Gotta love dice games. lol

Posts made by Hepps01
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :1
Purchase Units - Egypt
Egypt buy 1 bireme, 2 chariots, 1 city and 4 spearmen; Remaining resources: 1 PUs;Combat Move - Egypt
3 axemen moved from Sidon to Damascus
2 axemen moved from Jerusalem to Damascus
5 spearmen moved from Sidon to Damascus
2 chariots moved from Sidon to Damascus
1 chariot and 5 spearmen moved from Jerusalem to Damascus
4 axemen moved from Hermopolis to Memphis
1 chariot moved from Memphis to Jerusalem
2 axemen moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
2 chariots moved from Alexandria to Pharan
3 spearmen moved from Memphis to SZ 58
2 spearmen moved from Memphis to SZ 57
1 axeman and 3 spearmen moved from Alexandria to SZ 57
1 axeman, 2 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 63
3 spearmen and 1 trireme moved from SZ 58 to SZ 59
3 spearmen moved from SZ 59 to Jerusalem
1 bireme and 1 spearman moved from SZ 57 to SZ 63Combat - Egypt
Battle in Damascus
Egypt attack with 5 axemen, 3 chariots and 10 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt win, taking Damascus from Seleucid with 5 axemen, 3 chariots and 4 spearmen remaining. Battle score for attacker is 10
Casualties for Egypt: 6 spearmen
Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastssNon Combat Move - Egypt
2 spearmen moved from Hermopolis to Memphis
3 archers moved from Hermopolis to AlexandriaPlace Units - Egypt
1 bireme placed in SZ 57
1 city placed in Memphis
2 chariots and 4 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 52 PUs; end with 53 PUs total -
RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
I wasn’t really that concerned as the units carry over don’t they?
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RE: TripleA Lobby Games Suggestions
The objectives panel simply show all of the available options available based on the game design.
If the panel is used for “National Objectives” (this panel can be used to display many different things) then they are listed there.
The T/F mean True or False. This indicates whether the criteria to gain the reward for a National Objective have been met (True) or have not been met (False).
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RE: Are you going to buy it?
I’d rather not purchase them at all.
I’d rather put my money to other uses and spend my money for the love of the game. Not deal in Boardgames.
I buy and play games for the love of them… not as a currency.
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RE: Are you going to buy it?
I would refuse to buy this based on what I have seen of the map design already.
Given the lack luster performance of WOTC and Hasbro in general over the last many years it is apparent that they need to be sent a message about cutting corners and offering lack-luster products.
Personally I’d prefer to pay for a version from H.B.G. as I feel that they have a greater passion for the games and their players. It’s high time that gamers stop supporting producers who’s sole motivations are for the money and not the needs of the gamers who support them.
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RE: Photoshop help?
I use Paint.Net for pretty much everything.
What did you plan on doing?
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
I did both the Roman and Greek moves. However the post only seems to cover the Greek moves. Am I supposed to post 2 posts? One for the Roman moves and then post again for the Greek moves?
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 1 bireme and 3 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
3 slingerss moved from Athens to Corinth
1 cavalry and 5 hoplites moved from Athens to Corinth
6 hoplites moved from Sparta to Corinth
3 slingerss moved from Sparta to Corinth
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 archer and 2 hoplites moved from Delphi to Athens
3 slingerss moved from Delphi to Athens
1 hoplite and 1 slingers moved from Rhodos to SZ 68Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 3/18 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 3/13 hits
3 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 1 cavalry, 11 hoplites and 3 slingerss in Corinth, round 2 : 2/15 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 2 : 2/10 hits
2 slingerss owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 3 : 3/13 hits
Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 3/8 hits
2 swordmen owned by the Macedonia , 1 slingers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 10 hoplites in Corinth, round 4 : 5/10 hits
Macedonia roll dice for 5 hoplites in Corinth, round 4 : 1/5 hits
5 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 9 hoplites remaining. Battle score for attacker is 23
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 2 hoplites and 6 slingerssNon Combat Move - GreekCityStates
2 cavalrys, 5 hoplites and 4 slingerss moved from Syracuse to LilybaeumPlace Units - GreekCityStates
3 archers and 3 hoplites placed in Sparta
1 bireme were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 41 PUs totalTerritory Summary for GreekCityStates :
Sparta : 3 archers, 1 city and 3 hoplites
Corinth : 1 flag, 9 hoplites
Pergamum : 2 archers, 3 hoplites and 4 slingerss
Athens : 3 archers, 2 hoplites and 3 slingerss
SZ 68 : 3 biremes, 1 hoplite, 1 slingers and 2 triremes
Lilybaeum : 2 cavalrys, 5 hoplites and 4 slingerssProduction/PUs Summary :
Carthage : 52 / 57
RomanRepublic : 52 / 52
GreekCityStates : 41 / 41
Macedonia : 22 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 38 times
3 was rolled 29 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 31 times
Average roll : 3.642
Median : 4.000
Variance : 1.715
Standard Deviation : 1.310
Total rolls : 215Macedonia Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 4.028
Median : 5.000
Variance : 2.457
Standard Deviation : 1.568
Total rolls : 36GreekCityStates Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.607
Median : 4.000
Variance : 0.655
Standard Deviation : 0.809
Total rolls : 56Neutral Combat
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7RomanRepublic Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.514
Median : 4.000
Variance : 0.085
Standard Deviation : 0.291
Total rolls : 72Carthage Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.500
Median : 4.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 44 -
RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
Test summary from TripleA, engine version: 1.6.1.4, time: 17:09:52
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
Thanks for the help.
