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    Posts made by Hexborg

    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Vulcans
      
          Non Combat Move - Vulcans
              1 Light-Cruiser moved from Orbit 30 to Vulcan Space
      
          Acquire Technology - Vulcans
              Vulcans spend 10 on tech rolls
                  Vulcans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 5 Commands and 1 Escort-Cruiser; Remaining resources: 4 Command; 27 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              1 Escort-Cruiser placed in Vulcan Space
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
              Trigger Planet 30 captured by Vulcans: Vulcans captures territory Planet 30 Place
              Vulcans collect 0 PUs; end with 7 PUs
              Units generate 16 Engineering; Vulcans end with 43 Engineering
              Units generate 8 Command; Vulcans end with 17 Command
              Units generate 10 PUs; Vulcans end with 17 PUs
              Units generate 1 Dilithium; Vulcans end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Vulcans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 3

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 3
      
          Combat Move - Federation
              1 Security-Force moved from Planet 10 to Orbit 10
              1 Light-Cruiser and 1 Security-Force moved from Orbit 10 to SZ 35
                    Federation take SZ 35 from AI
              1 Light-Cruiser and 1 Security-Force moved from SZ 35 to Orbit 14
              1 Security-Force moved from Orbit 14 to Planet 14
                    Federation take Planet 14 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 10 on tech rolls
                  Federation rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Federation
              Federation buy 5 Commands and 1 Scout-Ship; Remaining resources: 2 Command; 22 Engineering; 1 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Scout-Ship placed in Federation Space
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 1 PU
              Units generate 14 Engineering; Federation end with 36 Engineering
              Units generate 11 Command; Federation end with 18 Command
              Units generate 17 PUs; Federation end with 18 PUs
              Units generate 1 Dilithium; Federation end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Federation rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Vulcans
              1 Security-Force moved from Planet 24 to Orbit 24
              1 Light-Cruiser and 1 Security-Force moved from Orbit 24 to Orbit 30
                    Vulcans take SZ 71 from AI
              1 Security-Force moved from Orbit 30 to Planet 30
                    Vulcans take Planet 30 from AI
      
          Combat - Vulcans
      
          Non Combat Move - Vulcans
      
          Call Reinforcements - Vulcans
              Vulcans buy 5 Commands and 1 Security-Force; Remaining resources: 2 Command; 11 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              1 Security-Force placed in Vulcan Outpost
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
              Trigger Planet 30 captured by Vulcans: Vulcans captures territory Planet 30 Place
              Vulcans collect 0 PUs; end with 7 PUs
              Units generate 16 Engineering; Vulcans end with 27 Engineering
              Units generate 8 Command; Vulcans end with 15 Command
              Units generate 10 PUs; Vulcans end with 17 PUs
              Units generate 1 Dilithium; Vulcans end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Federation
              1 Security-Force moved from Planet 03 to Orbit 03
              1 Light-Cruiser and 1 Security-Force moved from Orbit 03 to Orbit 10
                    Federation take SZ 16 from AI
              1 Security-Force moved from Orbit 10 to Planet 10
                    Federation take Planet 10 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 10 on tech rolls
                  Federation rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Federation
              Federation buy 1 Security-Force; Remaining resources: 1 Command; 9 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Security-Force placed in Federation Outpost
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 13 Engineering; Federation end with 22 Engineering
              Units generate 9 Command; Federation end with 10 Command
              Units generate 11 PUs; Federation end with 11 PUs
              Units generate 1 Dilithium; Federation end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Federation rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Vulcans
              1 Security-Force moved from Vulcan Outpost to Vulcan Space
              1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24
                    Vulcans take SZ 60 from AI
              1 Security-Force moved from Orbit 24 to Planet 24
                    Vulcans take Planet 24 from AI
      
