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    Posts made by HBG GW Enthusiast

    • RE: Allies on French transport than turns Vichy

      @delaja Thanks for all the work you did in that month!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @insanehoshi said in The FAQ Thread:

      During German Lightning War, can they strategic rail move twice?

      Page 46, 10.4 Strategic Rail Movement, “Regions of the map have different rail capacity defined as the number of units each player can strategic rail move each turn.”

      I would say no, because the limits on strategic rail moves are not per phase, but per turn. The tricky question is, could you strategic rail move on the first non-combat phase? Looking over the rules, I guess you could!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      @caesar-seriona said in Lend-leasing of a French Foreign Legion?:

      “if it’s not declared illegal, it’s there for legal”.

      This is the crux of your struggle. No wonder you are disappointed with the rules for any game! You and I play checkers. I use pieces from another set and start with all my pieces as kings. I use Caesar Seriona reasoning that doing so isn’t explicitly forbidden and win. The game designer edits the rules to make that illegal. I use a hair dryer to blow all my opponents pieces off the map and win. The game designer edits the rules to make that illegal. I am going 2nd. I superglue all the pieces to the board and invoke the “if you can’t move, you lose” rule to win. The game designer edits the rules to make that illegal. Do you get the idea?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      @caesar-seriona Page 49, 12.2 Unit Types, Infantry Class, Militia, “The militia unit represents various types of local or immobile defense forces.”

      Militia are immobile, with the exception they can move within Home Country. Your position is there is an exception where they can be built via a factory (something you have made up) and that they can be transported outside of Home Country (something you have made up), but then you complain that you don’t feel the rules are written well enough.

      I will be the first one to agree with you that we can always strive to refine the rules, but you undermine your credibility when you make up rules. Once you go down that path of just making stuff up and arguing that the rules weren’t written clearly enough to forbid you from doing something, then you have set an impossible standard. General Hand Grenade laid out this principle, “If it isn’t in the rules, you can’t do it.” It’s a commonsense principle for gaming, don’t you agree?

      Finally, there is the requirement for respect. Everyone deserves it innately, but particularly people who step up and volunteer. When you do not treat others with respect, it is likely people reading your comments will lose respect for you. That is the core principle of respect: Treat others as you would want to be treated. Some of the players with the greatest knowledge/understanding of this game are the most humble and thoughtful people. In my experience, they are always respectful. I say this with kindness and with respect for you, Caesar Seriona.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      @caesar-seriona said in Lend-leasing of a French Foreign Legion?:

      @hbg-gw-enthusiast Movement has nothing to do with building or placement.

      I am bewildered by this statement. Are you asserting lend-lease does not involve movement?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      @noneshallpass said in Lend-leasing of a French Foreign Legion?:

      “Is a Colonial Infantry for placement purposes” means that it could be built without a factory. I do not see how this prevents from also building FFL at a factory for lend-lease purposes.

      Ah, I get it. It depends on your definition of “may”.

      I am saying “only may” and you are saying “also may”. But why does the rule include the phrase “outside Home Country”? I believe this weakens your position for “also may”. If they just wanted to say Colonial Infantry may also be built outside a factory, why in the world would they need to say “outside Home Country”? But if I’m correct, and you have to build Colonial Infantry in colonies, then “only may” makes more sense.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      @caesar-seriona I do not believe you can lend-lease Militia. Page 49, 12.2 Unit types, Infantry Class, Militia, “Militia can only move within a Major Power’s Home Country.”

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      @caesar-seriona I think you are missing the point. It isn’t the receiving Home Country requirement I’m worried about meeting. it is the sending Home Country requirement which forbids it.

      The lend-leased unit must be built at a Home Country factory. Colonial Infantry are forbidden to be built in Home Country. French Foreign Legion are built following the Colonial Infantry rules. Logically then, French Foreign Legion cannot be a lend-leased unit.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Vichy France vs Free France, Which is Light Blue?

      @caesar-seriona This was extremely interesting to me, Caesar Seriona! Completely makes sense.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Lend-leasing of a French Foreign Legion?

      French Foreign Legion units are great in Africa. They do not face a penalty in Desert Terrain. But I think it would be illegal for France to Lend-lease one to Abyssinia.

