No scramble… And I give you the game… You kill me hard!
I’m not in the same level as you!
Thanks for the game!
No scramble… And I give you the game… You kill me hard!
I’m not in the same level as you!
Thanks for the game!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 9 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
Combat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 1 artillery, 3 bombers, 2 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 11/23 hits
British roll dice for 2 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/19 hits
11 infantry owned by the British and 8 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 3 : 7/15 hits
British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/8 hits
5 infantry owned by the British, 3 infantry owned by the Germans, 1 mech_infantry owned by the British and 1 fighter owned by the French lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 4 : 7/12 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 1 artillery, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 11 infantry and 1 mech_infantry
Casualties for French: 1 fighter
Casualties for British: 1 fighter, 16 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Germany to Slovakia Hungary
3 armour moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 49 / 92
Russians : 37 / 37
Japanese : 30 / 40
Americans : 53 / 73
Chinese : 11 / 17
British : 27 / 0
UK_Pacific : 24 / 29
Italians : 12 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
3 infantry moved from France to Southern France
4 infantry moved from Northern Italy to Southern France
1 armour and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 fighters and 7 infantry
Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 7 infantry in Southern France, round 2 : 0/10 hits
Americans roll dice for 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 4/8 hits
4 infantry owned by the Italians lost in Southern France
1 armour owned by the Italians and 3 infantry owned by the Italians retreated to Northern Italy
Americans win with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,3,6,2,3,2,3,1,5,4,3,5
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
Production/PUs Summary :
Germans : 38 / 49
Russians : 35 / 39
Japanese : 26 / 30
Americans : 68 / 98
Chinese : 15 / 13
British : 37 / 44
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 tactical_bomber; Remaining resources: 4 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Yenisey
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 fighter moved from 5 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,1,2,4,1,1,2,4,1,3,3,2,2,5,4,6,3,1,4,3,3,3,2,5
Japanese collect 7 PUs (8 lost to blockades); end with 11 PUs total
Production/PUs Summary :
Germans : 34 / 34
Russians : 32 / 33
Japanese : 15 / 11
Americans : 68 / 99
Chinese : 23 / 30
British : 34 / 40
UK_Pacific : 20 / 25
Italians : 14 / 21
ANZAC : 20 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 9 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 8 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 11 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Archangel to Novgorod
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Chahar
6 armour moved from Hunan to French Indo China
3 armour moved from Kiangsu to Hunan
2 armour moved from Jehol to Hopei
2 armour moved from Jehol to Hunan
1 bomber moved from Kiangsu to Chahar
Combat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to French Indo China
4 fighters and 1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,3,3,5,2,1,2,5,5,2,2,4,1,2,5,4,1,4,3,2,1,1,3
Japanese collect 29 PUs (8 lost to blockades); end with 30 PUs total
Production/PUs Summary :
Germans : 45 / 49
Russians : 33 / 39
Japanese : 37 / 30
Americans : 62 / 90
Chinese : 8 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 30 / 40
Americans : 53 / 73
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 24 / 29
Italians : 12 / 18
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 10 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Wake Island to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 46 Sea Zone to 44 Sea Zone
2 destroyers moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
2 infantry moved from Kiangsi to Kiangsu
2 artilleries, 7 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 battleship, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/10 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 10 infantry in Korea, round 2 : 3/11 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/7 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 2 bombers and 2 fighters in Hawaiian Islands, round 3 : 3/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Hawaiian Islands to Wake Island
3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsu
3 fighters and 3 tactical_bombers moved from Kiangsu to Jehol
3 fighters and 2 tactical_bombers moved from Kwangtung to Japan
1 fighter moved from 35 Sea Zone to Paulau Island
Place Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 35 / 40
Americans : 53 / 71
Chinese : 9 / 16
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 34 / 43
Russians : 30 / 49
Japanese : 58 / 71
Americans : 57 / 80
Chinese : 3 / 5
British : 31 / 30
UK_Pacific : 5 / 5
Italians : 24 / 42
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Java
ANZAC win, taking New Guinea from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Production/PUs Summary :
Germans : 34 / 43
Russians : 30 / 49
Japanese : 58 / 71
Americans : 57 / 80
Chinese : 3 / 5
British : 29 / 30
UK_Pacific : 5 / 5
Italians : 26 / 42
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 artillery and 6 infantry moved from Baltic States to Eastern Poland
5 artilleries and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Eastern Poland
Germans attack with 6 artilleries and 11 infantry
Americans defend with 1 armour
Germans roll dice for 6 artilleries and 11 infantry in Eastern Poland, round 2 : 6/17 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Americans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
ANZAC defend with 1 infantry; Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Denmark to Western Germany
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Production/PUs Summary :
Germans : 34 / 34
Russians : 32 / 37
Japanese : 15 / 15
Americans : 68 / 99
Chinese : 23 / 30
British : 34 / 40
UK_Pacific : 20 / 25
Italians : 14 / 21
ANZAC : 20 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
survived@! close call that.