          Combat - Vulcans
      
          Non Combat Move - Vulcans
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
              Vulcans collect 0 PUs; end with 0 PUs
              Units generate 11 Engineering; Vulcans end with 11 Engineering
              Units generate 7 Command; Vulcans end with 7 Command
              Units generate 7 PUs; Vulcans end with 7 PUs
              Units generate 1 Dilithium; Vulcans end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Federation
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
                    Federation take SZ 9 from AI
              1 Security-Force moved from Orbit 03 to Planet 03
                    Federation take Planet 03 from AI
      
          Combat - Federation
      
          Non Combat Move - Federation
      
          Turn Complete - Federation
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 9 Engineering; Federation end with 9 Engineering
              Units generate 6 Command; Federation end with 6 Command
              Units generate 10 PUs; Federation end with 10 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Algeria to Morocco
              1 tactical_bomber moved from Southern Italy to 94 Sea Zone
              1 tactical_bomber moved from 94 Sea Zone to Algeria
              1 tactical_bomber moved from Algeria to Morocco
              1 fighter moved from Southern Italy to 94 Sea Zone
              1 fighter moved from 94 Sea Zone to Algeria
              1 fighter moved from Algeria to Morocco
              1 armour and 1 mech_infantry moved from Caucasus to Bryansk
              1 armour moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 artillery moved from Persia to Eastern Persia
                    Italians take Eastern Persia from British
              1 armour moved from French Central Africa to French Equatorial Africa
              1 mech_infantry moved from Nigeria to French Equatorial Africa
              1 armour moved from French Equatorial Africa to Belgian Congo
              1 mech_infantry moved from French Equatorial Africa to Belgian Congo
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
      
          Combat - Italians
              Battle in Morocco
                  Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery
                      Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                  Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 artillery
              Battle in Bryansk
                  Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                  Russians defend with 4 armour
                      Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
                      1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
                      Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the Russians lost in Bryansk
                  Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 infantry and 1 mech_infantry
                  Casualties for Russians: 4 armour
              Battle in Belgian Congo
                  Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                  British defend with 2 armour, 1 artillery and 1 infantry
                      Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits
                      British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
                      1 infantry owned by the British lost in Belgian Congo
                      Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits
                      British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits
                      1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo
                  Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                  Casualties for British: 2 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 destroyer moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Southern Italy to 95 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from 94 Sea Zone to Algeria
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from 94 Sea Zone to Algeria
              1 submarine moved from 93 Sea Zone to 94 Sea Zone
              1 fighter moved from Morocco to Algeria
              1 tactical_bomber moved from Morocco to Algeria
      
          Place Units - Italians
              1 armour placed in Egypt
              1 destroyer and 1 transport placed in 95 Sea Zone
              1 submarine placed in 93 Sea Zone
              1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
              Italians undo move 2.
              1 destroyer and 1 transport placed in 93 Sea Zone
              1 artillery and 1 infantry placed in Northern Italy
              Italians undo move 4.
              1 infantry placed in Egypt
              1 destroyer and 1 transport placed in 93 Sea Zone
              1 artillery placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 37 PUs; end with 37 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : 0.83
      Russians regular : 0.00
      British regular : -3.00
      

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      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 aaGun, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Algeria to Morocco
              1 tactical_bomber moved from Southern Italy to 94 Sea Zone
              1 tactical_bomber moved from 94 Sea Zone to Algeria
              1 tactical_bomber moved from Algeria to Morocco
              1 fighter moved from Southern Italy to 94 Sea Zone
              1 fighter moved from 94 Sea Zone to Algeria
              1 fighter moved from Algeria to Morocco
              1 armour and 1 mech_infantry moved from Caucasus to Bryansk
              1 armour moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 artillery moved from Persia to Eastern Persia
                    Italians take Eastern Persia from British
              1 armour moved from French Central Africa to French Equatorial Africa
              1 mech_infantry moved from Nigeria to French Equatorial Africa
              1 armour moved from French Equatorial Africa to Belgian Congo
              1 mech_infantry moved from French Equatorial Africa to Belgian Congo
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
      
