Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Hobbes
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 44
    • Posts 1,647
    • Best 3
    • Controversial 0
    • Groups 0

    Posts made by Hobbes

    • RE: How to counter Japanese Subs?

      @Mallery29:

      @kaufschtick:

      @Sean.C:

      Lets say it’s a KJF game, or at least it starts out that way.� � Japan takes India on J2 with it’s starting fleet and starting land units from islands and the mainland, and has been buying subs since J1 (5 at a time).� � What can US do to counter a mass amount of Japanese subs?� � Then once the US fleet in the pacific is gone, and there are 15 Japanese subs parked in SZ56, how do you get back into the fight?� �

      How you get back in the fight after a start like that is to start a new game.
      If the US Pacific fleet is gone, and Japan has been buying 5 subs a turn on J1 through J3, and you lost India on J2, then that strange noise you’re hearing in the background would most likely be the proverbial fat lady singing.

      This scenario will not happen unless your players are clueless, or the dice went 100% the way of the Axis…. IL should “move” this thread to the “in your dreams” section of the msg board.

      I find the J2 conquest of India unlikely but possible. I know that if I’m playing Japan I’d sure keep an eye for such a fat target during J1. Specially if for instance there’s the SZ37 attack that goes completely unexpected and the UK is left unprepared for that scenario.
      I think the original post makes the point that certain units may seem all-powerful - the best example is when you’d have the infamous G1 8 tank buys on Revised/AA42.1 before the cost was raised to 6 IPC. The sudden appearance of a stack of 15 German tanks can scare/intimidate a lot of Allied players.
      With subs they can have the same effect but their overall efficiency has disadvantages, both in defending themselves and the friendly fleets around them. And subs usually work better when deployed 1 per SZ, since it reduces their defensive vulnerability.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: TripleA for A&A 1941

      @Gargantua:

      {flame removed}

      Good work Hobbes on getting a working V5/V6 going.  It’s nice to see such a quick transition from game release, to TripleA readiness!

      Just don’t pay too much attention to the graphic look… I couldn’t wait anymore until my ordered Spring 1942 2nd Ed arrives at my local store (takes quite a while usually) ;)

      posted in TripleA Support
      HobbesH
      Hobbes
    • RE: AA 1942 on gametableonline

      @TheVenocWarlord:

      So I HAVE seen you on the other site. I thought your Profile Pic looked familiar.

      I do prefer Gametable’s accurate maps. Still hoping for 1940 to show on on there; maybe there will be a better chance with the 2nd edition coming out…

      GTO forums? Yeah, that’s me too :)

      posted in Software
      HobbesH
      Hobbes
    • RE: Gigantic error found

      @Gargantua:

      Good thing this was only listed as a Gigantic error, and not Gargantuan, I might have been offended.

      :roll:

      Please give us your forgiveness Lord Gargantua for failing to fulfill your expectations…

      posted in Axis & Allies 1941
      HobbesH
      Hobbes
    • RE: Russian Strategy in 1940 Global

      @special:

      @Gargantua:

      ALWAYS ask your opponent to let you out of the batlic, each game, before you are at war (It’s in the rules).

      i always do that, though not even 1 time did the German agree, tsss.

      Should i offer them money? ;)

      “Money is the sincerest of all flattery. Women love to be flattered. So do men.” - Lazarus Long

      posted in Blogs
      HobbesH
      Hobbes
    • RE: Gigantic error found

      @MEGAEINSTEIN:

      Turkey closed the straits, you can not build icomplexes and there is no icomplex in karelia

      THIS MEANS SU CANNOT BUILD NAVAL UNITS ( unless to stay still in sea zone 18)

      Russia can conquer Germany. Or UK falls to Germany and India to Japan, and Russia liberates India.

      posted in Axis & Allies 1941
      HobbesH
      Hobbes
    • RE: AA 1942 on gametableonline

      @Gargantua:

      Just a heads up… Triple A is awesome and costs NOTHING, has ALL versions, customizable options, and multiple methods of play!

      Not to mention about 100 other games like Fortress America etc…  You need to try it too!

      I play both and they are completely different experiences:

      GTO

      • Focus on Revised and Spring 1942 (only has those)
      • A LOT more competitive than TripleA
      • A much bigger player base and player ranking
      • Has timers to speed up play
      • Much less features (no edit function, no costumization, etc)
      • Official engine - uses all A&A artwork, etc.