It’s was close… A last chance for me to win I think… Lets continue but i think you does everything it takes to win! You are real better than me in that game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to Germany
3 fighters moved from United Kingdom to Germany
1 armour, 1 artillery and 4 infantry moved from 114 Sea Zone to Germany
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 infantry moved from West India to India
Combat - British
Battle in Germany
British attack with 1 armour, 1 artillery, 5 fighters and 4 infantry
Germans defend with 2 aaGuns, 1 factory_major and 9 infantry; Italians defend with 1 bomber
AA fire in Germany : 1/1 hits
1 fighter owned by the British lost in Germany
British roll dice for 1 armour, 1 artillery, 4 fighters and 4 infantry in Germany, round 2 : 3/1 hits
Germans roll dice for 2 aaGuns, 1 bomber and 9 infantry in Germany, round 2 : 3/1 hits
3 infantry owned by the British, 2 aaGuns owned by the Germans and 1 bomber owned by the Italians lost in Germany
British roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Germany, round 3 : 3/1 hits
Germans roll dice for 9 infantry in Germany, round 3 : 3/0 hits
1 infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Germany
British roll dice for 1 armour and 3 fighters in Germany, round 4 : 2/0 hits
Germans roll dice for 6 infantry in Germany, round 4 : 2/0 hits
1 armour owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the British lost in Germany
Germans win with 4 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 2 aaGuns and 5 infantry
Casualties for British: 1 armour, 1 artillery, 3 fighters and 4 infantry
Casualties for Italians: 1 bomber
2 fighters owned by the British retreated
Non Combat Move - British
2 fighters moved from Germany to Poland
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 32 / 43
Russians : 34 / 49
Japanese : 62 / 71
Americans : 62 / 80
Chinese : 3 / 5
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 18 / 40
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour moved from Bryansk to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Belarus
5 armour moved from Eastern Poland to Novgorod
2 bombers and 1 fighter moved from Ukraine to Novgorod
2 fighters moved from Western Germany to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 12 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour
Germans roll dice for 12 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 5/16 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour, 2 bombers and 3 fighters
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Novgorod : 0/5 hits
Germans roll dice for 5 armour, 2 bombers and 3 fighters in Novgorod, round 2 : 7/10 hits
Russians roll dice for 2 aaGuns, 1 artillery and 8 infantry in Novgorod, round 2 : 5/9 hits
5 infantry owned by the Russians, 4 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers and 2 fighters in Novgorod, round 3 : 4/5 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits
3 infantry owned by the Russians, 1 bomber owned by the Germans, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 1 bomber and 2 fighters
Casualties for Russians: 2 aaGuns, 1 artillery and 8 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Baltic States
1 artillery, 6 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Poland
Place Units - Germans
1 fighter and 3 infantry placed in Western Germany
6 infantry placed in Germany
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,4,3,4,4
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Production/PUs Summary :
Germans : 48 / 49
Russians : 29 / 45
Japanese : 36 / 33
Americans : 62 / 90
Chinese : 10 / 12
British : 35 / 41
UK_Pacific : 13 / 13
Italians : 11 / 0
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 destroyers and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Greece to Yugoslavia
2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 artillery and 7 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 3 bombers, 2 fighters, 9 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
AA fire in United Kingdom : 2/9 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 4 armour, 5 artilleries, 3 bombers, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 9/25 hits
British roll dice for 5 aaGuns, 4 fighters, 20 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/25 hits
3 infantry owned by the British, 2 infantry owned by the French, 9 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 3 bombers and 4 tactical_bombers in United Kingdom, round 3 : 8/16 hits
British roll dice for 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/20 hits
8 infantry owned by the British, 3 armour owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
3 bombers owned by the Germans and 4 tactical_bombers owned by the Germans retreated
Germans roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits
British roll dice for 4 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 6/12 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win with 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Germans: 4 armour, 5 artilleries, 2 fighters and 9 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 12 infantry
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Poland to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Western Germany
3 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 37 / 37
Japanese : 33 / 41
Americans : 54 / 71
Chinese : 10 / 16
British : 27 / 30
UK_Pacific : 21 / 21
Italians : 16 / 28
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Albania
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 armour
Italians roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 2/4 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Albania
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Albania, round 2 : 0/2 hits
Italians roll dice for 2 fighters and 2 infantry in Albania, round 3 : 2/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Albania, round 3 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Albania
Italians win, taking Albania from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Albania to Southern Italy
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Production/PUs Summary :
Germans : 29 / 35
Russians : 34 / 37
Japanese : 15 / 15
Americans : 71 / 99
Chinese : 23 / 30
British : 34 / 40
UK_Pacific : 20 / 25
Italians : 14 / 21
ANZAC : 20 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
8 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to Finland
8 armour moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
8 armour, 1 battleship, 1 carrier, 8 infantry, 1 tactical_bomber and 8 transports moved from 112 Sea Zone to 91 Sea Zone
8 armour and 8 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 artillery and 11 infantry moved from Poland to Slovakia Hungary
2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in Gibraltar
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 aaGuns moved from Germany to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 18 / 18
Italians : 14 / 19
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0