          Combat - Italians
              Battle in Morocco
                  Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Americans defend with 1 artillery
                      Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                  Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 artillery
              Battle in Bryansk
                  Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                  Russians defend with 4 armour
                      Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
                      1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
                      Italians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits, 1.00 expected hits
                      Russians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
                      2 armour owned by the Russians lost in Bryansk
                  Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 14
                  Casualties for Italians: 2 infantry and 1 mech_infantry
                  Casualties for Russians: 4 armour
              Battle in Belgian Congo
                  Italians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
                  British defend with 2 armour, 1 artillery and 1 infantry
                      Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 2.67 expected hits
                      British roll dice for 2 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/4 hits, 1.67 expected hits
                      1 infantry owned by the British lost in Belgian Congo
                      Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Belgian Congo, round 3 : 3/8 hits, 2.67 expected hits
                      British roll dice for 2 armour and 1 artillery in Belgian Congo, round 3 : 0/3 hits, 1.33 expected hits
                      1 artillery owned by the British and 2 armour owned by the British lost in Belgian Congo
                  Italians win, taking Belgian Congo from British with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                  Casualties for British: 2 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 destroyer moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Southern Italy to 95 Sea Zone
              1 artillery moved from Southern Italy to 95 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from 94 Sea Zone to Algeria
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from 94 Sea Zone to Algeria
              1 artillery moved from 94 Sea Zone to Algeria
              1 submarine moved from 93 Sea Zone to 94 Sea Zone
              1 fighter moved from Morocco to Algeria
              1 tactical_bomber moved from Morocco to Algeria
      
          Place Units - Italians
              1 armour placed in Egypt
              1 destroyer and 1 transport placed in 95 Sea Zone
              1 submarine placed in 93 Sea Zone
              1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
              Italians undo move 2.
              1 destroyer and 1 transport placed in 93 Sea Zone
              1 artillery and 1 infantry placed in Northern Italy
              Italians undo move 4.
              1 infantry placed in Egypt
              1 destroyer and 1 transport placed in 93 Sea Zone
              1 artillery placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 37 PUs; end with 37 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : 0.83
      Russians regular : 0.00
      British regular : -3.00
      

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      TripleA Manual Gamesave Post: French round 6

      TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 6
      
          Politics - French
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Belarus to Karelia
              1 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Southern France to 93 Sea Zone
              1 artillery moved from Southern France to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Cyprus
              1 artillery moved from 99 Sea Zone to Cyprus
              1 infantry moved from Syria to Iraq
              1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
              1 infantry moved from French Equatorial Africa to Belgian Congo
              1 armour moved from French Equatorial Africa to Belgian Congo
              1 mech_infantry moved from Syria to Iraq
              1 armour moved from Syria to Iraq
              1 infantry moved from Syria to Iraq
              1 infantry moved from Trans-Jordan to Iraq
              1 artillery moved from Trans-Jordan to Iraq
              1 infantry moved from Anglo Egyptian Sudan to Kenya
              1 artillery moved from Anglo Egyptian Sudan to Kenya
              1 mech_infantry moved from French Equatorial Africa to Belgian Congo
              1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
              1 submarine moved from 92 Sea Zone to 103 Sea Zone
              1 bomber moved from Gibraltar to 103 Sea Zone
              1 fighter moved from Gibraltar to 103 Sea Zone
              1 fighter moved from Gibraltar to 103 Sea Zone
              1 destroyer moved from 93 Sea Zone to 103 Sea Zone
              1 fighter moved from Gibraltar to 103 Sea Zone
      
          Combat - Italians
              Battle in Karelia
                  Italians attack with 1 armour
                  Americans defend with 1 bomber
                      Italians roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 bomber in Karelia, round 2 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Karelia
                  Italians win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Cyprus
                  Italians attack with 1 artillery and 1 infantry
                  Americans defend with 1 bomber
                      Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber in Cyprus, round 3 : 1/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
                  Italians win, taking Cyprus from British with 1 artillery remaining. Battle score for attacker is 9
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 bomber
              Battle in Belgian Congo
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/4 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Belgian Congo
                  Italians win, taking Belgian Congo from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Kenya
                  Italians attack with 1 artillery and 1 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kenya
                  Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Iraq
                  Italians attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 armour, 1 artillery and 2 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                      2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                      Italians roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.17 expected hits
                      British roll dice for 1 armour and 1 artillery in Iraq, round 3 : 2/2 hits, 0.83 expected hits
                      1 artillery owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
                  Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 3 infantry
                  Casualties for British: 1 armour, 1 artillery and 2 infantry
              Battle in 103 Sea Zone
                  Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
                  Americans defend with 1 destroyer and 1 submarine
                      Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 103 Sea Zone
                  Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 submarine
      
