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    Posts made by guy

    • RE: Release Date?

      the great white buffalo….

      posted in Axis & Allies 1941
      guyG
      guy
    • RE: Amphib landing against sub

      my understanding is that the attacker can choose to ignore the sub (as in most scenarios). however, in this case the scramble initiates a combat which means that the subs contoller can decide whether to defend or submerge

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: Axis Navy

      i’ve been trying to come up with a realistic way for the nazis to help the italians without being locked into sealion gambits OR strict barbarossa

      turn 1 build AC and 2 trannies into sz112

      hit 91 with 2 subs, hit 110 with 3 fig, 3 tacs, and 2 bombers

      hit 106 w/ 1 sub, NCM last sup to 112

      hit france with all ground, send in two nazi fighters to s. italy

      strafe yugo to setup for potential G2 barbarossa

      only real poroblem i see is the all air attack on 110
      if UK doesn’t scramble, sealion odds get hurt from air losses and taranto is still achievable.  if he does scramble, air losses increase, but taranto is removed from the table

      guess i could move 1 sub from the 91 fight to 110

      posted in Axis & Allies Europe 1940
      guyG
      guy
    • Axis Karelian Fighter Base

      hi, guys (and gals, all 4 of you  :-D)

      so i’m kinda trying out hobbes’ fortress europe ideas for '42, and i’m pondering something

      bunnies seemed to have a notion that jap/german fighters in w eur didn’t amount to much threat to allied naval chains in the atlantic, defending neither africa nor northern europe. i’d have to agree, though the figs presence does cause delays

      so could the axis turn w eur AND karelia into fighter bases to cut off the northern route as well? supplement w eur with bombers as well. karelia is an objective at some point right? but is it too exposed to allied landing? will splitting the airforce and defending w eur/germ/e eur/karelia be too exhaustive of axis resources?

      posted in Axis & Allies Spring 1942 Edition
      guyG
      guy
    • RE: Axis Navy

      a UK1 taranto raid is the only real way that italy can get REALLY screwed up, so…

      try hitting 110 with just enough to **trick **him into a scramble.  without those extra air units off UK taranto gets riskier and riskier…

      maybe 1 sub and like 3 fig, 3 tacs

      yes you will lose air, but italy messing up the med is worth it****

      posted in Axis & Allies Europe 1940
      guyG
      guy
    • RE: Axis time strategy

      rationality just doesn’t jive with some folks :-D

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: What Do Do With French Units (F1) That Survive German Attack

      this might be a lil off topic, but since german openings are vaguely relevant….

      @robbie, if you opt to use your air primarily for the destruction of france AND you attempt to disable all UK destroyers in the atlantic:

      1)how is the second part accomplished? (what do you send where?)
      and
      2)how could any self-respecting allied player allow you to hit the fleet on g2?

      if it were me, even if i had to run all the way to canada, that’s what i’d do.  the brits start with a healthy amount of core ships.  you let them go and you won’t see them til an allied landing party plops down in europe.  either that or italy gets slapped around like rihanna.

      i’m not opposed to the idea of freeing up those mechs/tanks for russia, but seems like the axis will miss a big opportunity to clear the atlantic a bit

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: What Do Do With French Units (F1) That Survive German Attack

      @robbie

      feel like i need to clarify some things…

      my point was that if germany concentrates its entire land force on france (hell, even in alpha2) then the situation you presented in the pic wouldn’t happen, barring better than average dice for the allies.  if germany hadn’t split resources to try and hit normandy AND france AND some combination of UK ships, then you as the allies wouldn’t have even had the option to counter france.

      its a fact then when you start splitting a few strong combined attacks into multiple splinter attacks, that your odds of each attack being successful goes down.

      the remaining allied forces in normandy pose no lasting threat, so why risk a situation like this unfolding when you can just blow paris to bits and lose only some inf and art?

