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    Posts made by Hank13

    • RE: Hank13 + 12 Allies-VS-dawgoneit Axis

      Sorry! They aren’t moving, so just skip through the turn and do Germany.

      posted in League
      H
      Hank13
    • RE: 2013 G40 League Post Game Results Here - Thread

      Hank13 (axis) defeats Axisplaya (allies +11)

      http://www.axisandallies.org/forums/index.php?topic=31834.120

      After another multi-week dark period (this time 19 days) and with the season ending tomorrow, I’m calling this one.

      posted in League
      H
      Hank13
    • RE: 2013 G40 League Post Game Results Here - Thread

      Mr. Roboto (allies +9) defeats Hank13 (axis).

      http://www.axisandallies.org/forums/index.php?topic=31853.0

      If you’re looking for a great player and great person to play I highly recommend Mr. Roboto.

      Very enjoyable. Great game sir!

      posted in League
      H
      Hank13
    • RE: Mr. Roboto (allies +9) vs Hank (axis)

      I’m officially calling this one for you!

      Congrats. You played a great game and you are very enjoyable to play against. I hope we can play again in the new season.

      If you want to continue until you take Germany I’m game, but I want to get this one on the books before the deadline.

      posted in League
      H
      Hank13
    • RE: 13L G40 Hank13 (Allies + 12) vs Alexgreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 1 fighter and 2 infantry

      Production/PUs Summary :

      Germans : 49 / 61
          Russians : 24 / 36
          Japanese : 62 / 60
          Americans : 55 / 76
          Chinese : 0 / 1
          British : 33 / 34
          UK_Pacific : 7 / 7
          Italians : 20 / 30
          ANZAC : 10 / 16
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      H
      Hank13
    • RE: Axisplaya (allies +11) vs Hank (axis)

      Well, it’s been 19 days and it is the end of the season, so I’m going to call this one.

      I’m going to take a bit of a break as we get into the 2014 season but if you want to play again sometime PM me.

      posted in League
      H
      Hank13
    • RE: Hank13 + 12 Allies-VS-dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 airfield and 1 bomber; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                  1 fighter moved from Kweichow to Kwangtung
                  1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                  1 bomber moved from Shan State to Kwangtung
                  1 artillery, 2 fighters and 1 infantry moved from 20 Sea Zone to Kwangtung

      Combat - ANZAC
                  Battle in Kwangtung
                      ANZAC attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
                      Japanese defend with 1 harbour and 1 infantry
                          ANZAC roll dice for 1 cruiser in Kwangtung, round 2 :  0/1 hits
                          ANZAC roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Kwangtung, round 2 :  6/10 hits
                          Japanese roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangtung
                      ANZAC win, taking Kwangtung from Japanese with 3 artilleries, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  2 fighters moved from Kwangtung to 20 Sea Zone
                  1 bomber and 1 fighter moved from Kwangtung to Kiangsi
                  3 submarines moved from 62 Sea Zone to 33 Sea Zone
                  2 destroyers moved from 33 Sea Zone to 20 Sea Zone

      Place Units - ANZAC
                  1 airfield and 1 bomber placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 18 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

      Territory Summary for ANZAC :

      Kiangsi : 1 bomber and 1 fighter
          Kwangtung : 3 artilleries and 2 infantry
          Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag, 1 infantry
          33 Sea Zone : 3 submarines
          20 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 40 / 51
          Russians : 34 / 39
          Japanese : 22 / 30
          Americans : 59 / 82
          Chinese : 17 / 20
          British : 37 / 42
          UK_Pacific : 25 / 22
          Italians : 11 / 17
          ANZAC : 14 / 28
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      H
      Hank13
    • RE: Hank13 + 12 Allies-VS-dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round: 7

      Purchase Units - British
                  British buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 mech_infantry moved from Kweichow to Shantung
                        Chinese take Shantung from Japanese
                  1 bomber moved from Belarus to Germany

      Combat - British
                  Strategic bombing raid in Germany
                          AA fire in Germany :  0/1 hits
                      Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                      Bombing raid in Germany causes 4 damage total.

      Non Combat Move - British
                  1 bomber moved from Germany to Norway
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                  1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 109 Sea Zone to 110 Sea Zone
                  1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                  1 artillery moved from 112 Sea Zone to Norway
                  2 mech_infantrys moved from Caucasus to Tambov
                  3 fighters moved from Volgograd to Novgorod
                  3 mech_infantrys moved from Persia to Caucasus
                  1 armour moved from Tobruk to Egypt
                  3 mech_infantrys moved from Egypt to Iraq
                  1 fighter moved from Union of South Africa to Egypt
                  1 fighter and 1 tactical_bomber moved from India to Kiangsi
                  1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi
                  1 mech_infantry moved from Kweichow to Kiangsi
                  1 mech_infantry moved from Siam to Kwangsi

