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    Posts made by Hexborg

    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 2

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 2
      
          Combat Move - Vulcans
              1 Security-Force moved from Planet 24 to Orbit 24
              1 Light-Cruiser and 1 Security-Force moved from Orbit 24 to Orbit 23
                    Vulcans take SZ 59 from AI
              1 Security-Force moved from Orbit 23 to Planet 23
                    Vulcans take Planet 23 from AI
      
          Combat - Vulcans
      
          Non Combat Move - Vulcans
      
          Acquire Technology - Vulcans
              Vulcans spend 10 on tech rolls
                  Vulcans rolls : 0/1 hits, 0.00 expected hits
      
          Call Reinforcements - Vulcans
              Vulcans buy nothing; Remaining resources: 7 Command; 8 Engineering; 0 PUs; 0 Dilithium; 
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 23 captured by Vulcans: Vulcans captures territory Planet 23 Place
              Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
              Vulcans collect 0 PUs; end with 0 PUs
              Units generate 10 Engineering; Vulcans end with 18 Engineering
              Units generate 9 Command; Vulcans end with 16 Command
              Units generate 15 PUs; Vulcans end with 15 PUs
      

      Combat Hit Differential Summary :

      Vulcans rolls : 0.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Romulans round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Romulans
              1 Security-Force moved from Romulan Outpost to Romulan Space
              1 Light-Cruiser and 1 Security-Force moved from Romulan Space to Orbit 46
                    Romulans take SZ 131 from AI
              1 Security-Force moved from Orbit 46 to Planet 46
                    Romulans take Planet 46 from AI
      
          Combat - Romulans
      
          Non Combat Move - Romulans
      
          Turn Complete - Romulans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
              Romulans collect 0 PUs; end with 0 PUs
              Units generate 11 Engineering; Romulans end with 11 Engineering
              Units generate 8 Command; Romulans end with 8 Command
              Units generate 6 PUs; Romulans end with 6 PUs
              Units generate 1 Dilithium; Romulans end with 1 Dilithium
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Vulcans round 1

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 1
      
          Combat Move - Vulcans
              1 Security-Force moved from Vulcan Outpost to Vulcan Space
              1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24
                    Vulcans take SZ 60 from AI
              1 Security-Force moved from Orbit 24 to Planet 24
                    Vulcans take Planet 24 from AI
      
          Combat - Vulcans
      
          Non Combat Move - Vulcans
      
          Turn Complete - Vulcans
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
              Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
              Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
              Vulcans collect 0 PUs; end with 0 PUs
              Units generate 8 Engineering; Vulcans end with 8 Engineering
              Units generate 7 Command; Vulcans end with 7 Command
              Units generate 10 PUs; Vulcans end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Place Units - Japanese
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 bomber placed in Canton
              1 armour, 1 infantry, 1 light_armour and 1 mobile_infantry placed in Hanoi
              1 infantry placed in Nanning
              1 infantry placed in Canton
              1 infantry placed in Nanking
              1 infantry placed in Shanghai
              2 infantry placed in Taiyuan
              1 elite placed in Nanning
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
      
          Turn Complete - Japanese
              Japanese collect 135 PUs; end with 136 PUs
              Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 146 PUs
              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 151 PUs
              Objective Axis Control Malaya-Singapore: Japanese met a national objective for an additional 5 PUs; end with 156 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Thailand round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Place Units - Thailand
              1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai
              1 thai_infantry placed in Kra
              1 thai_infantry placed in Kra
              1 armour placed in Bangkok
      
          Turn Complete - Thailand
              Thailand collect 13 PUs; end with 13 PUs
              Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Manchukwo round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 heavy_cavalry moved from Chahar to Ningsia
              1 light_artillery moved from So-ping to Ningsia
              1 light_artillery moved from So-ping to Ningsia
              1 light_infantry moved from So-ping to Kuyuan
                    Japanese take Kuyuan from Communist
              1 cavalry moved from So-ping to Ningsia
              1 cavalry moved from So-ping to Ningsia
              1 cavalry moved from So-ping to Ningsia
              1 light_infantry moved from So-ping to Ningsia
      
          Purchase Units - Manchukwo
              Manchukwo buy 2 light_artillerys and 3 light_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat - Manchukwo
              Battle in Ningsia
                  Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry
                  Communist defend with 3 guerillas, 1 infantry, 1 propaganda and 1 ruralproduction
                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 2 : 2/7 hits, 2.00 expected hits
                      Communist roll dice for 3 guerillas, 1 infantry and 1 propaganda in Ningsia, round 2 : 1/4 hits, 0.83 expected hits
                      1 propaganda owned by the Communist, 1 guerilla owned by the Communist and 1 cavalry owned by the Manchukwo lost in Ningsia
                      Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry in Ningsia, round 3 : 3/6 hits, 1.83 expected hits
                      Communist roll dice for 2 guerillas and 1 infantry in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
                      2 guerillas owned by the Communist and 1 infantry owned by the Communist lost in Ningsia
                  Manchukwo win, taking Ningsia from Communist with 2 cavalrys, 1 heavy_cavalry, 2 light_artillerys and 1 light_infantry remaining. Battle score for attacker is 11
                  Casualties for Manchukwo: 1 cavalry
                  Casualties for Communist: 3 guerillas, 1 infantry and 1 propaganda
      