I think with this I can now get started with PBF.
Thanks. We are actually working on some further changes to T.W.W. currently. Just to iron out some of the last imbalances we have seen in the last release. If it is to be the tie-breaker for the tournament then it needs to be well balanced.
I’m glad I am learning to play by e-mail, but truth be told I prefer playing live. Who knows. I may learn to enjoy this though.
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
Hi, Got your turn summary.
Question 1, Yes I am “Hepps” of Total War.
Question 2, I have no idea what I am doing.
I have made my Roman turn, but for whatever reason it will not allow me to post the turn.
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
Moilami,
Veq. said you’d be starting. When ever you are ready I am.
If it is quicker, we could probably get this game done in one afternoon on the Triple A lobby.
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RE: Anyone know how TripleA calculates survivors?
Remember the calculator is simply calculating the odds of victory or loss based on casualties from weakest to strongest in attack or defense value. meaning it is removing the weakest units first followed by better ones later.
So in your first example the carriers (from the computers perspective) would be the first units to be removed in a hypothetical (a computer generated battle calc. scenario). However, if it were as you described then your opponent would not be taking the carriers first as you could then simply retreat after one round of combat and all the fighters would be lost. Therefore in the scenario you described your odds of victory would actually increase due to the fact that some fighters (at least two initially) would have to be taken as casualties prior to removing a carrier otherwise you could simply retreat after the first round of battle and force your opponent to loose un-landable fighters regardless.
In your second scenario the Transports are considered normal units unless you are playing a game where transports are non-combat units with no combat value at all. In a situation where you are playing with transports that are not combat units then they would be omitted from the battle calculator. So if the defender is being shown as winning, then those survivors would be only the combat units. Transports would be in addition to those numbers. Now if the transports are combat units (meaning they have defense values) then they would be included in the Battle calculator. However, since the Battle calculator would, in this scenario, be accounting for them it would also be removing them first as casualties since they are the weakest units. If your opponent decides to keep them and take other combat units as casualties first, then you are likely to have better odds of either causing more casualties or winning the battle.
At the end of the day the Battle calc. is good for basic odds of victory or defeat and the number of surviving units. It does not take anything else into consideration. You still have to put some thought towards your maneuvers, possible changes in casualty selection by your opponent and also whether you are playing LL (low luck) or Dice.
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RE: BotA - r3 - 270BC - Hepps01 .vs. moilami
Hi moilami, I’m not sure how we are doing this.
If we are playing by email then I am going to need direction or something, as I normally only play on the lobby.
I’m ready to start whenever.
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RE: HBG - Axis & Allies Parts/Accessories and Custom Piece Sets Store!
I have the exact same containers! lol
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RE: Can't post Triple A to the forum 11/13/2012
If so much Memory has been consumed could he just purge the site of say…
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Half the threads in the play Board games (If games have not been played in 6 months and is not part of a Tourney or League, I assume been finished and is therefore never going to be needed again)
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Half the 128 pages of old threads in the “General Discussion”.
I’d have to think deleting all that erroneous crap would free up significant memory space.
Just a suggestion
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RE: Rocco WW2 leaders
I think (if I am not mistaken) all of these figures are from 1/72 scale.
So they would be close.
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RE: AA 1914- WW1 ANNOUNCED!!!
I have to agree. I fear that without some of the features that made WWI a truly unique and devastating affair this has the potential to be a fairly bland experience. One can only hope for the best.
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RE: 44 scenario for A&A Europe 1940 (just thinking)
Very neat idea. I look forward to seeing more as this develops.