Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Helmutpower
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 13
    • Posts 1,384
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Helmutpower

    • RE: Helmutpower (Allies +10) vrs Zhukov4 (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - British
                  1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                  1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                  1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
                  2 fighters moved from 110 Sea Zone to Germany
                  3 fighters moved from United Kingdom to Germany
                  1 armour, 1 artillery and 4 infantry moved from 114 Sea Zone to Germany
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                  2 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                  3 infantry moved from West India to India

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower (Allies +10) vrs Zhukov4 (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Manchuria

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      Production/PUs Summary :

      Germans : 32 / 43
          Russians : 34 / 49
          Japanese : 62 / 71
          Americans : 62 / 80
          Chinese : 3 / 5
          British : 30 / 36
          UK_Pacific : 5 / 6
          Italians : 18 / 40
          ANZAC : 10 / 11
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower (Allies +10) vrs Zhukov4 (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Korea to Manchuria
                  2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Southern France
                        Americans take Southern France from Italians
                  1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
                  1 fighter moved from Gibraltar to 112 Sea Zone
                  4 fighters moved from Korea to Manchuria
                  1 bomber moved from United Kingdom to 112 Sea Zone

      Combat - Americans
                  Battle in Denmark
                  Battle in Manchuria
                      Americans attack with 1 artillery, 4 fighters and 1 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Manchuria, round 2 :  2/1 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 :  1/1 hits
                          1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
                      Americans win, taking Denmark from Germans, taking Manchuria from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  4 fighters moved from Manchuria to Korea
                  1 bomber moved from 112 Sea Zone to Normandy Bordeaux
                  1 fighter moved from 112 Sea Zone to Norway
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship, 2 carriers, 2 cruisers, 8 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  3 infantry placed in Normandy Bordeaux
                  2 transports placed in 10 Sea Zone
                  3 infantry placed in Korea
                  1 artillery and 1 infantry placed in Western United States
                  1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                  1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,3,6
                  Americans collect 59 PUs (3 lost to blockades); end with 60 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

      Production/PUs Summary :

      Germans : 32 / 43
          Russians : 34 / 49
          Japanese : 62 / 71
          Americans : 62 / 80
          Chinese : 3 / 5
          British : 30 / 36
          UK_Pacific : 5 / 6
          Italians : 18 / 40
          ANZAC : 10 / 11
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Whackamatt (Allies+12)

      @Helmutpower:

      I’ll be out for the week end

      Can play now!

      see you monday

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs DeadTom (Allies+11)

      @DeadTom:

      My keyboard stopped working and I can’t log into my computer. I won’t be able to play until I get a new keyboard or fix the current one.

      I’ll wait!

      And i’ll be out for the weekend!

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs DeadTom (Allies+11)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 5 artilleries, 1 bomber and 7 infantry; Remaining resources: 1 PUs;

      Combat Move - Germans
                  8 infantry moved from Western Germany to 112 Sea Zone
                  4 infantry moved from Norway to Finland
                  8 armour moved from Western Germany to 112 Sea Zone
                  2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                  8 armour, 1 battleship, 1 carrier, 8 infantry, 1 tactical_bomber and 8 transports moved from 112 Sea Zone to 91 Sea Zone
                  8 armour and 8 infantry moved from 91 Sea Zone to Gibraltar
                  4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
                  1 artillery and 11 infantry moved from Poland to Slovakia Hungary
                  2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
                  2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                  1 fighter moved from Western Germany to 91 Sea Zone
                  2 bombers and 1 fighter moved from Western Germany to United Kingdom

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Whackamatt (Allies+12)

      I’ll be out for the week end

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Whackamatt (Allies+12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 infantry moved from France to Southern France
                  1 infantry moved from France to Southern France
                  2 fighters moved from Southern Italy to Southern France

      Combat - Italians
                  Battle in Southern France
                      Italians attack with 2 fighters and 2 infantry
                      Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 :  2/4 hits
                          Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                          1 infantry owned by the Americans lost in Southern France
                      Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Italians
                  2 fighters moved from Southern France to Southern Italy
                  2 aaGuns moved from France to Northern Italy
                  1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                  1 armour moved from France to Southern Italy
                  1 infantry moved from France to Northern Italy

      Place Units - Italians
                  1 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,2,4,1,1
                  Italians collect 0 PUs (11 lost to blockades); end with 0 PUs total

      Production/PUs Summary :

      Germans : 43 / 46
          Russians : 34 / 45
          Japanese : 36 / 33
          Americans : 62 / 90
          Chinese : 10 / 12
          British : 35 / 41
          UK_Pacific : 13 / 13
          Italians : 11 / 0
          ANZAC : 14 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower (Allies +10) vrs Zhukov4 (Axis)

      I need your scramble order in SZ112

      And I’ll be out for the week end!