          Non Combat Move - Manchukwo
              1 heavy_cavalry moved from Mukden to Chahar
              1 heavy_cavalry moved from Mukden to Chahar
              1 light_artillery moved from Mukden to Chahar
              1 light_infantry moved from Mukden to Chahar
              1 light_infantry moved from Mukden to Chahar
              1 light_infantry moved from Mukden to Paoting
              1 heavy_cavalry moved from Peking to North Suiyuan
              1 infantry moved from Paoting to So-ping
              1 infantry moved from Paoting to So-ping
              1 infantry moved from Paoting to So-ping
              1 light_artillery moved from Peking to So-ping
              1 infantry moved from Paoting to Tsingtai
              1 light_infantry moved from Peking to North Suiyuan
              1 light_infantry moved from Peking to North Suiyuan
              1 light_infantry moved from Peking to Tsingtai
              1 heavy_cavalry moved from Tientsin to Tsingtai
              1 light_artillery moved from Tientsin to Tsingtai
              1 light_infantry moved from Tsangchow to So-ping
              1 infantry moved from Tientsin to Chahar
              1 infantry moved from Tientsin to Paoting
      
          Place Units - Manchukwo
              2 light_artillerys and 3 light_infantrys placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Communist regular : -0.50
      Manchukwo regular : 1.17
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Place Units - Japanese
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              2 infantry and 1 mobile_infantry placed in Hanoi
              4 infantry placed in Nanking
              1 mobile_infantry placed in Peking
              1 infantry and 1 light_armour placed in Shanghai
              1 destroyer placed in SZ 7 East China Sea
              Japanese undo move 5.
              1 destroyer placed in SZ 10 South China Sea
              Japanese undo move 5.
              1 destroyer placed in SZ 7 East China Sea
              1 light_artillery placed in Hanoi
              1 armour placed in Hanoi
              1 infantry placed in Shanghai
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
      
          Turn Complete - Japanese
              Japanese collect 116 PUs; end with 116 PUs
              Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 126 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Thailand round 2

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 2
      
          Place Units - Thailand
              1 heavy_artillery and 3 thai_infantrys placed in Chiang Mai
              1 thai_infantry placed in Kra
      
          Turn Complete - Thailand
              Thailand collect 11 PUs; end with 11 PUs
              Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 16 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Archaeologists

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Combat Move - British
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
      
          Purchase Units - British
              British buy 2 armour, 1 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - British
              1 commando and 1 light_artillery moved from Calcutta to Pathein
              1 infantry moved from Chittagong to Pathein
              3 infantry moved from Mandalay to Taungoo
              1 infantry moved from Chindwin to Mandalay
              1 train moved from Calcutta to East Assam
              6 infantry moved from Calcutta to Chittagong
              4 infantry and 1 light_artillery moved from Kohima to Manipur
              1 train moved from East Assam to Chittagong
              1 light_artillery moved from Manipur to Chittagong
              1 fighter moved from SZ 19 Bay of Bengal to Malaya-Singapore
      
          Place Units - British
              1 armour, 1 infantry and 1 light_artillery placed in Rangoon
              1 armour placed in Malaya-Singapore
              British undo move 1.
              1 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
              British undo move 2.
              British undo move 1.
              2 armour, 1 infantry and 1 light_artillery placed in Malaya-Singapore
      
          Turn Complete - British
              British collect 47 PUs; end with 47 PUs
              Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 22 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Hanoi: 2 infantry, 1 light_armour and 2 mobile_infantrys
              EDIT: Removing units owned by Japanese from Peking: 1 armour
              EDIT: Adding units owned by Japanese to Peking: 1 light_armour and 2 mobile_infantrys
              EDIT: Removing units owned by Japanese from Shanghai: 1 infantry
              EDIT: Adding units owned by Japanese to Shanghai: 1 armour
              EDIT: Adding units owned by Japanese to Formosa: 3 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

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      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Place Units - Japanese
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 armour, 1 light_armour and 2 mobile_infantrys placed in Peking
              2 infantry and 2 mobile_infantrys placed in Shanghai
              1 bomber and 1 fighter placed in Formosa
              Japanese undo move 2.
              Japanese undo move 1.
              Japanese undo move 1.
              2 infantry, 1 light_armour and 2 mobile_infantrys placed in Hanoi
              1 bomber and 1 fighter placed in Formosa
              1 armour and 2 mobile_infantrys placed in Peking
              1 elite and 2 infantry placed in Shanghai
              1 infantry placed in Shanghai
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train
      
          Turn Complete - Japanese
              Japanese collect 91 PUs; end with 91 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Thailand round 1

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 1
      
          Place Units - Thailand
              1 thai_infantry placed in Kra
              1 thai_infantry placed in Chiang Mai
              1 thai_infantry placed in Kra
              1 thai_infantry placed in Chiang Mai
              Thailand undo move 4.
              1 armour placed in Nakhon Sawan
              1 thai_infantry placed in Chiang Mai
      