          Non Combat Move - Italians
              1 tactical_bomber moved from Iraq to Trans-Jordan
              1 artillery moved from Trans-Jordan to Egypt
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 transport moved from 92 Sea Zone to 93 Sea Zone
              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
              1 infantry moved from Southern France to 93 Sea Zone
              1 aaGun moved from Southern France to 93 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 aaGun moved from 92 Sea Zone to Gibraltar
              1 aaGun moved from France to Southern France
              1 aaGun moved from Normandy Bordeaux to France
              1 fighter moved from 103 Sea Zone to Gibraltar
              1 fighter moved from 103 Sea Zone to Gibraltar
              1 fighter moved from 103 Sea Zone to Gibraltar
              1 bomber moved from 103 Sea Zone to Gibraltar
      
          Place Units - Italians
              2 infantry and 1 mech_infantry placed in Egypt
              1 destroyer and 1 submarine placed in 93 Sea Zone
              Italians undo move 2.
              2 infantry placed in Southern France
              1 tactical_bomber placed in Southern Italy
              1 infantry placed in Southern Italy
              1 submarine placed in 93 Sea Zone
              1 destroyer placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 32 PUs; end with 32 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Italians regular : 5.17
      Russians regular : -0.17
      British regular : 0.33
      

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      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 airfield, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 submarine moved from 91 Sea Zone to 106 Sea Zone
              1 transport moved from 98 Sea Zone to 97 Sea Zone
              1 armour moved from Northern Italy to 97 Sea Zone
              1 infantry moved from Greece to 97 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Syria
              1 armour moved from 99 Sea Zone to Syria
              1 transport moved from 98 Sea Zone to 97 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
                    Italians take Trans-Jordan from British
              1 mech_infantry moved from Northern Italy to 97 Sea Zone
              1 infantry moved from Greece to 97 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              1 mech_infantry moved from 99 Sea Zone to Syria
              1 infantry moved from 99 Sea Zone to Syria
              1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
              1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
              1 armour moved from Egypt to French Equatorial Africa
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to French Equatorial Africa
              1 armour moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Belarus
              1 infantry moved from Eastern Poland to Belarus
              1 submarine moved from 93 Sea Zone to 103 Sea Zone
              1 fighter moved from Gibraltar to 103 Sea Zone
              1 bomber moved from Algeria to 103 Sea Zone
              1 artillery moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 fighter moved from Southern Italy to 91 Sea Zone
      
          Combat - Italians
              Battle in 106 Sea Zone
                  Italians attack with 1 submarine
                  Americans defend with 3 transports
                      3 transports owned by the Americans lost in 106 Sea Zone
                  Italians win with 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Americans: 3 transports
              Battle in Syria
              Battle in 103 Sea Zone
                  Italians attack with 1 bomber, 1 fighter and 1 submarine
                  Americans defend with 1 destroyer
                      Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 103 Sea Zone
                  Italians win, taking Syria from French with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 91 Sea Zone
                  Italians attack with 1 fighter
                  Russians defend with 1 submarine
                  1 submarine owned by the Russians submerged
              Battle in French Equatorial Africa
                  Italians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 1/4 hits, 1.50 expected hits
                      French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in French Equatorial Africa
                  Italians winItalians winItalians win with 1 fighter remaining with 1 fighter remaining, taking French Equatorial Africa from French with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Belarus
                  Italians attack with 1 armour and 2 infantry
                  Russians defend with 1 armour
                      Italians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                  Italians win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Italians
              1 fighter moved from Tobruk to Gibraltar
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              1 bomber moved from 103 Sea Zone to Gibraltar
              1 fighter moved from 103 Sea Zone to Gibraltar
              1 artillery moved from Egypt to 98 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 artillery moved from 93 Sea Zone to Southern France
              1 submarine moved from 94 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 aaGun moved from France to Southern France
              1 aaGun moved from Normandy Bordeaux to France
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Place Units - Italians
              1 airfield placed in Gibraltar
              2 destroyers placed in 93 Sea Zone
              1 infantry placed in Southern France
              1 infantry placed in Egypt
              1 infantry placed in Egypt
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
              Italians collect 28 PUs (1 lost to blockades); end with 29 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      French regular : -0.33
      Italians regular : -0.83
      Russians regular : 0.50
      

