Dicing is easy… pick up dice… drop them on table…
Posts made by hobo
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RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
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RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Combat results for fra remain the same then.
Noncombat Move:
1inf: rom to bul
3inf: nor to fin
2bom: z111 to wgr
2fig,1tac: z110 to hol
3aa: wgr to hol
2inf: den to wgr
11inf,3art,3aa: ger to wgr
1fig,1tac: z110 to z112
1fig,1tac: fra to wgr
1cru,1tra: z114 to z112
1tac: z110 to wgr
3inf: pol to gerUnit Placement: 1car,2tra in z112
Germany collects 41 + 19 plunder = 60 ipc
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RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
So lucky lucky you are…
Combat results:
z111: ger loses 2sub,1fig,1tac, UK loses 1bat,1cru,1des
Combat:
fra round 3: 3mec,2art,6arm,1fig,1tac vs 1fig
att
Rolls: 1@1 4@2 7@3 1@4; Total Hits: 81@1: (1)4@2: (4, 3, 2, 4)7@3: (1, 2, 3, 3, 6, 1, 5)1@4: (1)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Fine, finishing fra then with our 1d2 in round 2
Rolls: 1@2; Total Hits: 01@2: (3)z111 round 2: 1fig,1tac,2bom vs 1cru,1bat
att
Rolls: 1@3 3@4; Total Hits: 21@3: (5)3@4: (2, 1, 5)
def
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1) -
RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
It would not have made a difference anyways even if you exclude that 4 as a hit, there’s 4 hits on sz110. You would go low to high anyways to prevent re-rolls, so 3fig first, then 3tac,1bat for sz110. For sz111 it also didn’t matter since I rolled 5 and 6s with a single 1. Of course I can re-roll if you wish.
So, OOL for sz111 still, I assume 1bat takes a hit, and either the 1des or 1cru. I have 2subs there.
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RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Combat results:
fra: ger loses 4inf,1mec, uk loses 1art,1arm, fra loses 6inf,1art,1arm,1fig
Waiting OOL z111 now
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RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Combat results:
z106: ger loses 1sub, uk loses 1des,1tra
Combat:
fra: 2art,4mec,6arm,1tac,1fig vs 2art,2arm,1fig
att
Rolls: 2@1 4@2 6@3 2@4; Total Hits: 52@1: (3, 3)4@2: (4, 1, 1, 5)6@3: (5, 6, 5, 6, 2, 3)2@4: (5, 2)
def:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (2, 4)2@3: (4, 4)1@4: (6) -
RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Combat results:
z91: ger no losses, uk loses 1cru
yugo: ger loses 2inf, yugo loses 5inf
z110: ger no losses, 1bat hit, fra loses 1cru, uk loses 1bat,1cru
wfr: ger no losses, fra loses 1inf,1art
Combat:
z106: 2sub vs 1des,1tra
att
Rolls: 2@2; Total Hits: 12@2: (1, 3)
def
Rolls: 1@2; Total Hits: 11@2: (1)fra: 4inf,2art,4mec,6arm,1tac,1fig vs 6inf,2art,2arm,1fig
att
Rolls: 6@1 4@2 6@3 2@4; Total Hits: 66@1: (5, 6, 4, 5, 4, 4)4@2: (4, 2, 4, 3)6@3: (6, 5, 3, 3, 1, 3)2@4: (5, 2)
def
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (4, 2, 3, 4, 5, 5, 4, 1)2@3: (6, 2)1@4: (1)Need OOL for z111
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RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Right, only 2art going into fra, one from wgr and one from hol.
Combat:
z106: 2sub vs 1des,1tra
2sub
Rolls: 2@2; Total Hits: 02@2: (5, 6)
1des
Rolls: 1@2; Total Hits: 01@2: (3)z91: 1sub vs 1cru, first hit wins
1sub
Rolls: 10@2; Total Hits: 610@2: (2, 2, 5, 6, 2, 2, 1, 6, 6, 2)
1cru
Rolls: 10@3; Total Hits: 710@3: (3, 5, 5, 3, 1, 3, 3, 3, 3, 5)z110: 1bat,3fig,3tac vs 1bat,2cru
1bat,3fig,3tac
Rolls: 7@4; Total Hits: 57@4: (5, 2, 3, 4, 2, 6, 3)
1bat,2cru
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 5)1@4: (3)z111: 2sub,1fig,1tac,2bom vs 1des,1cru,1bat
att
Rolls: 2@2 4@4; Total Hits: 22@2: (1, 6)4@4: (5, 6, 6, 1)
def
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (1)1@4: (6)wfr: 3inf,1art vs 1inf,1art
att
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 2)2@2: (2, 5)
def
Rolls: 2@2; Total Hits: 02@2: (6, 5)fra: 4inf,2art,4mec,6arm,1tac,1fig vs 6inf,2art,2arm,1fig
1fig aa,1tac aa
Rolls: 1@1 1@1; Total Hits: 01@1: (5)1@1: (3)yugo: 9inf,2art,3arm vs 5inf
att
Rolls: 7@1 4@2 3@3; Total Hits: 57@1: (1, 2, 5, 6, 6, 1, 2)4@2: (3, 2, 1, 6)3@3: (6, 5, 3)
def
Rolls: 5@2; Total Hits: 25@2: (1, 5, 2, 6, 5) -
RE: Dice Rollerposted in Find Online Players
been a while, testing…
Rolls: 1@1 2@2 3@3 4@4; Total Hits: 61@1: (1)2@2: (6, 5)3@3: (1, 4, 4)4@4: (2, 4, 3, 4) -
RE: Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…posted in Play Boardgames
Germany Turn 1:
Purchases: 1car,2tra for 30 ipc, 0 balance
Combat Move:
1sub: z124 to z111
1sub: z103 to z106
1sub: z108 to z91
1sub: z117 to z106
1sub: z118 to z111
1bat: z113 to z110
1fig: nor to z111
1tac: wgr to z111
2bom: ger to z111
2fig,2tac: wgr to z110
1tac: ger to z110
1fig: hol to z110
1tac: pol to fra
1fig: hun to fra
3inf,1art,4mec: wgr to fra
1inf,2art,3arm: hol to fra
3arm: sgr to fra
3inf,1art: hol to wfr
6inf,2art: sgr to yugo
2inf,1arm: hun to yugo
1arm: pol to yugo
1inf,1arm: rom to yugoz111: 2sub,1fig,1tac,2bom vs 1bat,1cru,1des
z110: 3fig,3tac,1bat vs 1bat,2cru
Any scrambles?