          Turn Complete - Thailand
              Thailand collect 7 PUs; end with 8 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 10
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Kwangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              1 artillery moved from Kwangsi to Kwangtung
              1 submarine moved from 20 Sea Zone to 19 Sea Zone
              1 fighter moved from Kiangsu to 19 Sea Zone
              1 submarine moved from 20 Sea Zone to 18 Sea Zone
              1 fighter moved from Japan to 18 Sea Zone
              1 armour moved from Hunan to Kwangtung
              1 armour moved from Yunnan to Shan State
              1 mech_infantry moved from Yunnan to Kwangtung
              1 infantry moved from Yunnan to Shan State
              1 infantry moved from Yunnan to Shan State
              1 infantry moved from Yunnan to Shan State
              1 artillery moved from Yunnan to Shan State
              1 armour moved from Yunnan to Kwangtung
              1 mech_infantry moved from Szechwan to Shan State
              1 artillery moved from Yunnan to Shan State
              1 mech_infantry moved from Szechwan to Burma
              1 artillery moved from Yunnan to Burma
              1 mech_infantry moved from Kiangsu to Kwangtung
              1 mech_infantry moved from Kiangsu to Kwangtung
              1 submarine moved from 20 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Battle in 18 Sea Zone
                  Japanese attack with 1 fighter and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter in 18 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer in 18 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Burma
                  Japanese attack with 1 artillery and 1 mech_infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for British: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                  British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 armour, 1 artillery and 2 infantry
                      Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/8 hits, 2.33 expected hits
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
                      2 infantry owned by the ANZAC lost in Kwangtung
                      Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/8 hits, 2.33 expected hits
                      British roll dice for 1 armour and 1 artillery in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                  Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Shan State
                  Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                  British defend with 2 artilleries and 3 infantry
                      Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 2.17 expected hits
                      British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                      Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.00 expected hits
                      British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
                  Casualties for British: 2 artilleries and 3 infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 fighter and 2 submarines
                  Americans defend with 1 destroyer and 2 transports
                      Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 19 Sea Zone
                      2 transports owned by the Americans lost in 19 Sea Zone
                  Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 22
                  Casualties for Americans: 1 destroyer and 2 transports
      
          Non Combat Move - Japanese
              1 artillery moved from Hunan to Yunnan
              1 infantry moved from Hunan to Anhwe
              1 aaGun moved from Yunnan to Shan State
              1 artillery moved from Hunan to Anhwe
              1 mech_infantry moved from Shensi to Anhwe
              1 mech_infantry moved from Sikang to Kweichow
              1 fighter moved from 19 Sea Zone to Kiangsu
              1 fighter moved from 18 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 6 Sea Zone
              1 destroyer and 1 fighter placed in 6 Sea Zone
              3 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,3,2,4
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
              Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -1.83
      British regular : 0.33
      

      Savegame

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    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 9
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Japan to 6 Sea Zone
              1 bomber moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              2 submarines moved from 19 Sea Zone to 6 Sea Zone
              1 bomber moved from Kwangsi to 6 Sea Zone
              1 mech_infantry moved from Tsinghai to Sikang
                    Japanese take Sikang from Chinese
              1 infantry moved from Kweichow to Szechwan
              1 mech_infantry moved from Kweichow to Shensi
              1 mech_infantry moved from Kweichow to Shensi
              1 mech_infantry moved from Kweichow to Szechwan
              1 fighter moved from Kweichow to Shensi
              1 fighter moved from Kweichow to Szechwan
              1 infantry moved from French Indo China to Yunnan
              1 mech_infantry moved from Kweichow to Yunnan
              1 artillery moved from Kweichow to Yunnan
              1 artillery moved from Kweichow to Yunnan
              1 infantry moved from Kwangsi to Hunan
              1 artillery moved from Kwangsi to Hunan
              1 infantry moved from Kwangsi to Hunan
              1 artillery moved from Kwangsi to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Hunan
              1 mech_infantry moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kweichow to Szechwan
              1 armour moved from Kiangsu to Hunan
              1 infantry moved from French Indo China to Shan State
              1 infantry moved from French Indo China to Shan State
              1 armour moved from French Indo China to Siam
                    Japanese take Siam from British
              1 armour moved from Siam to Shan State
              1 armour moved from French Indo China to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 artillery moved from Kwangsi to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 armour moved from Kweichow to Yunnan
              1 infantry moved from French Indo China to Yunnan
              1 destroyer moved from 43 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 destroyer
                  British defend with 1 submarine
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the British lost in 35 Sea Zone
                  Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for British: 1 submarine
              Battle in Shan State
                  Japanese attack with 1 armour and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Hunan
                  Japanese attack with 1 armour, 2 artilleries and 2 infantry
                  British defend with 1 artillery and 2 infantry
                      Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
                      Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 3 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 2 infantry
              Battle in Shensi
                  Japanese attack with 1 fighter and 2 mech_infantrys
                  British defend with 1 armour
                      Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for British: 1 armour
              Battle in Szechwan
                  Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                      Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in Yunnan
                  Japanese attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
                  Chinese defend with 1 fighter and 8 infantry
                      Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 4.50 expected hits
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 3.33 expected hits
                      3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 3/12 hits, 4.00 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 3/11 hits, 3.83 expected hits
                      Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                  Casualties for Japanese: 5 infantry
                  Casualties for Chinese: 1 fighter and 8 infantry
              Battle in 6 Sea Zone
                  Japanese attack with 3 bombers, 1 fighter and 2 submarines
                  Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                      Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                      Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                      Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                      Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                      1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                      Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 6 Sea Zone
                      2 transports owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
                  Casualties for Japanese: 2 bombers and 2 submarines
                  Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
      