      Place Units - British
                  2 bombers and 2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 37 PUs; end with 37 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

      Place Units - UK_Pacific
                  3 armour and 3 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 22 PUs; end with 22 PUs total
                  Some Units in India change ownership: 3 armour and 3 mech_infantrys

      Territory Summary for British, UK_Pacific :

      Shantung : 1 mech_infantry
          Kwangsi : 1 mech_infantry
          Kiangsi : 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
          Siam : 1 flag
          Sikang : 1 mech_infantry
          India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
          Malaya : 1 harbour
          Celebes : 1 flag, 1 infantry
          Sumatra : 1 flag
          36 Sea Zone : 1 flag
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour and 1 infantry
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun
          United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
          Tunisia : 1 flag
          Norway : 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
          Tobruk : 1 flag
          Libya : 1 flag
          Italian Somaliland : 1 flag
          Ethiopia : 1 flag
          Tambov : 2 mech_infantrys
          Novgorod : 3 fighters
          Caucasus : 3 mech_infantrys
          112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
          Iraq : 1 flag, 3 mech_infantrys
          Eastern Persia : 1 flag
          81 Sea Zone : 1 battleship and 2 transports
          Brazil : 1 flag
          Persia : 1 flag, 1 factory_minor
          Suriname : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 40 / 51
          Russians : 34 / 39
          Japanese : 25 / 30
          Americans : 59 / 82
          Chinese : 17 / 20
          British : 37 / 42
          UK_Pacific : 22 / 22
          Italians : 11 / 17
          ANZAC : 14 / 31
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      H
      Hank13
    • RE: Hank13 + 12 Allies-VS-dawgoneit Axis

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 artillery, 5 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 submarines moved from 26 Sea Zone to 6 Sea Zone
                  1 armour moved from French Indo China to 36 Sea Zone
                  1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                  1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  2 infantry moved from Hainan to 36 Sea Zone
                  2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                  2 infantry moved from 20 Sea Zone to Formosa
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                  2 fighters moved from 36 Sea Zone to 21 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  1 bomber and 1 fighter moved from Java to 20 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                  3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                  3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                  3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                  2 submarines moved from 26 Sea Zone to 6 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                  Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,4,4
                  Battle in 6 Sea Zone
                      Americans attack with 6 submarines
                      Japanese defend with 2 destroyers and 1 submarine
                      1 submarine owned by the Japanese Submerged
                          Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  1/6 hits
                          Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                          1 destroyer owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 6 submarines in 6 Sea Zone, round 3 :  2/6 hits
                          Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 6 Sea Zone
                      Americans win, taking 6 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 16
                      Casualties for Japanese: 2 destroyers
                  Battle in 21 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 20 Sea Zone
                      Americans attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transports
                      Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                          Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transports in 20 Sea Zone, round 2 :  3/10 hits
                          Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  2/2 hits
                      Units damaged: 1 battleship owned by the Americans
                          1 transport owned by the Japanese , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                      Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 19
                      Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
                      Casualties for Americans: 1 destroyer
                  Battle in Formosa
                  Battle in Kiangsi
                      Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 artillery and 1 infantry
                          Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/6 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                      Americans win, taking Formosa from Japanese, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Norway

      Non Combat Move - Americans
                  2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                  1 infantry and 1 mech_infantry moved from Tunisia to Libya
                  1 mech_infantry moved from Libya to Tobruk
                  1 artillery moved from Java to 42 Sea Zone
                  1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 artillery moved from 37 Sea Zone to Shan State
                  1 infantry moved from French Indo China to Kwangsi
                  2 fighters moved from 21 Sea Zone to 20 Sea Zone
                  1 fighter moved from Kiangsi to French Indo China
                  1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                  2 bombers moved from Western United States to Queensland
                  1 bomber moved from 20 Sea Zone to French Indo China

      Place Units - Americans
                  5 bombers placed in Western United States
                  1 artillery and 1 infantry placed in Eastern United States
                  1 destroyer and 1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                  Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Formosa : 1 flag, 2 infantry
          Kwangsi : 1 infantry
          Kiangsi : 1 armour, 1 artillery and 2 infantry
          Hainan : 1 flag
          Shan State : 1 artillery
          Queensland : 2 bombers
          Philippines : 1 airfield and 1 harbour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 aaGun, 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
          Midway : 1 airfield and 1 harbour
          French Indo China : 1 flag, 1 bomber and 1 fighter
          42 Sea Zone : 2 destroyers
          37 Sea Zone : 1 transport
          35 Sea Zone : 1 flag
          20 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
          22 Sea Zone : 1 flag
          6 Sea Zone : 1 flag, 1 destroyer and 6 submarines
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Morocco : 2 infantry and 2 mech_infantrys
          Algeria : 1 flag
          Norway : 1 flag, 3 artilleries and 3 infantry
          Tobruk : 1 mech_infantry
          Libya : 1 infantry
          112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports
          101 Sea Zone : 1 destroyer and 1 transport
          91 Sea Zone : 4 destroyers and 2 transports

