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    Topics created by Ham Man 101

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      New Attack and Defense Board

      House Rules
      • • • Ham Man 101
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      Imperious LeaderI

      First, I am assuming that all submarines in A & A attack from periscope depth, not the surface.  That is the only way that the first strike rule for submarines can be justified.  If all subs are attacking on the surface then aircraft should be able to attack subs without a destroyer present, and all surface ships should get a free shot at the sub with no chance of reply, as most successful torpedo attacks occurred at ranges of less than 2,000 yards, point blank range for surface guns.  The attack chance is based on a submerged sub attacking a sub running on the surface, not submerged.  WW2 boats spent most of their time on the surface, submerging only to attack or avoid aircraft and surface ships.  The snorkel only came into use by the Germans in mid-1944, and did allow for diesel running while submerged.  If you wish, I will post a detailed discussion of WW2 submarine tactics and operational proceedures.  If you argue that all subs are always submerged, then they should have a movement of 1 sea zone every two turns, to reflect the very low speed of submerged running.  You cannot have it both ways.

      OK yes submarines attacked at periscope depth and then immediately submerged at the first sign of trouble. And what the ‘first strike’ idea is supposed to model. However, fighters didn’t have the tactic of attacking subs down until the mid war period and up until that time reconnaissance planes ( in our case bombers) were used as spotters for convoy or for wolf packs to hunt convoy system. Those snorkel types you mentioned are the type XXI Walter U-boat turbine system which could travel in some cases underwater faster than some allied destroyers ( about 16 knots). Also you have to know that a turn in AA is something like 4-6 months which is plenty of time to move around and not really effect its movement. The 2 movement point thing is for play balance issues because if naval vessels had unlimited range it would mess up the game because its already a highly abstracted strategic system.

      As for a submerged submarine sinking a submerged submarine, the HMS Venturer sank the U-864 while both were submerged on February 6, 1945.  This is the first recorded case of a submerged sub being sunk by another submerged sub.  Both the US and the UK in the immediate postwar period began the development of hunter-killer subs designed specifically for submerged ASW engagement.  During WW2, British submarines sank 35 enemy submarines.  I will need to check on the totals for the other countries.

      I knew you would bring up that example: but the game is representing one submarine as something like 20-40 submarines for each ‘piece’ and that is only one example near the last days of the war. Hardly anything to base a major principle of naval combat on IMO. The game has to reflect what actually happened as a matter of normal affairs during the war . All postwar developments wont help us model WW2.

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      New Realistic Attack and Defend Boards

      Axis & Allies Revised Edition
      • • • Ham Man 101
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      Imperious LeaderI

      another way of doing this is to allocated an attacker chosen hit from any artillery or fighters rolling a one, and allowing tank hits to go against enemy armor or artillery first.

      This is balanced and its been tested in my own games, but its an old idea since the 80’s.

      Bombers cant do this because they are carpet bombers, while the other units are designed for targeted attacks.

      You can have a sub do this on ones too as well as the battleship.

      At least it would be easy to remember.

    • H

      German Strategy

      Axis & Allies Europe
      • • • Ham Man 101
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      H

      I found a strategy for Germany that actually got me to win. :-o

      The main idea of this strategy is to destroy Russia.  Once they are gone, it’s pretty much over for everyone else.  Our rules for this game were: No convoys, take the convoy points off of countries points (except for Uk, only lower 5), only able to build on ICs, and battleships can only attack on amphibius assults.

      Turn 1: Start off by building 8 tanks.  For your attacks: take out russia’s fleet, the strait of gibraltor, Uk’s transports that aren’t protected by a battleship, and americas fleet.  And that’s just sea!  Next Use your forces on the eastern front to destroy all of the purple countries (inbetween red and tan).  Non combat a lot of forces to the eastern fronts.  You should be right on Lenningrads doorstep now.  Also noncombat 2 units over to africa for some extra help.  Place your tanks on Germany to move towards Russia.

      Hopefully you’ve taking out Americas navy, now it should slow them down and buy you some time.

      Turn 2: Buy as many tanks as you can.  Try and take out Lenningrad’s forces and take it for one turn at least.  If belorussia or any other countires are weak attack them and get the money.  Keep some subs on Americas and Russia’s sea so they can’t build and start moving the other subs to great britain to attack that battleship.  Use your battleship/destroy in the strait of gibraltor to head back towards great britains other ships near africa.  Place your tanks in Lenningrad if you’ve taken it to get a foot hold.

      If great britain tries to launch an amphibous assult use planes to take them out!  Make sure they don’t land.

      Turn 3: Buy more tanks (if you can’t see the pattern yet).  You might have lost Lenningrad but that’s ok, because that means that he is spreading his forces.  Use your units in finland if they’re still there to move north of lenningrad, it should hopefully be mostly unaccupied becuase of Lenningrad.  Use your southern european forces to move along the black sea to stalingrad.  you won’t be able to reach it this turn but now russia has to worry about two fronts.  keep moving forces towards the eastern and western front (mostly eastern).  Place your forces in Lenningrad or germany if you’ve lost it.

      Keep this plan up of alternating attacks on lenningrad and stalingrad so they spread out.  If your forces above lenningrad haven’t been lost, which hopefully they haven’t because they’ve been worrying about their ICs, move into the IC above moscow.  Once russia is gone, the game is basically yours.  Start moving your some forces into the middle east to finish it off and the rest back towards germany and norway.  After you’ve secured your IC’s start building subs, they can strike twice a turn.

      Try this idea, it worked for me because america lost turns trying to gain their sea back.

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