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    2. Hobbes
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    Posts made by Hobbes

    • RE: Why are the allies so gimped lately? Why transports suck?

      @MajorTaylor87:

      With all the different unit options coming out recently I can easily see A&A moving to a 12 sided die. It is getting to the point where you need a bigger spread in attack and defend to really create niches for all the different pieces. Especially if you want to incorporate HBG’s or FMG’s pieces.

      The more complexity you add, the harder it gets for new players.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @hkytown1:

      Velvet Sky definatly has two engines.

      You should check the bomb bay as well.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @squirecam:

      I could not post Tac pics because they were too large to attach.

      I apologize for the map pics quality. To make up for it…here is Velvet Sky…

      Please tell us that she comes included with the game…

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @Yavid:

      @Hobbes:

      @Gargantua:

      We all take this game SO SERIOUSLY here - we have trying to decipher crayon on a napkin, to see what’s been changed and what hasn’t.�  Because we just can’t POSSIBLY bear waiting 4 more weeks for the official release.�  And we all want to believe in fantasies (Like Bren Gun Carriers)�  I mean hell - it’s on the box!

      Deciphering crayon on a napkin is the funniest part of playing the games :P

      I thought that’s what the message boards were for having other people help you decipher crayon on a napkin my bad

      Exactly. Message boards are based on premise that says that if 1,000 monkeys are locked in a room with 1,000 typewriters then after 1,000,000,000,000,000 year you’ll eventually get one of their attempts to be Hamlet or King Lear. This may help decipher crayon. May.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @Gargantua:

      We all take this game SO SERIOUSLY here - we have trying to decipher crayon on a napkin, to see what’s been changed and what hasn’t.  Because we just can’t POSSIBLY bear waiting 4 more weeks for the official release.  And we all want to believe in fantasies (Like Bren Gun Carriers)  I mean hell - it’s on the box!

      Deciphering crayon on a napkin is the funniest part of playing the games :P

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @CWO:

      @kcdzim:

      @Hobbes:

      @Bob_A_Mickelson:

      Looks like Germany’s only new sculpts are AA42.2 AAA & Art.

      Where are the Tac bombers? Italy’s was also not shown.

      I was about to say……

      Meanwhile I spotted an Italian Stuka on Ethiopia on the back of the cover
      One of squirecam’s back-of-the-box pictures shows a couple of two-engined British tac bombers sitting on a carrier near Portugal.  I was wondering for a moment if the tac bomber had been deleted from the new edition, but it doesn’t look like it from that picture.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @Bob_A_Mickelson:

      Looks like Germany’s only new sculpts are AA42.2 AAA & Art.

      Where are the Tac bombers? Italy’s was also not shown.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @Vance:

      Thank you for posting the pictures.  Great to see they got the setup correct and the Italian tank looks cool.  But may I be the first to say the Italian AA gun looks…. weird.

      To me that’s the coolest of the AA Guns so far :D LOL

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @hkytown1:

      It’s like trying to see the first pics of a newborn panda at the zoo or something.

      A more adequate analogy to me would be more of flesh hungry zombies that just smelled some human meat walking around…

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: .

      @Cow:

      I would not call a VC victory a standard victory. The VC rules are always optional, it doesn’t matter what the rulebook says, the house decides how to play.

      Following this logic to its conclusion then all the rules are optional, if that is agreed upon by all players. But if all the players don’t agreed with the house rules, then they follow the rulebook (or play another game). And the rulebook says:
      “Players must agree at the beginning of the game which victory condition constitutes a win. If no specific agreement is made then nine (9) victory cities will be the standard victory condition”

      You may disagree with the VC rules but unless you convince the other players to adopt a different criteria, that’s the method that it will be used.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @wittmann:

      I am. Too much in my opinion.

      OK, just got the event rules for bidding, here

      It is an increasing system (Team A bids 1, B bids 2 or passes, etc.), I’m not surprised they reached values so high - this system and the new setup makes Allies appealing to play since it has different options from previous editions. People probably didn’t had much experience with the new game so the values went so high, and with this system you could get a bid of +50 or more if both players kept going…

      If it had been done bidding down (as I’m used in either FTF, GTO or TripleA), where someone would start by bidding 12 or something and then going down, then the values would be much lower.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: 1942SE at GenCon was awesome.

      @djensen:

      For the other games, by the end of the tournament bids were in the range of Allies plus 10-15. I think the sweet spot is around 10-12. I can’t comment on bids for non-tournament AA42SE but I think they might end up being higher.

