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    Posts made by Hepps01

    • RE: Attacking with a plane with the intention of crashing in the ocean afterwards

      Yah, I agree with you.  Especially in the situation provided where there was literally 0% chance of success.  The sub attack was simply an “Offensive fodder” attack done to make the fighter move “quasi-legitimate”.

      To me (on a personal level) the rules should stipulate that Carriers be required to move during the combat phase into the only potential landing zone and thus force the attacking player to win the secondary battle in order to ensure the fighter can land.  Otherwise this just enables people to do this kind of weak ass fodder tactic in order to get to the transports  that would otherwise be out of range.  This would then also mean that an attacker has to potentially sacrifice very valuable units (carriers) to accomplish these kind of delaying actions.

      Just my opinion though.

      posted in Axis & Allies Global 1940
      Hepps01H
      Hepps01
    • RE: Attacking with a plane with the intention of crashing in the ocean afterwards

      Just read the actual G40 rules.  Yah my bad. Sorry

      Pretty weak rule IMHO.

      posted in Axis & Allies Global 1940
      Hepps01H
      Hepps01
    • RE: 1940 Global Table

      I like that you created a shelf under the table top to accommodate the original box for the game.

      Great work, I’m sure you will get much enjoyment while playing.

      posted in Customizations
      Hepps01H
      Hepps01
    • RE: Attacking with a plane with the intention of crashing in the ocean afterwards

      Maybe I am misunderstanding the situation…

      But I thought that Air combat moves requires the safe return of the aircraft to a landing spot to be 100% guaranteed in order to make the move.  I thought that having a landing spot become available based on the outcome of a secondary battle during the same combat phase rendered the move illegal regardless of the odds for the secondary battle (ie. even if a victory is assured [only possible using Low Luck]).  Otherwise you are considered to be potentially making a Kamikaze attack that is strictly prohibited within the game.

      posted in Axis & Allies Global 1940
      Hepps01H
      Hepps01
    • RE: Changes to the next version of TripleA to consider…

      Yes.  It would just need to be set up as a new XML so that it is selectable as a different mod.

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: Custom 1942 Map

      There is no SZ # in the SZ directly north of 94.

      Additionally I would recommend that you eliminate the 4 way intersection between SZ 92, 97, 94 and the unmarked SZ.

      posted in Other Axis & Allies Variants
      Hepps01H
      Hepps01
    • RE: TripleA map for Global 1940 Alpha Final

      Well if the N.O. is meant to reflect “Lend & Lease” supplies given to Russia to fight the Nazi’s then shouldn’t Russia only be eligible to receive the N.O. IF they are war with Germany?  Because if the N.O. is meant to reflect  Lend & Lease then the Lend & Lease only happens if Russia is fighting Germany.  Supplies weren’t sent to Russia for no reason.  Just my opinion.

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: TripleA map for Global 1940 Alpha Final

      @wheatbeer:

      http://www.axisandallies.org/forums/index.php?topic=28562.690 (original question post #688)

      TripleA allows the Soviets to collect the SZ125/Archangel NO when at war with Italy (but still neutral to Germany) even if a German sub is in SZ125.

      According to Kreighund, the presence of a German warship prevents the collection of that NO even if Germany isn’t at war with the Soviets.

      Logically that makes no sense.  Why on earth would a German vessel in the S.Z. negate the N.O. if they are not combatants?  Germany can’t take a territory from Russia if it’s not at war with them.  So why would it affect the S.Z. if they are not at war?

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: Changes to the next version of TripleA to consider…

      Take a copy of the image you like and save it somewhere on your computer.

      Go into your Triple A.  You can either change it for one game or you can change it for all the games.

      If you want to change it for one particlar game you can replace the image in the “units” folder inside the Map folder.

      If you want to change the image for all games then you can go into the “assets” folder in triple A and go into the “Units” folder.

      It all depends on whether the game you are playing has its own “unit” folder or not.  If a game has its own unit folder then the unit images have to be changed in that.  If the game has no units folder it will draw images from the Triple A unit folder.

      The changing of unit images is also dependent on how the games you have, have been installed.  If all your games are still zipped then there may be other steps involved.

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: Changes to the next version of TripleA to consider…

      Here are some examples of how unit images can be redone to help make everything more distinguishable.

      But if you are trying to do it yourself then you can go to the Triple A development forum and find the thread that has the entire repository of unit images (more or less) made for Triple A.

      Once you have that file you can simply open the map folder for your favorite game then open the unit folder and go into each team and replace any units you feel you’d like to see different.

      Important!!! Any units you replace must have the identical name of the original.  If the name is not the same as it was then your game will crash every time Triple A tries to draw the image for that unit.