          Non Combat Move - Japanese
              1 aaGun moved from Kwangsi to Yunnan
              1 aaGun moved from Kwangsi to Yunnan
              1 infantry moved from Kwangtung to Kwangsi
              1 artillery moved from Kwangtung to Kwangsi
              1 infantry moved from Kwangtung to Kwangsi
              1 bomber moved from 6 Sea Zone to Kwangtung
              1 fighter moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from Szechwan to Kwangtung
              1 fighter moved from Szechwan to Kwangtung
              1 fighter moved from Shensi to Kiangsu
      
          Place Units - Japanese
              3 submarines placed in 20 Sea Zone
              1 armour and 2 mech_infantrys placed in Kiangsu
              Japanese undo move 1.
              2 submarines placed in 20 Sea Zone
              1 submarine placed in 20 Sea Zone
              1 artillery and 2 infantry placed in Japan
              Japanese undo move 4.
              Japanese undo move 3.
              Japanese undo move 1.
              1 armour and 1 mech_infantry placed in Kiangsu
              1 infantry placed in Kwangtung
              1 artillery placed in Japan
              1 mech_infantry placed in Kiangsu
              Japanese undo move 4.
              Japanese undo move 3.
              1 artillery placed in Kwangtung
              1 submarine placed in 6 Sea Zone
              Japanese undo move 5.
              Japanese undo move 4.
              1 submarine placed in 20 Sea Zone
              1 artillery and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.17
      Americans regular : -1.00
      Japanese regular : -1.33
      British regular : -1.33
      

      Savegame

      posted in Play Boardgames
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      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 8
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Szechwan
              1 fighter moved from Kweichow to Shensi
              1 fighter moved from Kweichow to Szechwan
              1 mech_infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kweichow to Shensi
              1 armour moved from Kwangsi to French Indo China
              1 armour moved from Kwangsi to French Indo China
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Hunan to Kweichow
              1 infantry moved from Kwangsi to French Indo China
              1 submarine moved from 44 Sea Zone to 45 Sea Zone
              1 destroyer moved from 36 Sea Zone to 43 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              1 infantry moved from 36 Sea Zone to French Indo China
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              1 infantry moved from 36 Sea Zone to French Indo China
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 bomber moved from Kwangsi to Philippines
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 destroyer
                  British defend with 1 transport
                      1 transport owned by the British lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Philippines
                  Japanese attack with 1 bomber and 2 infantry
                  Americans defend with 1 airfield, 1 artillery and 1 harbour
                      Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
              Battle in French Indo China
                  Japanese attack with 2 armour and 5 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 2 armour and 5 infantry in French Indo China, round 2 : 3/7 hits, 1.83 expected hits
                      British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                  Japanese win, taking French Indo China from British with 2 armour and 4 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Shensi
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 armour
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 armour
              Battle in Szechwan
                  Japanese attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Szechwan to Kweichow
              1 mech_infantry moved from Kweichow to Tsinghai
              1 tactical_bomber moved from Shensi to Kweichow
              1 fighter moved from Shensi to Kweichow
              1 mech_infantry moved from Kiangsu to Kweichow
              1 mech_infantry moved from Kiangsu to Kweichow
              1 mech_infantry moved from Kiangsu to Kweichow
              1 bomber moved from Philippines to Kwangsi
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Kwangtung
              2 submarines placed in 19 Sea Zone
              1 armour placed in Kiangsu
              5 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : -0.33
      Japanese regular : 2.83
      British regular : 0.67
      

      Savegame

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      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 7
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 34 Sea Zone to 44 Sea Zone
              1 submarine moved from 22 Sea Zone to 35 Sea Zone
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 fighter moved from Kweichow to Szechwan
              1 fighter moved from Kweichow to Szechwan
              1 tactical_bomber moved from Kweichow to Szechwan
              1 bomber moved from Japan to 35 Sea Zone
              1 destroyer moved from 6 Sea Zone to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 bomber moved from Japan to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 23 Sea Zone
              1 fighter moved from 22 Sea Zone to 23 Sea Zone
              1 fighter moved from 22 Sea Zone to 23 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 mech_infantry moved from Kiangsu to Kweichow
              1 mech_infantry moved from Kiangsu to Kweichow
              1 armour moved from Kiangsu to Kwangsi
              1 mech_infantry moved from Kwangsi to Kweichow
              1 mech_infantry moved from Kwangsi to Kweichow
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Kwangtung to Kwangsi
              1 artillery moved from Kwangtung to Kwangsi
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Hunan to Kweichow
              1 cruiser moved from 22 Sea Zone to 23 Sea Zone
              1 bomber moved from Japan to 25 Sea Zone
              1 fighter moved from 22 Sea Zone to 23 Sea Zone
              1 carrier moved from 22 Sea Zone to 23 Sea Zone
              1 carrier moved from 22 Sea Zone to 23 Sea Zone
              1 battleship moved from 22 Sea Zone to 23 Sea Zone
              1 cruiser moved from 22 Sea Zone to 23 Sea Zone
              1 battleship moved from 22 Sea Zone to 23 Sea Zone
              1 fighter moved from 22 Sea Zone to 23 Sea Zone
              1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
              1 carrier moved from 22 Sea Zone to 23 Sea Zone
      
