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    Posts made by hansworst

    • RE: AA50 Ozymandiac vs Hansworst

      @ozymandiac UK4-27.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      @ozymandiac su4-27.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      @ozymandiac usa3-27.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      @ozymandiac uk3-26.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      @ozymandiac SU3-26.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      USA2-26.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: 1 vs 1 tournament: A&A Anniversary 1941 (2022)

      @the_good_captain Did you put the forum on the correct one?

      I still get the boolean error when I try to post, so it doesn’t seem fixed for me.

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      UK2-25.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      SU2-25.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      USA1-25.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: AA50 Ozymandiac vs Hansworst

      UK1-25.01.2022.tsvg

      posted in Tournaments
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      hansworst
    • RE: 1 vs 1 tournament: A&A Anniversary 1941 (2022)

      I’m in :)

      posted in Tournaments
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain I would say the allies have to go balls out to make a big impact where it counts and not a weak impact everywhere. Problem with that is that you basically hand over economic power to the axis and an experienced player will always see the mass-attack coming. An uncontested Japan will become a monster and an uncontested Germany will simply walk all over SU.

      A well placed bid would really help slow the axis down in some strategical places. I find Egypt a real weak spot in round 1, so one could say that 1 or 2 infantry there could already help restore balance. Make Italy and Germany work for the African income.

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @ozymandiac I do agree with you Ozy, a small bid wouldn’t make a difference. It’s comparable to for example the British Battleship and transport surviving G1. It’s still advantage axis, even if that happens.

      Catching on to Ozy’s words, that even a blow-out victory on the IJN-Italian fleet wouldn’t have turned things around, it seems that a bid of 25 with restrictions would be the least allies need. I mean, the axis haven’t even tried hard or have had to resort to taking any form of risk in the past 4 games.

      Putting the imbalance aside, I don’t feel that we have made the most of our allied game. We didn’t find the punch or the surprise move this game. As SU player I was very happy with the 5 IPC from Scandinavia. It didn’t help the UK and the US players though. What are your thoughts on that Captain?

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain I think your assumption is correct. For myself at least, I can say that current outlook in the game is a big part of risk-assessment. I would say that a 27% chance of glory are good odds when you think there’s a 1% chance you would win the game.

      It’s a part of the decision making, but surely not the only part. In the case of the 27% battle, I felt it was a good thing to do. If it were a 5% battle, it could be considered bad gamesmanship. You have to stay realistic and have a reasonable chance on a good outcome and a good outcome should always bring you a good gain in the game. Also, if you have to try a risky one to try to get back in the game, try it on a fleet. Single hits or misses can bring about huge IPC swings.
      This battle would have been particularly entertaining if the 20% on Birma would have worked, but that was a big ask.

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain This is a concession ;)

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain I would like to offer my surrender and hand you my capital if you promise not to exterminate the populace. Do you accept?

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @The_Good_Captain You can change casaulties for Birma to what you want :)

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 submarine moved from 32 Sea Zone to 37 Sea Zone
              1 infantry moved from Russia to Caucasus
              2 fighters moved from Russia to Caucasus
              1 armour, 5 artilleries and 8 infantry moved from India to Burma
              3 armour moved from Persia to Burma
      
          Combat - Russians
              Battle in 37 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 transport; Japanese defend with 2 transports
                      2 transports owned by the Japanese and 1 transport owned by the Italians lost in 37 Sea Zone
                  Russians win with 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 2 transports
                  Casualties for Italians: 1 transport
              Battle in Caucasus
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 factory and 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Burma
                  Russians attack with 4 armour, 5 artilleries and 8 infantry
                  Italians defend with 1 artillery and 1 infantry; Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 15 infantry
                      Russians roll dice for 4 armour, 5 artilleries and 8 infantry in Burma, round 2 : 2/17 hits, 5,83 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries and 16 infantry in Burma, round 2 : 6/20 hits, 7,00 expected hits
                      1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 infantry owned by the Italians lost in Burma
                  2 infantry owned by the Russians, 4 armour owned by the Russians and 5 artilleries owned by the Russians retreated to India
                  Japanese win with 2 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is -12
                  Casualties for Russians: 6 infantry
                  Casualties for Italians: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Caucasus to Russia
              1 aaGun and 10 infantry moved from Chinghai to Kazakh S.S.R.
              1 infantry moved from Karelia S.S.R. to Archangel
      
          Place Units - Russians
              1 infantry placed in Karelia S.S.R.
              2 armour, 1 artillery and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1,00
      Germans regular : -0,33
      Russians regular : -3,00
      

      Savegame

      posted in Play Boardgames
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      hansworst
    • RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid

      @the_good_captain
      To answer at least 1 part of the question, I think all 3 of us could be considered quite “aggressive” players, although when we play amongst us there are some minor differences in risks we accept or avoid. I think it’s an interesting topic that I would love to discuss after the game. It’s a big part of the game, which attacks you make, which defensive positions you are willing to take. And I feel it’s not being talked about enough, at least i I haven’t really read intense discussions on this topic on this forum. Map, units, tactical movement and strategic territories are really well worked out, but actual gameplay is difficult to really discuss because the basis for these decisions is so fluid.

      posted in Play Boardgames
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      hansworst
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