      10-15 Allied bids for Second Edition? That sounds a lot for a bid considering how long the game is out. How was the bidding process done?

      I’d love to hear descriptions on where the bids were placed in your games :)

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: Noncombat move phase

      @kipster:

      The rulebook says that units cannot move into unoccupied hostile territories during the noncombat move phase. Is there any way to conquer an unoccupied hostile territory without blitzing?

      Just move an infantry/artillery to the territory during combat move phase.

      posted in Axis & Allies Spring 1942 Edition
      HobbesH
      Hobbes
    • RE: .

      @MistuhJay:

      Don’t get me wrong; I get that it works for gameplay purposes.  However, it just seems silly that the Allies can lose due to Hawaii falling vs. some place vastly more important (Moscow, etc.).  I think Hobbes recently posted how a game he played ended round 4 as Japan landed (and kept) Honolulu.

      Me and Paulzy haven’t finished the game yet but at the end of US4 it will be game over, unless the US liberates Karelia (very unlikely) or captures Paris (although I’m not sure if he’s aware of the rule…).

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: What round do you all in caucasus?

      @Cow:

      I will start, I usually go all in on G4, since everything is bought rounds 1-3 before the allies have an impact on europe. I buy infantry/arty G1, move it up I bring the norway units down, defend west europe with just fighters/1-2 inf and a cruiser in front. I setup to pressure karelia, but in reality I am going for caucasus. G2 buy all armor, move every unit next to ukraine andor west russia then G3 I buy bombers/infantry/arty (to counter whatever the allies drop in on me) and stack up in ukraine.

      Now japan is South East Asia centric. Because when germany buys all armor, the alarms go off and uk might move men into persia, japan takes india, germany flies in fighters if necessary to hold india. In which case mission accomplished. Otherwise I go all in on caucasus if russia is defending, if russia retreats, I’ll take it and have japan fly in air if necessary to hold.

      What do you guys do?

      I tested this strategy as Axis yesterday against Paulzy with Low Luck, we didn’t finish the game but it’s pretty much decided I think. On G3 I stacked Ukraine with 7 INF and 15 ARM, plus 5 Japanese FTRs nearby and the UK evacuated India right afterwards. I think I could win the attack (I didn’t calculated even) but it would have cost me the 15 tank stack and the 9 VC victory.
      The Allies decided to go KGF and on UK3 they liberated Karelia. The Japanese moved into India on J3 and non-combat moved a force to take Hawaii on J4. Meanwhile, on G3 the Germans moved their army into West Russia and sent a second stack to Baltic States to crush the small UK/US contingent on G4, so at the end of round 4, Axis wins with 9 VCs.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: Hitler plays A&A Spring 1942, 2nd Edition

      @Der:

      They’ve blocked it - it says:

      “This video contains content from geotv and Constantin Film, one or more of whom have blocked it in your country on copyright grounds.
      Sorry about that.”

      Did this right when I got two of my friends to sit down and watch…:(

      Sorry, I think the problem may be the background music since they didn’t block the movie before. I’ll remove it and try uploading it again.

      Yup, should fix the problem. The use of the movie scene is considered fair use under copyright law, so that shouldn’t be the issue.

      Here’s the link

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: .

      @MistuhJay:

      In our games, one side is usually further ahead than the other by the time they achieve a standard victory; thus, we usually call it after 9 VCs.

      Though, Honolulu changes things; Axis no longer has to take Moscow…

      Yes. Honolulu changes a LOT of things. Axis merely needs to focus on taking India, Karelia and Hawaii. This pretty much either forces the US to fight on the Pacific or risk losing the game.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: Russia opening move?

      @Cromwell_Dude:

      @Hobbes:

      So why would anyone want to attack Finland with Germany Russia on G1?

      ;)

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: Why are the allies so gimped lately? Why transports suck?

      @Cow:

      So from what I gather, you guys like this edition simply because it is something new. hmmm

      I own AAP&E40 and AA50 but the Revised/Spring 1942 were always my favorites because they are simpler and easier to play. And since they are all different editions to me the new one is always an upgrade. On 2nd Edition they went much further than from Revised to AA42.1 and it is forcing me to rethink all strats, which is healthy and a bigger challenge.

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
    • RE: Hitler plays A&A Spring 1942, 2nd Edition

      I was watching the rest of the original movie and decided to add a new 3 min scene at the beginning with footage of the strategy discussion…

      Here’s the new link

      posted in Axis & Allies 1942 2nd Edition
      HobbesH
      Hobbes
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