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    Posts made by HBG GW Enthusiast

    • RE: The FAQ Thread

      @insanehoshi Oh! I did upgrade militia to infantry with Free France. I see that I needed to have a Supply Path from a Factory in the Home Country to the land zone the unit receiving the upgrade is in. So I bollixed that up!

      You are right about KMT and CCP as minors being unable to upgrade militia, but it’s conceivable Free France could upgrade, if they took a territory adjacent to Paris, built a factory on it, then could trace a Supply Path from it to the unit being upgraded.

      : )

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: British Wartime Income and Enemy Submarines

      Wait! The errata has been updated!

      Great Britain Reference Sheet:
      Page 1 - Wartime Bonus Income:
      Replace “There are no Enemy submarines on any British Commonwealth convoy line” with:
      “There are no raiding Enemy submarines on a British Commonwealth convoy line”

      It turns out my perspective was correct!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: British Wartime Income and Enemy Submarines

      @delaja said in British Wartime Income and Enemy Submarines:

      @hbg-gw-enthusiast
      V3 designer says it’s on the line. 😉

      Ok! I bow to the collective wisdom of the forums! 8 )

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Peacetime Income Increases via D6+3 Instead of D12

      First, I want to thank everyone for a fantastic discussion thus far!

      Let me lay out some math and some hypothetical scenarios:
      Let’s posit that Japan will declare war on China and Germany will declare war on France, giving +5 to USA for both actions. USA starts at 6, so this puts us up to 16. Let’s also hypothesize Japan declaring war on the Netherlands on turn 5. It could be sooner, or perhaps a turn later, but for the sake of a general game, let’s assume turn 5. This 2D12 roll is the most important roll of the game and if you leave it purely to luck, it will have an outsized impact on any other roll.

      Let’s say USA rolls perfectly average for this 2D12 peacetime income increase for the Japanese invasion of the Money Islands, and gets a 13.
      5588204d-13e9-42c1-8085-1beadcec9884-image.png

      Now, let’s say USA gets just as lucky as Fighting Irish got in Operation Live and Let Die, rolling a 22 upon the invasion of the Money Islands. How would that affect Total USA income?
      0aa38ea1-0c89-445a-b7a2-8eaf2b72d996-image.png

      But even more devastating is the impact of bad luck, like Mad Man Dan got in Operation No Time to Die. Let’s say someone rolls a 4 (the inverse of a 22) for the USA’s peacetime income increase for the hypothetical Japanese invasion of the Dutch East Indies on turn 5:
      5a5b9481-a7c4-4919-8ed4-e577ba9f6578-image.png

      The difference between good luck and bad luck on just this 2D12 for the Money Islands could be 481-359.5 = 121.5 IPP. That’s just bad or good luck on this one particular 2D12. And note that I didn’t use the worst/best luck. I just used what Fighting Irish rolled as the template. It could have been two better (24) or two worse (2) which would have lead to an even more obscene result.

      What I am trying to explain to people is allowing the range of 11 (1-12) on D12’s for peacetime increases is basically saying, “I’m fine with giving or taking away 120 IPP’s to/from USA. Leaving the game to luck is fun for me!” Also, the luck in this single roll affects the turn of entry for USA into the war by 3 turns. Why would people want this? Why would it be fun to have your game so dramatically impacted by the luck of USA peacetime income increases?

      Please note that I’m not trying to script the USA peacetime income increases. I’m not saying to change from a D12 to a non-random number. I’m saying we decrease the range of the random number from 11 (1-12) to 5 (1-6). The average result stays the same.

      Thanks for reading my long diatribe and I really appreciate the discussion!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • British Wartime Income and Enemy Submarines

      From Page 1 of the National Reference Sheet for Great Britain, “There are no Enemy submarines on any British Commonwealth convoy line.”

      In my current game, there are submarines in a sea zone that has a convoy line, but the submarines did not engage in convoy raiding. I argue that the submarines are not on the convoy line. What do forum members say?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Japanese surprise attack clarification

      @delaja I hear you, but that isn’t quite the issue. Let’s say it’s Japan’s turn and they instantly declare war on the USA. But say they have been at war with the Commonwealth for a couple turns already. On the turn they declare war on the USA, can they use their surprise attack to attack the Commonwealth? According to the rules as written, they can.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Peacetime Income Increases via D6+3 Instead of D12

      @noneshallpass said in Peacetime Income Increases via D6+3 Instead of D12:

      @HBG-GW-Enthusiast
      GW1936 has both a preset and random aspect in peacetime increases so that all games don’t turn out the same. I respect your choice to house rules your games. It’s just the pretention of a universal luck/fun ratio that I don’t buy at all.

      Fair enough, Noneshallpass! I agree that GW1936 has both a preset and random aspect to peacetime income increases. Using D6 + 3 instead of D12 has exactly the same mathematical average, but increases the preset by 3 and decreases the random aspect by 45%. Thanks so much for your thoughtful and civil discussion, my friend! 8 )

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Peacetime Income Increases via D6+3 Instead of D12

      @didier_de_dax Regarding the right number to add, it is 3.

