TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - French
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - French
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Western Australia
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Northern Territory
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Malaya to Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Shantung
1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 3 cruisers, 3 destroyers and 2 fighters
Japanese defend with 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
1 bomber moved from Shantung to Korea
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Western United States
1 aaGun placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 artillery, 3 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 118 Sea Zone to 110 Sea Zone
2 armour moved from Belgian Congo to Ethiopia
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from French Indo China to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Shan State to French Indo China
1 infantry moved from West India to India
1 fighter moved from Siam to 43 Sea Zone
1 fighter moved from India to Siam
1 fighter moved from West India to India
1 artillery moved from Burma to Shan State
1 artillery moved from India to Burma
Combat - British
Air Battle in Southern France
British attacks with 1 units heading to Southern France
Germans launches 1 interceptors out of Southern France
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from 43 Sea Zone to Siam
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,1,3,4,5,5
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
AA fire in Shantung : : -0,17
Americans : -2,67
AA fire in Southern France : : -0,17
Attackers Fire, : : -0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Shantung
1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Western United States
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 3 cruisers, 3 destroyers and 2 fighters
Japanese defend with 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Korea
1 bomber moved from Shantung to Korea
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Western United States
1 aaGun placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17
Americans : -2,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Yenisey
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
7 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Jehol to Anhwe
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
1 armour, 4 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 cruiser and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to Western United States
1 bomber moved from Spain to Western Germany
4 fighters moved from Eastern United States to Spain
2 fighters moved from West Indies to Spain
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 infantry placed in Spain
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
10 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 14x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Ethiopia
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Ethiopia to West India
1 fighter moved from Union of South Africa to Ethiopia
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 118 Sea Zone
1 battleship moved from 110 Sea Zone to 118 Sea Zone
1 bomber moved from Norway to Normandy Bordeaux
1 armour moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 battleship moved from 38 Sea Zone to 37 Sea Zone
Combat - British
Air Battle in Normandy Bordeaux
British attacks with 1 units heading to Normandy Bordeaux
Germans launches 1 interceptors out of Normandy Bordeaux
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in French Indo China
British attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters moved from French Indo China to Siam
1 artillery moved from Shan State to Burma
1 infantry moved from India to Burma
1 artillery moved from Siam to Shan State
1 bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser moved from 110 Sea Zone to 118 Sea Zone
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
1 artillery placed in Quebec
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
British : 1,33
AA fire in Western Germany : : -0,17
AA fire in Japan : : -0,17
AA fire in Normandy Bordeaux : : -0,17
Attackers Fire, : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Wake Island to Japan
1 cruiser and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 armour moved from Eastern United States to Western United States
1 bomber moved from Spain to Western Germany
4 fighters moved from Eastern United States to Spain
2 fighters moved from West Indies to Spain
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
3 infantry placed in Spain
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17
AA fire in Japan : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Guam to Philippines
1 fighter moved from Wake Island to Guam
1 bomber moved from Morocco to Northern Italy
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Eastern United States to 89 Sea Zone
2 fighters moved from 89 Sea Zone to West Indies
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 fighter moved from Wake Island to Guam
1 bomber moved from Northern Italy to Spain
Place Units - Americans
1 factory_minor placed in Spain
3 armour, 1 artillery and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 28 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 31 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 117 Sea Zone
1 fighter moved from United Kingdom to Spain
3 fighters moved from Malta to Spain
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 cruiser and 2 destroyers moved from 72 Sea Zone to 76 Sea Zone
1 bomber moved from Malta to Western Germany
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Burma to Siam
1 artillery and 1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter moved from India to Siam
1 battleship moved from 37 Sea Zone to 38 Sea Zone
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Siam
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Siam to Burma
2 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Western Germany to Norway
Place Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Place Units - UK_Pacific
3 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 3 armour and 1 artillery
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
British : 0,33
Americans : -0,50
AA fire in Western Germany : : -0,17
AA fire in Northern Italy : : -0,17
Attackers Fire, : : -0,17
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Western United States to Wake Island
1 fighter moved from Guam to Philippines
1 fighter moved from Wake Island to Guam
1 bomber moved from Morocco to Northern Italy
2 fighters moved from Western United States to Eastern United States
2 fighters moved from Eastern United States to 89 Sea Zone
2 fighters moved from 89 Sea Zone to West Indies
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 fighter moved from Wake Island to Guam
1 bomber moved from Northern Italy to Spain
Place Units - Americans
1 factory_minor placed in Spain
3 armour, 1 artillery and 4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,50
AA fire in Northern Italy : : -0,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Malaya
1 fighter moved from Western Australia to Malaya
1 infantry moved from Queensland to New South Wales
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Philippines to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
2 fighters moved from Hawaiian Islands to Wake Island