      paris is an extremely crucial fight.  if the axis are already slipping up on G1 then things are only gonna get worse…

      but i suppose maybe you COULD have tried a counter, didn’t look like he had much to sack paris with (except air), tho i didn’t look at the italian position

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: ITALY IS SCREWED!

      italy’s buys are ALWAYS situational. you never really know what ur gonna have to work with until its your turn.

      so basically if taranto happened UK1, i’d say start pumping cheap ground immediately and maybe a fighter turn 1. once it looks like italy is gonna get thrashed, use what naval forces you have left to try and snag a few NOs (might need german help too) for a few turns so you can produce upwards of 20 inf plus some art and air support.  italians defending from western invasion is sometimes all you can do, but its better than throwing valuable IPCs to the bottom of the med, and it really helps the germans keep up the pressure in russia

      on the other hand, if you’ve got a good fleet intact, spend ur resources cracking into the mid east quickly. do NOT squander italian naval assets clearing the med unless you HAVE to (use german air for this if possible), and don’t leave your valuable shipping exposed. i find that buying navy for the italians is bad, as they don’t have enough ground units to defend with once the western allies kick in the door.  i’m thinking like a DD and a carrier max for the entirety of the game. maybe another TT if things go well

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: German Baltic Transport Shuck

      if you anticipate a j2 DOW in pacific then go all bombers US1 and place them in e/c usa.  us2 they fly to UK, and us3 they sink the trannies.  not a horrible idea.  and if j3 is the DOW just move everything back a turn and you’ve gained some ground/time in pacific

      also, regarding russian counters…

      it’s my experience that russia can’t really try to start countering or strafing until their forces combine in bryansk.  there you can martial the entire might of your army and utilize it while still providing defense for the south.  so don’t worry about losing leningrad and the 3 front territories without counters or even counter threats.  with that many art he’s gonna want to attack you, and that’s how the russians win on the eastern front.  that or an underdeveloped axis stack parks next to them and gets mauled by the bear

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: German Baltic Transport Shuck

      5inf 5art is 34ipc a turn, then you figure in the transport cost, plus after turn3 he’ll be making like 50ish?

      you’ll be outproducing him in no time, especially if he’s diverting resources to other ventures like convoying UK or building up the luftwaffe.

      did germany buy navy g1 as well?

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: Axis time strategy

      if japan doesn’t DOW til j4 they will already be getting CURB STOMPED

      if i’m allies and j3 isn’t a DOW, i’d do it myself as UK and ANZAC. more money for me!

      i mean what was japan doing for the first 3 rds? sino-japanese? china?
      doesn’t sound like a pacific win to me
      hell, doesn’t sound like japan is helping out the euro-axis either

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: What Do Do With French Units (F1) That Survive German Attack

      so what would you hit then KillO?

      110, 111, and 106/9?

      i mean you can’t hit EVERYTHING, right?

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: Ideas for Russia in Alpha 3?

      well russian play is not terribly tricky but…
      heres some basics

      russia (like all the allies) must base its actions on axis movements

      if you expect a full on barbarossa, inf will be ur main buy for most of the game, but i’d sprinkle in an art or tank or both most turns.  also, on R1, stage the mech and tank in stalingrad at Kazahkstan.  on UK1 make sure ur ally activates east persia so that as soon as ur at war, the ruskies can activate persia, get the guys and sack iraq for extra cash.  whether or not you send any remaining mechanized units toward ethiopia/italian somaliland is up to you, but those extra bucks keep russian income near 30ish until the germans are AT moscow. Â

      on the eastern front, fall back from leningrad as you will not be able to defend it.  instead defend the territories south of the pripet marshes.  keep the germans out of the ukraine area as long as you can, but try not to lose many units doing it.  also, if the italians are can opening on the eastern front, DON’T BLOCK BLITZES.  basically ever.

      now sealion is a different story, if you read a sealion (which prolly won’t happen but…) build mechanized units in leningrad and ukraine and stage ur forces for a massive strike on romania.  ur goal will be to stack there as long as possible and maybe get a few dudes into the balkans (mainly albania) if possible.  you will have to switch back to heavy inf buys once the germans kick you out of europe tho

      basically in any situation, you don’t wanna lose units with russia, those units are needed to make moscow a fortress.  also, march the eastern inf in siberia and such ALL the way back ASAP.  you’ll need them.

