Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. HBG GW Enthusiast
    3. Posts
    • Profile
    • Following 4
    • Followers 2
    • Topics 47
    • Posts 329
    • Best 83
    • Controversial 0
    • Groups 0

    Posts made by HBG GW Enthusiast

    • RE: Advanced Technology Models Requirements By Country

      @imperious-leader said in Advanced Technology Models Requirements By Country:

      @hbg-gw-enthusiast Another benefit is the planes and ships can have names.

      Yeah, like this:WiF Counters.PNG

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @imperious-leader My favorite WWII game using counters is ADG’s World in Flames: https://www.a-d-g.com.au/collections/super-products/products/world-in-flames-collectors-edition-deluxe-game

      Consider using their excellent counters as a role-model, my friend!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @imperious-leader I know! As someone who has never played the game, but has spent a month working towards collecting enough models to have a complete game, it’s frustrating. I can see the potential, but I was disheartened today to see HBG raised the price of 5 models from $3.45 to $3.95. I know it’s only 10 cents more per model, but when there are 5 powers (US, CW, USSR, Ger, Jap) that need up to 40 different models, with a minimum of five models for each unit, that’s 5 * 40 * 5 * 79 cents = $790. Then, there’s the cost of kitting out the other countries, getting yourself a map, facilities, etc. It’s a heavy lift.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @noneshallpass said in Advanced Technology Models Requirements By Country:

      Hello @GeneralHandGrenade. I watched the video and you asked if advanced artillery can move and make an attrition attack and the answer was no. I am fine with that answer, but there is absolutely nothing in the rules to suggest this. Do you think this will be added to the Errata or FAQ?

      I had the same reaction initially, but then I reread the rules, page 26.
      6.2 Phases of a Turn:
      2. Combat Movement Phase
      Move units that are moving into combat (including convoy-raiding, strategic bombing)
      3. Combat Phase
      Resolve combats
      4. Non-Combat Movement Phase
      Move units that are not entering combat

      So, Morten was correct. You can’t do non-combat movement of the advanced artillery before resolving attrition combat. It makes advanced artillery less useful, but that’s the way the rules are currently written, no?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: How Many Magnets/Markers for the Technology Board?

      @noneshallpass said in How Many Magnets/Markers for the Technology Board?:

      Your estimates are way, way too high. CCP and KMT have no major factory, so no research. France has one but will get wiped out before it reaches level four with one tech. Japan and Italy start with only one major factory.

      Here’s what I was using as a guide: https://www.youtube.com/watch?v=0-d5NRvzq-w

      If you pause at 12:00, you can see in RC’s GW36 v3 game that he has massive amounts of tech researched. Perhaps they had a house rule or did something to increase the speed of researched technology.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: How Many Magnets/Markers for the Technology Board?

      @noneshallpass You are so helpful, NoneShallPass! Thanks for saving me $$$!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • How Many Magnets/Markers for the Technology Board?

      I love how everyone who posts videos about GW 36 uses markers with magnets to track their technological progress. I think a 15" by 30" surface will allow sufficient space for both the technology chart and the IPP production tracker.
      Here are my updated estimates:
      China CCP: 0-1
      China KMT: 0-1
      France: 2
      German: 12
      Japan: 8
      Italy: 5
      UK: 8
      USA: 12
      USSR: 10

      China CCP/KMT would need to become a Major Power, then purchase a Major Factory. This is unlikely.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @generalhandgrenade Another phenomenal video, my friend! Kudos!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Limits on Technology in GW 36 Game

      Aha! Found it! Was searching the rules and the National Reference Sheets. It’s in the Technology Reference Sheet.

      “You cannot research beyond stage II before July 1939.”

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Limits on Technology in GW 36 Game

      I may be developing dementia. I thought I had read or heard that researching technology was limited to level 2 prior to a certain point (perhaps Germany going to war with the Allies?) I can’t find this rule. Does it exist? Am I losing it?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @insanehoshi said in Advanced Technology Models Requirements By Country:

      Also if you want to get technical, strategic rockets are kinda units right?

      Whoops! Great catch, Insane! 8 )

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @generalhandgrenade said in Advanced Technology Models Requirements By Country:

      As far as advanced units go, attack transports are one of the most powerful pieces you can buy. I wouldn’t go out of my way to develop them for any nation other than the US, Japan, and to a lesser extent the UK. For only 2 IPP more than a regular transport you get a unit that can drop any of your units off on the first round of combat and you don’t suffer double casualties. That means you can purchase a regular infantry instead of a marine for 1 IPP cheaper as an equal unit thereby lowering the cost of your attack to compensate for the higher cost boat. More importantly, you can attack with artillery, tanks, mechs, or any other ground unit on the first round like in A&A. Huge advantage.