      Production/PUs Summary :

      Germans : 40 / 51
          Russians : 34 / 39
          Japanese : 28 / 30
          Americans : 59 / 82
          Chinese : 14 / 18
          British : 37 / 44
          UK_Pacific : 22 / 30
          Italians : 11 / 17
          ANZAC : 14 / 31
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
      H
      Hank13
    • RE: 13L G40 Hank13 (Allies + 12) vs Alexgreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - British
                  British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese
                  2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
                  1 infantry moved from Libya to Tunisia
                        British take Tunisia from Italians

      Combat - British
                  Battle in 41 Sea Zone
                      British attack with 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 41 Sea Zone
                      British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
                  2 fighters moved from Persia to Russia
                  3 fighters moved from Bryansk to Russia
                  4 mech_infantrys moved from Caucasus to Volgograd
                  1 armour and 1 mech_infantry moved from Egypt to Iraq
                  3 artilleries and 1 infantry moved from Libya to Tobruk

      Place Units - British
                  3 infantry placed in Egypt
                  2 fighters placed in Persia

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,4
                  British collect 34 PUs (1 lost to blockades); end with 34 PUs total

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                  UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs total
                  Some Units in India change ownership: 1 infantry

      Territory Summary for British, UK_Pacific :

      Shan State : 1 infantry
          Burma : 1 infantry
          India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
          Central United States : 1 artillery and 1 infantry
          Eastern United States : 1 armour and 1 infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
          Tunisia : 1 flag, 1 infantry
          Tobruk : 1 flag, 3 artilleries and 1 infantry
          Libya : 1 flag
          Ethiopia : 1 flag
          Russia : 5 fighters
          Volgograd : 4 mech_infantrys
          Iraq : 1 flag, 1 armour and 1 mech_infantry
          Eastern Persia : 1 flag
          81 Sea Zone : 1 battleship and 3 destroyers
          Persia : 1 flag, 1 factory_minor and 2 fighters

      Production/PUs Summary :

      Germans : 49 / 61
          Russians : 25 / 36
          Japanese : 62 / 60
          Americans : 55 / 76
          Chinese : 0 / 1
          British : 35 / 34
          UK_Pacific : 7 / 7
          Italians : 17 / 28
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      Hank13
    • RE: 13L G40 Hank13 (Allies + 12) vs Alexgreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 destroyer, 1 harbour, 6 submarines and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans

      Combat - Americans
                  Americans creates battle in territory 6 Sea Zone

      Non Combat Move - Americans
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 submarine moved from 23 Sea Zone to 25 Sea Zone
                  1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                  1 armour, 3 artilleries, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 5 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 25 Sea Zone
                  1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                  1 bomber moved from Western United States to Midway

      Place Units - Americans
                  1 harbour placed in Midway
                  1 submarine and 2 transports placed in 101 Sea Zone
                  1 destroyer and 5 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 56 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Korea : 1 flag
          India : 2 bombers
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield, 1 bomber and 1 harbour
          25 Sea Zone : 1 armour, 4 artilleries, 1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 7 fighters, 7 infantry, 2 mech_infantrys, 10 submarines, 1 tactical_bomber and 8 transports
          10 Sea Zone : 1 destroyer and 5 submarines
          6 Sea Zone : 1 flag
          Central United States : 1 factory_major and 2 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
          86 Sea Zone : 1 transport
          101 Sea Zone : 1 flag, 5 destroyers, 4 submarines and 2 transports
          Brazil : 1 flag, 4 infantry

      Production/PUs Summary :

      Germans : 49 / 61
          Russians : 25 / 36
          Japanese : 63 / 60
          Americans : 55 / 76
          Chinese : 0 / 1
          British : 34 / 29
          UK_Pacific : 6 / 5
          Italians : 18 / 28
          ANZAC : 10 / 15
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in League
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      Hank13
    • RE: 13L G40 Hank13 (Allies + 12) vs Alexgreat

      Look at that, it is my turn!

      Let’s see how quickly the US can retreat…

      posted in League
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      Hank13
    • RE: Hank13 + 12 Allies-VS-dawgoneit Axis

      2 decisions for you:

      1. In sz6 you can choose to submerge your sub or have it fight
      2. In sz 20 you can use your Kamikazes

      What would you like to do?

      posted in League
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      Hank13
    • RE: Hank13 + 12 Allies-VS-dawgoneit Axis

      TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 artillery, 5 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 submarines moved from 26 Sea Zone to 6 Sea Zone
                  1 armour moved from French Indo China to 36 Sea Zone
                  1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                  1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  2 infantry moved from Hainan to 36 Sea Zone
                  2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                  2 infantry moved from 20 Sea Zone to Formosa
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                  2 fighters moved from 36 Sea Zone to 21 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  1 bomber and 1 fighter moved from Java to 20 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                  3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                  3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                  3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                  2 submarines moved from 26 Sea Zone to 6 Sea Zone

      posted in League
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      Hank13
    • RE: X-DAP FINAL MATCH Dairy Qyrn vs Allweneedishank

      Has it really been 2 years?

