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    Posts made by Hexborg

    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 1
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 fighter moved from 33 Sea Zone to Philippines
              1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from 6 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
              1 carrier moved from 6 Sea Zone to 26 Sea Zone
              1 cruiser moved from 20 Sea Zone to 35 Sea Zone
              1 fighter moved from Okinawa to 35 Sea Zone
              1 battleship moved from 19 Sea Zone to 35 Sea Zone
              1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 destroyer moved from 19 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 cruiser moved from 6 Sea Zone to 26 Sea Zone
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 battleship moved from 6 Sea Zone to 26 Sea Zone
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 artillery moved from Kiangsi to Hunan
              1 fighter moved from Kiangsu to Yunnan
              1 tactical_bomber moved from Kiangsu to Yunnan
              1 bomber moved from Japan to Yunnan
              1 bomber moved from Japan to Yunnan
              1 fighter moved from Manchuria to Hunan
              1 tactical_bomber moved from Manchuria to Hunan
              1 carrier moved from 6 Sea Zone to 26 Sea Zone
              1 fighter moved from Japan to 26 Sea Zone
              1 fighter moved from Japan to 26 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 tactical_bomber moved from Manchuria to Hunan
              1 fighter moved from Manchuria to Hunan
              1 fighter moved from Formosa to 35 Sea Zone
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Siam to French Indo China
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Kiangsi to Hunan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.17 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                      Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/6 hits, 3.00 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Philippines
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                      Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/3 hits, 1.50 expected hits
                      Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 3 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in 26 Sea Zone
                  Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
      
          Non Combat Move - Japanese
              1 fighter could not land in Philippines and was removed
              1 fighter moved from 35 Sea Zone to Kwangsi
              1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from Hunan to Kwangsi
              1 tactical_bomber moved from Hunan to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 bomber moved from Yunnan to Kwangsi
              1 bomber moved from Yunnan to Kwangsi
              1 infantry moved from Kiangsi to Kwangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 artillery moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 artillery moved from Shantung to Anhwe
              1 artillery moved from Jehol to Anhwe
              1 mech_infantry moved from Manchuria to Anhwe
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 aaGun moved from Manchuria to 19 Sea Zone
              1 infantry moved from Manchuria to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Kiangsu
              1 aaGun moved from 19 Sea Zone to Kiangsu
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 fighter moved from Korea to Kiangsu
              1 tactical_bomber moved from 6 Sea Zone to Kiangsu
              1 tactical_bomber moved from Japan to Kiangsu
              1 fighter moved from 6 Sea Zone to Caroline Islands
              1 tactical_bomber moved from Japan to Caroline Islands
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Americans regular : 1.50
      Japanese regular : -5.17
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 1
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 fighter moved from 33 Sea Zone to Philippines
              1 tactical_bomber moved from 33 Sea Zone to Philippines
              1 carrier moved from 33 Sea Zone to 35 Sea Zone
              1 fighter moved from 6 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
              1 carrier moved from 6 Sea Zone to 26 Sea Zone
              1 cruiser moved from 20 Sea Zone to 35 Sea Zone
              1 fighter moved from Okinawa to 35 Sea Zone
              1 battleship moved from 19 Sea Zone to 35 Sea Zone
              1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 destroyer moved from 19 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 cruiser moved from 6 Sea Zone to 26 Sea Zone
              1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 destroyer moved from 6 Sea Zone to 26 Sea Zone
              1 battleship moved from 6 Sea Zone to 26 Sea Zone
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 artillery moved from Kiangsi to Hunan
              1 fighter moved from Kiangsu to Yunnan
              1 tactical_bomber moved from Kiangsu to Yunnan
              1 bomber moved from Japan to Yunnan
              1 bomber moved from Japan to Yunnan
              1 fighter moved from Manchuria to Hunan
              1 tactical_bomber moved from Manchuria to Hunan
              1 carrier moved from 6 Sea Zone to 26 Sea Zone
              1 fighter moved from Japan to 26 Sea Zone
              1 fighter moved from Japan to 26 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery moved from Manchuria to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 artillery moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 tactical_bomber moved from Manchuria to Hunan
              1 fighter moved from Manchuria to Hunan
              1 fighter moved from Formosa to 35 Sea Zone
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Siam to French Indo China
              1 infantry moved from Kiangsi to Hunan
              1 infantry moved from Kiangsi to Hunan
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 10:35:19 AM
      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 19

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 19
      
          Combat Move - Vulcans
      
          Call Reinforcements - Vulcans
              Vulcans buy 2 Security-Forces; Remaining resources: 3 Command; 74 Engineering; 6 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              2 Security-Forces placed in Vulcan Outpost
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Vulcans collect 0 PUs; end with 6 PUs
              Units generate 8 Engineering; Vulcans end with 82 Engineering
              Units generate 6 Command; Vulcans end with 9 Command
              Units generate 5 PUs; Vulcans end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 19

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 19
      
          Combat Move - Federation
              1 Support-Vessel moved from SZ 42 to Orbit 19
              1 Scout-Ship moved from Orbit 13 to Orbit 19
              1 Light-Cruiser moved from Orbit 13 to Orbit 19
              1 Light-Cruiser moved from Orbit 13 to Orbit 19
              1 Scout-Ship moved from SZ 53 to Orbit 19
              1 Security-Force moved from Planet 11 to Orbit 11
              1 Security-Force moved from Planet 11 to Orbit 11
              1 Security-Force moved from Planet 05 to Orbit 05
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 05 to Orbit 08
                    Federation take SZ 12 from Dominion
              1 Security-Force moved from Orbit 08 to Planet 08
                    Federation take Planet 08 from Borg
              1 Heavy-Cruiser moved from Orbit 05 to SZ 11
              1 Repair-Vessel moved from Orbit 04 to SZ 11
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 11
              1 Security-Force moved from Orbit 11 to Planet 11
              1 Light-Cruiser moved from Orbit 05 to SZ 11
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 11 to SZ 38
                    Federation take SZ 38 from AI
              1 Light-Cruiser and 2 Security-Forces moved from SZ 38 to Orbit 15
              1 Security-Force moved from Orbit 15 to Planet 15
              1 Security-Force moved from Orbit 15 to Planet 15
              1 Security-Force moved from Planet 21 to Orbit 21
              1 Light-Cruiser and 1 Security-Force moved from Orbit 21 to Orbit 18
              1 Security-Force moved from Orbit 18 to Planet 18
              1 Escort-Cruiser moved from Orbit 22 to Orbit 18
      
          Combat - Federation
              Battle in Planet 15
                  Federation attack with 2 Security-Forces
                  Dominion defend with 1 Security-Force
                      Federation roll dice for 2 Security-Forces in Planet 15, round 2 : 0/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Security-Force in Planet 15, round 2 : 0/1 hits, 0.50 expected hits
                      Federation roll dice for 2 Security-Forces in Planet 15, round 3 : 0/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Security-Force in Planet 15, round 3 : 1/1 hits, 0.50 expected hits
                  1 Security-Force owned by the Federation lost in Planet 15
                      Federation roll dice for 1 Security-Force in Planet 15, round 4 : 0/1 hits, 0.40 expected hits
                      Dominion roll dice for 1 Security-Force in Planet 15, round 4 : 1/1 hits, 0.50 expected hits
                  1 Security-Force owned by the Federation lost in Planet 15
                  Dominion win with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Federation: 2 Security-Forces
              Battle in Orbit 19
                  Federation attack with 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel
                  Cardassians defend with 1 Light-Cruiser
                      Federation roll dice for 2 Light-Cruisers, 2 Scout-Ships and 1 Support-Vessel in Orbit 19, round 2 : 2/5 hits, 2.50 expected hits
                      Cardassians roll dice for 1 Light-Cruiser in Orbit 19, round 2 : 1/1 hits, 0.40 expected hits
                  1 Light-Cruiser owned by the Cardassians and 1 Scout-Ship owned by the Federation lost in Orbit 19
                  Federation win with 2 Light-Cruisers, 1 Scout-Ship and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Scout-Ship
                  Casualties for Cardassians: 1 Light-Cruiser
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 50 on tech rolls
                  Federation roll 8,9,7,1,8 for Security-Force-Assault-Phasers and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 1 Light-Cruiser, 2 Scout-Ships, 3 Security-Forces, 1 Seek-Promotion and 1 Transport-Vessel; Remaining resources: 1 Command; 83 Engineering; 7 PUs; 6 Dilithium; 
      