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower (Allies +10) vrs Zhukov4 (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Korea to Manchuria
                  2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Southern France
                        Americans take Southern France from Italians
                  1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Denmark
                  1 fighter moved from Gibraltar to 112 Sea Zone
                  4 fighters moved from Korea to Manchuria
                  1 bomber moved from United Kingdom to 112 Sea Zone

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)

      I’ll be out for the week end

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

      Combat Move - Japanese
                  2 fighters moved from Korea to 19 Sea Zone
                  4 fighters moved from Japan to 19 Sea Zone
                  6 armour and 1 mech_infantry moved from Novosibirsk to Samara
                  1 armour moved from Korea to Amur
                        Japanese take Amur from Russians
                  1 armour moved from Amur to Buryatia

      Combat - Japanese
                  Battle in 19 Sea Zone
                      Japanese attack with 6 fighters
                      ANZAC defend with 1 carrier, 3 destroyers, 2 fighters and 4 transports; British defend with 2 transports; Americans defend with 1 transport
                          Japanese roll dice for 6 fighters in 19 Sea Zone, round 2 :  3/6 hits
                      Units damaged: 1 carrier owned by the ANZAC
                          ANZAC roll dice for 1 carrier, 3 destroyers, 2 fighters and 7 transports in 19 Sea Zone, round 2 :  1/6 hits
                          2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 19 Sea Zone
                          Japanese roll dice for 5 fighters in 19 Sea Zone, round 3 :  0/5 hits
                          ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 7 transports in 19 Sea Zone, round 3 :  1/4 hits
                          1 fighter owned by the Japanese lost in 19 Sea Zone
                          Japanese roll dice for 4 fighters in 19 Sea Zone, round 4 :  1/4 hits
                          ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 7 transports in 19 Sea Zone, round 4 :  3/4 hits
                          1 destroyer owned by the ANZAC and 3 fighters owned by the Japanese lost in 19 Sea Zone
                      retreated to 19 Sea Zone
                      ANZAC win with 1 carrier, 2 fighters and 7 transports remaining. Battle score for attacker is -26
                      Casualties for Japanese: 5 fighters
                      Casualties for ANZAC: 3 destroyers
                  Battle in Samara
                      Japanese attack with 6 armour and 1 mech_infantry
                      ANZAC defend with 1 infantry; British defend with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                          Japanese roll dice for 6 armour and 1 mech_infantry in Samara, round 2 :  2/7 hits
                          Russians roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 :  4/8 hits
                          1 infantry owned by the British, 1 infantry owned by the ANZAC, 3 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Samara
                          Japanese roll dice for 3 armour in Samara, round 3 :  2/3 hits
                          Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 3 :  3/6 hits
                          3 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Samara
                      Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -26
                      Casualties for Japanese: 6 armour and 1 mech_infantry
                      Casualties for ANZAC: 1 infantry
                      Casualties for British: 1 infantry and 2 mech_infantrys
                      2 fighters owned by the ANZAC forced to land in Manchuria

      Non Combat Move - Japanese
                  1 fighter moved from 19 Sea Zone to Japan

      Place Units - Japanese
                  1 fighter placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,1,4,4,2,2,6,1,4,2,2,5,3,3,3,3,6,1
                  Japanese collect 11 PUs (11 lost to blockades); end with 15 PUs total

      Production/PUs Summary :

      Germans : 32 / 35
          Russians : 32 / 37
          Japanese : 22 / 15
          Americans : 65 / 94
          Chinese : 23 / 29
          British : 34 / 40
          UK_Pacific : 20 / 25
          Italians : 12 / 18
          ANZAC : 20 / 30
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower Axis -VS- dawgoneit Allies +11

      Scramble in SZ110 please!