1 carrier, 2 cruisers, 3 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 battleship moved from 31 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Wake Island to Caroline Islands
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 104 Sea Zone
4 infantry moved from 104 Sea Zone to Spain
1 armour moved from 104 Sea Zone to Spain
2 mech_infantrys moved from 104 Sea Zone to Spain
2 cruisers moved from 102 Sea Zone to 104 Sea Zone
1 artillery moved from 104 Sea Zone to Spain
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 infantry moved from Central United States to Eastern United States
1 fighter moved from West Indies to Gibraltar
1 bomber moved from West Indies to Morocco
1 bomber moved from West Indies to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 infantry and 2 transports
2 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry and 2 transports
Battle in 36 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 infantry and 1 transport
Americans roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 36 Sea Zone
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 1 infantry and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Spain, round 2 : 1/10 hits, 2,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/8 hits, 2,00 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Spain, round 4 : 3/7 hits, 1,83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 fighters moved from 36 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 34 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 37 PUs
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 battleships moved from 109 Sea Zone to 110 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from United Kingdom to Northern Italy
2 fighters moved from Malta to 98 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
2 fighters moved from 98 Sea Zone to Malta
1 artillery moved from Burma to Shan State
1 armour moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Holland Belgium
Non Combat Move - British
1 aaGun moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Northern Italy to Malta
Place Units - British
1 armour and 2 fighters placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
2 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter
Combat Hit Differential Summary :
Americans : 0,17
AA fire in Caroline Islands : : -0,17
Neutral_True : -1,00
AA fire in Northern Italy : : -0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Trigger Americans War Mongolians: Changing Relationship for Americans and Mongolians from Strict_Neutral to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Philippines to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Guam to 35 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
2 fighters moved from Hawaiian Islands to Wake Island
1 carrier, 2 cruisers, 3 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
1 battleship moved from 31 Sea Zone to 33 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Wake Island to Caroline Islands
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 102 Sea Zone to 104 Sea Zone
4 infantry moved from 104 Sea Zone to Spain
1 armour moved from 104 Sea Zone to Spain
2 mech_infantrys moved from 104 Sea Zone to Spain
2 cruisers moved from 102 Sea Zone to 104 Sea Zone
1 artillery moved from 104 Sea Zone to Spain
1 destroyer moved from 102 Sea Zone to 104 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 mech_infantry moved from 104 Sea Zone to Spain
1 infantry moved from Central United States to Eastern United States
1 fighter moved from West Indies to Gibraltar
1 bomber moved from West Indies to Morocco
1 bomber moved from West Indies to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 infantry and 2 transports
2 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry and 2 transports
Battle in 36 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 infantry and 1 transport
Americans roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 36 Sea Zone
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier, 1 infantry and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Spain, round 2 : 1/10 hits, 2,33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Spain, round 3 : 2/8 hits, 2,00 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Spain, round 4 : 3/7 hits, 1,83 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
3 fighters moved from 36 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0,17
AA fire in Caroline Islands : : -0,17
Neutral_True : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
4 infantry moved from Vyborg to Finland
2 fighters moved from Novgorod to Finland
2 fighters moved from Ukraine to Novgorod
1 tactical_bomber moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
9 infantry moved from Amur to Manchuria
8 infantry moved from Sakha to Amur
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Finland
Russians attack with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 4/8 hits, 2,83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Finland to Novgorod
2 fighters moved from Finland to Novgorod
1 infantry moved from Russia to Samara
2 aaGuns moved from Sakha to Amur
Place Units - Russians
2 armour and 1 artillery placed in Novgorod
2 infantry placed in Ukraine
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,2,5,3,1,4,6,6,2,3,4,1,6
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 2,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 fighters moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Guam to Philippines
1 fighter moved from Wake Island to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Hawaiian Islands to Wake Island
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 32 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 34 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 18 PUs;
British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
2 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
3 artilleries moved from India to Burma
1 infantry moved from Malaya to Shan State
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 armour moved from Tanganyika Territory to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
2 infantry moved from Tanganyika Territory to Kenya
2 fighters moved from Malta to 97 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova Scotia
1 fighter moved from Iceland to United Kingdom
Combat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 fighters and 2 tactical_bombers
British roll dice for 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits, 2,83 expected hits
Japanese roll dice for 2 fighters in Yunnan, round 3 : 0/2 hits, 1,33 expected hits
2 fighters owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 3 infantry
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Non Combat Move - British
3 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
Place Units - British
1 bomber placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 26 PUs; end with 26 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Guam to Philippines
1 fighter moved from Wake Island to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Hawaiian Islands to Wake Island
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 102 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
Place Units - Russians
1 armour, 1 fighter and 1 infantry placed in Ukraine
2 armour placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Western Australia
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Western Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :