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    Posts made by Hepps01

    • RE: Delta +1

      If you guys are interested.

      You could take a look at the “Total World War: December 1941” a game for Triple A.

      There are research facilities (producing 3 tech. tokens per turn), which are eligible Strat. Bombing targets.

      And there are 60-ish Techs available to all teams broken up into 4 categories: Land warfare, Air warfare, Naval warfare and production.

      Also lots of other unique game features.

      http://tripleadev.1671093.n2.nabble.com/Total-World-War-tp5993258.html

      And while its not a board game yet… it may be developed into one sooner or later.

      posted in House Rules
      Hepps01H
      Hepps01
    • RE: BoTA rd 1, Hepps vs SantaClaus, Napoleonic Empires

      Good game Mr. Claus.

      I’m looking forward to the next round!  Playing Napoleonic Empires for the first time was fun.

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      @Veqryn:

      @Most:

      Nice work V. I have no idea what I’m doing in this game but your notes in this thread have been a great help. I love Napoleonic history and am loving this game so far. What a great way to introduce players to new games.

      Very glad you like it.  This is the whole point of this “tournament”: to get people to try new games and have a ton of fun.

      For the previous question about convoy income, here is a longer explanation:

      There have been several iterations of how convoys work according to A&A, and Napoleonic uses the version from the first A&A Europe game.

      The rules are this:

      1. The original owner (the person who controlled it at the beginning of the game) receives the income from a convoy zone, so long as he still controls it.

      2. If anyone else controls it, then no-one gets any income from it.

      3. You can only conquer a convoy zone with a unit that has some attack power greater than zero.  You can only attack it during combat move.

      So, lets say France’s income is 56, and UK’s income is 50, and France currently owns a 6 value convoy zone.
      Now, UK conquers this zone.  The new incomes are 50 for France, and 50 for UK.
      This is because France loses 6, while UK gains nothing.

      If France conquers it back (or an ally liberates it), then France goes back up to 56, and UK still stays at 50.

      There are some national objectives at the end of France, UK, and Spain’s turns.  They are not related to the convoys at all actually.  Basically, it was decided during balancing that the incomes of some players needed to be reduced for balancing reasons.  So, for example, France receives -6 income every turn, no matter what (France could control every territory and sea zone on the board, or France could control nothing except for Paris.  No matter what, France will get -6 per turn).  This balancing was done over the course of 2-3 years of playing, so trust me: the game is very balanced.

      I would suggest adding a decoration to each sea zone that has a convoy marking the original owner.  The placement could be done in such a way that the flags (marking the current controlling nation) could then be put partially over or adjacent to those.  That way you’d always know which convoy zones represent lost or potential income for each nation.  It would just make it clearer for the player who the original owner was.  Just one of the few things I noticed that was confusing as a first time player.

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: Global Gaming Table Threads and Pictures

      Where are you from?

      LOL.  That would be not close!  I’m from Toronto Ontario Canada.

      Yah I’m sure you’ll find a way to make it work. Just a suggestion.  But now that all your tiles are glued down I can understand that its a bit too little to late.  :wink:

      But as far as the sourcing of materials goes…

      What I did was phoned all the retailers in my province and asked for very exotic woods.  After about a dozen phone calls many of the people I talked to pointed me in certain directions.  That led me to other dealers… and so on and so fourth.

      If you have a “Lee Valley Tools”  locally (I think they are North American wide) that would be a great place to start.  They specialize in many cabinetry and wood working tools.  The staff there are often times woodworkers themselves.  So chatting with them regarding specialized species of woods is probably going to get you a contact immediately.

      What ever you do… do some research!!!  Buying things like dimensional finished woods is dramatically more expensive if you go to your local Home Depot!  The smaller dealers tend to have much better prices.

      posted in Customizations
      Hepps01H
      Hepps01
    • RE: Global Gaming Table Threads and Pictures

      MajorTaylor87 where are you in the real world?  I ask because I have access to several exotic woods companies.  So if you’re in close proximity to me I could hook you up with materials connections.

      Regarding your sea zones….