      Savegame

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      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              4 infantry moved from Romania to Eastern Poland
              1 armour moved from Yugoslavia to Eastern Poland
              1 tactical_bomber moved from Southern Italy to Egypt
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              1 armour moved from Tobruk to Egypt
              1 mech_infantry moved from Tobruk to Egypt
              3 infantry moved from Alexandria to Egypt
              2 artilleries moved from Alexandria to Egypt
              1 artillery moved from Morocco to 92 Sea Zone
              1 infantry moved from Algeria to 92 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
              1 artillery moved from Algeria to 92 Sea Zone
              1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
              1 artillery moved from 98 Sea Zone to Egypt
              1 infantry moved from 98 Sea Zone to Egypt
              1 artillery moved from 98 Sea Zone to Egypt
              1 infantry moved from 98 Sea Zone to Egypt
              1 artillery moved from 98 Sea Zone to Egypt
              1 bomber moved from Tobruk to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Kenya to Egypt
      
          Combat - Italians
              Battle in Eastern Poland
                  Italians attack with 1 armour and 4 infantry
                  Russians defend with 1 armour
                      Italians roll dice for 1 armour and 4 infantry in Eastern Poland, round 2 : 2/5 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                  Italians win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 armour
              Battle in Egypt
                  Italians attack with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                      Italians roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 9/17 hits, 6.50 expected hits
                      British roll dice for 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 4.17 expected hits
                      1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British, 5 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                      Italians roll dice for 1 armour, 6 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/13 hits, 5.33 expected hits
                      British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Egypt
                  Italians win, taking Egypt from British with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 42
                  Casualties for Italians: 4 infantry
                  Casualties for British: 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
      
          Non Combat Move - Italians
              1 cruiser moved from 92 Sea Zone to 88 Sea Zone
              1 destroyer moved from 92 Sea Zone to 90 Sea Zone
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              1 fighter moved from Tunisia to Gibraltar
              1 submarine moved from 98 Sea Zone to 94 Sea Zone
              1 bomber moved from Egypt to Algeria
              1 aaGun moved from Southern France to Normandy Bordeaux
              1 aaGun moved from France to Normandy Bordeaux
              1 aaGun moved from Northern Italy to France
              1 infantry moved from Tanganyika Territory to Kenya
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
              1 fighter moved from Egypt to Tobruk
      
          Place Units - Italians
              1 armour and 1 mech_infantry placed in Northern Italy
              1 fighter and 2 infantry placed in Southern Italy
              1 transport placed in 95 Sea Zone
              Italians undo move 3.
              Italians undo move 2.
              1 submarine and 1 transport placed in 93 Sea Zone
              1 fighter placed in Southern Italy
              2 infantry placed in Southern Italy
              Italians undo move 2.
              1 submarine placed in 93 Sea Zone
              1 transport placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 26 PUs; end with 26 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.00
      Russians regular : 0.50
      British regular : -0.83
      

      Savegame

      posted in Play Boardgames
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    • RE: Archaeologists

