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    Posts made by henryindiana

    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 destroyer moved from 104 Sea Zone to 110 Sea Zone
              1 submarine moved from 91 Sea Zone to 119 Sea Zone
                    Americans take 109 Sea Zone from Germans
              1 fighter moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from 91 Sea Zone to 119 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 93 Sea Zone
              Battle in 110 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 110 Sea Zone
                  Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in 119 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter in 119 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 119 Sea Zone
                  Americans win, taking 119 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from 119 Sea Zone to Scotland
              1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from French West Africa to 87 Sea Zone
              2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Algeria to Tunisia
              1 infantry moved from Morocco to Algeria
              1 armour moved from Morocco to Tunisia
              2 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 submarine moved from 93 Sea Zone to 96 Sea Zone
              1 carrier moved from 7 Sea Zone to 9 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 submarine moved from 31 Sea Zone to 26 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 7 Sea Zone to 26 Sea Zone
              1 fighter moved from 7 Sea Zone to 9 Sea Zone
              1 submarine moved from 33 Sea Zone to 26 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 mech_infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              2 infantry moved from 54 Sea Zone to Queensland
              1 transport moved from 91 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Americans : 1.33
      

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Novosibirsk to Kansu
              3 infantry moved from Novosibirsk to Tsinghai
              1 infantry moved from Novosibirsk to Timguska
              3 infantry moved from Russia to Bryansk
              4 fighters and 1 tactical_bomber moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Kansu
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kansu
                      Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Bryansk
                  Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 3 infantry
                      Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/8 hits, 3.17 expected hits
                      Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
              Battle in Tsinghai
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              4 fighters moved from Bryansk to Russia
              1 tactical_bomber moved from Bryansk to Russia
              1 infantry moved from Samara to Volgograd
              1 infantry moved from Samara to Tambov
              6 infantry moved from Samara to Russia
              1 aaGun and 1 infantry moved from Novosibirsk to Samara
              1 armour moved from Tambov to Russia
      
          Place Units - Russians
              2 armour and 1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : 0.00
      Japanese : -1.00
      

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 63 Sea Zone to 31 Sea Zone
              1 fighter moved from Wake Island to Queensland
              1 bomber moved from Wake Island to Queensland
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 63 Sea Zone to 31 Sea Zone
              1 fighter moved from Wake Island to Queensland
              1 bomber moved from Wake Island to Queensland
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
              1 mech_infantry moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,1
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,3
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                  Units damaged: 1 carrier owned by the Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                  Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.83 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 9/10 hits, 5.50 expected hits
                      Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 80
                  Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
                  Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
      
          Non Combat Move - Americans
              1 fighter and 2 tactical_bombers could not land in 6 Sea Zone and were removed
              1 carrier moved from 10 Sea Zone to 7 Sea Zone
              2 fighters moved from 6 Sea Zone to 7 Sea Zone
              1 submarine moved from 54 Sea Zone to 31 Sea Zone
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from Morocco to Algeria
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
              1 submarine moved from 91 Sea Zone to 105 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 fighter and 1 submarine placed in 10 Sea Zone
              Americans undo move 2.
              1 fighter placed in 10 Sea Zone
              1 destroyer and 2 submarines placed in 101 Sea Zone
              4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
              EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 5 PUs
      
          Purchase Units - British
              British buy 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 battleship moved from 81 Sea Zone to 98 Sea Zone
              2 cruisers moved from 81 Sea Zone to 98 Sea Zone
              1 carrier moved from 81 Sea Zone to 98 Sea Zone
              2 fighters moved from Egypt to 98 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 infantry moved from Shan State to Malaya
                    UK_Pacific take Malaya from Japanese
              2 infantry moved from Burma to Yunnan
              2 tactical_bombers moved from Sikang to Yunnan
              4 fighters moved from Sikang to Yunnan
              1 tactical_bomber moved from India to Yunnan
              1 infantry moved from Burma to Yunnan
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                  Italians defend with 1 carrier, 2 cruisers, 2 fighters and 1 transport
                      British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                  Units damaged: 1 carrier owned by the Italians
                      Italians roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                      British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                      Italians roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 98 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                      1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                      British roll dice for 1 battleship, 2 cruisers and 2 fighters in 98 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
                      Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Italians with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 33
                  Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                  Casualties for Italians: 1 carrier, 2 cruisers, 2 fighters and 1 transport
              Battle in Yunnan
                  British attack with 4 fighters, 3 infantry and 3 tactical_bombers
                  Japanese defend with 2 mech_infantrys
                      British roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.50 expected hits
                      Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 mech_infantrys
      