          Place Reinforcements - Federation
              3 Security-Forces placed in Planet 13
              1 Light-Cruiser, 1 Scout-Ship and 1 Transport-Vessel placed in Orbit 13
              1 Seek-Promotion placed in Contact Starfleet
              1 Scout-Ship placed in Orbit 04
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 7 PUs
              Units generate 77 Engineering; Federation end with 160 Engineering
              Units generate 55 Command; Federation end with 56 Command
              Units generate 61 PUs; Federation end with 68 PUs
              Units generate 9 Dilithium; Federation end with 15 Dilithium
      

      Combat Hit Differential Summary :

      Dominion regular : 0.50
      Cardassians regular : 0.60
      Federation regular : -2.50
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 18

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 18
      
          Combat Move - Vulcans
      
          Acquire Technology - Vulcans
              Vulcans spend 10 on tech rolls
                  Vulcans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 1 Security-Force; Remaining resources: 7 Command; 66 Engineering; 1 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              1 Security-Force placed in Vulcan Outpost
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Vulcans collect 0 PUs; end with 1 PU
              Units generate 8 Engineering; Vulcans end with 74 Engineering
              Units generate 6 Command; Vulcans end with 13 Command
              Units generate 5 PUs; Vulcans end with 6 PUs
      

      Combat Hit Differential Summary :

      Vulcans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 18

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 18
      
          Combat Move - Federation
              2 Light-Cruisers and 4 Security-Forces moved from SZ 11 to Orbit 05
              1 Scout-Ship moved from Orbit 04 to Orbit 05
              2 Security-Forces moved from Planet 04 to Orbit 04
              1 Light-Cruiser moved from Orbit 04 to Orbit 05
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 04 to Orbit 05
              1 Heavy-Cruiser and 3 Security-Forces moved from SZ 11 to Orbit 05
              9 Security-Forces moved from Orbit 05 to Planet 05
              1 Security-Force moved from Planet 18 to Orbit 18
              1 Security-Force moved from Planet 18 to Orbit 18
              1 Light-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 21
                    Federation take SZ 46 from AI
              1 Security-Force moved from Orbit 21 to Planet 21
                    Federation take Planet 21 from Borg
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 18 to Orbit 22
                    Federation take SZ 57 from Borg
              1 Security-Force moved from Orbit 22 to Planet 22
                    Federation take Planet 22 from Borg
              1 Security-Force moved from Planet 10 to Orbit 10
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 10 to Orbit 18
              1 Security-Force moved from Orbit 18 to Planet 18
              1 Light-Cruiser moved from Orbit 04 to Orbit 11
              1 Light-Cruiser moved from SZ 43 to SZ 54
                    Federation take SZ 54 from Cardassians
              1 Support-Vessel moved from Orbit 13 to SZ 42
                    Federation take SZ 42 from Cardassians
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 42
              1 Escort-Cruiser moved from Orbit 13 to SZ 42
              1 Escort-Cruiser moved from Orbit 13 to SZ 42
              1 Escort-Cruiser moved from SZ 42 to Orbit 19
              1 Scout-Ship moved from Orbit 13 to SZ 53
                    Federation take SZ 53 from Cardassians
              1 Escort-Cruiser moved from SZ 42 to Orbit 19
              1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19
              1 Light-Cruiser and 2 Security-Forces moved from SZ 42 to Orbit 19
              1 Light-Cruiser moved from SZ 54 to Orbit 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Escort-Cruiser moved from Orbit 04 to Orbit 05
      
          Combat - Federation
              Battle in Orbit 05
                  Federation attack with 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship
                  Dominion defend with 3 Light-Cruisers and 1 Support-Vessel
                      Federation roll dice for 3 Escort-Cruisers, 1 Heavy-Cruiser, 3 Light-Cruisers and 1 Scout-Ship in Orbit 05, round 2 : 4/8 hits, 4.00 expected hits
                      Dominion roll dice for 3 Light-Cruisers and 1 Support-Vessel in Orbit 05, round 2 : 2/4 hits, 1.90 expected hits
                  3 Light-Cruisers owned by the Dominion, 1 Escort-Cruiser owned by the Federation, 1 Support-Vessel owned by the Dominion and 1 Scout-Ship owned by the Federation lost in Orbit 05
                  1 Security-Force owned by the Federation lost in Planet 05
                  Federation win with 2 Escort-Cruisers, 1 Heavy-Cruiser and 3 Light-Cruisers remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Escort-Cruiser and 1 Scout-Ship
                  Casualties for Dominion: 3 Light-Cruisers and 1 Support-Vessel
              Battle in Planet 05
                  Federation attack with 8 Security-Forces
                  Dominion defend with 5 Security-Forces
                      Federation roll dice for 8 Security-Forces in Planet 05, round 2 : 2/8 hits, 3.20 expected hits
                      Dominion roll dice for 5 Security-Forces in Planet 05, round 2 : 1/5 hits, 2.50 expected hits
                  2 Security-Forces owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 05
                      Federation roll dice for 7 Security-Forces in Planet 05, round 3 : 3/7 hits, 2.80 expected hits
                      Dominion roll dice for 3 Security-Forces in Planet 05, round 3 : 3/3 hits, 1.50 expected hits
                  3 Security-Forces owned by the Dominion and 3 Security-Forces owned by the Federation lost in Planet 05
                  Federation win, taking Planet 05 from Dominion with 4 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Federation: 5 Security-Forces
                  Casualties for Dominion: 5 Security-Forces
      
          Non Combat Move - Federation
      
          Acquire Technology - Federation
              Federation spend 50 on tech rolls
                  Federation roll 3,5,5,9,5 for Scout-Ship-Warp-Upgrade and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 1 Escort-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 1 Scout-Ship and 1 Security-Force; Remaining resources: 0 Command; 10 Engineering; 1 PUs; 18 Dilithium; 
      
          Place Reinforcements - Federation
              2 Light-Cruisers placed in Orbit 13
              1 Escort-Cruiser placed in Orbit 04
              1 Repair-Vessel placed in Orbit 04
              1 Security-Force placed in Planet 04
              1 Scout-Ship placed in Orbit 13
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 22 captured by Federation: Federation captures territory Planet 22 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 21 captured by Federation: Federation captures territory Planet 21 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 05 captured by Federation: Federation captures territory Planet 05 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 1 PU
              Units generate 73 Engineering; Federation end with 83 Engineering
              Units generate 53 Command; Federation end with 53 Command
              Units generate 56 PUs; Federation end with 57 PUs
              Units generate 8 Dilithium; Federation end with 26 Dilithium
      

      Combat Hit Differential Summary :

      Dominion regular : 0.10
      Federation regular : -1.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 17