          Combat - Japanese
              Battle in 44 Sea Zone
                  Japanese attack with 1 submarine and 1 transport
                  Americans defend with 2 transports
                      2 transports owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                  Casualties for Americans: 2 transports
              Battle in 35 Sea Zone
                  Japanese attack with 1 bomber and 1 submarine
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in 23 Sea Zone
                  Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
                      Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                  Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 25 Sea Zone
                  Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                  Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Szechwan
                  Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 artillery and 1 infantry
                      Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              1 armour moved from Sikang to Kweichow
              1 aaGun moved from Kwangtung to Kwangsi
              1 destroyer moved from 34 Sea Zone to 36 Sea Zone
              1 bomber moved from 35 Sea Zone to Kwangsi
              1 fighter moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              1 tactical_bomber moved from Szechwan to Kweichow
              1 bomber moved from 25 Sea Zone to Japan
              1 bomber moved from 25 Sea Zone to Japan
              1 aaGun moved from Japan to 6 Sea Zone
              1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 aaGun moved from 36 Sea Zone to Kwangsi
      
          Place Units - Japanese
              3 infantry placed in Kwangtung
              3 mech_infantrys placed in Kiangsu
              1 fighter and 6 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : 2.00
      Japanese regular : 3.33
      

      Savegame

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      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 6
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 destroyer moved from 6 Sea Zone to 23 Sea Zone
              1 submarine moved from 6 Sea Zone to 23 Sea Zone
              1 submarine moved from 33 Sea Zone to 23 Sea Zone
              1 mech_infantry moved from Tsinghai to Sikang
              1 armour moved from Tsinghai to Sikang
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 fighter moved from Hunan to Szechwan
              1 fighter moved from Hunan to Szechwan
              1 tactical_bomber moved from Hopei to Sikang
              1 armour moved from Hunan to Szechwan
              1 bomber moved from Japan to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 bomber moved from Philippines to 23 Sea Zone
              1 bomber moved from Philippines to 23 Sea Zone
              1 cruiser moved from 45 Sea Zone to 22 Sea Zone
              1 carrier moved from 45 Sea Zone to 22 Sea Zone
              1 carrier moved from 45 Sea Zone to 22 Sea Zone
              1 battleship moved from 45 Sea Zone to 22 Sea Zone
              1 carrier moved from 6 Sea Zone to 22 Sea Zone
              1 battleship moved from 6 Sea Zone to 22 Sea Zone
              1 cruiser moved from 6 Sea Zone to 22 Sea Zone
              1 fighter moved from 45 Sea Zone to 23 Sea Zone
              1 tactical_bomber moved from 45 Sea Zone to 23 Sea Zone
              1 fighter moved from 6 Sea Zone to 22 Sea Zone
              1 fighter moved from 6 Sea Zone to 22 Sea Zone
              1 fighter moved from Japan to 23 Sea Zone
              1 artillery moved from Dutch New Guinea to 45 Sea Zone
              1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              1 artillery moved from 44 Sea Zone to Celebes
      
          Combat - Japanese
              Battle in Celebes
              Battle in Szechwan
                  Japanese attack with 1 armour, 2 fighters and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Sikang
                  Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in 22 Sea Zone
                  Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 fighters in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                      Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 destroyer owned by the Americans lost in 22 Sea Zone
                  Japanese win with 2 battleships, 3 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 23 Sea Zone
                  Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                      Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 23 Sea Zone
                  Japanese win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 25 Sea Zone
                  Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 bomber moved from 25 Sea Zone to Japan
              1 fighter moved from 23 Sea Zone to 22 Sea Zone
              1 fighter moved from 23 Sea Zone to 22 Sea Zone
              1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone
              1 destroyer moved from 6 Sea Zone to 32 Sea Zone
              1 destroyer moved from 6 Sea Zone to 34 Sea Zone
              1 submarine moved from 45 Sea Zone to 34 Sea Zone
              1 submarine moved from 6 Sea Zone to 32 Sea Zone
              1 submarine moved from 6 Sea Zone to 22 Sea Zone
              1 bomber moved from 23 Sea Zone to Japan
              1 bomber moved from 23 Sea Zone to Japan
              1 submarine moved from 6 Sea Zone to 35 Sea Zone
              1 infantry moved from Hunan to Kweichow
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Kwangtung to Kwangsi
              1 infantry moved from Kiangsi to Kwangsi
              4 infantry moved from Kwangtung to Kwangsi
              3 artilleries moved from Kwangtung to Kwangsi
              1 fighter moved from Szechwan to Kweichow
              1 artillery moved from Hunan to Kweichow
              1 artillery moved from Hunan to Kweichow
              1 infantry moved from Hunan to Kweichow
              1 infantry moved from Hunan to Kweichow
              1 infantry moved from Hunan to Kweichow
              1 armour moved from Kiangsu to Kwangsi
              1 mech_infantry moved from Kiangsu to Kwangsi
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from Sikang to Kweichow
              1 fighter moved from Szechwan to Kweichow
              1 mech_infantry moved from Kiangsu to Kwangsi
      
          Place Units - Japanese
              1 destroyer and 2 submarines placed in 6 Sea Zone
              1 artillery and 2 infantry placed in Kwangtung
              1 armour and 2 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : 0.00
      Japanese regular : 0.83
      