      The US would greatly benefit from a heavy Carrier too because it can carry 3 planes across the Pacific for 18 IPP. It would cost you 23 IPP to purchase a fleet carrier and an escort carrier to carry the same amount of planes.

      Advanced Submarines are a favourite of mine for the US, Japan, Germany, and ANZAC. They’re harder to kill than regulars subs and they have the same punch as a Destroyer. ANZAC can’t afford a big navy so they are very effective working as hunters against Japanese navy stragglers. Japan really has to think twice about splitting small groups of boats off for amphibious assaults and such. Carriers are especially vulnerable because if you nail one with first strike you may sink their planes if they don’t have a landing spot available. Lend leasing them from the Americans is a great idea because you won’t need to develop the tech with the UK. Two birds one stone.

      I really loved your ideas about attack transports and advanced submarines!

      @noneshallpass said in Advanced Technology Models Requirements By Country:

      Considering that some players may adopt different tech strategies and that lend-lease allows the lending nation to give its advanced units to the receiving nation, in theory, all combinations are possible.

      Oh, God! You just pushed me over to striving to get just about everything for everyone! Ha!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Advanced Technology Models Requirements By Country

      @insanehoshi Really good point. I have edited my post to reflect your suggestions!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Advanced Technology Models Requirements By Country

      Here are the advanced technologies which require models:
      Advanced Artillery
      Advanced SP Artillery
      Advanced Mechanized Infantry
      Heavy Armor
      Jet Fighter
      Heavy Strategic Bomber
      Advanced Submarines
      Strategic Rockets
      Heavy Battleship
      Heavy Carrier
      Attack Transport

      Here are my thoughts on which countries need which advanced technology models:
      British Commonwealth – Needs all except advanced submarines
      China CCP – Only advanced technology model needed might be advanced artillery
      China KMT – Only advanced technology model needed might be advanced artillery
      France – Might utilize advanced artillery, advanced mechanized infantry, heavy armor, and jets
      Germany – Needs all except heavy carriers, plus an extra mech for the SS panzer grenadiers
      Italy – Needs all except heavy carriers or heavy strategic bomber
      Japan – Needs All
      Soviet Union – Needs all except advanced submarines, heavy carriers, heavy battleships, or attack transports; plus an extra SP Art for the Katyushas
      United States – Needs All

      Please let me know if you have seen games where a country developed and purchased an advanced technology model that I have excluded. For example, perhaps someone has seen a game where Italy had heavy strategic bombers.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Terrain Legend

      @noneshallpass TY, sir!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: What is the Best Toy for Representing Submarines

      Here is another excellent option from EBard:
      https://www.shapeways.com/product/2AFS8AXLT/type-viic-u-boat-x10?optionId=42684635
      It has a wide base and you can get it in white, black, or translucent.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Terrain Legend

      Where is the legend for the map that demonstrates the various terrain types (i.e. Marsh, Desert, etc.)?

      And is Eritrea desert?

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Target Selection vs Excess Transport Capacity

      @noneshallpass Thanks, NoneShallPass!

      Which one are you, None? Aesop Rock or Monty Python?

      https://www.youtube.com/watch?v=88haV1v5Z84
      https://www.youtube.com/watch?v=N9kk1OQgmTs

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • Target Selection vs Excess Transport Capacity

      Let’s say I have a battlecruiser, 2 light cruisers, and 6 transports, which are carrying a total of one infantry and one Arm. Because I have excess transport capacity, I elect to specify the infantry is carried by one transport and the Arm is carried by another (even though they could both fit on one transport). I am attacked by 3 tactical bombers which achieve two total hits, one of which is in the range of 1-3 (target selection). My opponent chooses to hit the transport carrying the Arm. As my 2nd hit, I choose to lose one of my light cruisers. It doesn’t matter that I have “extra” transports, correct? Target selection allows my opponent to pick the one carrying the Arm. Just want to make sure I have a solid understanding.

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • RE: Piece Count for Various Sets

      @midnight_reaper Super helpful, Midnight!

      posted in Global War 1936
      HBG GW EnthusiastH
      HBG GW Enthusiast
    • 1
    • 2
    • 13
    • 14
    • 15
    • 16
    • 17
    • 15 / 17