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 17
      
          Combat Move - Klingons
                  Klingons converts Borg-Asteroid-Field into different units
                  Klingons converts Borg-Microquasar into different units
              1 Security-Force moved from Planet 34 to Orbit 34
              1 Security-Force moved from Planet 44 to Orbit 44
              1 Security-Force moved from Planet 34 to Orbit 34
              1 Security-Force moved from Planet 44 to Orbit 44
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 44 to Orbit 41
                    Klingons take SZ 121 from Borg
              1 Security-Force moved from Orbit 41 to Planet 41
              1 Security-Force moved from Orbit 41 to Planet 41
              1 Support-Vessel moved from SZ 128 to Orbit 44
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 47 to Orbit 45
              1 Security-Force moved from Orbit 45 to Planet 45
              1 Security-Force moved from Orbit 45 to Planet 45
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              5 Security-Forces and 1 Transport-Vessel moved from Orbit 47 to Orbit 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Light-Cruiser-C moved from SZ 128 to Orbit 46
              1 Light-Cruiser moved from SZ 115 to SZ 114
                    Klingons take SZ 114 from Borg
              1 Light-Cruiser moved from SZ 114 to SZ 105
                    Klingons take SZ 105 from Borg
              1 Light-Cruiser moved from SZ 127 to SZ 114
              1 Light-Cruiser-C moved from Orbit 46 to Orbit 42
                    Klingons take SZ 118 from Romulans
              1 Light-Cruiser-C moved from Orbit 46 to Orbit 42
              1 Light-Cruiser-C moved from Orbit 46 to Orbit 42
              1 Light-Cruiser-C moved from Orbit 46 to Orbit 42
              1 Scout-Ship moved from Orbit 47 to SZ 115
              1 Light-Cruiser-C moved from SZ 93 to Cardassian Space
                    Klingons take SZ 81 from Cardassians
                    Klingons take SZ 73 from Cardassians
              1 Light-Cruiser-C moved from Orbit 34 to Orbit 26
                    Klingons take SZ 84 from AI
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 34 to Orbit 41
                    Klingons take SZ 104 from Cardassians
              1 Security-Force moved from Orbit 41 to Planet 41
              1 Security-Force moved from Orbit 41 to Planet 41
              1 Light-Cruiser-C moved from Orbit 34 to Orbit 41
              1 Light-Cruiser-C moved from SZ 115 to SZ 106
                    Klingons take SZ 106 from Borg
              1 Scout-Ship moved from SZ 128 to SZ 95
                    Klingons take SZ 95 from Borg
      
          Combat - Klingons
              Klingons has abandoned SZ 100 to Romulans
              Battle in Cardassian Space
                  Klingons attack with 1 Light-Cruiser-C
                  Cardassians defend with 1 Light-Cruiser
                      Klingons roll dice for 1 Light-Cruiser-C in Cardassian Space, round 2 : 0/1 hits, 0.50 expected hits
                      Cardassians roll dice for 1 Light-Cruiser in Cardassian Space, round 2 : 0/1 hits, 0.40 expected hits
                      Klingons roll dice for 1 Light-Cruiser-C in Cardassian Space, round 3 : 1/1 hits, 0.50 expected hits
                  1 Light-Cruiser owned by the Cardassians lost in Cardassian Space
                  Klingons win, taking SZ 100 from Vulcans with 1 Light-Cruiser-C remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 1 Light-Cruiser
              Battle in Orbit 41
                  Klingons attack with 3 Light-Cruiser-Cs
                  Borg defend with 1 Borg-Probe
                      Klingons roll dice for 3 Light-Cruiser-Cs in Orbit 41, round 2 : 2/3 hits, 1.50 expected hits
                  1 Borg-Probe owned by the Borg lost in Orbit 41
                  Klingons win with 3 Light-Cruiser-Cs remaining. Battle score for attacker is 0
                  Casualties for Borg: 1 Borg-Probe
              Battle in Planet 41
                  Klingons attack with 4 Security-Forces
                  Borg defend with 1 Borg-Drone
                      Klingons roll dice for 4 Security-Forces in Planet 41, round 2 : 1/4 hits, 1.60 expected hits
                      Borg roll dice for 1 Borg-Drone in Planet 41, round 2 : 0/1 hits, 0.70 expected hits
                  1 Borg-Drone owned by the Borg lost in Planet 41
                  Klingons win, taking Planet 41 from Borg with 4 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Borg: 1 Borg-Drone
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 30 on tech rolls
                  Klingons roll 5,2,8 for Security-Force-Assault-Phasers and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 20 Commands, 2 Scout-Ships, 5 Security-Forces, 1 Support-Vessel and 1 Transport-Vessel; Remaining resources: 5 Command; 25 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              5 Security-Forces placed in Planet 47
              2 Scout-Ships, 1 Support-Vessel and 1 Transport-Vessel placed in Orbit 47
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Trigger Planet 34 captured by Klingons: Klingons captures territory Planet 34 Place
              Klingons collect 0 PUs; end with 0 PUs
              Units generate 36 Command; Klingons end with 61 Command
              Units generate 32 Engineering; Klingons end with 57 Engineering
              Units generate 23 PUs; Klingons end with 23 PUs
              Units generate 4 Dilithium; Klingons end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Borg regular : -0.70
      Klingons regular : -0.10
      Cardassians regular : -0.40
      

      Savegame

      posted in Play Boardgames
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      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 17

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 17
      
          Combat Move - Vulcans
      
          Acquire Technology - Vulcans
              Vulcans spend 20 on tech rolls
                  Vulcans roll 4,1 for Escort-Cruiser-Defensive-Weapons-Upgrade and gets 0 hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 1 Security-Force; Remaining resources: 4 Command; 55 Engineering; 2 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              1 Security-Force placed in Vulcan Outpost
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 16 captured by Vulcans: Vulcans captures territory Planet 16 Place
              Vulcans collect 0 PUs; end with 2 PUs
              Units generate 11 Engineering; Vulcans end with 66 Engineering
              Units generate 8 Command; Vulcans end with 12 Command
              Units generate 9 PUs; Vulcans end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 17

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 17
      
          Combat Move - Federation
              1 Security-Force moved from Planet 10 to Orbit 10
              1 Security-Force moved from Planet 10 to Orbit 10
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 10 to Orbit 18
                    Federation take SZ 36 from AI
              1 Security-Force moved from Orbit 18 to Planet 18
                    Federation take Planet 18 from AI
              1 Security-Force moved from Orbit 18 to Planet 18
              1 Escort-Cruiser moved from Orbit 10 to Orbit 18
              1 Scout-Ship moved from SZ 23 to SZ 54
              1 Scout-Ship moved from SZ 23 to SZ 54
              1 Light-Cruiser moved from Orbit 13 to SZ 54
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 04 to Orbit 05
              1 Scout-Ship moved from SZ 11 to Orbit 05
              1 Escort-Cruiser moved from SZ 6 to Orbit 05
              1 Support-Vessel moved from SZ 5 to Orbit 05
              1 Heavy-Cruiser and 3 Security-Forces moved from SZ 5 to Orbit 05
              1 Repair-Vessel moved from SZ 5 to Orbit 05
              1 Light-Cruiser and 2 Security-Forces moved from SZ 5 to Orbit 05
              4 Scout-Ships moved from SZ 4 to Orbit 05
              1 Security-Force moved from Orbit 05 to Planet 05
              6 Security-Forces moved from Orbit 05 to Planet 05
      
          Combat - Federation
              Battle in Orbit 05
                  Federation attack with 1 Escort-Cruiser, 1 Heavy-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 5 Scout-Ships and 1 Support-Vessel
                  Dominion defend with 4 Escort-Cruisers, 3 Light-Cruisers and 2 Scout-Ships
                      Federation roll dice for 1 Escort-Cruiser, 1 Heavy-Cruiser, 2 Light-Cruisers, 1 Repair-Vessel, 5 Scout-Ships and 1 Support-Vessel in Orbit 05, round 2 : 5/11 hits, 4.80 expected hits
                      Dominion roll dice for 4 Escort-Cruisers, 3 Light-Cruisers and 2 Scout-Ships in Orbit 05, round 2 : 3/9 hits, 4.20 expected hits
                  Units damaged: 1 Heavy-Cruiser owned by the Federation
                  3 Light-Cruisers owned by the Dominion, 2 Scout-Ships owned by the Dominion and 2 Scout-Ships owned by the Federation lost in Orbit 05
                  1 Support-Vessel owned by the Federation, 1 Escort-Cruiser owned by the Federation, 1 Heavy-Cruiser owned by the Federation, 1 Repair-Vessel owned by the Federation, 2 Light-Cruisers owned by the Federation and 3 Scout-Ships owned by the Federation retreated to SZ 11
                  Dominion win with 4 Escort-Cruisers remaining. Battle score for attacker is 0
                  Casualties for Federation: 2 Scout-Ships
                  Casualties for Dominion: 3 Light-Cruisers and 2 Scout-Ships
              Battle in SZ 54
                  Federation attack with 1 Light-Cruiser and 2 Scout-Ships
                  Cardassians defend with 1 Light-Cruiser, 1 Nebula and 1 Support-Vessel
                      Federation roll dice for 1 Light-Cruiser and 2 Scout-Ships in SZ 54, round 2 : 0/3 hits, 0.90 expected hits
                      Cardassians roll dice for 1 Light-Cruiser, 1 Nebula and 1 Support-Vessel in SZ 54, round 2 : 2/2 hits, 0.90 expected hits
                  2 Scout-Ships owned by the Federation lost in SZ 54
                  1 Light-Cruiser owned by the Federation retreated to SZ 43
                  Cardassians win with 1 Light-Cruiser, 1 Nebula and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Federation: 2 Scout-Ships
      