      TripleA Manual Gamesave Post: Americans round 3

      TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
      
          Non Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
      
          Place Units - Americans
              1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 35 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 55 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Norway: 1 infantry
              EDIT: Removing units owned by Russians from Belarus: 1 infantry
              EDIT: Adding units owned by Russians to Belarus: 2 infantry
              EDIT: Removing units owned by Russians from Eastern Poland: 1 mech_infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 2
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 2
      
          Politics - Italians
              Italians takes Political Action: Political Action Axis To War With Russians
                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Gibraltar to 92 Sea Zone
              1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
              1 artillery moved from Southern France to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Morocco
              1 artillery moved from 92 Sea Zone to Morocco
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
              1 artillery moved from Southern France to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Algeria
              1 artillery moved from 92 Sea Zone to Algeria
              1 infantry moved from Northern Italy to 97 Sea Zone
              1 armour moved from Greece to 97 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 armour moved from 98 Sea Zone to Trans-Jordan
              1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 bomber moved from Southern Italy to Trans-Jordan
              1 submarine moved from 99 Sea Zone to 98 Sea Zone
              1 cruiser moved from 97 Sea Zone to 92 Sea Zone
              1 battleship moved from 97 Sea Zone to 98 Sea Zone
              1 cruiser moved from 92 Sea Zone to 98 Sea Zone
              1 infantry moved from Kenya to Belgian Congo
                    Italians take Belgian Congo from British
              1 infantry moved from Kenya to Tanganyika Territory
                    Italians take Tanganyika Territory from British
              1 artillery moved from Kenya to Anglo Egyptian Sudan
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              3 infantry moved from Tobruk to Alexandria
              2 artilleries moved from Tobruk to Alexandria
              1 fighter moved from Tobruk to Algeria
              1 fighter moved from Tobruk to Anglo Egyptian Sudan
      
          Combat - Italians
              Battle in Morocco
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Morocco
                  Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Algeria
                  Italians attack with 1 artillery, 1 fighter and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                      French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Algeria
                  Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in 98 Sea Zone
                  Italians attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                  British defend with 1 destroyer
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 destroyer owned by the British lost in 98 Sea Zone
                  Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Anglo Egyptian Sudan
                  Italians attack with 1 artillery, 1 fighter and 1 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Anglo Egyptian Sudan
                  Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Alexandria
                  Italians attack with 2 artilleries and 3 infantry
                  British defend with 1 infantry
                      Italians roll dice for 2 artilleries and 3 infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Trans-Jordan
                  Italians attack with 1 armour, 1 bomber and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 armour moved from Southern France to Yugoslavia
              1 infantry moved from Bulgaria to Greece
              1 infantry moved from Bulgaria to Romania
              3 infantry moved from Bulgaria to Romania
              1 aaGun moved from France to Normandy Bordeaux
              1 aaGun moved from Northern Italy to Southern France
              1 aaGun moved from Southern Italy to Northern Italy
              1 mech_infantry moved from Tunisia to Tobruk
              1 armour moved from Tunisia to Tobruk
              1 fighter moved from Algeria to Tunisia
              1 bomber moved from Trans-Jordan to Tobruk
              1 fighter moved from Anglo Egyptian Sudan to Kenya
      
          Place Units - Italians
              1 artillery and 1 tactical_bomber placed in Southern Italy
              1 transport placed in 97 Sea Zone
              1 submarine placed in 93 Sea Zone
      
          Turn Complete - Italians
              Italians collect 24 PUs; end with 24 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.67
      Italians regular : -0.33
      British regular : -0.67
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 unit repaired.
              1 submarine moved from 95 Sea Zone to 99 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 infantry moved from Northern Italy to Southern France
              1 infantry moved from Northern Italy to Southern France
              1 artillery moved from Northern Italy to Southern France
              1 artillery moved from Northern Italy to Southern France
              1 infantry moved from Libya to Tunisia
              1 armour moved from Tobruk to Tunisia
              1 mech_infantry moved from Tobruk to Tunisia
              1 infantry moved from Albania to Greece
              1 armour moved from Albania to Greece
              1 fighter moved from Southern Italy to Greece
              1 fighter moved from Southern Italy to Greece
              1 bomber moved from Northern Italy to Greece
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry moved from 97 Sea Zone to Greece
              1 infantry moved from 97 Sea Zone to Greece
              1 armour moved from Northern Italy to Southern France
              1 artillery moved from Libya to Tobruk
              1 destroyer moved from 95 Sea Zone to 92 Sea Zone
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 cruiser moved from 95 Sea Zone to 92 Sea Zone
      