      If you look at the average result of a D6, you take every possible result (1, 2, 3, 4, 5, 6) and divide by the total number of results (6) and get 21/6 = 3.5.

      If you do the same for D12, you get 78/12 = 6.5.

      So on average, a D12 will give you 3 more than a D6, mathematically. All the playtesting that has been done on this game holds up if you transition from a D12 to a D6+3, the only difference is you get rid of the outlandish results where a player rolls a 1 and 2 2’s out of their first five rolls for USA’s peacetime income increases. You basically drop 10-12 and 1-3. But the average results is exactly the same (just less luck).

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Peacetime Income Increases via D6+3 Instead of D12

      @noneshallpass said in Peacetime Income Increases via D6+3 Instead of D12:

      Yes, and lets get rid of these very not fun games that also rely too much on luck like Poker, Twilight Struggle, Catan… 🤔

      Do you support more luck in peacetime income increases then? Will that increase the fun for you? Or do you agree the fun would increase if the luck diminished.

      To use your analogy, do you want more luck in your Poker games, or less? If more luck is fun to you, after a player decides to discard a certain number of cards, have them randomly discard an additional one to increase the involvement of luck.

      My proposal still has luck, but less of it.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Japanese surprise attack clarification

      I thought I would include my question in this old thread.

      “Japan may make one surprise attack on one land or sea zone the turn it declares war on the British Commonwealth (CW) or USA. The attack can be used against British Commonwealth, French, Dutch, and USA (not China or Soviet Union).”

      Let’s say earlier in the game, the British Commonwealth declared war on Japan. On the turn Japan declares war on USA, Japan could use the surprise attack on the British Commonwealth, even though they are already at war, correct? It just bothers me a bit that they are already at war, but this is the way the rule is written, no?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Which shipyard is that capital ship at?!?

      @trig said in Which shipyard is that capital ship at?!?:

      @captainnapalm Post-it notes. Rip them longways (so both are sticky) and write the territory name. Then stick it to the ship on the chart.

      This is exactly what I do too!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Rolling for turn order

      @linkler The factor that combats scripting in Global War '36 is the three-player nature of the game. The turn order of the nations is nothing compared with that because whoever is on the bottom needs to be persuading the 2nd place player to join them in overturning the top dog.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Peacetime Income Increases via D6+3 Instead of D12

      There is a children’s card game called “War.” You and your opponent have a stack of facedown cards. You each flip up a card and the high card wins. It is 100% luck-based. There are no decisions. Then, there is Chess or Go. Other than determining who goes first, luck is uninvolved in the gameplay. The winner is determined by skill. Everyone knows that having a game determined by luck is less fun than having a game determined by skill. For very important game rolls, if we can diminish luck we will increase the fun.

      I propose a house rule where all Peacetime Income Increases that utilize a D12, are replaced with a D6+3 instead. The average value of a D12 roll is 6.5. The average value of a D6+3 roll is 6.5. The difference is that instead of getting 1-12 results, you have 4-9 results. For people that have a hard time understanding what I am saying, it’s like using a D12, but if you roll a 1-3 or a 10-12, you reroll. If you want high rolls (say you are USA rolling your Peacetime Income Increase), then you are bummed when you roll a 10-12 and have to reroll it, but are elated when you roll a 1-3 and get to reroll.

      The effect of this change is more fun will be injected into the game as we diminish the impact of luck. Anyone who opposes this, ask yourself, would you want MORE luck on Peacetime Income Increases? In other words, should we use a D20-4 to see how much USSR’s income increases or for USA response to Axis aggression? Would that be MORE fun or less? I argue firmly it would be less.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: The FAQ Thread

      7333d31d-4622-44d3-bc6d-5a7d66dd53fc-image.png

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @hbg-gw-enthusiast Hoshi’s will to win: https://www.youtube.com/watch?v=UceGF3M56bE

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @theveteran said in The FAQ Thread:

      @hbg-gw-enthusiast yea I think he really wants to rub it in when he is winning!

      He’s got you pinned down with his foot on your throat, but then he starts talking about your sister…

      and your mom…

      and your Grandma!!!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: The FAQ Thread

      @insanehoshi You are an evil monster, Hoshi! I never want to play against you!!!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Victory Points for Captured Objective Cities

      @generalhandgrenade Thanks and I appreciate your efforts on this extremely important issue!

      Here’s the Errata General Hand Grenade is discussing:

      Page 16, 3.2:
      Replace: “Capturing an Objective City from an opposing player scores one Victory Point for each Objective City captured.”
      With “Possessing an Objective City scores one Victory Point.”

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Lend-leasing of a French Foreign Legion?

      The FAQ has been updated:
      Q: Can you Lend-lease Militia? Colonial Infantry?

      A: Militia: Yes.
      A: Colonial Infantry: No

      Looks like I was correct about Colonial Infantry, but Caesar-Seriona was right about Militia.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Allies on French transport than turns Vichy

      @delaja I never played v2, but initially I was watching videos of that version. V3 was a tremendous advance of the game!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
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