          Non Combat Move - British
              3 tactical_bombers moved from Yunnan to Sikang
              4 fighters moved from Yunnan to Sikang
              4 infantry moved from India to Burma
              1 armour moved from Eastern Persia to India
              2 infantry moved from Persia to Eastern Persia
              1 armour moved from Egypt to Iraq
              1 fighter moved from 98 Sea Zone to Persia
              1 artillery and 1 infantry moved from Egypt to Alexandria
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
              3 mech_infantrys moved from Belgian Congo to Egypt
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              2 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Alexandria
              1 aaGun moved from Egypt to Alexandria
              1 aaGun moved from India to Burma
              2 fighters moved from Morocco to Algeria
              1 fighter moved from United Kingdom to Morocco
      
          Place Units - British
              1 fighter placed in Egypt
              1 destroyer and 1 submarine placed in 81 Sea Zone
              1 destroyer placed in 106 Sea Zone
              British undo move 3.
              British undo move 2.
              2 destroyers placed in 98 Sea Zone
              British undo move 1.
              1 submarine placed in 98 Sea Zone
              1 fighter and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      British : -2.17
      Italians : -1.00
      Americans : 0.83
      Chinese : -0.17
      Japanese : -0.17
      

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.17
      Japanese : 1.33
      

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
              1 mech_infantry moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,1
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,3
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                  Units damaged: 1 carrier owned by the Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                  Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/11 hits, 5.83 expected hits
                      Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 9/10 hits, 5.50 expected hits
                      Japanese roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 80
                  Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
                  Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
      
          Non Combat Move - Americans
              1 fighter and 2 tactical_bombers could not land in 6 Sea Zone and were removed
              1 carrier moved from 10 Sea Zone to 7 Sea Zone
              2 fighters moved from 6 Sea Zone to 7 Sea Zone
              1 submarine moved from 54 Sea Zone to 31 Sea Zone
              1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery and 1 infantry moved from Morocco to Algeria
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
              2 infantry moved from 87 Sea Zone to French West Africa
              1 submarine moved from 91 Sea Zone to 105 Sea Zone
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 fighter and 1 submarine placed in 10 Sea Zone
              Americans undo move 2.
              1 fighter placed in 10 Sea Zone
              1 destroyer and 2 submarines placed in 101 Sea Zone
              4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
              EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans : 0.83
      Japanese : -1.83
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      @henryindiana
      Scramble? Kamikaze?

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              2 tactical_bombers moved from 10 Sea Zone to 6 Sea Zone
              1 mech_infantry moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 13x factory_major; Remaining resources: 18 PUs; 
              Russians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Russia to Bryansk
              4 infantry moved from Siberia to Soviet Far East
              1 fighter moved from Rostov to Bryansk
              1 tactical_bomber moved from Rostov to Bryansk
              2 fighters moved from Russia to Bryansk
              1 infantry moved from Russia to Vologda
              8 infantry moved from Novosibirsk to Samara
              1 infantry moved from Kansu to Novosibirsk
              6 infantry moved from Timguska to Novosibirsk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/7 hits, 2.67 expected hits
                      Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Soviet Far East
                  Russians attack with 4 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 4 infantry in Soviet Far East, round 2 : 2/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Soviet Far East
                  Russians win, taking Soviet Far East from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Siberia to Soviet Far East
              1 aaGun moved from Timguska to Novosibirsk
              1 aaGun moved from Rostov to Tambov
              1 armour moved from Russia to Tambov
              3 fighters moved from Bryansk to Russia
              1 tactical_bomber moved from Bryansk to Russia
      
          Place Units - Russians
              1 fighter and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : 1.67
      Japanese : -0.33
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Combat - ANZAC
              Battle in Trans-Jordan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to New South Wales
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
              1 bomber moved from New South Wales to Wake Island
              1 fighter moved from Queensland to Wake Island
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 fighter placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.33
      ANZAC : 0.67
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Trans-Jordan
      