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: Changes to the next version of TripleA to consider…

      Personally I redrew battleships to distinguish them more from cruisers.

      There are also 2 different images for cruisers.  The less used one is often far more distinguishable, especially if you find the normal one too similar.

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Good game Gekkepop.

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: Changes to the next version of TripleA to consider…

      Odd,  I don’t see the reason to badger Brado over something that is of little consequence to anyone but him.

      I mean, I don’t have any problem distinguishing between most team colours,  but since the solution would only affect his personal version then it feels like a non-issue for anyone else.

      BTW, Brado if you go to the triple A development forum there is also a thread there where you can download the master file folder of pretty much every unit ever designed.  This includes sub folders of all the units in almost every colour you could imagine.  Wouldn’t be much of a task to switch them into whatever map you enjoy playing and double checking that they are labelled correctly to the originals.

      Finally,  you may want to check what you have set.  Increasing the unit magnification might allow you to see the current colours better also.

      Cheers,  Happy gaming.

      posted in TripleA Support
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      See my preceding post and let me know what you want to do.

      Thanks

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      To be honest I really have no interest in continuing to play via forum.

      If you want to play live then we can play like that.  Otherwise I’ll concede.  I really don’t have any interest in this type of play.

      If you want let me know if and when you are available.

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      TripleA Turn Summary for game: Great War, version: 3.2

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 1 battleship, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 cruiser, 7 destroyers and 1 submarine moved from SZ 5 Atlantic Ocean to SZ 7 Atlantic Ocean
                  4 submarines moved from SZ 1 Atlantic Ocean to SZ 5 Atlantic Ocean
                  1 cavalry and 3 infantry moved from United States to SZ 1 Atlantic Ocean
                  1 cavalry, 3 infantry and 2 transports moved from SZ 1 Atlantic Ocean to SZ 5 Atlantic Ocean

      Combat - Americans
                  Battle in SZ 7 Atlantic Ocean
                      Americans attack with 1 cruiser, 7 destroyers and 1 submarine
                      Germans defend with 9 submarines
                      1 submarine owned by the Americans Submerged
                      1 cruiser and 2 destroyers retreated to SZ 5 Atlantic Ocean
                      Germans win with 6 submarines remaining. Battle score for attacker is -9
                      Casualties for Germans: 3 submarines
                      Casualties for Americans: 5 destroyers

      Non Combat Move - Americans

      Place Units - Americans
                  1 battleship, 2 submarines and 1 transport placed in SZ 1 Atlantic Ocean
                  2 infantry placed in United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      This is really frustrating.

      I have no idea whether you want to retreat or not.  I have attacked your subs in the Atlantic.

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      TripleA Turn Summary for game: Great War, version: 3.2

      Game History

      Round :3

      Purchase Units - Italians
                  Italians buy 1 artillery, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

      Combat Move - Italians
                  2 fighters moved from Milan to Carinthia
                  1 artillery moved from Tyrol to Carinthia
                  1 fighter moved from Tuscany to Venice
                  1 cavalry moved from Tuscany to Venice
                  3 artilleries and 8 infantry moved from Tuscany to Venice
                  1 artillery and 2 infantry moved from Milan to Venice
                  2 artilleries and 3 infantry moved from Latium to Tuscany
                  1 infantry moved from Apulia to Rome
                  1 infantry moved from Rome to Latium
                  1 infantry moved from Naples to Rome
                  2 infantry moved from Giza to Alexandria

      Combat - Italians
                  Battle in Carinthia
                      Italians attack with 1 artillery and 2 fighters
                      Austrians defend with 2 infantry
                      Italians win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Austrians: 2 infantry
                      Casualties for Italians: 1 artillery
                  Battle in Venice
                      Italians attack with 4 artilleries, 1 cavalry, 1 fighter and 10 infantry
                      Austrians defend with 1 artillery and 2 infantry
                      Italians win, taking Venice from Austrians with 4 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 6
                      Casualties for Austrians: 1 artillery and 2 infantry
                      Casualties for Italians: 1 cavalry

      Non Combat Move - Italians
                  2 fighters moved from Carinthia to Tyrol
                  1 fighter moved from Venice to Tyrol

      Place Units - Italians
                  2 submarines placed in SZ 55 Tyrrhenian Sea
                  2 infantry placed in Piedmont
                  1 artillery, 1 fighter and 1 infantry placed in Latium

      Turn Complete - Italians
                  Italians collect 32 PUs; end with 33 PUs total

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      Forgot to a whole bunch of moves.  Hate trying to play a new game competitively.

      posted in Tournaments
      Hepps01H
      Hepps01
    • RE: BotA round 4 Gekkepop vs Hepps01