          Non Combat Move - Federation
              1 Light-Cruiser moved from Orbit 07 to Orbit 13
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 07 to Orbit 13
              1 Security-Force moved from Orbit 13 to Planet 13
              1 Light-Cruiser moved from Orbit 07 to Orbit 13
              1 Scout-Ship moved from Orbit 10 to SZ 11
              1 Escort-Cruiser moved from SZ 3 to Orbit 04
              1 Escort-Cruiser moved from SZ 3 to Orbit 04
              1 Escort-Cruiser moved from SZ 3 to Orbit 04
              1 Light-Cruiser moved from SZ 3 to Orbit 04
              1 Light-Cruiser moved from SZ 3 to Orbit 04
              1 Security-Force moved from Planet 03 to Orbit 03
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 03 to Orbit 10
              1 Security-Force moved from Orbit 10 to Planet 10
      
          Acquire Technology - Federation
              Federation spend 50 on tech rolls
                  Federation roll 4,5,6,8,10 for Heavy-Cruiser-Offensive-Weapons-Upgrade and gets 1 hit
              Federation discover Heavy-Cruiser-Offensive-Weapons-Upgrade
      
          Implement Technology - Federation
              Federation activating Heavy-Cruiser-Offensive-Weapons-Upgrade
      
          Call Reinforcements - Federation
              Federation buy 1 Escort-Cruiser, 2 Scout-Ships, 3 Security-Forces and 1 Support-Vessel; Remaining resources: 3 Command; 43 Engineering; 2 PUs; 12 Dilithium; 
      
          Place Reinforcements - Federation
              2 Security-Forces placed in Planet 04
              1 Scout-Ship placed in Orbit 04
              1 Escort-Cruiser, 1 Scout-Ship and 1 Support-Vessel placed in Orbit 13
              1 Security-Force placed in Planet 13
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 18 captured by Federation: Federation captures territory Planet 18 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 2 PUs
              Units generate 67 Engineering; Federation end with 110 Engineering
              Units generate 45 Command; Federation end with 48 Command
              Units generate 49 PUs; Federation end with 51 PUs
              Units generate 6 Dilithium; Federation end with 18 Dilithium
      

      Combat Hit Differential Summary :

      Dominion regular : -1.20
      Cardassians regular : 1.10
      Federation regular : -0.70
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 16

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 16
      
          Combat Move - Klingons
              1 Security-Force moved from Planet 33 to Orbit 33
              1 Security-Force moved from Planet 33 to Orbit 33
              1 Light-Cruiser-C moved from Orbit 33 to Orbit 34
                    Klingons take SZ 94 from Cardassians
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 33 to Orbit 34
              1 Security-Force moved from Orbit 34 to Planet 34
              1 Security-Force moved from Orbit 34 to Planet 34
              1 Scout-Ship moved from SZ 129 to SZ 128
              1 Support-Vessel moved from SZ 129 to SZ 128
              1 Light-Cruiser-C moved from Orbit 48 to SZ 128
              1 Light-Cruiser-C moved from Orbit 33 to Orbit 34
              1 Light-Cruiser-C moved from SZ 112 to SZ 93
              1 Light-Cruiser moved from SZ 129 to SZ 127
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 47 to Orbit 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Security-Force moved from Orbit 44 to Planet 44
              1 Light-Cruiser-C moved from SZ 129 to SZ 115
                    Klingons take SZ 115 from Borg
              1 Light-Cruiser moved from SZ 129 to SZ 115
              1 Light-Cruiser-C moved from Orbit 48 to Orbit 46
              2 Light-Cruiser-Cs moved from Orbit 48 to Orbit 46
              1 Light-Cruiser-C moved from SZ 129 to Orbit 46
      
          Combat - Klingons
              Battle in Planet 34
                  Klingons attack with 2 Security-Forces
                  Cardassians defend with 1 Security-Force
                      Klingons roll dice for 2 Security-Forces in Planet 34, round 2 : 1/2 hits, 0.80 expected hits
                      Cardassians roll dice for 1 Security-Force in Planet 34, round 2 : 0/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Cardassians lost in Planet 34
                  Klingons win, taking Planet 34 from Cardassians with 2 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 1 Security-Force
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 6,6 for Security-Force-Assault-Phasers and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 20 Commands, 1 Light-Cruiser-C, 1 Scout-Ship, 7 Security-Forces and 1 Transport-Vessel; Remaining resources: 2 Command; 94 Engineering; 8 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              7 Security-Forces placed in Planet 47
              1 Light-Cruiser-C, 1 Scout-Ship and 1 Transport-Vessel placed in Orbit 47
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Trigger Planet 34 captured by Klingons: Klingons captures territory Planet 34 Place
              Klingons collect 0 PUs; end with 8 PUs
              Units generate 33 Command; Klingons end with 55 Command
              Units generate 31 Engineering; Klingons end with 125 Engineering
              Units generate 22 PUs; Klingons end with 30 PUs
              Units generate 4 Dilithium; Klingons end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Klingons regular : 0.20
      Cardassians regular : -0.40
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 16

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 16
      
          Combat Move - Vulcans
      
          Acquire Technology - Vulcans
              Vulcans spend 10 on tech rolls
                  Vulcans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 2 Scout-Ships; Remaining resources: 0 Command; 41 Engineering; 9 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              2 Scout-Ships placed in Vulcan Space
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 16 captured by Vulcans: Vulcans captures territory Planet 16 Place
              Trigger Planet 17 captured by Vulcans: Vulcans captures territory Planet 17 Place
              Vulcans collect 0 PUs; end with 9 PUs
              Units generate 14 Engineering; Vulcans end with 55 Engineering
              Units generate 9 Command; Vulcans end with 9 Command
              Units generate 13 PUs; Vulcans end with 22 PUs
      

      Combat Hit Differential Summary :

      Vulcans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 16

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 16
      
          Combat Move - Federation
              Trigger Federation Strike Fleet arrives: has removed 1 Request-Strike-Force owned by Federation in Contact Starfleet
              Trigger Federation Strike Fleet arrives: Federation has 5 Escort-Cruisers, 4 Light-Cruisers and 6 Scout-Ships placed in Federation Space
              1 Scout-Ship moved from Orbit 20 to Orbit 19
              1 Scout-Ship moved from SZ 23 to Orbit 19
              1 Security-Force moved from Planet 20 to Orbit 20
              1 Security-Force moved from Planet 20 to Orbit 20
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 20 to Orbit 19
              1 Light-Cruiser moved from Orbit 20 to Orbit 19
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 04 to Orbit 10
                    Federation take SZ 17 from AI
              1 Security-Force moved from Orbit 10 to Planet 10
              1 Security-Force moved from Orbit 10 to Planet 10
              1 Escort-Cruiser moved from Orbit 04 to Orbit 10
              1 Scout-Ship moved from Orbit 04 to Orbit 10
              1 Escort-Cruiser moved from SZ 6 to SZ 7
              1 Scout-Ship moved from SZ 6 to SZ 7
              1 Support-Vessel moved from SZ 11 to SZ 5
              1 Security-Force moved from Planet 02 to Orbit 02
              1 Security-Force moved from Planet 02 to Orbit 02
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 02 to SZ 5
              1 Scout-Ship moved from SZ 4 to SZ 11
              1 Scout-Ship moved from Federation Space to SZ 4
              1 Scout-Ship moved from Federation Space to SZ 4
              1 Scout-Ship moved from Federation Space to SZ 4
              1 Scout-Ship moved from Federation Space to SZ 4
              1 Escort-Cruiser moved from Federation Space to SZ 3
              1 Light-Cruiser moved from Federation Space to SZ 3
              1 Escort-Cruiser moved from Federation Space to SZ 3
              1 Scout-Ship moved from Federation Space to SZ 23
              1 Scout-Ship moved from Federation Space to SZ 23
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Escort-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
              1 Security-Force moved from Orbit 03 to Planet 03
              1 Light-Cruiser moved from Federation Space to Orbit 07
              1 Security-Force moved from Federation Outpost to Federation Space
              1 Escort-Cruiser and 1 Security-Force moved from Federation Space to Orbit 07
              1 Security-Force moved from Orbit 07 to Planet 07
              1 Light-Cruiser moved from Federation Space to Orbit 07
              1 Escort-Cruiser moved from Federation Space to SZ 3
              1 Light-Cruiser moved from Federation Space to SZ 3
      
