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    Posts made by HeinzGuderian

    • RE: Hallo there, I am a new player.

      @derpsa As Germany you have to eliminate the Allied warships in Sea Zones 110 and 111. If you don’t sink these ships, the Allies will quickly be able to launch amphibious assaults against you. Then you’ll have a lot of trouble holding on to France and you’ll never make it into Russia.

      posted in Axis & Allies Europe 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis_and_Allies_Global_1940_order_of_Play

      For those who are interested in a different turn order check out my Axis & Allies Global 1942 setup.  The turn order proceeds in this manner:

      Soviet Union
      Germany
      United States
      Japan
      United Kingdom
      Italy
      China
      ANZAC

      This turn order gives the Soviet Union, United States, and United Kingdom the initiative against their rivals.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      We played with dice, not low luck.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      Hey everyone, my friends and I got the chance to try out this setup in our Axis & Allies game yesterday.  We played through four rounds and there was no clear winner in the end.  Overall the game is pretty balanced, however, the Axis powers were able to make some reckless moves and pretty much get away with it so I think the Allies need some minor “buffs”.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      Thanks for the input!  I like the suggestions that you and CWO Marc are putting forward, however, I think that they would make the game just a bit too complicated.  It would probably be feasible to give each world power a single special unit but not multiples.  Any suggestions as to the placement/number of units in my setup?

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      @CWO:

      The following would be too complicated for actual use in a game (because you’d need to differentiate and track too many things), but tech upgrades would be more realistic if they worked differently from the OOB rules in two ways.  On the plus side, they’d be more or less automatic for everyone: as the game progresses over the span representing 1939-1945 (a span during which technology progressed enormously), technology would evolve upward automatically (though not in identical areas for the various powers), without any need for research investments or dice rolls.  On the minus side, tech upgrades would only apply to the units bought after the upgrade, not to every unit already on the board.  It’s that minus factor which would make this idea too complicated for general use.

      On the other hand, a managable variant (whch would make use of any special extra sculpts that players own from HBG or othere sources) would be to allow every power to automatically introduce at one or two pre-defined rounds of the game one or two special units with special abilities.  These units would not necessarily be the same for each power.  The use of different sculpts would solve the visual differentiation problem, and limiting the concept to just one or two special units per power (rather than, say, half-a-dozen tech upgrades) would prevent things from getting too complicated.  Players would have the option of buying these special units, but would not be obliged to do so.

      I really like your idea of ‘special units’.  Which special units would be most beneficial to Axis & Allies Global 1942, in your opinion?

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      @Kreuzfeld:

      The limiting of the techs to one nation makes it too gamy.

      If I where russia, I would then take rockets, to prevent germany from taking rockets and killing me.
      If I where germany, I would take Improved Shipyards, because, NO WAY i am letting usa have 15% discounts on ships, that would just end the game right there.
      US is then either taking super subs, long range aircraft or, increased factory production, just to prevent japan from producing 4 units in each of the main land factories of japan.
      japan will then take the one US didn’t take
      and UK takes Warbond.

      The long version is: US, UK and Japan gets something good, USSR gets something decent, and germany screwes over US.

      Improved shipyardes for US from round 1 is just insane.

      If you wanted to balance it, you could have each side get three techs, and they would get to chose which power would get them. but, the clinch is, the least important powers would chose first. Important is determined according to the scenario. What way, you can chose between getting a good tech, or getting it with an important nation. Improved shipyards is great with US or japan, not that good with USSR, italy or anzak.

      as a suggestion:
      Anzac(/china?)  chose first
      Italy chose second
      USSR Chose third
      Japan chose fourth
      UK chose fifth
      Germany choose sixth
      US choose seventh.

      Different suggestion:
      Anzac(/china?) chose first
      Italy chose second
      UK chose third
      Japan chose fourth
      USSR Chose fifth
      Germany choose sixth
      US choose seventh.

      Okay Kreuzfeld I’ve made a few changes to the Research and Development Rules.  Please tell me what you think!

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      I should mention that I have a group of friends who are going to try playing this set up with me on the 11th of November so we’ll see how it goes.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      Here’s the issue with not limiting the techs to one nation.  If I’m the US and I did get the Improved Shipyards tech I don’t want Japan to be able to pick it up as well and just cancel out my tech.  However I do kind of agree with you I’ll consider making changes.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      Ya China is a lot stronger but the Japanese can still over power them quite quickly since the Chinese units are pretty spread out.  I’ve done a little play-testing of this set up and I find that it’s pretty balanced.  For Russia I would choose the Advanced Artillery cuz you can really boost your offensive capabilities.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      I hear you man!