      Savegame

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      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 5
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber moved from Philippines to Dutch New Guinea
              1 bomber moved from Philippines to Dutch New Guinea
              1 fighter moved from Philippines to Dutch New Guinea
              1 tactical_bomber moved from Philippines to Dutch New Guinea
              1 infantry moved from Kiangsi to 20 Sea Zone
              1 artillery moved from Kiangsi to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
              1 mech_infantry moved from Kansu to Tsinghai
              1 armour moved from Kansu to Tsinghai
              1 infantry moved from Kweichow to Szechwan
                    Japanese take Szechwan from Chinese
              1 infantry moved from Suiyuan to Shensi
              1 infantry moved from Hopei to Shensi
              1 fighter moved from Kweichow to Shensi
              1 tactical_bomber moved from Kweichow to Tsinghai
              1 cruiser moved from 36 Sea Zone to 45 Sea Zone
              1 carrier moved from 36 Sea Zone to 45 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from Kiangsu to 19 Sea Zone
              1 carrier moved from 20 Sea Zone to 6 Sea Zone
              1 infantry moved from Kwangtung to Kwangsi
              1 artillery moved from Kwangsi to Hunan
              1 armour moved from Kiangsu to Hunan
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Kweichow to Hunan
              1 artillery moved from Kweichow to Hunan
              1 infantry moved from Kiangsu to Kiangsi
              1 fighter moved from Kweichow to Shensi
              1 battleship moved from 20 Sea Zone to 45 Sea Zone
              1 submarine moved from 20 Sea Zone to 45 Sea Zone
              1 fighter moved from 20 Sea Zone to 6 Sea Zone
              1 fighter moved from 20 Sea Zone to 6 Sea Zone
              1 fighter moved from 36 Sea Zone to Caroline Islands
              1 fighter moved from 36 Sea Zone to Caroline Islands
              1 cruiser moved from 23 Sea Zone to 6 Sea Zone
              1 destroyer moved from 23 Sea Zone to 6 Sea Zone
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              1 fighter moved from 20 Sea Zone to Dutch New Guinea
              1 fighter moved from 20 Sea Zone to Dutch New Guinea
              1 carrier moved from 20 Sea Zone to 45 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 submarine moved from 23 Sea Zone to 6 Sea Zone
              1 submarine moved from 23 Sea Zone to 33 Sea Zone
      
          Combat - Japanese
              Battle in Tsinghai
                  Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shensi
                  Japanese attack with 2 fighters and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Dutch New Guinea
                  Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                  ANZAC defend with 2 fighters and 2 infantry; Americans defend with 1 bomber
                      Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/8 hits, 4.17 expected hits
                      ANZAC roll dice for 1 bomber, 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea
                      Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/6 hits, 3.33 expected hits
                      ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                  Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Japanese: 2 fighters and 1 infantry
                  Casualties for Americans: 1 bomber
                  Casualties for ANZAC: 2 fighters and 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Dutch New Guinea to 45 Sea Zone
              1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
              1 bomber moved from Dutch New Guinea to Philippines
              1 bomber moved from Dutch New Guinea to Philippines
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 tactical_bomber moved from Tsinghai to Shensi
              1 fighter moved from Shensi to Hunan
              1 fighter moved from Shensi to Hunan
              1 tactical_bomber moved from Shensi to Hopei
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
      
          Place Units - Japanese
              1 fighter placed in Japan
              1 destroyer and 2 submarines placed in 6 Sea Zone
              1 artillery and 2 infantry placed in Kwangtung
              1 armour and 2 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 44 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -0.33
      ANZAC regular : 0.17
      

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      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 4
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              5 infantry moved from Kiangsi to Kwangsi
              2 artilleries moved from Kiangsi to Kwangsi
              1 fighter moved from Kiangsi to Kwangsi
              1 tactical_bomber moved from Kiangsi to Kwangsi
              1 infantry moved from Hunan to Kwangsi
              1 fighter moved from Hopei to Kwangsi
              1 fighter moved from Anhwe to Kwangsi
              1 tactical_bomber moved from Hopei to Kwangsi
              1 artillery moved from Malaya to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 tactical_bomber moved from Hainan to Kwangsi
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to Kwangsi
              1 artillery moved from 36 Sea Zone to Kwangsi
              1 fighter moved from 37 Sea Zone to French Indo China
              1 cruiser moved from 37 Sea Zone to 36 Sea Zone
              1 fighter moved from 37 Sea Zone to Kwangsi
              1 bomber moved from Philippines to Kwangsi
              1 fighter moved from Caroline Islands to 45 Sea Zone
              1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 fighter moved from 6 Sea Zone to Kwangtung
              1 battleship moved from 6 Sea Zone to 20 Sea Zone
              1 carrier moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to French Indo China
              1 fighter moved from 6 Sea Zone to Kwangtung
              1 fighter moved from 6 Sea Zone to Kwangtung
              1 bomber moved from Philippines to Kwangsi
              1 fighter moved from 6 Sea Zone to Kwangtung
              1 tactical_bomber moved from Hopei to Kwangsi
              1 infantry moved from Kweichow to Yunnan
                    Japanese take Yunnan from Chinese
              1 submarine moved from 25 Sea Zone to 23 Sea Zone
              1 submarine moved from 25 Sea Zone to 23 Sea Zone
              1 destroyer moved from 25 Sea Zone to 23 Sea Zone
              1 cruiser moved from 25 Sea Zone to 23 Sea Zone
      