          Combat - Federation
              Battle in SZ 7
                  Federation attack with 1 Escort-Cruiser and 1 Scout-Ship
                  Dominion defend with 1 Scout-Ship
                      Federation roll dice for 1 Escort-Cruiser and 1 Scout-Ship in SZ 7, round 2 : 0/2 hits, 0.70 expected hits
                      Dominion roll dice for 1 Scout-Ship in SZ 7, round 2 : 0/1 hits, 0.30 expected hits
                      Federation roll dice for 1 Escort-Cruiser and 1 Scout-Ship in SZ 7, round 3 : 0/2 hits, 0.70 expected hits
                      Dominion roll dice for 1 Scout-Ship in SZ 7, round 3 : 0/1 hits, 0.30 expected hits
                      Federation roll dice for 1 Escort-Cruiser and 1 Scout-Ship in SZ 7, round 4 : 1/2 hits, 0.70 expected hits
                      Dominion roll dice for 1 Scout-Ship in SZ 7, round 4 : 0/1 hits, 0.30 expected hits
                  1 Scout-Ship owned by the Dominion lost in SZ 7
                  Federation win, taking SZ 7 from Dominion with 1 Escort-Cruiser and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Dominion: 1 Scout-Ship
              Battle in Orbit 19
                  Federation attack with 2 Light-Cruisers, 2 Scout-Ships and 2 Security-Forces
                  Cardassians defend with 2 Light-Cruisers and 1 Support-Vessel
                      Federation roll dice for 2 Light-Cruisers and 2 Scout-Ships in Orbit 19, round 2 : 0/4 hits, 1.60 expected hits
                      Cardassians roll dice for 2 Light-Cruisers and 1 Support-Vessel in Orbit 19, round 2 : 3/3 hits, 1.40 expected hits
                  1 Light-Cruiser owned by the Federation and 2 Scout-Ships owned by the Federation lost in Orbit 19
                  1 Light-Cruiser owned by the Federation and 2 Security-Forces owned by the Federation retreated to SZ 54
                  Cardassians win with 2 Light-Cruisers and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Light-Cruiser and 2 Scout-Ships
      
          Non Combat Move - Federation
              1 Support-Vessel moved from Orbit 13 to SZ 42
      
          Acquire Technology - Federation
              Federation spend 40 on tech rolls
                  Federation roll 2,10,10,1 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 2 hits
              Federation discover Light-Cruiser-Offensive-Weapons-Upgrade
      
          Implement Technology - Federation
              Federation activating Light-Cruiser-Offensive-Weapons-Upgrade
      
          Call Reinforcements - Federation
              Federation buy 2 Light-Cruisers and 4 Security-Forces; Remaining resources: 1 Command; 81 Engineering; 6 PUs; 6 Dilithium; 
      
          Place Reinforcements - Federation
              2 Security-Forces placed in Planet 04
              1 Light-Cruiser placed in Orbit 04
              1 Light-Cruiser placed in Orbit 13
              2 Security-Forces placed in Planet 13
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 6 PUs
              Units generate 62 Engineering; Federation end with 143 Engineering
              Units generate 44 Command; Federation end with 45 Command
              Units generate 46 PUs; Federation end with 52 PUs
              Units generate 6 Dilithium; Federation end with 12 Dilithium
      

      Combat Hit Differential Summary :

      Dominion regular : -0.90
      Cardassians regular : 1.60
      Federation regular : -2.70
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Klingons round 15

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 15
      
          Combat Move - Klingons
              1 Security-Force moved from Planet 32 to Orbit 32
              1 Light-Cruiser-C and 1 Security-Force moved from Orbit 32 to Orbit 33
              1 Security-Force moved from Orbit 33 to Planet 33
              1 Support-Vessel moved from SZ 128 to SZ 129
              1 Light-Cruiser-C and 1 Security-Force moved from SZ 129 to Orbit 48
              1 Light-Cruiser-C and 2 Security-Forces moved from SZ 129 to Orbit 48
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Security-Force moved from Planet 47 to Orbit 47
              1 Light-Cruiser-C and 2 Security-Forces moved from Orbit 47 to Orbit 48
              5 Security-Forces moved from Orbit 48 to Planet 48
              1 Light-Cruiser-C and 1 Security-Force moved from SZ 130 to Orbit 48
              1 Security-Force moved from Orbit 48 to Planet 48
              1 Light-Cruiser moved from SZ 130 to SZ 129
              1 Light-Cruiser moved from SZ 130 to SZ 129
              1 Scout-Ship moved from SZ 130 to SZ 129
              1 Light-Cruiser-C moved from Klingon Space to SZ 112
              1 Light-Cruiser-C moved from Orbit 32 to Orbit 33
              1 Light-Cruiser-C moved from SZ 130 to SZ 129
      
          Combat - Klingons
              Battle in SZ 129
                  Klingons attack with 2 Light-Cruisers, 2 Light-Cruiser-Cs, 1 Scout-Ship and 1 Support-Vessel
                  Borg defend with 2 Borg-Probes and 1 Borg-Relay-Station
                      Klingons roll dice for 2 Light-Cruiser-Cs in SZ 129, round 2 : 2/2 hits, 1.20 expected hits
                  2 Borg-Probes owned by the Borg lost in SZ 129
                  Klingons converts Borg-Relay-Station into different units
                  Klingons win, taking SZ 129 from Borg with 2 Light-Cruisers, 2 Light-Cruiser-Cs, 1 Scout-Ship and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Borg: 2 Borg-Probes
              Battle in Planet 48
                  Klingons attack with 6 Security-Forces
                  Romulans defend with 1 RSE-Space-Station and 5 Security-Forces
                      Klingons roll dice for 6 Security-Forces in Planet 48, round 2 : 1/6 hits, 2.40 expected hits
                      Romulans roll dice for 5 Security-Forces in Planet 48, round 2 : 3/5 hits, 2.00 expected hits
                  1 Security-Force owned by the Romulans and 3 Security-Forces owned by the Klingons lost in Planet 48
                      Klingons roll dice for 3 Security-Forces in Planet 48, round 3 : 3/3 hits, 1.20 expected hits
                      Romulans roll dice for 4 Security-Forces in Planet 48, round 3 : 2/4 hits, 1.60 expected hits
                  3 Security-Forces owned by the Romulans and 2 Security-Forces owned by the Klingons lost in Planet 48
                      Klingons roll dice for 1 Security-Force in Planet 48, round 4 : 0/1 hits, 0.40 expected hits
                      Romulans roll dice for 1 Security-Force in Planet 48, round 4 : 1/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Klingons lost in Planet 48
                  Romulans win with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Klingons: 6 Security-Forces
                  Casualties for Romulans: 4 Security-Forces
      
          Non Combat Move - Klingons
      
          Acquire Technology - Klingons
              Klingons spend 20 on tech rolls
                  Klingons roll 3,9 for Security-Force-Assault-Phasers and gets 0 hits
      