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      Ya, you’ve gotta set it up to get a feel for what it’s like.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)

      Hey everyone!  I was very interested in playing Larry Harris’s Global 1942 Setup, until I actually set it up on my game boards.  One problem I(and everyone else who only owns Europe 1940 2nd Edition and Pacific 1940 2nd Edition)have is that Germany doesn’t have enough tanks since only 12 are provided in Europe 1940 2nd Edition.  However, my main complaint is that the setup displays a severe lack of historical accuracy.  For example why does Russia start with Bryansk when the Germans took the city in 1941?  Also why doesn’t the United Kingdom possess Syria and Iraq?  These two nations were conquered by the British in 1941.  Anyway enough said.  I created this Global 1942 Setup for those of you who are dissatisfied with Larry Harris’s setup.  I also included some new rules about Research & Development one of which is derived from Young Grasshopper(Research Dice costing 3 IPCs each).  Please take a look at my setup and tell me what you think.  I am open to suggestions as to how it might be changed.

      Axis & Allies Global 1942

      This game is intended to be played on the two game boards included in Axis & Allies Europe 1940 and Axis & Allies Pacific 1940.

      Rules of Play

      **-All powers begin the game at war regardless of their initial diplomatic status in Global 1940.  **
      -The National Objectives from Global 1940 remain the same in Global 1942.  
      -The world power of France does not exist when the game begins.  However, if Paris is liberated by the Allies, France may take their turn after ANZAC providing that Paris is not under Axis control and/or French units are present on the board.

      Turn Order:
      Russia
      Germany
      United States
      Japan
      United Kingdom
      Italy
      China
      ANZAC

      Changes to Research and Development

      #1  Research dice now cost 3 IPCs each.

      #2  Each major world power(Soviet Union, Germany, United States, Japan, and United Kingdom) may choose two weapon developments to start the game with.  ANZAC and Italy can each choose one weapon development before the game begins.

      Initial Setup:

      Soviet Union�28 IPCs
      Karelia: 2 Infantry
      Novgorod: 9 Infantry, 4 Artillery, 1 Fighter, 2 AAA, Air Base, Naval Base, Minor IC
      Archangel: 4 Infantry, 1 Mech. Infantry, 1 Artillery, 1 Tank
      Vologda: 3 Infantry, 1 Mech. Infantry, 1 Artillery
      Urals: 1 Infantry
      Timguska: 1 Infantry, 1 Mech. Infantry
      Siberia: 1 Infantry
      Amur: 1 Infantry
      Russia: 12 Infantry, 2 Mech. Infantry, 5 Artillery, 2 Tanks, 2 Fighters, 1 Tactical Bomber, 1 Strategic Bomber, 3 AAA, Air Base, Major IC
      Tambov: 4 Infantry, 1 Artillery, 1 Tank
      Rostov: 5 Infantry, 1 Artillery
      Volgograd: 3 Infantry, 2 Mech. Infantry, 2 Tanks, 1 Tactical Bomber, 1 AAA, Minor IC
      Kazakhstan: 2 Infantry
      Caucasus: 2 Infantry, 1 Tank, 1 AAA
      Northwest Persia: 1 Infantry, Control Marker
      Sea Zone 127: 1 Submarine
      Sea Zone 100: 1 Submarine, 1 Destroyer

      Germany�56 IPCs
      Norway: 3 Infantry, 1 Fighter, Air Base
      Finland: 4 Infantry, Control Marker
      Vyborg: 2 Infantry, Control Marker
      Denmark: 2 Infantry
      Normandy-Bordeaux: 2 Infantry, Naval Base, Control Marker
      France: 3 Infantry, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1AAA, Air Base, Minor IC, Control Marker
      Holland-Belgium: 2 Infantry
      Western Germany: 5 Infantry, 1 Fighter, 1 Tactical Bomber, 2 AAA, Air Base, Naval Base, Major IC
      Germany: 4 Infantry, 2 Artillery, 2 Tanks, 1 Strategic Bomber, 2 AAA, Major IC
      Poland: 2 Infantry, 1 Artillery, 3 Tanks, 1 Tactical Bomber
      Baltic States: 4 Infantry, 2 Mech. Infantry, 1 Tank, Control Marker
      Belarus: 3 Infantry, 1 Artillery, 1 Tank, Control Marker
      Smolensk: 4 Infantry, 2 Artillery, 1 Tank, Control Marker
      Greater Southern Germany: 2 Infantry
      Slovakia-Hungary:  1 Infantry, 1 Artillery, 3 Mech. Infantry, 1 Tank
      Eastern Poland: 3 Infantry, 1 Fighter, 1 Tactical Bomber, Control Marker
      Western Ukraine: 3 Infantry, Control Marker
      Bryansk: 4 Infantry, 1 Artillery, 1 Mech. Infantry, 1 Tank, Control Marker
      Romania: 2 Infantry, 1 Mech. Infantry, 2 Tanks
      Bessarabia: 1 Infantry, Control Marker
      Ukraine: 6 Infantry, 2 Mech. Infantry, 2 Tanks, 1 Fighter, 1 AAA, Minor IC, Control Marker
      Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor IC, Control Marker
      Yugoslavia: 1 Infantry, 1 Mech. Infantry, Control Marker
      Southern Italy: 1 Fighter
      Bulgaria: 1 Infantry, Control Marker
      Greece: 1 Infantry, 2 Mech. Infantry, Control Marker
      Crete: 1 Infantry, Control Marker
      Morocco: 2 Infantry
      Algeria: 1 Infantry
      Tunisia: 1 Infantry
      Libya: 2 Mech. Infantry, 2 Tanks, 1 Fighter
      Tobruk: 2 Infantry, 1 Artillery
      French West Africa: Control Marker
      French Central Africa: Control Marker
      French Madagascar: Control Marker
      Sea Zone 108: 2 Submarines
      Sea Zone 113: 2 Submarines, 1 Cruiser, 1 Transport
      Sea Zone 93: 1 Transport

