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    Topics created by Hitlers Left Hand Pinky

    • H

      British Blockade: What Happened?

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      H

      Wasn’t there supposed to be a rule about the British blockade of Germany that took away IPC’s from Germany? Was this just a rumor that got spread about or was it removed from the final

      product due to game balancing issues?

    • H

      Not Enough Pieces!!

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      toblerone77T

      @Uncrustable:

      @toblerone77:

      Small packs of sculpts packaged like minis for larver scale games would be cheap to produce and sell very well. Expanding into small skirmish type battle maps and expansions would be a gold mine for WOTC.

      and its not like they haven’t done anything like this before (d-day, battle of the bulge)

      they should make and release another collectors edition game (like anniversary) that is absolute top quality in every way, with more than enough pieces,
      multiple rule sets(beginner - advanced), multiple setups for different years
      no crappy cardboard chits, some form of IPC, some form of marshaling cards etc etc
      just jack up the price, il buy it ;)
      Axis and Allies Global 1939

      could even just re-release G40 again, but in a collectors form as one single game. (with the new 42 setup)
      4 solid large map pieces instead of the fold outs we get now…

      I get what you’re saying. But if they sold packs of minis or boosters and threw in some playing card sized rules or something they would sell. Small packs of vehicles and the like would be a gold mine and cost far less to produce than A&A minis. Frankly had they made those in the same scale as traditional A&A pieces they would probably sell better. They could even call it Axis And Allies Tactics or something.

    • H

      Flags or Roundels?

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      D

      To be fair the Russians had just as hard of a time staying consistent with their choice of flags as larry seems to. They had the Royal ensign, the royal tri-color, the national tri-color, a mix of the national tri-color and the royal crest. So really he could have choosen a number of things.

    • H

      Aircraft Question

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      FlashmanF

      @Imperious:

      They buy Pizza and multiple copies of Axis and Allies games.

      That’s your whole life right there.

    • H

      Does Italy stand a Chance?

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      FlashmanF

      UK can place infantry and fighters in India. As yet we don’t know how many units per turn (if there is a limit).

    • H

      Speculation on Africa

      Axis & Allies 1914
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      M

      @Hitlers:

      I’m also surprised that German East Africa only gets 1 infantry given that this incredible b��t��d was never defeated.

      (link snip)

      Amazing person and an amazing field commander. Truly the end of an era in military leadership.

    • H

      Naval Production

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      FlashmanF

      To simplify things, yes. Rail anywhere in Europe and starting Ottoman tts.

      Constantinople does not stop rail movement from Bulgaria to Angora or Smyrna.

    • H

      Treaty of Brest-Litovsk

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      W

      They’re required to withdraw?

      or

      They’re allowed to stay but collect no income?

      or

      I didn’t think that far ahead?

    • H

      Who Will You Play as?

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      FlashmanF

      No, but I think it pretty much dooms the Paris-Moscow strategy.

      I will try the Swiss Roll/Ostwall approach with the CPs, and let other get stranded in Moscow.

    • H

      Ottomans entry into the War.

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      FlashmanF

      And the Konigsburg off German East Africa.

      I like the idea of BBs and Cruisers being able to either shell coastal regions to reduce income, or put landing parties ashore in undefended areas to take control. These forces would have no combat value vs regular troops, but would be of nuisance value to players wanting to leave areas without a garrison.

      http://en.wikipedia.org/wiki/SMS_Königsberg_(1905)

      http://en.wikipedia.org/wiki/SMS_Emden_(1906)

    • H

      Unit sculpts

      Axis & Allies 1914
      • • • Hitlers Left Hand Pinky
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      D

      Yeah, will likely be one of the more common Krupp guns for the CP. But I hope they go for the Tri-Plane for the CP fighter, for no other reason than it would look awesome  :-D.

    • H

      EMERGENCY! Interceptors Rule Challenge! Please help ASAP

      Axis & Allies Global 1940
      • • • Hitlers Left Hand Pinky
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      KrieghundK

      No.

    • H

      Soviet Preparation

      Axis & Allies Global 1940
      • • • Hitlers Left Hand Pinky
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      O

      When the Germans start going around moscow, push a small amount of your units around to attack, or begin pushing back west. If Germany spreads out, that leaves an opprotunity for you.

    • H

      Deals with opposing team

      House Rules
      • • • Hitlers Left Hand Pinky
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      GargantuaG

      She even has trouble sometimes with forgetting to move some units in the NCM, especially those 18 infantry out east.  Most games she sends at least 12 of them hoofing it west to Moscow but often forgets to actually move them.  Then, part way through Japan’s or even USA’s turn, she will say “Oh dang, I forgot to move those guys.”  We usually just let her do it then.

      Commander Jen? lol…

    • H

      UKE & UKP Economies Question, Please Help

      Axis & Allies Global 1940
      • • • Hitlers Left Hand Pinky
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      H

      Thank you very much

    • H

      Japanese Capture of DEI, suggestions?

      Axis & Allies Global 1940
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      P

      I do that later as I’m playing alpha 2 and don’t want to loose my bonus,  but it might be worth it if you took it first turn and built a factory on j2 for a j2 attack.  Hopefully Germany is ready at this point.

    • H

      Vichy French

      Axis & Allies Global 1940
      • • • Hitlers Left Hand Pinky
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      L

      I’ve been thinking about this topic and I came up with a rule for France’s surrender that’s fairly simple and would give some extra options for the Axis. Here it is:

      Puppet States

      When the capital of any minor power is captured, the invading player may elect to establish the conquered power as a puppet state instead of incorporating the territory into its own. The “minor powers” are France, Italy and Australia.

      When a minor power becomes a puppet state, it switches sides and joins the opposing alliance. It immediately regains control of all territory previously conquered by its former enemies and returns control of all territory it has conquered to its former enemies. It loses all money in its treasury. This money is not plundered and may not be spent by any power. The puppet state retains control of all of its units in land belonging to it or its former enemies. If it has units stationed in territory that belongs to a former ally, such units are absorbed by the former ally and become units of the same type belonging to the appropriate power. If any former allies have units in the puppet state’s territory, those units become invading units and the resulting battles are fought immediately in a special combat round. These units may not retreat unless they are air units. Naval units grouped with newly hostile navies are treated as new purchases deployed into hostile waters.

      After this process has been completed, the puppet state now operates normally except it has switched to the opposing side and the player who established the puppet state now controls it. If a former ally of the puppet state is able to take its capital territory, the capital is considered conquered and not liberated. The former ally has the option of repeating the puppet state process and returning the power to its original alliance, in which case the original player controlling that power now regains control of it. The puppet state option does not go away and may be repeated indefinitely by the two alliances as they conquer and reconquer the capital territory of the minor power.

      Because the capital territory never switches control during a puppet state conversion, major factories are not reduced to minor factories. National objectives still apply for the puppet state. When reading these rules, replace any instances of the term “Allies” or “Allied” with “Axis” and vice versa. The only exception to this is France’s national objective. The one-time bonus of four infantry is never available to Axis powers when they conquer or liberate Paris and is awarded to France even if being converted back into an Ally through the puppet state process.

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