      And I’ll be out for the week end!

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower Axis -VS- dawgoneit Allies +11

      TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round: 3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 1 artillery, 3 destroyers and 8 infantry; Remaining resources: 1 PUs;

      Combat Move - Germans
                  2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                  2 infantry moved from Norway to 112 Sea Zone
                  2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                  3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
                  1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                  4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                  2 fighters moved from 110 Sea Zone to United Kingdom
                  4 tactical_bombers moved from Western Germany to United Kingdom
                  2 fighters moved from Western Germany to 110 Sea Zone
                  3 bombers moved from Western Germany to United Kingdom
                  3 armour moved from Greece to Yugoslavia
                  2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
                  1 artillery and 7 infantry moved from Poland to Slovakia Hungary
                  2 infantry moved from Greece to Bulgaria

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs DeadTom (Allies+11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 2 destroyers; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour and 1 mech_infantry moved from Algeria to Morocco
                  1 bomber moved from Southern Italy to Morocco

      Combat - Italians
                  Battle in Morocco
                      Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 :  2/3 hits
                          French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                          1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
                      Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 mech_infantry

      Non Combat Move - Italians
                  1 bomber moved from Morocco to Southern France
                  1 armour, 1 artillery and 1 infantry moved from Romania to Slovakia Hungary
                  1 armour moved from Bulgaria to Slovakia Hungary
                  1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
                  1 infantry moved from Northern Italy to Southern France
                  1 aaGun moved from Northern Italy to Southern France
                  1 infantry moved from Southern Italy to Northern Italy
                  1 aaGun moved from Northern Italy to Southern France

      Place Units - Italians
                  2 destroyers placed in 95 Sea Zone

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 14 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

      Production/PUs Summary :

      Germans : 44 / 54
          Russians : 37 / 37
          Japanese : 39 / 41
          Americans : 52 / 77
          Chinese : 4 / 4
          British : 33 / 38
          UK_Pacific : 18 / 18
          Italians : 14 / 19
          ANZAC : 17 / 27
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Whackamatt (Allies+12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 fighter moved from Japan to 19 Sea Zone
                  1 infantry moved from Anhwe to Jehol
                        Japanese take Jehol from Chinese
                  3 armour moved from Kiangsu to Jehol
                  2 armour moved from Hunan to Jehol
                  6 armour moved from Shan State to Hunan
                  1 artillery and 1 infantry moved from Kiangsu to Anhwe
                  1 bomber moved from Kiangsu to 20 Sea Zone
                  1 armour moved from Malaya to Burma
                  2 fighters and 1 tactical_bomber moved from Malaya to Burma

      Combat - Japanese
                  Battle in Burma
                      Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
                      British defend with 1 infantry
                          Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 :  3/4 hits
                          UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Burma
                      Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in 20 Sea Zone
                      Japanese attack with 1 bomber
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 20 Sea Zone
                      Japanese win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 19 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 19 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from 19 Sea Zone to Jehol
                  1 bomber moved from 20 Sea Zone to Kiangsu
                  2 fighters moved from Japan to Jehol
                  2 fighters and 1 tactical_bomber moved from Burma to Anhwe
                  3 fighters moved from Jehol to Anhwe

      Place Units - Japanese
                  3 armour placed in Kiangsu
                  1 tactical_bomber placed in Japan
                  1 infantry placed in Malaya

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,5,5,4,5,1,2,5,5,1,6,1,3,2,5,5,4,3,1,1
                  Japanese collect 32 PUs (8 lost to blockades); end with 33 PUs total

      Production/PUs Summary :

      Germans : 43 / 46
          Russians : 34 / 45
          Japanese : 40 / 33
          Americans : 62 / 88
          Chinese : 7 / 8
          British : 35 / 43
          UK_Pacific : 12 / 16
          Italians : 11 / 3
          ANZAC : 14 / 22
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: L14 G40 Helmutpower (Axis) vs Odonis (Allies+10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 artillery and 8 infantry moved from Poland to Baltic States
                  2 infantry moved from Slovakia Hungary to Eastern Poland
                  1 artillery and 2 infantry moved from Western Germany to Denmark