      United States�50 IPCs
      Central United States: 2 Infantry, 1 Mech. Infantry, Major IC
      Eastern United States: 5 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Strategic Bomber, 2 AAA, Air Base, Naval Base, Major IC
      Alaska: 2 Infantry
      Western United States: 4 Infantry, 2 Mech. Infantry, 1 Artillery, 1 Fighter, 1 Strategic Bomber, 2 AAA, Air Base, Naval Base, Major IC
      Midway: 1 Infantry, 1 Fighter, Air Base
      Hawaiian Islands: 2 Infantry, 2 Fighters, 1 AAA, Air Base, Naval Base
      Sea Zone 101: 1 Destroyer, 1 Cruiser, 2 Transports
      Sea Zone 26: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier(carrying 1 Fighter and 1 Tactical Bomber), 1 Battleship, 1 Transport
      Sea Zone: 10: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport

      Japan�53 IPCs
      Chahar: 2 Infantry, 1 Artillery, Control Marker
      Anhwe: 3 Infantry, 2 Artillery, Control Marker
      Jehol: 1 Infantry, Control Marker
      Shantung: 1 Infantry, Control Marker
      Kiangsu: 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, Naval Base, Control Marker
      Okinawa: 1 Infantry, 1 Fighter, Air Base
      Manchuria: 4 Infantry, 1 Mech. Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 AAA, Control Marker
      Korea: 2 Infantry
      Japan: 3 Infantry, 1 Artillery, 1 Fighter, 2 AAA, Air Base, Naval Base, Major IC
      Iwo Jima: 1 Infantry
      Aleutian Islands: 1 Infantry, Control Marker
      Wake Island: 1 Infantry, 1 Artillery, Air Base, Control Marker
      Guam: 1 Infantry, Air Base, Control Marker
      Kwangtung: 2 Infantry, 1 Artillery, Control Marker
      Philippines: 2 Infantry, 1 Artillery, 1 Fighter, Air Base, Naval Base, Control Marker
      Palau Island: 1 Infantry
      Caroline Islands: 2 Infantry, 1 AAA, Air Base, Naval Base
      Gilbert Islands: 1 Infantry, Control Marker
      Burma: 5 Infantry, 1 Mech. Infantry, 2 Artillery, Control Marker
      Shan State: 2 Infantry, Control Marker
      Malaya: 2 Infantry, Naval Base, Control Marker
      Sumatra: 2 Infantry, Control Marker
      French Indochina: 3 Infantry, 2 Artillery, 1 Fighter, Control Marker
      Java: 2 Infantry, Control Marker
      Borneo: Control Marker
      Celebes: 1 Infantry, Control Marker
      Dutch New Guinea: Control Marker
      New Guinea: 1 Infantry, Control Marker
      New Britain: 1 Infantry, Control Marker
      Solomon Islands: 1 Infantry, Control Marker
      Sea Zone 19: 1 Destroyer, 1 Transport
      Sea Zone 6: 2 Destroyers, 1 Cruiser, 1 Aircraft Carriers (carrying 1 Fighter and 1 Tactical Bomber), 1 Battleship, 2 Transports
      Sea Zone 31: 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (carrying 1 Fighter and 1 Tactical Bomber), 1 Transport
      Sea Zone 35: 1 Destroyer, 1 Transport
      Sea Zone 33: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (carrying 1 Fighter and 1 Tactical Bomber)
      Sea Zone 42: 1 Aircraft Carrier (carrying 2 Fighters), 1 Battleship
      Sea Zone 49: 1 Submarine

