How about Tasmania as it’s own power, like a minor power?
Posts made by Himilayas
-
RE: Thunda down under A&A game mapposted in Other Axis & Allies Variants
-
RE: Railway : Train Station [Cardbord counter]posted in House Rules
Railways would be a neat addition.
-
RE: Thunda down under A&A game mapposted in Other Axis & Allies Variants
Definently Papue New Guinea and the Cook Islands would be a nice touch, maybe as far as the Indies, and those lower pacific islands.
-
RE: Global '40 Medalsposted in House Rules
Hmm, I’m not 100% on what you mean by “medels”, like reward cards or something like that, please explain it sounds like an interesting addition.
-
RE: Thunda down under A&A game mapposted in Other Axis & Allies Variants
I like your idea, however for some constructive criticism I would suggest either adding more territories or enlarging the map maybe up to the Philippines and Vietnam, to give it extra umph; however so far I like how you divided up Australia and New Zealands it’s definently a new idea. I can’t wait to see this thing progress.
-
RE: World War II in Europe gameposted in Other Axis & Allies Variants
Nah thats good. Thanks for sharing.
-
RE: World War II in Europe gameposted in Other Axis & Allies Variants
Could you post the rules, I would love to read them, it sounds really neat.
-
RE: Interesting animation of German invasion of Soviet Union…posted in World War II History
That was really neat, very informational and well done, thank you for sharing that.
-
RE: Which would have been a better Ally to Germany?posted in World War II History
Turkey definently would had helped Hitler capture the oil fields they desperately needed.
-
RE: Russia and Germany alliesposted in World War II History
Neither I believe wouldn’t have ‘won’ the war, they both hated each other to much, Hitler didn’t trust Stalin and Stalin didn’t trust Hitler, plus within a few more years had Stalin been given enough time probably himself would have invaded Germany, and with a much larger population and stronger industrial capacity. The Russians would have won either way, an historically of course they did win.
-
RE: Flashpoint Middle Eastposted in Other Axis & Allies Variants
I really like your map, awesome job, I do see what you mean by it needs to be larger, but that’s easy to do. It looks like a very fun game, excellent work.
-
RE: My World War I gameposted in Other Axis & Allies Variants
WW1 is a very interesting war, were you thinking of ideas for creating fronts, such as trench lines and that sort of thing?
-
RE: Really nice Generals for your AA games…and cheap!posted in Other Axis & Allies Variants
It would be neat if they had more ‘famous’ generals and leaders from all fronts, such as Rommel, Yamamoto, Tojo, and MacArthur
-
RE: WIP New AA Mapposted in House Rules
What would you think if I merged Belgium/Holland, Albania/Yugoslavia, and make Switzerland an impassible territory?
-
RE: New land unit: Conscriptposted in House Rules
I see what you’re saying, it’s a great idea, however I do agree with rock, I would make the cost maybe like 1 IPC, if it was 0/0, but if it was like 0/1 or 1/0 maybe 2 IPC could work.
-
RE: WIP New AA Mapposted in House Rules
Here is a minor update on borders, the largest addition is Seazones and Impassible terrain (brown). Let me know what you guys think, and if anything seems at all proportional inappropriate for an AA map.

-
RE: New turn orderposted in House Rules
My idea would be, that seems historical, since both Axis sides really where the first hitters in their fronts, however if it were to go this way I don’t think Japan should be fighting Russia (As what really happened), other wise this set up would enable the Axis to potentially remove Russia as a threat in 1-2 turns.
- Germany
- Japan
- Russia
- UK
- America
Definently how Axis & Allies is set up it does create a lot more balance with their play order.
-
RE: Ww1 NAsposted in House Rules
I have a few ideas, not fantastic but you may be able to play around with them a bit.
:Germany:
+Supreme Nationalism Add 1 Infantry to each original German territory, unable to place if territory has been occupied
+New Borders All units in any territory of German control that borders and enemy territory receive an additional point in defense for the turn.:Russia:
+Number Game For every 5 infantry purchased receive 1 free infantry
+Revolution Place 7 infantry and 1 artillery in your capital, however remove one European Russian terriory from your control.:France:
- Taxi Reinforcement For this turn all infantry may make a non-combat move 2 territories
:United Kingdom:
+Irish Bastards Roll a die, if 6 Ireland rebels and no longer becomes a British territory, if a 1 then receive two free infantry in Ireland, if you roll a 2-5 then nothing happens
+The Commonwealth Place 3 infantry seperately in different overseas original British territories:United States:
+War Bonds Recieve an extra 2 IPC’s for each original U.S. territory:Ottoman Empire:
- Janissaries Infantry for this turn’s attack is increased to 2
:Japan:
+Superior Naval Leadership For this turn all Dreadnoughts (Battleships) attack is increased to 5 and defense is decreased to 3:Austria-Hungarian Empire:
+German Support Purchase units as beginning of turn as usual, and then place an additional 8 infantry in your capital. However do not collect any income this turn.:Italy:
+Side Change During the first round of play Italy must roll a die, if 1-5 Italy joins the Triple Entente (Allies), if a 6 Italy will remain on the Central Powers team.:Bulgaria:
-None:Serbia:
-NoneLike I said before this is just some things I thought on the top of my head while sitting here, hope they are any help to your game, good luck with it I’d like to here more as it progresses.