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RE: Recipe for a G4 conquest of Moscowposted in Axis & Allies Global 1940
Sounds like a great plan against computer AI. Slim chances vs an experienced human player.
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RE: AAG40 FAQposted in Axis & Allies Global 1940
Is there still no official ruling on USSR entering “European” allied territory when at war with Japan?
Japan and Germany are not allied at the start of the game are they? USSR declaring war with Japan does not force them to declare war on Germany.
UK starts off at war with Germany/Italy, but USSR does not and cannot provoke war with the European Axis until turn 4. UK is not allied with USSR at the start of the game. Just because USSR declares war with Japan, which is at peace with UK, doesn’t automatically ally USSR with UK. Why would USSR be able to move ANY units into UK when they are not allied?
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RE: Find Opponents Here!posted in Find Online Players
Ok I’m up for another g40 game(or two). Can do regular or alpha start.
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RE: Isnt the game just broken if USA builds a major factory in Norway?posted in Axis & Allies Global 1940
Has anyone considered a primarily naval Germany?
The idea struck me when I was considering what to do once Germany takes London.
Uhh If Germany takes London it’s also game over. Another part of the game I don’t believe has been play tested enough with the initial setup. It doesn’t take too much luck for Germany to take out UK since it has literally 3 turns to do so.
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RE: Isnt the game just broken if USA builds a major factory in Norway?posted in Axis & Allies Global 1940
Probably can add
- tanks costing 6 now kills germany. It was bad enough taking moscow in aa50 with only 3 territories between germany and moscow, but look at how many more territories there are now. Only an idiot would lose ussr in this game.
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RE: Isnt the game just broken if USA builds a major factory in Norway?posted in Axis & Allies Global 1940
I’ve only played one game and it became very apparent that the game is seriously broken. In aa50, it was still possible to win with either side even if the allies concentrated entirely on one axis. In aag40 however, some of the rules are seriously broken and need to be adjusted for the “global” game.
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ports are fine in the pacific, but in europe, it’s a disaster for the axis. There is no way the axis can prevent a large US naval stack with 5 or more transports sitting on the atlantic side of gibraltar. With air on carriers and bombers in uk, the US could strike anywhere in france, norway, or either german or italian capitals with a stack that could be as large as 20 units very early.
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japan can’t do enough against north america to prevent the US from going all out kgf by moving all their naval units to europe. They can be annoying but the US income is too large and the building base too high on continental US to seriously threaten taking w. US. It would also mean giving up china and the rest of asia to put in a serious enough of an attempt on w. US which means japan’s income is just too small.
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as discussed here, once the US takes norway, it’s over. Germany would have to spend too much just to defend their homeland which doesn’t leave enough to do anything against ussr if that player is half way competent. 10 ground units with a stack of air every turn means germany gets picked apart pretty fast. With the US strike force starting off at gibraltar, it’s impossible for the axis to defend everything with both their homelands are at risk. Building a major complex in norway first doesn’t help since germany isn’t exactly rolling in dough. The only way to even make any attempt of holding norway is by giving up any assault on ussr but people can see what would happen there eventually.
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unlike aa50 where japan can eventually get strong enough and advance quickly enough to actually help germany, aag40 board is too large for japan to do anything to help against kgf. Anyone looking at the unit counts can see it starts to go downhill for the axis very quickly. There’s too big of a gap in incomes.
The only thing I can see possibly offsetting these factors are victory cities. I haven’t lookated at it closely enough, but I guess if victory cities for the axis were set low enough, it might be possible for them to win that way if japan can take out all of asia before germany gets crushed.
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RE: Find Opponents Here!posted in Find Online Players
Looking for a “friendly” aag40 game. I’m totally new to it and actually haven’t read the g40 specific rules but know the general rules quite well.
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RE: Funcioneta's 1940 Global moduleposted in Software
Is there another download site the module can be found? For some reason I can’t access mediafire.