      I like the concept of greater movement flexibility.  But wouldn’t it have been better to stagger each course of sea zones? That would have eliminated all the 4-way intersections and allowed for even more freedom of movement around the worlds oceans.

      posted in Customizations
      Hepps01H
      Hepps01
    • RE: Unit Abreviations

      Here is how we have done our abreviations…

      http://www.mediafire.com/view/?i612es2f9z1lzgo

      And before anyone points out that a few of the naval abbreviations are wrong… I know.  We are changing them already.

      posted in Player Help
      Hepps01H
      Hepps01
    • RE: Global Gaming Table Threads and Pictures

      Well at this point it appears that whatever you do should be as beautiful as the tile job.

      I do a lot of work with wood so I’ll punch in my 2 cents worth…

      1) Poplar is a good material simply because it is strong and dent resistant.  Downside is that it takes stain very poorly so you’d have to condition all the components first prior to applying stain.  Also depending on the variety the grain of the wood can have a lot of green that also ends up looking strange with coloured stains.

      2)  Maple  is an idea material for any cabinet/furniture.  It is super strong and resilient and takes stains beautifully.  Only down side would be cost.

      3) Oak  is always a beautiful material for finished furniture and would give your table a very traditional feel.  Again only downside would be cost.

      4) Cherry  this would give you a truly unique finish.  Cherry would give durability and be one of the most visually dramatic finishes.

      There are a huge variety of exotic hardwood also available if cost is of no concern,  some of which would make this truly a one in the world type piece (not that it already isn’t).

      Curious,  and maybe I’m just missing something, but how are you going to handle the sea zone divisions?  Are each of the tiles meant to be a sea zone?  I guess I need to go back and take a closer look.

      Unbelievable work.  You must have the patience of Jobe.

      posted in Customizations
      Hepps01H
      Hepps01
    • RE: Wolfe's victory

      LOL.

      posted in General Discussion
      Hepps01H
      Hepps01
    • RE: Wolfe's victory

      Oh the so very tiring topic of French Canada… the culture that is so oppressed that the only people who care or can even see it are apparently the French.  The never ending pointless ramblings of a culture that is dying purely of its own volition and not through the actions of anyone else.

      BTW Gargantua,  Marty Mcfly called and said he needs his DeLorean back after you’re done shopping in 1972.

      posted in General Discussion
      Hepps01H
      Hepps01
    • RE: Highlighting the map borders

      Automotive detailing tape,  or the white-out rolls available at a stationary store will work well also.

      posted in Customizations
      Hepps01H
      Hepps01
    • RE: Too Many Forums Sections?

      I think Veq’s idea is superb with only on suggestion…

      Instead of the word Global (because there are several “Global” named games already) use a different word…

      Like Whole World, or something like that.

      posted in Website/Forum Discussion
      Hepps01H
      Hepps01
    • RE: Miniature Capital Buildings

      I used the Harbour Bridge.  Built in the 30’s.

      posted in Customizations
      Hepps01H
      Hepps01
    • RE: TOTAL WORLD WAR - December 1941

      Aircraft may only battle subs if a Destroyer is present.

      Subs do not stop naval movements.

      posted in Find Online Players
      Hepps01H
      Hepps01
    • RE: TOTAL WORLD WAR - December 1941

      Guys let me know how this goes as a play-by-forum.

      To me it seems like it would be a lengthy headache due to all the scrambling and intercepting requests.

      I’d be very interested in knowing how you manage.

      posted in Find Online Players
      Hepps01H
      Hepps01
    • RE: TOTAL WORLD WAR - December 1941

      Gargantua,   Although the game has a bit of a slower pace,  once you gain familiarity with it it moves a bit faster.

      Reading the Game Manual is pretty an essential part of getting to know this game.  There are so many new things that it really is a departure from anything A&A.

      Playing on the Triple A lobby is also a good way to get familiar with the game.  Seeing other peoples games can help a lot.  Plus (as long as they don’t mind) you can ask questions in real time.

      I’m there quite often.  So if you have a question drop in an give me a slap.  I have no issue with explaining anything that is not clear.  A tactical guide is also in the works for the near future to help get people up to speed.

      Cheers,  hepster.

      posted in Find Online Players
      Hepps01H
      Hepps01
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Count me in.  Finally.

      posted in Tournaments
      Hepps01H
      Hepps01
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