@trig said in Subs, Destroyers, MAP and other ships:
@hbg-gw-enthusiast said in Subs, Destroyers, MAP and other ships:
Here is my understanding of MAP (this is from some discussion in the comments section of Winter Solace 13.4).
All corrections in bold. Read them.
8.9, Page 36, Submarines: “A submarine may elect to participate in or decline in regular naval combat. The only time it cannot decline is when there is an enemy aircraft on MAP… Note: This effectively means that to kill submarines you either have to wait for them to attack, kill them during convoy-raiding [where you either have an escort or have developed Advanced ASW] or hunt them using your aircraft on MAP…”
CorrectYou move aircraft out on MAP during the combat movement phase, per 8.2, During Combat Movement, Examples of Combat Movement Include: “Moving aircraft on MAP.”
Correct
When you leave MAP, that counts as non-combat movement, per 8.7, Page 35, MAP, Ending a Patrol: “An aircraft on MAP may opt to return to a land zone or Carrier using its patrol range during non-combat movement.”
Also correct
If you move a plane out on MAP during the combat movement phase, you cannot then move it back to land during non-combat movement of the same turn, because a unit cannot move during both combat movement and non-combat movement, per 10.1, Page 45, Non-Combat Movement: “During non-combat movement you may move units that did not move during combat movement.”
Wrong. Planes may move in both combat and non combat. Look at at is it this way. You say that if you made a combat move, then you cannot make a noncom. Being on MAP is a combat move. Thus by you reckoning, you could NEVER land, as you would have always made a combat move. That is obviously not the way this works.
So the way to conceptualize this is that attacking submarines is nothing at all like attacking land units or surface ships. It is months of tedious flight patterns where you locate nothing at all, but then you stumble upon a u-boat and there are a few minutes of adrenaline release. When you go after submarines with MAP, it isn’t like a sortie where you fly a mission bombing and then return to the airbase. You move the aircraft out into the sea zone and it is staying there for 6 months hunting submarines. If you want to pull it off MAP, you have to do it next turn during non-combat movement, so it will miss the opportunity to fly another combat mission that turn. In a way, you only get use of the aircraft every other turn when you go on MAP (although it is protecting the convoy line during your enemy’s next turn, before you return it).
Rember, you are not flying nonstop for 6 months. You are flying a patrol, returning, flying a patrol, returning, etc. You can stop that patrol at any point and head off the prepare for another assignment. It makes sense that you could change after one turn. Otherwise, you would need to go on MAP tun 1, go off MAP turn 2, then go back on MAP turn 3, just to hit another sub next door. In reality, you would just change you patrol pattern. There is no need to waste a YEAR, just to patrol for one sub. It makes sense that you would patrol, if you don’t find thing you could leaven and then go search somewhere else for another 6 months.
So, I encourage you to not be too hasty in your generalization. It makes sense that, like other planes, aircraft on MAP could move in both combat and noncombat.
Super helpful and this makes a lot of sense! Thank you again, Trig!