      TripleA

      • Has more than 100 games, including all strategic Axis and Allies
      • Smaller player base and dispersed through the different games (World At War, New World Order, etc.)
      • No way to penalize droppers/stallers (on GTO you get assigned automatic wins for your ranking)
      • Completely moddable and costumizable
      • With the exception of original maps made by developers all other games are clones of commercial ones.
      posted in Software
      HobbesH
      Hobbes
    • RE: Axis and Allies set sale

      @Scarapis:

      @Hobbes:

      @hkytown1:

      Hey Scar, if you end up going to Pacificon this Saturday, bring Fortress and I’ll take it from you…unless Hobbes wants it.

      Take it. I live in Europe so the shipping wouldn’t be worth it and I think I’ll just buy the new 2012 edition. �

      Unless…�  Scarabis, do you live near San Francisco by any chance?

      I’m in Stockton, Ca. about 90 miles east of San Francisco.

      Actually, I think I’ve been there. I’ve lived in Patterson about 20 years ago :)

      Hm. Well, I was thinking of seeing if my cousin studying could bring it back but I just realized the size of the box and I doubt that she’d have the space. Thanks anyway :)

      posted in Marketplace
      HobbesH
      Hobbes
    • RE: Axis and Allies set sale

      @hkytown1:

      Hey Scar, if you end up going to Pacificon this Saturday, bring Fortress and I’ll take it from you…unless Hobbes wants it.

      Take it. I live in Europe so the shipping wouldn’t be worth it and I think I’ll just buy the new 2012 edition.

      Unless…  Scarabis, do you live near San Francisco by any chance?

      posted in Marketplace
      HobbesH
      Hobbes
    • RE: If you could choose any TWO new unit sculpts, what would they be?

      @Gargantua:

      Bunkers and POW Camps!

      Nazi Mechs!

      posted in House Rules
      HobbesH
      Hobbes
    • RE: How many IPC's would YOU pay for a (self-propelled) "Mobile Artillery" unit?

      @wittmann:

      Has to be 6 I think. And I would love some, but as Germany would never  be able to afford them. Maybe at 5, could only support Infantry. Would be so annoying to lose them too!
      Tank attacking at 4 is too powerful.

      What about a combo? When a tank is paired with mech inf + mech art it gets its attack raised to 4.

      If they are 6, then with 12 you can get a tank and a mech art that have a combined power of 6 attack and 5 defense. Or you can have two tanks, 6 attack, 6 defense. Most purchases should be made of only tanks but adding 1 or 2 mech art to the middle for some flexibility.

      posted in House Rules
      HobbesH
      Hobbes
    • RE: The axis historically won ww2

      @wittmann:

      I Would like to think so, Noll.
      Tiny Malta.  Wasn’t that a thorn in our side from 40-42? Weren’t the North African campaign won on the question of resupply? And we lost!
      Did  the Fleet ever really sortie after Taranto? I think there were some Destroyer/Cruiser engagements, but nothing major.
      O forse sbaglio!

      Allied propaganda. We all know that Rommel took Egypt, Malta surrendered, the Allies surrendered and the Axis won and after retiring Il Duce’s was more known by his nickname: ‘bunga-bunga’.  ;)

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: How many IPC's would YOU pay for a (self-propelled) "Mobile Artillery" unit?

      @Gargantua:

      Increasing a tank attack to 4 is crazy…

      Already happens when a Tac Bomber is present.

      posted in House Rules
      HobbesH
      Hobbes
    • RE: How many IPC's would YOU pay for a (self-propelled) "Mobile Artillery" unit?

      @Gargantua:

      It would have to be 5.

      for 6 I would just build a tank, for 4 I would just build a Mec or and Art.

      If it also increases a tank’s attack to 4, then I’d say 6 IPC

      posted in House Rules
      HobbesH
      Hobbes
    • RE: TripleA for A&A 1941

      @Frontovik:

      when is a tripleA version coming out?