          Call Reinforcements - Klingons
              Klingons buy 35 Commands, 1 Light-Cruiser-C, 1 Scout-Ship and 2 Security-Forces; Remaining resources: 2 Command; 64 Engineering; 7 PUs; 0 Dilithium; 
      
          Place Reinforcements - Klingons
              1 Light-Cruiser-C placed in Orbit 47
              2 Security-Forces placed in Planet 47
              1 Scout-Ship placed in Klingon Space
      
          Turn Complete - Klingons
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 47 captured by Klingons: Klingons captures territory Planet 47 Place
              Trigger Planet 40 captured by Klingons: Klingons captures territory Planet 40 Place
              Trigger Planet 44 captured by Klingons: Klingons captures territory Planet 44 Place
              Trigger Planet 45 captured by Klingons: Klingons captures territory Planet 45 Place
              Trigger Planet 32 captured by Klingons: Klingons captures territory Planet 32 Place
              Trigger Planet 41 captured by Klingons: Klingons captures territory Planet 41 Place
              Trigger Planet 33 captured by Klingons: Klingons captures territory Planet 33 Place
              Klingons collect 0 PUs; end with 7 PUs
              Units generate 30 Engineering; Klingons end with 94 Engineering
              Units generate 29 Command; Klingons end with 66 Command
              Units generate 21 PUs; Klingons end with 28 PUs
              Units generate 4 Dilithium; Klingons end with 4 Dilithium
      

      Combat Hit Differential Summary :

      Romulans regular : 2.00
      Klingons regular : 0.80
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 15

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 15
      
          Combat Move - Vulcans
      
          Non Combat Move - Vulcans
              1 Escort-Cruiser moved from SZ 72 to Vulcan Space
              1 Escort-Cruiser moved from SZ 72 to Vulcan Space
              1 Scout-Ship moved from SZ 72 to Vulcan Space
              1 Scout-Ship moved from SZ 72 to Vulcan Space
              1 Light-Cruiser moved from SZ 72 to Vulcan Space
              1 Light-Cruiser and 1 Security-Force moved from SZ 72 to Vulcan Space
              1 Security-Force moved from Vulcan Space to Vulcan Outpost
              1 Support-Vessel moved from SZ 72 to Vulcan Space
              1 Escort-Cruiser moved from SZ 72 to Vulcan Space
      
          Acquire Technology - Vulcans
              Vulcans spend 10 on tech rolls
                  Vulcans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 1 Scout-Ship, 1 Security-Force and 1 Support-Vessel; Remaining resources: 1 Command; 27 Engineering; 6 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              1 Security-Force placed in Vulcan Outpost
              1 Scout-Ship and 1 Support-Vessel placed in Vulcan Space
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 16 captured by Vulcans: Vulcans captures territory Planet 16 Place
              Trigger Planet 17 captured by Vulcans: Vulcans captures territory Planet 17 Place
              Vulcans collect 0 PUs; end with 6 PUs
              Units generate 14 Engineering; Vulcans end with 41 Engineering
              Units generate 15 Command; Vulcans end with 16 Command
              Units generate 13 PUs; Vulcans end with 19 PUs
      

      Combat Hit Differential Summary :

      Vulcans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 15

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 15
      
          Combat Move - Federation
              1 Light-Cruiser and 2 Security-Forces moved from SZ 23 to Orbit 20
              1 Light-Cruiser and 2 Security-Forces moved from SZ 23 to Orbit 20
              1 Security-Force moved from Orbit 20 to Planet 20
              1 Security-Force moved from Orbit 20 to Planet 20
              1 Security-Force moved from Orbit 20 to Planet 20
              1 Security-Force moved from Orbit 20 to Planet 20
              1 Scout-Ship moved from SZ 23 to Orbit 20
              1 Light-Cruiser and 2 Security-Forces moved from SZ 41 to Orbit 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Light-Cruiser and 2 Security-Forces moved from SZ 23 to Orbit 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Security-Force moved from Orbit 19 to Planet 19
              1 Escort-Cruiser moved from SZ 54 to Orbit 19
              1 Escort-Cruiser moved from SZ 23 to Orbit 19
              1 Escort-Cruiser moved from Orbit 13 to Orbit 19
              1 Light-Cruiser and 2 Security-Forces moved from SZ 5 to Orbit 02
              1 Security-Force moved from Orbit 02 to Planet 02
              1 Security-Force moved from Orbit 02 to Planet 02
              1 Support-Vessel moved from Orbit 05 to SZ 11
              1 Scout-Ship moved from Orbit 04 to Orbit 05
              1 Scout-Ship moved from Orbit 04 to SZ 6
              1 Escort-Cruiser moved from Orbit 04 to Orbit 05
              1 Escort-Cruiser moved from SZ 5 to SZ 6
              1 Escort-Cruiser moved from SZ 5 to Orbit 05
              1 Escort-Cruiser moved from SZ 5 to SZ 6
              1 Repair-Vessel moved from Orbit 04 to SZ 5
      
          Combat - Federation
              Battle in Orbit 19
                  Federation attack with 3 Escort-Cruisers and 2 Light-Cruisers
                  Cardassians defend with 2 Light-Cruisers and 1 Scout-Ship
                      Federation roll dice for 3 Escort-Cruisers and 2 Light-Cruisers in Orbit 19, round 2 : 3/5 hits, 2.20 expected hits
                      Cardassians roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 19, round 2 : 1/3 hits, 1.10 expected hits
                  2 Light-Cruisers owned by the Cardassians, 1 Escort-Cruiser owned by the Federation and 1 Scout-Ship owned by the Cardassians lost in Orbit 19
                  Federation win with 2 Escort-Cruisers and 2 Light-Cruisers remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Escort-Cruiser
                  Casualties for Cardassians: 2 Light-Cruisers and 1 Scout-Ship
              Battle in Planet 19
                  Federation attack with 4 Security-Forces
                  Cardassians defend with 2 Security-Forces
                      Federation roll dice for 4 Security-Forces in Planet 19, round 2 : 1/4 hits, 1.60 expected hits
                      Cardassians roll dice for 2 Security-Forces in Planet 19, round 2 : 0/2 hits, 0.80 expected hits
                  1 Security-Force owned by the Cardassians lost in Planet 19
                      Federation roll dice for 4 Security-Forces in Planet 19, round 3 : 1/4 hits, 1.60 expected hits
                      Cardassians roll dice for 1 Security-Force in Planet 19, round 3 : 1/1 hits, 0.40 expected hits
                  1 Security-Force owned by the Cardassians and 1 Security-Force owned by the Federation lost in Planet 19
                  Federation win, taking Planet 19 from Cardassians with 3 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Cardassians: 2 Security-Forces
                  Casualties for Federation: 1 Security-Force
              Battle in Orbit 20
                  Federation attack with 2 Light-Cruisers and 1 Scout-Ship
                  Borg defend with 1 Borg-Probe
                      Federation roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 20, round 2 : 1/3 hits, 1.30 expected hits
                  Units damaged: 1 Borg-Probe owned by the Borg
                      Borg roll dice for 1 Borg-Probe in Orbit 20, round 2 : 0/1 hits, 0.40 expected hits
                      Federation roll dice for 2 Light-Cruisers and 1 Scout-Ship in Orbit 20, round 3 : 2/3 hits, 1.30 expected hits
                      Borg roll dice for 1 Borg-Probe in Orbit 20, round 3 : 0/1 hits, 0.40 expected hits
                  1 Borg-Probe owned by the Borg lost in Orbit 20
                  Federation win with 2 Light-Cruisers and 1 Scout-Ship remaining. Battle score for attacker is 0
                  Casualties for Borg: 1 Borg-Probe
              Battle in Planet 20
                  Federation attack with 4 Security-Forces
                  Borg defend with 1 Borg-Drone
                      Federation roll dice for 4 Security-Forces in Planet 20, round 2 : 2/4 hits, 1.60 expected hits
                      Borg roll dice for 1 Borg-Drone in Planet 20, round 2 : 1/1 hits, 0.70 expected hits
                  1 Borg-Drone owned by the Borg and 1 Security-Force owned by the Federation lost in Planet 20
                  Federation win, taking Planet 20 from Borg with 3 Security-Forces remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Security-Force
                  Casualties for Borg: 1 Borg-Drone
      
