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    Topics created by Half-Track

    • Half-TrackH

      Jan 27th Stacking Rules Examination, Explanation and FAQ

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      Half-TrackH

      Counter needs to be placed on the unit that caused the overstacking… makes this easier.

    • Half-TrackH

      New Rules/ Aggession

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      M

      Well, its more an agregate of knowledge from all of the various questions asked and answered.  Here’s some official tidbits that relate.

      Stacking While Moving: The stacking limit applies only at the end of each player’s half of the movement and assault phase, after all movement and unit placement are finished. Moving units can temporarily exceed the stacking limit during the phase, provided each hex is within the limit at the end of the player’s portion of the phase. If a hex exceeds the stacking limit at the end of a phase, units must be moved back to their previously-occupied hex until the overstack is corrected. These moves are done in reverse order – that is, the last unit in must be the first one backed out, and so on.

      WotC_Huscarl 
      Re: Overstack and no retreat

      –------------------------------------------------------------------------------

      There is only one legal retreat hex for any given overstacked unit – the one that it came from when it entered the now-overstacked hex. The last unit in the overstacked hex must back up to its previous hex.

      If that causes another overstack, then it sets off a daisy chain of unstacking. The last unit in is the first one out.

      Steve

    • Half-TrackH

      US Class & Names

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      Half-TrackH

      Thanks for the input guys… I love when I right, well mostly right at least  :-D

    • Half-TrackH

      New Rules/ Su-85

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      M

      Agreed.  The correctly-costed one doesnt have the ribbon.

    • Half-TrackH

      New Rules/ ZIS-2 57mm Model 1943

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      M

      Unfortunately there are several errors/typos in the new cards.

      It looks like the 7pt one has the ribbon?

    • Half-TrackH

      New Rules/ Stacking Limits

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      M

      I’m thinking they are opening pandoras box.

      Yes, you used to be able to bump an isolated infantry every now and then, but it was easy to fugure out.

      If you wait until the end of the turn it will a nightmare to manage.

      As you said, you move 2 Inf into a hax that already conatins two inf.  The two original Inf now try charge forward in an MG and get disrupted so they cannot move.  But its the end of the turn and you’ve moved a dozen units.  Now what, you have to “unmove” the first two Inf that you moved to fix the overstack, hoping you remember which hexes they came from?

      It gets insanely worse with vehicles.

      No, that will break the game.  They’ve done some odd things in the past, but this will break the game.

      I have to beileve that the rule will be different than we are guessing.  Something like, any unit that is overstacked cannot Attack.  So you can overstack all you want, but if you dont resolve it by the end of the turn then that unit is pretty much a hood ornament.  Or something equally different.

      Thanks for the heads up, we’ll all have to keep our eyes peeled.

    • Half-TrackH

      What a dummy

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      Half-TrackH

      @Ducky:

      This guy sued the makers of “40 year old virgin” because he said it was a copyright infingement on his autobiography of the same name.

      AHHHAAAAAAAAAAAAAAAAHAHAHAHA

    • Half-TrackH

      Task Force Checklist

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      A

      Just when I thought I might trade away the fleet for more AAM out comes a list of ships that reinvigorates me. I’ll be splitting a case with another guy.

      I’ve plenty enough to play.

    • Half-TrackH

      What comes first

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      Half-TrackH

      @Der:

      Exactly…

      Use your common sense Half-A-Sac…

      How can there be DF if movement roll fails… 
      That means unit never moved…

      Don’t make me drive all the way out to Long Island and smack you…  :evil:

      This is actually your life long problem… only looking at things one way…

      A succesful attack can stop the unit in the starting hex, so how can the movement roll take place?

      Have a nice drive back to queens with no teeth.

    • Half-TrackH

      Two new North Africa scenarios

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      Here you go:

      http://www.wizards.com/default.asp?x=ah/aam/ah2008071508

    • Half-TrackH

      German Command Tank

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      Half-TrackH

      I got it

      Commander Pnzr 45 pnts
      Vet Tiger          65 pnts
      Ammo Depot      10 pnts
      Mauser              3 pnts
      Fortress Defendr  2 pnts

      Total 125

      While attacking a disrupted unit w/Vet Tiger, all dice would count, “one’s” get reroled and you have another approx 85% success of hitting.  All total it’s over 90% success ratio.  Almost always a hit and Vet Tiger throws alot of dice.

      Replace Vet Tiger with 3X elite pnzr and it’s another killer army.  You can add 11 pnts more of infantry… another 3X mauser + another Fortress Defendr

    • Half-TrackH

      New Scenario

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      Half-TrackH

      After some time (about two months) there’s a new scenario!!! YEAH, but w/out PDF.  I just can’t understand why they couldn’t take the extra time to put it on a PDF.  It makes it so much visually better.

    • Half-TrackH

      Axis & Allies Miniatures

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      dezrtfishD

      Nice, if your posting over there, direct them to a better place :wink:

    • Half-TrackH

      Play by Forum Stratagy

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      dezrtfishD

      Well the data base is almost complete for units, you just need to start spaming other sites.

      If we get enough players, I’ll put a tounament together.

    • Half-TrackH

      New North Africa Scenario

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      Half-TrackH

      New North Africa scenario posted…… after two months.

      Where’s the PDF?

      They must be getting lazy.

    • Half-TrackH

      Check out New Unit M-10

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      dezrtfishD

      I agree, when I saw his build I thought I might be ok as long as I didn’t get the Urban map.  and then that crazy first shot he made!  Usualy several shots bounce off the E8 before it’s dammaged.  I was only able to take two Pzr IVs with me. :-(

      Now it’s down to a couple M1 Garands and a sniper…

    • Half-TrackH

      Cover Ammo Depot,Fuel Depot,HQ

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      @Half-Track:

      Mot no mention of anything useful on the back of the checklist.

      If there is no special treatment of these units in the rules then they are not affected by Disruption in any additional ways beyond the effects it has on all units.

      Mot

    • Half-TrackH

      War at Sea

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      frimmelF

      I much prefer War at Sea to the land based minis game.

      Pretty simple and plays quick. If you want detailed this one probably isn’t it but it is light and quick and it has the Enterprise!

    • Half-TrackH

      New War at Sea set

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      Deaths Head 420D

      A few do, but surprisingly Set 1 did not have many SA that went on both sides, Set 2 will most likely be the same

    • Half-TrackH

      KV2

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      Half-TrackH

      Here’s some cool stats for the KV2.  Hopefully we’ll see it in the eastern front set

      http://aaminis.myfastforum.org/about964.html

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