      The beta for V6 is waiting for playtesters but you’ll need to install it manually: World War II v5 and v6

      Because I’m focusing on finish V5 first I have only managed to played it a few times against the AI so please report any bugs you may find :)

      posted in TripleA Support
      HobbesH
      Hobbes
    • RE: Axis and Allies set sale

      @Scarapis:

      $25.00 Fortress America

      What’s the condition of that one?

      posted in Marketplace
      HobbesH
      Hobbes
    • RE: How many IPC's would YOU pay for a (self-propelled) "Mobile Artillery" unit?

      5/6 IPC

      posted in House Rules
      HobbesH
      Hobbes
    • RE: What if G1 takes egypt without losses?

      @MrMerguez:

      I was in huge trouble in a game lately when G1 took egypt without losing a single unit, meaning he had 1 tank, 1 artillery, 2 inf there at UK1.

      My R1 opening was West Russia and Ukraine. I was lucky: I took WR losing only a single unit, and decided to discontinue Ukraine after taking every G unit except fighter, without taking a single hit myself. Then, R1 made a mixed tank-infantry build, and took UK fleet in med+ (BB+Tr) + egypt, without any losses in egypt.

      I decided to try to retake egypt with india fleet + bomber, but I am not sure whether that was a good decision. In hindsight, it was surely bad: I lost 3 infantry + fighter + bomber, and G still had it’s tank. What would you do if G1 takes egypt without losses? My reasoning was that since Russia was in a very good position, I should pressure G as much as possible. But maybe I should have conceded africa for the first few rounds, and concentrated on landing in europe?

      Pull back 2 infantry from India to Kenya with the transport (move the fighter and the carrier there as well, along with an UK fighter from UK to West Russia) to join the SA infantry and land on Algeria with the US (the transports will be sunk but the point is to get units to Africa as fast as possible to liberate it).
      That forces Germany to either send more units to conquer Africa (excellent for Russia), send them to Persia/Asia or to scatter them to conquer the continent and then the Allies can pick those units clean. Plus, your UK carrier is now in position to sink the German fleet if it approaches again SZ15 to land troops.
      Almost losing no units with Russia on R1 is a godsend…

      posted in Axis & Allies Spring 1942 Edition
      HobbesH
      Hobbes
    • RE: What was the actual release date of 1941 and 1942 second edition?

      @Gargantua:

      It’s the SE of V4  If you call it V5 that implies a DIFFERENT version - this will blow everyone’s mind.

      V2 is Revised - is it not?  Why the HELL would it be V4?  Revised certainly didn’t come out after V3 Anniversary.

      V4 and V5 are further apart than V2 and V4 are.

      First, the map is still based on v2 but it has been completely redrawn in many areas (Atlantic, South Pacific, Europe, Asia, Africa), where the v4 map only differs from v2 by adding Formosa, Iceland and redrawing SZ64. Second the ruleset is not V3/V4 since it includes brought by the final Global alpha, namely the 6 IPC tank cost and the new AAGuns and ICs.
      Third, the strategies between v2 and v4 may not vary much (1/2 out of 10 games you see a KJF, the rest are KGF) but on v5 so far this seems to have changed a lot. The starting forces on V5 had several new units added (the ICs on India and Karelia, for instance) from V4, and again, it changed more than from V2 to V4.

      Spring 1942 1st Ed and 2nd are really two very different editions. But if you want to name it V4 SE, then the same logic should also be applied to V2/V4 to make a coherent numbering:
      V1 Classic (all editions)
      V2 Revised
      V2 Spring 1942 (currently v4)
      V2 Spring 1942 2nd Ed. (v5)
      V3 Anniversary
      V4 1941 (currently v6)

      I believe the argument of what comes first or next isn’t the most relevant. V2 and V4 have essentially the same map but the rule changes brought by V3 made it necessary to name it as v4 rather than calling it ‘V2 Spring 1942’. The same way, the map changes and the rules brought from Global make it apart from V4, so it should have either a different name (V5 or V6) or be called V2 something.

      I’ve put together the 3 different games on a single picture to show how they really are connected and separated. Top is V2, middle V4 and bottom V5.

      v2 versions.png

      posted in Axis & Allies 1941
      HobbesH
      Hobbes
    • RE: Poll: Bids for Spring 1942, 2nd Ed.

      No bid still trumps every other choice.

      One question for the players who voted for Allied bid: did you consider the move of the Soviet fighter to Egypt on R1 when voting?

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 82
    • 83
    • 6 / 83