          Non Combat Move - Federation
              1 Support-Vessel moved from SZ 24 to Orbit 13
              1 Scout-Ship moved from Federation Space to SZ 23
              1 Scout-Ship moved from Federation Space to SZ 4
      
          Acquire Technology - Federation
              Federation spend 50 on tech rolls
                  Federation roll 6,5,5,7,10 for Escort-Cruiser-Defensive-Weapons-Upgrade and gets 1 hit
              Federation discover Escort-Cruiser-Defensive-Weapons-Upgrade
      
          Implement Technology - Federation
              Federation activating Escort-Cruiser-Defensive-Weapons-Upgrade
      
          Call Reinforcements - Federation
              Federation buy 1 Escort-Cruiser, 1 Light-Cruiser, 1 Request-Strike-Force, 1 Scout-Ship, 3 Security-Forces and 1 UFP-Space-Station; Remaining resources: 1 Command; 19 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Federation
              1 Request-Strike-Force placed in Contact Starfleet
              1 UFP-Space-Station placed in Planet 13
              1 Security-Force placed in Planet 04
              1 Escort-Cruiser, 1 Light-Cruiser and 1 Scout-Ship placed in Orbit 04
              2 Security-Forces placed in Federation Outpost
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 62 Engineering; Federation end with 81 Engineering
              Units generate 44 Command; Federation end with 45 Command
              Units generate 46 PUs; Federation end with 46 PUs
              Units generate 6 Dilithium; Federation end with 6 Dilithium
      

      Combat Hit Differential Summary :

      Borg regular : -0.50
      Cardassians regular : -0.30
      Federation regular : 0.40
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 14

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 14
      
          Combat Move - Vulcans
      
          Non Combat Move - Vulcans
              1 Light-Cruiser moved from Vulcan Space to SZ 72
              1 Escort-Cruiser moved from Orbit 24 to SZ 72
              1 Scout-Ship moved from Orbit 24 to SZ 80
              1 Light-Cruiser and 1 Security-Force moved from Orbit 24 to SZ 72
              1 Escort-Cruiser moved from Orbit 24 to SZ 72
              1 Scout-Ship moved from SZ 80 to SZ 72
      
          Acquire Technology - Vulcans
              Vulcans spend 10 on tech rolls
                  Vulcans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 2 Security-Forces; Remaining resources: 2 Command; 113 Engineering; 3 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              2 Security-Forces placed in Vulcan Outpost
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 16 captured by Vulcans: Vulcans captures territory Planet 16 Place
              Trigger Planet 17 captured by Vulcans: Vulcans captures territory Planet 17 Place
              Vulcans collect 0 PUs; end with 3 PUs
              Units generate 14 Engineering; Vulcans end with 127 Engineering
              Units generate 12 Command; Vulcans end with 14 Command
              Units generate 13 PUs; Vulcans end with 16 PUs
      

      Combat Hit Differential Summary :

      Vulcans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 14

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 14
      
          Combat Move - Federation
              1 Security-Force moved from Planet 19 to Orbit 19
              1 Security-Force moved from Planet 19 to Orbit 19
              1 Security-Force moved from Planet 19 to Orbit 19
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 19 to Cardassian Space
              1 Security-Force moved from Cardassian Space to Cardassian Outpost
              1 Security-Force moved from Cardassian Space to Cardassian Outpost
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 19 to Cardassian Space
              1 Security-Force moved from Cardassian Space to Cardassian Outpost
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from Orbit 19 to Cardassian Space
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 05 to Orbit 08
                    Federation take SZ 12 from Dominion
              1 Security-Force moved from Orbit 08 to Planet 08
              1 Security-Force moved from Orbit 08 to Planet 08
      
          Combat - Federation
              Battle in Planet 08
                  Federation attack with 2 Security-Forces
                  Dominion defend with 1 Security-Force
                      Federation roll dice for 2 Security-Forces in Planet 08, round 2 : 1/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Security-Force in Planet 08, round 2 : 1/1 hits, 0.50 expected hits
                  1 Security-Force owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 08
                  Federation win, taking Planet 08 from Dominion with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Security-Force
                  Casualties for Dominion: 1 Security-Force
              Battle in Cardassian Space
                  Federation attack with 1 Escort-Cruiser, 1 Light-Cruiser and 6 Scout-Ships
                  Cardassians defend with 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
                      Federation roll dice for 1 Escort-Cruiser, 1 Light-Cruiser and 6 Scout-Ships in Cardassian Space, round 2 : 1/8 hits, 2.70 expected hits
                      Cardassians roll dice for 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel in Cardassian Space, round 2 : 3/4 hits, 2.00 expected hits
                  1 Light-Cruiser owned by the Cardassians and 3 Scout-Ships owned by the Federation lost in Cardassian Space
                      Federation roll dice for 1 Escort-Cruiser, 1 Light-Cruiser and 3 Scout-Ships in Cardassian Space, round 3 : 0/5 hits, 1.80 expected hits
                      Cardassians roll dice for 1 Escort-Cruiser, 1 Light-Cruiser and 1 Support-Vessel in Cardassian Space, round 3 : 3/3 hits, 1.50 expected hits
                  3 Scout-Ships owned by the Federation lost in Cardassian Space
                  1 Escort-Cruiser owned by the Federation and 1 Light-Cruiser owned by the Federation retreated to SZ 53
                  Cardassians win with 1 Escort-Cruiser, 1 Light-Cruiser and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Federation: 6 Scout-Ships
                  Casualties for Cardassians: 1 Light-Cruiser
      
          Non Combat Move - Federation
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 41
              1 Escort-Cruiser moved from Orbit 26 to SZ 54
              1 Support-Vessel moved from Orbit 07 to SZ 24
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 07 to SZ 23
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 07 to SZ 23
              1 Scout-Ship moved from Federation Space to SZ 23
              1 Escort-Cruiser moved from Orbit 07 to SZ 23
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 07 to SZ 23
              1 Scout-Ship moved from Orbit 05 to SZ 13
              1 Scout-Ship moved from Orbit 05 to SZ 12
              1 Scout-Ship moved from SZ 4 to SZ 7
              1 Light-Cruiser and 2 Security-Forces moved from SZ 3 to SZ 5
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Heavy-Cruiser and 3 Security-Forces moved from Orbit 04 to SZ 5
              1 Escort-Cruiser moved from SZ 3 to SZ 5
              1 Escort-Cruiser moved from SZ 3 to SZ 5
              1 Escort-Cruiser moved from SZ 3 to SZ 5
              1 Escort-Cruiser moved from Orbit 07 to Orbit 13
      
          Acquire Technology - Federation
              Federation spend 50 on tech rolls
                  Federation roll 2,3,6,5,4 for Escort-Cruiser-Defensive-Weapons-Upgrade and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 1 Escort-Cruiser, 1 Repair-Vessel, 4 Scout-Ships and 1 Security-Force; Remaining resources: 1 Command; 55 Engineering; 0 PUs; 13 Dilithium; 
      
          Place Reinforcements - Federation
              1 Escort-Cruiser, 1 Repair-Vessel and 2 Scout-Ships placed in Orbit 04
              1 Security-Force placed in Planet 04
              2 Scout-Ships placed in Federation Space
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 64 Engineering; Federation end with 119 Engineering
              Units generate 46 Command; Federation end with 47 Command
              Units generate 50 PUs; Federation end with 50 PUs
              Units generate 7 Dilithium; Federation end with 20 Dilithium
      

      Combat Hit Differential Summary :

      Dominion regular : 0.50
      Cardassians regular : 2.50
      Federation regular : -3.30
      

      Savegame

      posted in Play Boardgames
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      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Federation round 14