          Combat - Japanese
              Battle in French Indo China
                  Japanese attack with 1 fighter and 1 infantry
                  Americans defend with 1 bomber
                      Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in French Indo China
                  Japanese win, taking French Indo China from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 4 fighters and 1 infantry
                  British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                      Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits
                      British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for British: 1 armour and 1 mech_infantry
              Battle in 45 Sea Zone
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for ANZAC: 1 destroyer and 1 transport
              Battle in Kwangsi
                  Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers
                  British defend with 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Chinese defend with 3 infantry
                      British roll AA dice in Kwangsi : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in Kwangsi
                      Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/19 hits, 8.00 expected hits
                      Chinese roll dice for 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.50 expected hits
                      7 infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in Kwangsi
                      Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 3 : 4/12 hits, 6.33 expected hits
                      Chinese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 3.17 expected hits
                      2 artilleries owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Kwangsi
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 4 : 2/10 hits, 5.67 expected hits
                      Chinese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits, 1.83 expected hits
                      2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangsi
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Kwangsi, round 5 : 4/8 hits, 4.50 expected hits
                      Chinese roll dice for 1 fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers
                  Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              1 armour moved from Hopei to Kansu
              1 infantry moved from Hopei to Suiyuan
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Anhwe to Kweichow
              3 infantry moved from Anhwe to Kweichow
              1 artillery moved from Anhwe to Kweichow
              1 aaGun moved from Kiangsi to Kwangtung
              1 fighter moved from 45 Sea Zone to Philippines
              1 tactical_bomber moved from 45 Sea Zone to Philippines
              2 bombers moved from Kwangsi to Philippines
              1 infantry moved from Kiangsu to Kiangsi
              1 artillery moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Anhwe
              1 tactical_bomber moved from Kwangsi to Kweichow
              1 fighter moved from Kwangsi to Kweichow
              1 fighter moved from Kwangtung to 20 Sea Zone
              1 fighter moved from Kwangtung to 20 Sea Zone
              1 carrier moved from 6 Sea Zone to 20 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 infantry moved from Midway to 25 Sea Zone
              1 artillery moved from Midway to 25 Sea Zone
              2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
              1 artillery and 1 transport moved from 25 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Japan
              1 infantry moved from 6 Sea Zone to Japan
              1 artillery moved from 6 Sea Zone to Japan
              1 fighter moved from Kwangsi to Kweichow
              1 fighter moved from French Indo China to 36 Sea Zone
              1 fighter moved from Kwangsi to 36 Sea Zone
              1 carrier moved from 6 Sea Zone to 20 Sea Zone
              1 fighter moved from Kwangtung to 20 Sea Zone
              1 fighter moved from Kwangtung to 20 Sea Zone
      
          Place Units - Japanese
              1 armour and 1 infantry placed in Kiangsu
              1 bomber placed in Japan
              1 infantry placed in Japan
              Japanese undo move 3.
              1 submarine placed in 19 Sea Zone
              Japanese undo move 3.
              1 battleship and 1 submarine placed in 6 Sea Zone
              1 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 50 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : -7.33
      British AA : 0.50
      ANZAC regular : -0.67
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 3
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Borneo to 43 Sea Zone
              1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from Kiangsi to 20 Sea Zone
              1 artillery moved from Kwangtung to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Malaya
              1 artillery moved from 37 Sea Zone to Malaya
              1 tactical_bomber moved from Kwangsi to 42 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to Malaya
              1 fighter moved from 37 Sea Zone to 42 Sea Zone
              1 fighter moved from Kwangsi to Malaya
              1 bomber moved from Kwangsi to 42 Sea Zone
              1 infantry moved from Suiyuan to Kansu
              1 mech_infantry moved from Suiyuan to Kansu
              1 tactical_bomber moved from Chahar to Kansu
              1 fighter moved from Chahar to Kansu
              1 tactical_bomber moved from Chahar to Kansu
              1 bomber moved from Kwangsi to 43 Sea Zone
              1 bomber moved from 43 Sea Zone to 42 Sea Zone
              1 fighter moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              1 artillery moved from 25 Sea Zone to Midway
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              1 infantry moved from 25 Sea Zone to Midway
              1 cruiser moved from 26 Sea Zone to 25 Sea Zone
      
          Combat - Japanese
              Battle in Malaya
                  Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 harbour; ANZAC defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.00 expected hits
                      British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Malaya
                  Japanese win, taking Malaya from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in 42 Sea Zone
                  Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                  ANZAC defend with 2 destroyers
                      Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                      ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                      Japanese roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                      ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 tactical_bomber
                  Casualties for ANZAC: 2 destroyers
              Battle in Kansu
                  Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/5 hits, 2.00 expected hits
                      Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                      Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                  Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Midway
      
          Non Combat Move - Japanese
              1 bomber moved from 42 Sea Zone to Philippines
              1 bomber moved from 42 Sea Zone to Philippines
              1 fighter moved from 42 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from Malaya to Hainan
              1 fighter moved from Malaya to 37 Sea Zone
              1 fighter moved from Philippines to 33 Sea Zone
              1 tactical_bomber moved from Philippines to Caroline Islands
              1 fighter moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from Chahar to Hopei
              1 artillery moved from Hunan to Anhwe
              1 artillery moved from Hunan to Kiangsi
              1 infantry moved from Hunan to Kwangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Hunan to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Kiangsi
              1 armour moved from Kiangsu to Hopei
              1 fighter moved from Kansu to Hopei
              1 tactical_bomber moved from Kansu to Hopei
              1 tactical_bomber moved from Kansu to Hopei
              1 artillery moved from Hunan to Kiangsi
              1 infantry moved from Jehol to 19 Sea Zone
              1 infantry moved from Jehol to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 fighter moved from Kwangsi to Kiangsi
              1 fighter moved from Kwangsi to Anhwe
              1 tactical_bomber moved from Kwangsi to Kiangsi
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 infantry moved from 20 Sea Zone to Kwangtung
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Jehol to Anhwe
              1 carrier moved from 26 Sea Zone to 6 Sea Zone
              1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
              1 aaGun moved from Kiangsu to Kiangsi
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Kiangsu
              1 factory_minor placed in Kwangtung
              1 destroyer and 2 submarines placed in 6 Sea Zone
              1 infantry placed in Japan
              1 artillery placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 47 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -0.33
      Japanese regular : -0.17
      ANZAC regular : 0.00
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
    • RE: Archaeologists