      Page 32, 7.9 Lend-Lease, “One military unit. Such a unit must be produced at a factory in the Home Country specifically for the purpose of lending.”

      National Reference Sheet for France, French Foreign Legion, Notes, “Is a Colonial Infantry for placement purposes.”

      Colonial Infantry, Notes, “May build in land zones with a point value outside Home Country.”

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Allies on French transport than turns Vichy

      @caesar-seriona Agreed that we do not have clarity here. However, I would argue they are eliminated and use Allies in surrounded Paris when France surrenders as my precedent.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Can a Nation Contribute Negative Victory Points to its Alliance?

      @generalhandgrenade said in Can a Nation Contribute Negative Victory Points to its Alliance?:

      A nation cannot go below 0 Victory Points.

      Thanks so much, General Hand Grenade!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Victory Points for Captured Objective Cities

      @generalhandgrenade said in Victory Points for Captured Objective Cities:

      The rule has not changed. Only the wording has changed for this rule. At the end of the game you count up all of the Victory Cities your Alliance has in their possession, not just the ones they’ve captured.

      Old verbiage (3.0), “Each Objective City is worth one Victory Point.”

      In 3.1 that sentence has been removed. This sentence was added instead, "Capturing an objective city from an opposing player scores one Victory Point for each Objective City Captured.”

      Those two changes suggest you do not get a Victory Point for possession.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Can a Nation Contribute Negative Victory Points to its Alliance?

      @spartantom You totally read my mind, SpartanTom! I concluded that basically it’s nearly impossible for the CCP to score points because they just can’t defend their Home Country. If I could go back in a time machine in Operation Live and Let Die, I would capture Nanking with USSR so CCP had fewer Victory Points.

      I really like your argument that when you surrender you get zero, so zero is the worst score a nation should have. You shouldn’t be punished if you avoided surrender.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Can a Nation Contribute Negative Victory Points to its Alliance?

      The Veteran brought up an excellent point. Page 16, 3.3 Loss of Victory Points Due to Captured Home Country Land Zones reads, “A nation loses one Victory Point for each land zone worth at least 1 IPP in its Home Country that is Enemy-possessed at the end of the game.” The Veteran notes the verbiage is “A nation loses one Victory Point…” It’s not the Alliance, but rather the nation. Further, it doesn’t say the nation contributes a negative one Victory Point to its Alliance. It specifically says the nation loses a Victory Point. So his argument is that a nation cannot lose a Victory Point it does not possess. So if a nation has only generated 2 Victory Points, but could potentially lose 3, it’s like the nation went bankrupt on Victory Points and cannot lose one it doesn’t have. So you can’t go negative on Victory Points as a nation. This argument is persuasive to me.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Victory Points for Captured Objective Cities

      @insanehoshi TY. I edited my OP. 8 )

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Victory Points for Captured Objective Cities

      @trig said in Victory Points for Captured Objective Cities:

      @hbg-gw-enthusiast I believe so. I hadn’t noticed that change. Is it from 3.0 to 3.1?

      I didn’t catch it either until tabulating VP’s and Nathan Struble pointed it out to me.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Victory Points for Captured Objective Cities

      Old Rule, Page 16, 3.2 Objective Cities: “Each Objective City is worth one Victory Point. These cities are: Berlin, Tokyo, Rome, London, Calcutta, Sydney, Paris, Washington, D.C., Nanking, and Moscow.”

      Current Rule, Page 16, 3.2 Victory Points Earned Through Capture of Objective Cities: “The following cities are Objective Cities: Berlin, Tokyo, Rome, London, Calcutta, Sydney, Paris, Washington, D.C., Nanking, and Moscow. Capturing an objective city from an opposing player scores one Victory Point for each Objective City Captured.”

      Victory Points are only scored at the end of the game, so if Germany captures Paris, but subsequently loses it, they won’t score a point for it.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @trig said in The FAQ Thread:

      Q: Do Island Nations (Great Britain and Japan) count as blockaded if their remaining naval facilities are damaged?

      A: No.

      This is an important clarification!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: 2.1 Variable End and CCP Possession of Nanking

      @trig said in 2.1 Variable End and CCP Possession of Nanking:

      The KMT is not a major power. Case closed.

      Unless it evolves. Then yes.

      Definitive! How did I miss that? Thank you, Trig! 8 )

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
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