      It cetainly feels that way, but I thought that was because we just played Bold :)

      posted in Tournaments
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      Hank13
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      Good game gentlemen.

      posted in Tournaments
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      Hank13
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 15

      Purchase Units - Japanese
                  Japanese buy 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

      Combat Move - Japanese
                  2 armour and 2 mech_infantrys moved from Jehol to Shantung

      Combat - Japanese
                  Battle in Shantung
                      Japanese attack with 2 armour and 2 mech_infantrys
                      Russians defend with 1 infantry
                          Japanese roll dice for 2 armour and 2 mech_infantrys in Shantung, round 2 :  2/4 hits
                          Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Shantung
                      Japanese win, taking Shantung from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Japanese
                  1 mech_infantry moved from Korea to Jehol
                  4 mech_infantrys moved from Shan State to Yunnan
                  5 bombers moved from Shan State to Egypt
                  3 bombers moved from India to Egypt
                  1 artillery and 1 infantry moved from West India to 79 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                  1 infantry moved from Samara to Russia

      Place Units - Japanese
                  3 mech_infantrys placed in Korea
                  3 mech_infantrys placed in French Indo China
                  3 mech_infantrys placed in India
                  1 bomber, 1 fighter and 1 tactical_bomber placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                  Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

      Territory Summary for Japanese :

      Shantung : 1 flag, 2 armour and 2 mech_infantrys
          Kwangsi : 1 flag
          Korea : 1 factory_minor, 1 harbour and 3 mech_infantrys
          Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
          Jehol : 1 flag, 1 mech_infantry
          Manchuria : 1 flag
          Shensi : 1 flag
          Yunnan : 1 flag, 4 mech_infantrys
          Suiyuyan : 1 flag
          Kweichow : 1 flag
          Hunan : 1 flag
          Kansu : 1 flag
          Hopei : 1 flag
          Tsinghai : 1 flag
          Szechwan : 1 flag
          Chahar : 1 flag
          Sikang : 1 flag
          Shan State : 1 flag, 1 airfield
          Burma : 1 flag
          India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
          Malaya : 1 flag, 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 harbour
          Northern Territory : 1 flag
          South Australia : 1 flag, 3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
          Western Australia : 1 flag
          New Guinea : 1 flag
          Guam : 1 flag, 1 airfield
          French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
          Java : 1 flag
          Dutch New Guinea : 1 flag
          Sumatra : 1 flag
          42 Sea Zone : 1 flag
          41 Sea Zone : 1 flag
          37 Sea Zone : 1 flag
          36 Sea Zone : 1 flag
          Buyant-Uhaa : 1 flag
          West India : 1 flag, 1 harbour
          Egypt : 1 artillery, 8 bombers and 1 infantry
          Russia : 1 infantry
          Turkmenistan : 1 flag
          Samara : 1 flag
          Afghanistan : 1 flag
          Eastern Persia : 1 flag
          81 Sea Zone : 1 transport
          79 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 62 / 151
          Russians : 10 / 0
          Japanese : 63 / 64
          Americans : 63 / 89
          Chinese : 5 / 8
          British : 23 / 26
          UK_Pacific : 0 / 0
          Italians : 38 / 54
          ANZAC : 10 / 10
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 2 / 0

      posted in Tournaments
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      Hank13
    • RE: 2013 - AAG 40 League

      I’m in.

      posted in League
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      Hank13
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @alexgreat:

      Make it a normal, regular reroll, if reroll is what you want. Would improve chances, but not guarantee anything, and could even backfire.

      I find a lot of players will do this automatically if an attack goes really bad (ie/ you had 95%+ chance of winning with multiple units and instead your opponent keeps multiple units). I think if you are playing for fun and/or for the challenge of the game, then this is something you do naturally.

      @alexgreat:

      There you are, broke my own intention of not posting anymore…

      You’re hooked. It’s too late to turn back now :-P

      posted in Tournaments
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      Hank13
    • RE: XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

      @alexgreat:

      as much as I hate unevenly divided luck, those LL rerolls are a bad idea, even if it sounds good initially.

      I agree Alex. They are less of a safety net and more of something you plan to use to ensure your turn works out exactly how you wanted it to go. Definitely a strategic decision on our side to agree to them, but I don’t think I would want to play this way in a regular game.

      posted in Tournaments
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      Hank13
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