          Combat - Italians
              Battle in 99 Sea Zone
                  Italians attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 99 Sea Zone
                  Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Gibraltar
              Battle in Greece
                  Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
                  British defend with 5 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 3/7 hits, 2.67 expected hits
                      British roll dice for 5 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits
                      4 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                      Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits, 2.33 expected hits
                      British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Greece
                  Italians win, taking Gibraltar from British, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 2 infantry
                  Casualties for British: 5 infantry
              Battle in Tunisia
                  Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/3 hits, 0.83 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
              Battle in Southern France
                  Italians attack with 1 armour, 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 3/4 hits, 1.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                  Casualties for Italians: 2 infantry
                  Casualties for French: 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Greece to Tobruk
              1 bomber moved from Greece to Southern Italy
              1 infantry moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
              1 fighter moved from Greece to Tobruk
              1 infantry moved from Ethiopia to Kenya
              1 artillery moved from Ethiopia to Kenya
              1 aaGun moved from Northern Italy to France
              1 aaGun moved from Northern Italy to France
              1 aaGun moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              1 transport placed in 97 Sea Zone
              1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
              Italians collect 18 PUs; end with 18 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.33
      Italians regular : 0.67
      British regular : -0.00
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Rostov to Bryansk
              1 artillery moved from Rostov to Bryansk
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 mech_infantry moved from Russia to Archangel
              1 mech_infantry moved from Russia to Belarus
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Vologda
              1 artillery moved from Smolensk to Vologda
              1 fighter moved from Russia to Vologda
              1 armour moved from Smolensk to Vologda
              1 armour moved from Smolensk to Bryansk
              1 armour moved from Smolensk to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 2 armour, 2 artilleries and 2 infantry
                  Germans defend with 2 armour
                      Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bryansk, round 2 : 1/6 hits, 2.33 expected hits
                      Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                      Russians roll dice for 2 armour and 2 artilleries in Bryansk, round 3 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 artillery and 2 infantry
                  Casualties for Germans: 2 armour
              Battle in Vologda
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 2 armour
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits
                      1 armour owned by the Germans lost in Vologda
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                  Casualties for Germans: 2 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Vologda to Russia
              1 infantry moved from Volgograd to Rostov
              1 infantry moved from Volgograd to Rostov
      
          Place Units - Russians
              2 infantry placed in Volgograd
              1 armour and 2 infantry placed in Russia
              1 artillery placed in Volgograd
              1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 20 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.00
      Russians regular : 0.67
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 5
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Purchase Units - Russians
              Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Bryansk
                    Russians take Bryansk from Germans
              1 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              1 artillery moved from Russia to Smolensk
              1 armour moved from Russia to Smolensk
              1 fighter moved from Russia to Vologda
              1 armour moved from Russia to Vologda
              1 armour moved from Russia to Smolensk
              1 armour moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 3 armour, 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 armour, 1 artillery and 2 infantry in Smolensk, round 2 : 2/6 hits, 2.33 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Vologda
                  Russians attack with 1 armour, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
              1 artillery moved from Volgograd to Rostov
              1 fighter moved from Vologda to Russia
      
          Place Units - Russians
              2 infantry placed in Volgograd
              2 infantry placed in Russia
              2 mech_infantrys placed in Russia
              1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 18 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : -0.50
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Smolensk to Russia
              1 aaGun moved from Vologda to Russia
              1 aaGun moved from Vologda to Russia
              1 artillery moved from Rostov to Volgograd
      
          Place Units - Russians
              1 fighter and 8 infantry placed in Russia
              1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 16 PUs; end with 16 PUs
              Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

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