          Combat - ANZAC
              Battle in Trans-Jordan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Trans-Jordan
                  ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to New South Wales
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
              1 bomber moved from New South Wales to Wake Island
              1 fighter moved from Queensland to Wake Island
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 fighter placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      ANZAC : 0.67
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 31 Sea Zone to 33 Sea Zone
              1 bomber moved from Wake Island to 33 Sea Zone
              1 fighter moved from Wake Island to 33 Sea Zone
              1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
              2 fighters moved from 31 Sea Zone to 33 Sea Zone
              1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in 33 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 2 submarines
                      Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                      Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      2 submarines owned by the Japanese lost in 33 Sea Zone
                  Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 submarines
              Battle in 42 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 submarine moved from 31 Sea Zone to 54 Sea Zone
              1 bomber moved from 33 Sea Zone to Queensland
              3 fighters moved from 33 Sea Zone to 31 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
              1 carrier moved from 10 Sea Zone to 31 Sea Zone
              1 transport moved from 31 Sea Zone to 10 Sea Zone
              1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              2 tactical_bombers placed in 10 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Tsinghai
              1 fighter moved from Sikang to Tsinghai
              3 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Sikang
      
          Place Units - Chinese
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Burma to Shan State
              3 infantry moved from Burma to Yunnan
              2 fighters and 1 tactical_bomber moved from Burma to Yunnan
              1 tactical_bomber moved from India to Yunnan
      
          Combat - British
              Battle in Yunnan
                  British attack with 2 fighters, 3 infantry and 2 tactical_bombers
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              2 fighters and 2 tactical_bombers moved from Yunnan to Sikang
              2 fighters moved from Persia to Sikang
              1 tactical_bomber moved from Persia to India
              1 aaGun moved from Burma to India
              1 infantry moved from Iraq to Persia
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 fighters moved from United Kingdom to Morocco
              2 artilleries and 3 infantry moved from Alexandria to Tobruk
              3 mech_infantrys moved from Egypt to Tobruk
              1 armour moved from Egypt to Tobruk
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              2 fighters moved from French West Africa to Egypt
              1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
              1 infantry moved from Iraq to Persia
              1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery moved from Burma to India
              4 artilleries moved from Burma to India
              2 aaGuns moved from Burma to India
              1 armour moved from Iraq to Eastern Persia
      
          Place Units - British
              1 submarine placed in 98 Sea Zone
              1 armour and 1 infantry placed in Egypt
              1 destroyer placed in 106 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,3,4,4,2
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Some Units in India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      British : 0.17
      Americans : 1.83
      Chinese : 0.67
      Japanese : 0.17
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Tsinghai
              1 fighter moved from Sikang to Tsinghai
              3 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Sikang
      
          Place Units - Chinese
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.67
      Japanese : 0.33
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 31 Sea Zone to 33 Sea Zone
              1 bomber moved from Wake Island to 33 Sea Zone
              1 fighter moved from Wake Island to 33 Sea Zone
              1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
              2 fighters moved from 31 Sea Zone to 33 Sea Zone
              1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in 33 Sea Zone
                  Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Japanese defend with 2 submarines
                      Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                      Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      2 submarines owned by the Japanese lost in 33 Sea Zone
                  Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 submarines
              Battle in 42 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 submarine moved from 31 Sea Zone to 54 Sea Zone
              1 bomber moved from 33 Sea Zone to Queensland
              3 fighters moved from 33 Sea Zone to 31 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
              1 carrier moved from 10 Sea Zone to 31 Sea Zone
              1 transport moved from 31 Sea Zone to 10 Sea Zone
              1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              2 tactical_bombers placed in 10 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
              1 artillery and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.83
      Japanese : -0.50
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour and 8 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Belarus
              3 infantry moved from Ukraine to Bessarabia
              1 tactical_bomber moved from Russia to Bessarabia
              1 fighter moved from Russia to Bessarabia
              1 mech_infantry moved from Bryansk to Bessarabia
              2 fighters moved from Russia to Belarus
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 2 armour and 1 infantry
                      Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1.83 expected hits
                      Italians roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits
                      1 infantry owned by the Italians lost in Bessarabia
                      Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits, 1.83 expected hits
                      Italians roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits
                      1 armour owned by the Italians lost in Bessarabia
                      Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/6 hits, 1.83 expected hits
                      Italians roll dice for 1 armour in Bessarabia, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Bessarabia
                  Russians win, taking Bessarabia from Italians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 2 armour and 1 infantry
              Battle in Belarus
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Belarus to Russia
              1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
              1 infantry moved from Russia to Smolensk
              1 aaGun moved from Bryansk to Rostov
              1 infantry moved from Bryansk to Ukraine
              1 infantry moved from Bryansk to Ukraine
              1 mech_infantry moved from Bryansk to Russia
              3 artilleries moved from Bryansk to Russia
              4 armour moved from Bryansk to Russia
              1 infantry moved from Bryansk to Rostov
              15 infantry moved from Bryansk to Russia
              6 infantry moved from Timguska to Novosibirsk
              6 infantry moved from Yenisey to Timguska
              1 aaGun moved from Yenisey to Timguska
              2 infantry moved from Kansu to Novosibirsk
              1 infantry moved from Olgiy to Kansu
              1 submarine moved from 125 Sea Zone to 119 Sea Zone
      