      TripleA Turn Summary for game: Great War, version: 3.2

      Game History

      Round :3

      Purchase Units - British
                  British buy 1 cruiser, 2 fighters, 6 infantry, 1 transport and 1 zeppelin; Remaining resources: 1 PUs;

      Combat Move - British
                  2 infantry moved from Northern Rhodesia to Bechuanaland
                  2 infantry moved from Mora to Chad
                        French take Chad from Germans
                  2 infantry moved from Mora to Garoua
                        British take Garoua from Germans
                  2 infantry moved from Douala to Yaounde
                        British take Yaounde from Germans
                  2 zeppelins moved from Cairo to Syria
                  4 infantry moved from India to SZ 100 Indian Ocean
                  4 infantry and 2 transports moved from SZ 100 Indian Ocean to SZ 68 Persian Gulf
                  2 infantry moved from SZ 68 Persian Gulf to al-Hasa
                  1 infantry moved from Kuwait to al-Hasa
                  2 infantry moved from SZ 68 Persian Gulf to Basra
                  1 artillery and 1 infantry moved from Kuwait to Basra
                  2 infantry and 1 transport moved from SZ 100 Indian Ocean to SZ 68 Persian Gulf
                  2 infantry moved from SZ 68 Persian Gulf to Basra
                  1 artillery, 1 infantry and 1 transport moved from SZ 100 Indian Ocean to SZ 69 Arabian Sea
                  2 infantry moved from Cairo to SZ 67 Red Sea
                  2 infantry and 1 transport moved from SZ 67 Red Sea to SZ 68 Persian Gulf
                  2 infantry moved from SZ 68 Persian Gulf to al-Hasa
                  1 battlecruiser, 1 destroyer and 1 submarine moved from SZ 100 Indian Ocean to SZ 67 Red Sea
                  2 cavalrys moved from Tanga to Nairobi
                        British take Kilamanjaro from Germans
                        British take Nairobi from Germans
                  1 artillery and 8 infantry moved from Amiens to Ypres
                  2 fighters moved from Amiens to Oise
                  2 infantry moved from York to SZ 37 North Sea
                  1 zeppelin moved from London to Hanover
                  2 infantry and 1 transport moved from SZ 37 North Sea to SZ 35 Helgoland Bight
                  1 artillery and 7 infantry moved from SZ 35 Helgoland Bight to Hanover
                  2 infantry moved from Brittany to Normandy
                  1 infantry moved from York to Cornwall
                  1 transport moved from SZ 43 North Atlantic to SZ 41 Irish Sea
                  1 infantry moved from Ireland to SZ 41 Irish Sea
                  1 infantry and 1 transport moved from SZ 41 Irish Sea to SZ 42 English Channel
                  1 cruiser moved from SZ 43 North Atlantic to SZ 42 English Channel
                  1 infantry moved from SZ 42 English Channel to Normandy
                  1 artillery, 1 infantry and 1 transport moved from SZ 69 Arabian Sea to SZ 68 Persian Gulf
                  1 artillery and 1 infantry moved from SZ 68 Persian Gulf to al-Hasa

      Combat - British
                  Battle in al-Hasa
                      British attack with 1 artillery and 6 infantry
                      Ottomans defend with 1 artillery
                      British win, taking al-Hasa from Ottomans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                      Casualties for Ottomans: 1 artillery
                  Strategic bombing raid in Syria
                      Bombing raid in Syria rolls: 5,4 and costs: 6 PUs.
                      Bombing raid costs 6 PUs
                  Strategic bombing raid in Hanover
                      Bombing raid in Hanover rolls: 1 and costs: 1 PU.
                      Bombing raid costs 1 PU
                  Battle in Basra
                      British attack with 1 artillery and 5 infantry
                      Ottomans defend with 3 infantry
                      British win, taking Basra from Ottomans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 infantry
                      Casualties for Ottomans: 3 infantry
                  Battle in Hanover
                      British attack with 1 artillery and 7 infantry
                      Germans defend with 1 factory, 3 fighters and 4 infantry
                      Germans win with 2 fighters remaining. Battle score for attacker is -5
                      Casualties for Germans: 1 fighter and 4 infantry
                      Casualties for British: 1 artillery and 7 infantry

      Non Combat Move - British
                  1 zeppelin moved from Hanover to London
                  1 infantry moved from London to Cornwall
                  2 zeppelins moved from Syria to Astrakhan

      Place Units - British
                  2 fighters and 2 infantry placed in Cairo
                  1 transport placed in SZ 100 Indian Ocean
                  2 infantry placed in India
                  1 zeppelin placed in London
                  1 cruiser placed in SZ 100 Indian Ocean
                  2 infantry placed in York

      Turn Complete - British
                  British collect 73 PUs; end with 74 PUs total

      posted in Tournaments
      Hepps01H
      Hepps01
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