Lets say it’s a KJF game, or at least it starts out that way.� � Japan takes India on J2 with it’s starting fleet and starting land units from islands and the mainland, and has been buying subs since J1 (5 at a time).� � What can US do to counter a mass amount of Japanese subs?� � Then once the US fleet in the pacific is gone, and there are 15 Japanese subs parked in SZ56, how do you get back into the fight?� �
How you get back in the fight after a start like that is to start a new game.
If the US Pacific fleet is gone, and Japan has been buying 5 subs a turn on J1 through J3, and you lost India on J2, then that strange noise you’re hearing in the background would most likely be the proverbial fat lady singing.This scenario will not happen unless your players are clueless, or the dice went 100% the way of the Axis…. IL should “move” this thread to the “in your dreams” section of the msg board.
I find the J2 conquest of India unlikely but possible. I know that if I’m playing Japan I’d sure keep an eye for such a fat target during J1. Specially if for instance there’s the SZ37 attack that goes completely unexpected and the UK is left unprepared for that scenario.
I think the original post makes the point that certain units may seem all-powerful - the best example is when you’d have the infamous G1 8 tank buys on Revised/AA42.1 before the cost was raised to 6 IPC. The sudden appearance of a stack of 15 German tanks can scare/intimidate a lot of Allied players.
With subs they can have the same effect but their overall efficiency has disadvantages, both in defending themselves and the friendly fleets around them. And subs usually work better when deployed 1 per SZ, since it reduces their defensive vulnerability.