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 14
      
          Combat Move - Federation
              1 Security-Force moved from Planet 19 to Orbit 19
              1 Security-Force moved from Planet 19 to Orbit 19
              1 Security-Force moved from Planet 19 to Orbit 19
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 19 to Cardassian Space
              1 Security-Force moved from Cardassian Space to Cardassian Outpost
              1 Security-Force moved from Cardassian Space to Cardassian Outpost
              1 Escort-Cruiser and 1 Security-Force moved from Orbit 19 to Cardassian Space
              1 Security-Force moved from Cardassian Space to Cardassian Outpost
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from SZ 23 to Cardassian Space
              1 Scout-Ship moved from Orbit 19 to Cardassian Space
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 05 to Orbit 08
                    Federation take SZ 12 from Dominion
              1 Security-Force moved from Orbit 08 to Planet 08
              1 Security-Force moved from Orbit 08 to Planet 08
      
          Combat - Federation
              Battle in Planet 08
                  Federation attack with 2 Security-Forces
                  Dominion defend with 1 Security-Force
                      Federation roll dice for 2 Security-Forces in Planet 08, round 2 : 1/2 hits, 0.80 expected hits
                      Dominion roll dice for 1 Security-Force in Planet 08, round 2 : 1/1 hits, 0.50 expected hits
                  1 Security-Force owned by the Dominion and 1 Security-Force owned by the Federation lost in Planet 08
                  Federation win, taking Planet 08 from Dominion with 1 Security-Force remaining. Battle score for attacker is 0
                  Casualties for Federation: 1 Security-Force
                  Casualties for Dominion: 1 Security-Force
              Battle in Cardassian Space
                  Federation attack with 1 Escort-Cruiser, 1 Light-Cruiser and 6 Scout-Ships
                  Cardassians defend with 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel
                      Federation roll dice for 1 Escort-Cruiser, 1 Light-Cruiser and 6 Scout-Ships in Cardassian Space, round 2 : 1/8 hits, 2.70 expected hits
                      Cardassians roll dice for 1 Escort-Cruiser, 2 Light-Cruisers and 1 Support-Vessel in Cardassian Space, round 2 : 3/4 hits, 2.00 expected hits
                  1 Light-Cruiser owned by the Cardassians and 3 Scout-Ships owned by the Federation lost in Cardassian Space
                      Federation roll dice for 1 Escort-Cruiser, 1 Light-Cruiser and 3 Scout-Ships in Cardassian Space, round 3 : 0/5 hits, 1.80 expected hits
                      Cardassians roll dice for 1 Escort-Cruiser, 1 Light-Cruiser and 1 Support-Vessel in Cardassian Space, round 3 : 3/3 hits, 1.50 expected hits
                  3 Scout-Ships owned by the Federation lost in Cardassian Space
                  1 Escort-Cruiser owned by the Federation and 1 Light-Cruiser owned by the Federation retreated to SZ 53
                  Cardassians win with 1 Escort-Cruiser, 1 Light-Cruiser and 1 Support-Vessel remaining. Battle score for attacker is 0
                  Casualties for Federation: 6 Scout-Ships
                  Casualties for Cardassians: 1 Light-Cruiser
      
          Non Combat Move - Federation
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Security-Force moved from Planet 13 to Orbit 13
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 13 to SZ 41
              1 Escort-Cruiser moved from Orbit 26 to SZ 54
              1 Support-Vessel moved from Orbit 07 to SZ 24
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Security-Force moved from Planet 07 to Orbit 07
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 07 to SZ 23
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 07 to SZ 23
              1 Scout-Ship moved from Federation Space to SZ 23
              1 Escort-Cruiser moved from Orbit 07 to SZ 23
              1 Light-Cruiser and 2 Security-Forces moved from Orbit 07 to SZ 23
              1 Scout-Ship moved from Orbit 05 to SZ 13
              1 Scout-Ship moved from Orbit 05 to SZ 12
              1 Scout-Ship moved from SZ 4 to SZ 7
              1 Light-Cruiser and 2 Security-Forces moved from SZ 3 to SZ 5
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Security-Force moved from Planet 04 to Orbit 04
              1 Heavy-Cruiser and 3 Security-Forces moved from Orbit 04 to SZ 5
              1 Escort-Cruiser moved from SZ 3 to SZ 5
              1 Escort-Cruiser moved from SZ 3 to SZ 5
              1 Escort-Cruiser moved from SZ 3 to SZ 5
              1 Escort-Cruiser moved from Orbit 07 to Orbit 13
      
          Acquire Technology - Federation
              Federation spend 50 on tech rolls
                  Federation roll 2,3,6,5,4 for Escort-Cruiser-Defensive-Weapons-Upgrade and gets 0 hits
      
          Call Reinforcements - Federation
              Federation buy 1 Escort-Cruiser, 1 Repair-Vessel, 4 Scout-Ships and 1 Security-Force; Remaining resources: 1 Command; 55 Engineering; 0 PUs; 13 Dilithium; 
      
          Place Reinforcements - Federation
              1 Escort-Cruiser, 1 Repair-Vessel and 2 Scout-Ships placed in Orbit 04
              1 Security-Force placed in Planet 04
              2 Scout-Ships placed in Federation Space
      
          Turn Complete - Federation
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 01 captured by Federation: Federation captures territory Planet 01 Place
              Trigger Planet 19 captured by Federation: Federation captures territory Planet 19 Place
              Trigger Planet 20 captured by Federation: Federation captures territory Planet 20 Place
              Trigger Planet 02 captured by Federation: Federation captures territory Planet 02 Place
              Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
              Trigger Planet 04 captured by Federation: Federation captures territory Planet 04 Place
              Trigger Planet 26 captured by Federation: Federation captures territory Planet 26 Place
              Trigger Planet 07 captured by Federation: Federation captures territory Planet 07 Place
              Trigger Planet 08 captured by Federation: Federation captures territory Planet 08 Place
              Trigger Planet 10 captured by Federation: Federation captures territory Planet 10 Place
              Trigger Planet 13 captured by Federation: Federation captures territory Planet 13 Place
              Trigger Planet 06 captured by Federation: Federation captures territory Planet 06 Place
              Trigger Planet 12 captured by Federation: Federation captures territory Planet 12 Place
              Trigger Planet 11 captured by Federation: Federation captures territory Planet 11 Place
              Trigger Planet 14 captured by Federation: Federation captures territory Planet 14 Place
              Federation collect 0 PUs; end with 0 PUs
              Units generate 64 Engineering; Federation end with 119 Engineering
              Units generate 46 Command; Federation end with 47 Command
              Units generate 50 PUs; Federation end with 50 PUs
              Units generate 7 Dilithium; Federation end with 20 Dilithium
      

      Combat Hit Differential Summary :

      Dominion regular : 0.50
      Cardassians regular : 2.50
      Federation regular : -3.30
      

      Savegame

      posted in Play Boardgames
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      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 13

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 13
      
          Combat Move - Vulcans
              1 Security-Force moved from Planet 16 to Orbit 16
              1 Light-Cruiser and 1 Security-Force moved from Orbit 16 to SZ 51
              1 Light-Cruiser and 1 Security-Force moved from SZ 51 to Orbit 24
              1 Escort-Cruiser moved from SZ 72 to Orbit 24
              1 Scout-Ship moved from SZ 72 to Orbit 24
              1 Escort-Cruiser moved from Vulcan Space to Orbit 24
      
          Non Combat Move - Vulcans
      
          Acquire Technology - Vulcans
              Vulcans spend 20 on tech rolls
                  Vulcans roll 2,2 for Light-Cruiser-Offensive-Weapons-Upgrade and gets 0 hits
      
          Call Reinforcements - Vulcans
              Vulcans buy 1 Light-Cruiser; Remaining resources: 0 Command; 99 Engineering; 0 PUs; 0 Dilithium; 
      
          Place Reinforcements - Vulcans
              1 Light-Cruiser placed in Vulcan Space
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 16 captured by Vulcans: Vulcans captures territory Planet 16 Place
              Trigger Planet 17 captured by Vulcans: Vulcans captures territory Planet 17 Place
              Vulcans collect 0 PUs; end with 0 PUs
              Units generate 14 Engineering; Vulcans end with 113 Engineering
              Units generate 12 Command; Vulcans end with 12 Command
              Units generate 13 PUs; Vulcans end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Hexborg
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