@Sean.C:
Yea but using transports for tanks n such from japan takes an extra turn.� You have to build, then transport, then attack with them.� Instead of building them on the mainland where the turn after building units you can blitz and attack with them.�
I’ve always built the IC’s on the mainland first turn to take this extra turn out of the equation and supplement those units with extra units from japan.
With the map changes it’s takes almost the same time for a unit build on either Manchuria or Japan to reach India or Russia:
1 INF on Manchuria/Japan - 2 rounds to reach Yakut
1 TANK on Manchuria - 1 round Yakut
1 TANK on Japan - 1.5 round Yakut
1 INF on Manchuria - 5 rounds to reach India (land), 3 rounds (transport, landing on Yunnan)
1 INF on Japan - 3 rounds India (1 transport fleet, landing on Yunnan), 2 rounds India (2 transport fleets, landing on Burma)
1 TANK on Manchuria - 3 rounds to reach India (land)
1 TANK on Japan - 2 rounds India
1 INF on Manchuria - 3 rounds to reach Kazakh/Novo
1 INF on Japan - 3 rounds to reach Kazakh, 4 to Novo
1 TANK on Manchuria - 1,5 rounds to reach Kazakh/Novo
1 TANK on Japan - 2 rounds to reach Kazakh, 2,5 to Novo
If you’re planning of going against India then a Manchurian IC on J1 won’t help you - you’ll need transports to lift infantry from the islands and Japan, otherwise it will take longer than using transports. It can however help to fortify Asia against a KJF - depends on the posture of Japan.
If you are going against Russia, again you’ll need a lot of infantry and for that it’s more effective to first use all of Japan’s starting IC capacity. 2 transports cost 16 IPC and allow you to move 4 units, 1 IC costs 15 IPC but only place 3. Plus by picking the infantry from the islands it allows to start saving for the IC.
@MrMalachiCrunch:
Although it takes an extra turn for production from Japan to reach the mainland, since the IPC you spend on a IC is spent on actual units so they appear 1 turn earlier. The next turn your builds on the IC appear after the action occurs for R2 whereas those units you build on R1 can actually participate in the action the following round. I agree that for the most part for Japan, build ICs when you max out your spending on the Japanese homeland IC.
Only later, when you switch to tanks is that the Manchurian IC allows to get some gains, although those gains arent very significant.