      Combat - Germans
                  Battle in Baltic States
                      Germans attack with 1 artillery and 8 infantry
                      Americans defend with 1 armour and 1 mech_infantry
                          Germans roll dice for 1 artillery and 8 infantry in Baltic States, round 2 :  4/9 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 :  1/2 hits
                          1 mech_infantry owned by the Americans, 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Baltic States
                      Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 armour and 1 mech_infantry
                  Battle in Denmark
                      Germans attack with 1 artillery and 2 infantry
                      Americans defend with 1 infantry
                          Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 :  2/3 hits
                          Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                          1 infantry owned by the Americans lost in Denmark
                      Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Germans
                  3 artilleries and 3 infantry moved from Germany to Poland
                  1 artillery and 1 infantry moved from Germany to Poland
                  1 artillery and 1 infantry moved from Germany to Poland
                  2 infantry moved from Western Germany to France
                  1 artillery and 2 infantry moved from Western Germany to Germany
                  1 infantry moved from Western Germany to France

      Place Units - Germans
                  3 fighters placed in Western Germany
                  1 artillery and 1 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 35 PUs; end with 35 PUs total

      Production/PUs Summary :

      Germans : 35 / 35
          Russians : 30 / 0
          Japanese : 21 / 14
          Americans : 65 / 94
          Chinese : 23 / 29
          British : 34 / 40
          UK_Pacific : 20 / 25
          Italians : 12 / 18
          ANZAC : 20 / 30
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower Axis -VS- dawgoneit Allies +11

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                  1 bomber moved from Tobruk to Egypt
                  1 infantry moved from Kenya to Ethiopia
                        Italians take Ethiopia from British

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                      British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                          Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 :  4/6 hits
                          British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 :  0/4 hits
                          1 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
                      Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                      Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

      Non Combat Move - Italians
                  1 bomber moved from Egypt to Southern Italy
                  2 aaGuns, 1 armour and 2 infantry moved from Yugoslavia to Northern Italy
                  2 artilleries and 1 infantry moved from Southern France to Northern Italy
                  1 armour and 1 infantry moved from Northern Italy to Southern Italy
                  1 infantry moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 16 PUs; end with 18 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

      Production/PUs Summary :

      Germans : 43 / 53
          Russians : 37 / 37
          Japanese : 35 / 41
          Americans : 52 / 71
          Chinese : 10 / 16
          British : 27 / 30
          UK_Pacific : 21 / 21
          Italians : 16 / 28
          ANZAC : 14 / 19
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Helmutpower (Allies +10) vrs Zhukov4 (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 2 fighters and 8 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 infantry moved from Novgorod to Archangel
                        Russians take Archangel from Germans
                  1 infantry moved from Finland to Vyborg
                        Russians take Vyborg from Germans
                  1 infantry moved from Baltic States to Poland
                        Russians take Poland from Germans
                  11 infantry moved from Korea to Manchuria
                  1 infantry moved from Western Ukraine to Eastern Poland
                        Russians take Eastern Poland from Italians

      Combat - Russians
                  Battle in Manchuria
                      Russians attack with 11 infantry
                      Japanese defend with 2 infantry
                          Russians roll dice for 11 infantry in Manchuria, round 2 :  2/1 hits
                          Japanese roll dice for 2 infantry in Manchuria, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                      Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  3 artilleries and 1 infantry moved from Vologda to Russia
                  1 infantry moved from Bryansk to Russia
                  2 infantry moved from Tambov to Russia
                  2 infantry moved from Volgograd to Tambov
                  1 infantry moved from Ukraine to Bryansk
                  1 tactical_bomber moved from Karelia to Russia

      Place Units - Russians
                  2 fighters and 8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs

      Production/PUs Summary :

      Germans : 34 / 43
          Russians : 37 / 49
          Japanese : 58 / 67
          Americans : 57 / 78
          Chinese : 3 / 5
          British : 30 / 36
          UK_Pacific : 6 / 6
          Italians : 21 / 40
          ANZAC : 10 / 11
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      HelmutpowerH
      Helmutpower
    • RE: Napoleon Game 4: Eight players looking for their marshal's baton!

      I good to…

      posted in Team Games
      HelmutpowerH
      Helmutpower
    • 1 / 1