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    Posts made by hakan

    • RE: AA50 NOs

      @Cmdr:

      I can’t say that.  You’re talking -200 IPC worth of units and technologies over the course of a 10 round game if you remove the National Objectives.  -400 IPC worth over a 20 round game.That’s a significant amount of equipment we’re talking about.

      You might have a point.

      Jennifer, do you think that you have to balance the game with some National Advantages when playing without the NO:s?

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • RE: AA50 NOs

      A&A is just like chess. The one who study openings best, wins. I am sure that the axis have a good 50-50 chance to win, even without the NO.

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • RE: Is there somewhere you can buy more plastic pieces?

      I am quite shocked to read what IL wrote. Stealing from Toys R’ US and other retailers is just horrible.

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • RE: AA50 NOs

      Personally, I don’t like the NO, yet I understand that it is a simple way to simulate the “real war”. All games has their way to “simulate” history. In World in Flames you have a tension table towards the entry of USA. Here you have the NO.

      The problem is that I cant use my poor imagination to see what the NOs could be in “real life”… A morale boost for the people? Nah… Instead of making a -5 IPC rule when you land a RAF fighter in Russia, Larry could have made it less effective to defend together, and made a +5 IPC lend lease rule if Russia control Archangel.  And why not make a rule for Gibraltar (impassible if you don’t control it, fort, coastal artillery etc) , rather then -5 IPC for the UK? Etc. etc. You see what I mean.

      However, my friend like the NO, so I guess we will use the NO every second time. The positive thing with this is that we probably will play it for another 40 years or so!

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • RE: How to hold off UK?

      Yes, I think it is very tricky. As USA and UK you may build 1+1 bomber per turn, bombing Germany to the stone age, while building up a strong fleet. Just the threat of a heavy invasion is enough to fortify France with Italian and German infantry and fighters.

      I tried to defend France hard with Italian and German inf. and fighters, and stand with nothing in NWE. Then I simply try to take NWE back with “enough troops” and the whole Luftwaffe. But it didn’t work the last time. When UK and USA goes Germany first, the key is to invade Russia quickly with Japan. (I was one turn to late, last time.)

      In my group, we think that Germany is really hard to play.

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • RE: Options for Russia when Germany plays defensively

      This happened to me the last game. A defensive German opening gave me as Allied time to build up a strong India. As Russian, I first moved 5 infantry Persia (then India). As UK I built one IC in India, moving infantry and all the RAF and USAF fighters there. Japan tried to push towards India, but never dared to assault due to the strong defence. In Europe, USA and UK was bombing Germany to the stone age, then invading France and NW Europe.

      Even if Japan pushed hard with tanks towards Moscow via Siberia and China in the end, they never really threaten Russia, resulting in a quite easy victory.

      I think that you should push quite hard towards Caucasus as German, to prevent Russia helping UK in India.

      posted in 1941 Scenario
      hakanH
      hakan
    • RE: 41 or 42 which do you

      After 20 years with A&A, I am really enjoying 1941. It’s like a new game, yet the same.

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • RE: Do you play with the Optional Rules from the FAQ document?

      We use them both. If you play with “heavy bombers”, I think interceptors it’s a must. However, we have changed the combat order for interception somewhat to match history and make it a little bit less devastating. (During the war, the Germans intercepted allied air raids with their fighters. When coming into range of the AA-guns they pulled away. So did the fighter-escort.):

      1. Interceptors* and escort fire at “1”. One turn only. Bombers cannot fire*. Remove casualties.
      2. AA fires at the remaining bombers (not on the fighter-escort). Remove casualties.
      3. If any bomber is left, conduct strategic bombing.

      • If the defender have the Radar Research breakthrough their fighters fire with +1
        ** If the attacker or defender has the Jet Power research breakthrough their fighters fire with +1
        *** If the attacker has the Heavy Bomber research breakthrough their bomber fire at “1”

      Well… here are all our small changes: http://hem.bredband.net/triathlon/HouseRulesAA50.pdf Speaking of heavy bombers: I strongly recommend House Rule 5 (Larry Harris tournament rule): “You roll two dice each on attack or defence and use the better result of the two dice. On a strategic bombing raid, roll two dice, take the better result, and add “1” to that result to determine the damage done by that Heavy Bomber.”

      Regards

      posted in Axis & Allies Anniversary Edition
      hakanH
      hakan
    • House Rules

      New here. Just a small question: Do you have a subject called “House Rules” some were on this forum. It would be interesting to see how other people have modified A&A50th.

      I have just wrote down all of our house rules. Puh.
      http://hem.bredband.net/triathlon/HouseRulesAA50.pdf

      Regards,
      Håkan

      posted in House Rules
      hakanH
      hakan
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