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: What Do Do With French Units (F1) That Survive German Attack

      personally i skip normandy g1 so i can send basically all land forces and NO air at france, if any maybe a tac

      you don’t have to hit 111, but you MUST hit 110 and preferably 91 if ur trying to save italy
      by NOT hitting 110 at least, you allow it and the UK med fleet to conglomerate just inside the med…
      byebye italy  :cry:

      so hitting 110 is important use air for that and all land for paris

      in this scenario, germany should have plenty left over after france, if not they got diced, but it shouldn’t happen too often

      especially with the presence of AA fire in alpha 3 (can’t remember if paris has AA in alpha2), sending german air is risky.  why let a plane that hasn’t done anything yet get shot down?  air superiority is key for the axis during the mid/late game, as it gives them options, opportunities, and versitility that they otherwise would not have.

      the key for paris is to make sure germany didn’t lose any tanks and has about 2-3 slow moving ground troops (or mechs) to mop up normandy on g2 in conjunction with the luftwaffe

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: What Do Do With French Units (F1) That Survive German Attack

      if germany had even 2 ground units for the g2 counter on paris AND the french tank survived, its a gamble at best

      if he had none or 1, maybe.  but the luftwaffe’s heavy presence in western europe after g1 discourages such maneuvers. that’s a lot of firepower and he doesn’t need many hit soakers.

      looking at the pic, you did the right thing (unless you lost the UK normandy fighter hitting belgium???)

      and play alpha3, its funner  :mrgreen:

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: ITALY IS SCREWED!

      hitting sz93 with german air is pricey, but it frees up italian air and navy to focus their attention on egypt/mid east.  plus, germany hits sz91 to thin UK medit naval assets, and still has enough to sack paris and blow out sz110.  the fleet in sz111 can’t do much but run away to canada after this.

      also i like the idea of hitting 110 with just enough to make the UK think about scrambling, as those air units are needed to solidify a taranto raid.  crafty and devious.

      couple this with navy buys or just save ur money g1
      now NOBODY (even you) truly knows what ur up to

      MWAHAHAHAHAHAHAHAHAHAHAHA! :-D

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: ITALY IS SCREWED!

      so italy is MEANT to get convoyed out of the game, eh?

      if the nazis spend their resources preventing this (hitting the s. france fleet, hitting sz91, etc.), what happens then? if a screwed italy is prerequisite to effective allied play then i’d say the allies need more work.

      now spending these many early strikes against UK fleet may be costly, but italy in the mid east is a big prob.  a slow march on moscow, plus italy running around africa/mid east seems like a big allied distraction.

      at least japan gets a run at VC

      at best, US dont respond properly and USSR falls before waves of German and Italian troops

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: ITALY IS SCREWED!

      could germany hit sz91, 110, and the french med fleet and take france all on G1?

      i gotta setup a board and find out

      that would seem to slow down barbarossa a lil tho

      posted in Axis & Allies Global 1940
      guyG
      guy
    • RE: ITALY IS SCREWED!

      the reason i dislike the tobruk UK1 is that by not at least harassing the italian navy (tho you can kill a good portion of it), you allow the italians to conglomerate. BAAAAAD. 1 BB, 1 SS, 1 CR, 2 DD, 2 fig, 1 bom = 1 BIG SCARY HUNK OF AXIS MATERIAL, not to mention the trannies.

      so if UK doesn’t attack, they clearly can’t stay put.  not by egypt anyway.

      but the thing is, egypt IS the med and the mid east,
      lose egypt = fat italy = BAAAAAD

      but enough about UK….

      Italy must have some response to a taranto raid, so what is it?

      posted in Axis & Allies Global 1940
      guyG
      guy
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