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

      Game History

      Round: 2
      
          Politics - Japanese
      
          Purchase Units - Japanese
              Japanese buy 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 35 Sea Zone to 41 Sea Zone
              1 bomber moved from Kwangsi to 41 Sea Zone
              1 bomber moved from Kwangsi to 41 Sea Zone
              1 infantry moved from French Indo China to Yunnan
              1 infantry moved from French Indo China to Yunnan
              1 infantry moved from Kwangsi to Hunan
              1 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Kiangsi to Kwangtung
              1 infantry moved from Chahar to Suiyuan
              1 infantry moved from Chahar to Suiyuan
              1 tactical_bomber moved from Kiangsu to Suiyuan
              1 fighter moved from Kiangsu to Suiyuan
              1 mech_infantry moved from Anhwe to Chahar
              1 mech_infantry moved from Chahar to Suiyuan
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 tactical_bomber moved from Kwangsi to Yunnan
              1 tactical_bomber moved from Kwangsi to Hunan
              1 infantry moved from Kiangsi to Hunan
              1 fighter moved from Kwangsi to Kwangtung
              1 tactical_bomber moved from Kwangsi to Kwangtung
              1 destroyer moved from 35 Sea Zone to 37 Sea Zone
              1 carrier moved from 35 Sea Zone to 37 Sea Zone
              1 cruiser moved from 35 Sea Zone to 37 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 battleship moved from 35 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
              1 fighter moved from 35 Sea Zone to 41 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
              1 artillery moved from Kiangsi to Hunan
              1 artillery moved from 20 Sea Zone to Kwangtung
              1 infantry moved from Anhwe to Hunan
              1 artillery moved from Anhwe to Hunan
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
              1 fighter moved from Caroline Islands to 49 Sea Zone
              1 submarine moved from 26 Sea Zone to 49 Sea Zone
              1 tactical_bomber moved from Kiangsu to Suiyuan
              1 fighter moved from Kwangsi to Hunan
              1 fighter moved from Kwangsi to 37 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Combat - Japanese
              Battle in Borneo
              Battle in Hunan
                  Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Borneo from British, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 harbour and 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                      British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in 41 Sea Zone
                  Japanese attack with 2 bombers, 1 fighter and 1 submarine
                  British defend with 1 battleship and 1 transport
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the British
                      Japanese roll dice for 2 bombers and 1 fighter in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
                  Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Japanese: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
              Battle in 37 Sea Zone
                  Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                  British defend with 1 cruiser
                      Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 destroyer
                  Casualties for British: 1 cruiser
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship and 1 tactical_bomber
                  British defend with 1 destroyer
                      Japanese roll dice for 1 battleship and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 destroyer owned by the British lost in 42 Sea Zone
                  Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Suiyuan
                  Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuan, round 2 : 3/6 hits, 2.17 expected hits
                      Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in 49 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 cruiser and 1 transport
                      Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
                      1 transport owned by the ANZAC lost in 49 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 cruiser and 1 transport
              Battle in Hawaiian Islands
                  Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                      Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/8 hits, 3.50 expected hits
                      Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits, 2.50 expected hits
                      1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 2 artilleries and 3 fighters in Hawaiian Islands, round 3 : 2/5 hits, 2.17 expected hits
                      Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
                  Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
      
          Non Combat Move - Japanese
              1 tactical_bomber could not land in 49 Sea Zone and was removed
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 49 Sea Zone to 26 Sea Zone
              1 fighter moved from 41 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
              1 bomber moved from 41 Sea Zone to Kwangsi
              1 bomber moved from 41 Sea Zone to Kwangsi
              1 fighter moved from 37 Sea Zone to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
              1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Hunan to Kwangsi
              1 tactical_bomber moved from Hunan to Kwangsi
              1 artillery moved from Anhwe to Hunan
              1 infantry moved from Kiangsu to Kiangsi
              1 fighter moved from Kwangtung to Philippines
              1 tactical_bomber moved from Kwangtung to Philippines
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Jehol to Anhwe
              1 infantry moved from Jehol to Chahar
              1 fighter moved from Suiyuan to Chahar
              1 tactical_bomber moved from Suiyuan to Chahar
              1 tactical_bomber moved from Suiyuan to Chahar
              4 infantry moved from Manchuria to Jehol
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Kiangsu
              1 armour moved from 19 Sea Zone to Kiangsu
      
          Place Units - Japanese
              2 infantry placed in Kiangsu
              2 submarines placed in 6 Sea Zone
              1 infantry placed in Kiangsu
              1 submarine and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : 0.83
      Japanese regular : 0.83
      ANZAC regular : 0.50
      British regular : 2.50
      

      Savegame

      posted in Play Boardgames
      H
      Hexborg
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