          Place Units - Russians
              1 armour and 8 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Italians : -2.83
      Russians : -1.83
      

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              3 fighters moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      
          Combat Move - French
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              3 fighters moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 harbour and 1 transport; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 cruiser, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 2 infantry
                  Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
              1 bomber moved from Western United States to Wake Island
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 106 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
              1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 harbour placed in Wake Island
              2 destroyers and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              2 infantry moved from Kansu to Shensi
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              7 infantry moved from Szechwan to Sikang
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              Chinese undo move 1.
              1 infantry placed in Kansu
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              3 infantry moved from Persia to Iraq
              1 fighter and 1 tactical_bomber moved from Egypt to Iraq
              1 armour moved from Egypt to Iraq
              1 fighter moved from Anglo Egyptian Sudan to Iraq
              1 infantry moved from Shan State to French Indo China
              1 infantry moved from Shan State to Malaya
              1 mech_infantry moved from Burma to Malaya
              1 fighter and 1 tactical_bomber moved from India to Malaya
              1 fighter moved from India to French Indo China
              1 mech_infantry moved from Burma to French Indo China
              1 destroyer moved from 39 Sea Zone to 57 Sea Zone
      
          Combat - British
              Battle in 57 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 57 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Iraq
                  British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in French Indo China
                  British attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Japanese defend with 1 artillery
                      British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Malaya
                  British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 harbour and 1 infantry
                      British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                  British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Malaya to Burma
              1 fighter moved from French Indo China to Burma
              4 artilleries moved from India to Burma
              1 transport moved from 39 Sea Zone to 80 Sea Zone
              3 aaGuns moved from India to Burma
              3 infantry moved from Egypt to Alexandria
              2 artilleries moved from Egypt to Alexandria
              2 fighters and 1 tactical_bomber moved from Iraq to Persia
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 infantry moved from Italian Somaliland to 76 Sea Zone
              1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Egypt
              1 mech_infantry moved from Kenya to Egypt
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 mech_infantry moved from Kenya to Egypt
              1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 battleship moved from 76 Sea Zone to 81 Sea Zone
              2 fighters moved from United Kingdom to French West Africa
      
          Place Units - British
              3 mech_infantrys placed in Union of South Africa
              1 factory_minor placed in Egypt
              1 destroyer and 1 submarine placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,4,4,1
              British collect 28 PUs (5 lost to blockades); end with 28 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 artillery, 3 infantry and 1 tactical_bomber placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,6,2,4,2
              UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs
              Some Units in India change ownership: 1 artillery, 3 infantry and 1 tactical_bomber
      

      Combat Hit Differential Summary :

      British : 0.83
      Americans : 0.17
      Chinese : -3.50
      Neutral_Axis : -0.33
      Japanese : 0.67
      

      Savegame

      posted in League
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      henryindiana
    • RE: trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              2 infantry moved from Kansu to Shensi
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Shensi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shensi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              7 infantry moved from Szechwan to Sikang
              1 fighter moved from Yunnan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              Chinese undo move 1.
              1 infantry placed in Kansu
              3 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : -3.50
      Japanese : 0.00
      

      Savegame

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      henryindiana
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