      United Kingdom (Europe)�36 IPCs
      Iceland: Air Base
      Quebec: 1 Infantry, 1 Tank, Minor IC
      New Brunswick-Nova Scotia: Naval Base
      Scotland: 1 Infantry, 1 Fighter, Air Base
      United Kingdom: 3 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Strategic Bomber, 3 AAA, Air Base, Naval Base, Major IC
      Gibraltar: 1 Infantry, 1 Fighter, Naval Base
      Malta: 1 Infantry, 1 Fighter, 1 AAA
      Alexandria: 1 Infantry, 1 Artillery, 1 Tank
      Egypt: 2 Infantry, Naval Base
      Syria: 1 Infantry, Control Marker
      Trans-Jordan: 1 Infantry, 1 Artillery
      Iraq: 2 Infantry, Control Marker
      Persia: 2 Infantry, 1 Mech. Infantry, Control Marker
      Eastern Persia: Control Marker
      French Equatorial Africa: 1 Infantry, 1 Mech. Infantry, Control Marker
      Anglo-Egyptian Sudan: 1 Infantry
      Ethiopia: 2 Infantry, Control Marker
      Italian Somaliland: 1 Infantry, Control Marker
      South Africa: 2 Infantry, Naval Base, Minor IC
      Sea Zone 106: 1 Destroyer, 1 Transport
      Sea Zone 109: 1 Destroyer
      Sea Zone 111: 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 91: 1 Destroyer
      Sea Zone 99: 1 Cruiser, 1 Transport
      Sea Zone 71: 1 Destroyer, 1 Transport

      United Kingdom (Pacific)�6 IPCs
      West India: 2 Infantry, 1 Mech. Infantry
      India: 7 Infantry, 3 Artillery, 1 Tank, 2 Fighters, 2 AAA, Air Base, Naval Base, Major IC
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (carrying 1 Fighter and 1 Tactical Bomber), 1 Transport

      Italy�12 IPCs
      Northern Italy: 2 Infantry, 1 Mech. Infantry, 1 Artillery, 1 Tank, Major IC
      Southern Italy: 3 Infantry, 1 Artillery, 1 Fighter, 2 AAA, Air Base, Naval Base, Minor IC
      Albania: 1 Infantry
      Morocco: Control Marker
      Algeria: Control Marker
      Tunisia: Control Marker
      Libya: 1 Infantry, 1 Mech. Infantry, 1 Fighter
      Tobruk: 2 Infantry, 1 Artillery
      Sea Zone 97: 1 Destroyer, 1 Battleship, 1 Transport
      Sea Zone 96: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport

      China�12 IPCs
      Kansu: 1 Infantry
      Suiyuan: 2 Infantry
      Tsinghai: 1 Infantry
      Shensi: 2 Infantry
      Hopei: 3 Infantry
      Sikang: 1 Infantry
      Szechwan: 6 Infantry, 2 Artillery, 1 Fighter
      Kweichow: 3 Infantry
      Yunnan: 5 Infantry
      Hunan: 3 Infantry
      Kiangsi: 4 Infantry, Control Marker
      Kwangsi: 3 Infantry, Control Marker

      ANZAC�10 IPCs
      Egypt: 1 Infantry
      Western Australia: 1 Infantry
      Northern Territory: 1 Infantry
      Queensland: 2 Infantry, 1 Artillery, 2 Fighters, Air Base, Naval Base
      New South Wales: 2 Infantry, 1 Tank, 2 AAA, Naval Base, Minor IC
      New Zealand: 2 Infantry, 1 Fighter, Air Base, Naval Base
      Sea Zone 62: 1 Destroyer, 1 Cruiser, 1 Transport

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: HOW TO PLAY AS THE ALLIES PROPERLY

      Hey man I really like your idea of building land units for ANZAC and not naval units!!!  I’ve always assumed that the best thing to do with ANZAC was to build a navy.  Thanks for sharing your ideas!

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Playing Solo

      I have played Axis & Allies Global 1940 and other deviations of the G40 setup several times.  I find playing solo quite fun!  The first couple times I played solo I found myself allowing one side to defeat the other.  What I do now is play the side of my preference just a little bit better than the other and I have found that it works quite well.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
    • RE: Global 1942 Scenario by Larry Harris

      This 1942 is pretty well balanced and fun to play.  However, it is historically inaccurate.  The United Kingdom should have control of Iraq and Syria since these two nations were invaded in 1941.  Japan should have control of Burma, the Aleutian Islands, the Gilbert Islands, the Solomon Islands, and Celebes.  I could list more problems with Larry Harris’s G42 scenario but I think these issues will suffice.  It is disappointing to see that Larry Harris didn’t do his homework when creating this setup.

      posted in Axis & Allies Global 1940
      HeinzGuderianH
      HeinzGuderian
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