…well, yeah, with those land-scrambles and Low Luck it makes sense to do a partial scramble.
I assumed you wouldn’t scramble Voronezh. You could kill 1-2 inf and maybe keep the territory, but surely lose your scrambled aircraft.
…well, yeah, with those land-scrambles and Low Luck it makes sense to do a partial scramble.
I assumed you wouldn’t scramble Voronezh. You could kill 1-2 inf and maybe keep the territory, but surely lose your scrambled aircraft.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 4
Research Technology - Russia
Trigger russianaTADS: Russia gains access to AdvancedDefensiveStructures
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedProduction
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 unit repaired.
1 russianAirTransport and 1 russianParatrooper moved from Urals to Eastern Karelia
1 russianFighter moved from Moscow to Eastern Karelia
1 russianInfantry moved from Vologda to Eastern Karelia
1 russianInfantry moved from Tula to Voronezh
1 russianInfantry moved from Stalingrad to Voronezh
1 russianFighter and 1 russianTacticalBomber moved from Moscow to Voronezh
2 russianInfantrys moved from Stalingrad to Caucasus
1 russianFighter moved from Moscow to Voronezh
1 russianFighter and 1 russianStrategicBomber moved from Moscow to Caucasus
1 russianMarine moved from Southern Caucasus to 56 Sea Zone
2 russianDestroyers, 1 russianMarine and 1 russianTransport moved from 56 Sea Zone to 55 Sea Zone
1 russianMarine moved from 55 Sea Zone to Crimea
Combat - Russia
Battle in 55 Sea Zone
Russia attack with 2 russianDestroyers and 1 russianTransport
Germany defend with 1 germanDestroyer
1 russianTransport owned by the Russia retreated to 56 Sea Zone
Germany win with 1 germanDestroyer remaining. Battle score for attacker is -16
Casualties for Russia: 2 russianDestroyers
Battle in Caucasus
Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianStrategicBomber
Italy defend with 1 Flagpole and 1 italianTank
Russia win, taking Caucasus from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 6
Casualties for Italy: 1 italianTank
Battle in Voronezh
Russia attack with 2 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
Italy defend with 1 Flagpole and 1 italianInfantry
Russia win, taking Voronezh from Italy with 2 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
Casualties for Italy: 1 italianInfantry
Battle in Eastern Karelia
Russia attack with 1 russianAirTransport, 1 russianFighter, 1 russianInfantry and 1 russianParatrooper
Germany defend with 1 Flagpole and 1 germanArtillery
Russia win, taking Eastern Karelia from Germany with 1 russianAirTransport, 1 russianFighter, 1 russianInfantry and 1 russianParatrooper remaining. Battle score for attacker is 4
Casualties for Germany: 1 germanArtillery
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttatchment attached to russianMech.Infantry
Trigger russianMecht2: Setting isLandTransport to false for unitAttatchment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
Trigger russianProd1: Russia has 1 Material placed in Moscow
1 russianAirTransport and 1 russianFighter moved from Eastern Karelia to Moscow
1 russianArtillery and 1 russianInfantry moved from Novgorod to Vologda
1 Truck moved from Moscow to Novgorod
1 russianCombatEngineer moved from Vologda to Moscow
1 Material and 1 Truck moved from Moscow to Stalingrad
1 Truck moved from Stalingrad to Volgarod
2 russianAntiTankGuns, 2 russianArtillerys, 5 russianInfantrys, 1 russianParatrooper and 1 russianTank moved from Novgorod to Moscow
1 Truck and 1 russianAntiAirGun moved from Novgorod to Moscow
1 russianArtillery moved from Smolensk to Moscow
2 russianFighters and 1 russianTacticalBomber moved from Voronezh to Moscow
1 russianFighter and 1 russianStrategicBomber moved from Caucasus to Stalingrad
1 russianInfantry moved from Volgarod to Tula
1 russianInfantry moved from Volgarod to Stalingrad
1 Truck and 1 russianAntiAirGun moved from Omsk to Moscow
1 russianHeavyTank and 5 russianTanks moved from Stalingrad to Volgarod
1 Material and 1 Truck moved from Novosibirsk to Altay
1 Truck moved from Altay to Novosibirsk
1 Material and 1 Truck moved from Novosibirsk to Yakut
1 Truck moved from Yakut to Novosibirsk
2 russianInfantrys moved from Irkutsk to Yakut
1 russianInfantry moved from Eastern Evenki to Western Evenki
Purchase Units - Russia
Russia buy 2 Materials, 2 russianEntrenchments, 1 russianFortification and 15 russianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Moscow being upgraded or consumed: 1 Material
1 russianEntrenchment and 4 russianInfantrys placed in Moscow
Units in Stalingrad being upgraded or consumed: 1 Material and 1 russianEntrenchment
1 russianFortification and 3 russianInfantrys placed in Stalingrad
Units in Yakut being upgraded or consumed: 1 Material
1 russianEntrenchment placed in Yakut
2 russianInfantrys placed in Irkutsk
2 Materials placed in Novosibirsk
2 russianInfantrys placed in Vologda
3 russianInfantrys placed in Volgarod
1 russianInfantry placed in Urals
Activate Technology - Russia
Russia activating ImprovedProduction
Turn Complete - Russia
Trigger LLrMA: has removed 1 Material owned by Russia in Altay
Trigger LLrMA: China has 1 Material placed in Altay
Russia collect 58 PUs; end with 58 PUs total
Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 61 PUs
ResearchCenter in Moscow creates 3 techTokens; Russia end with 3 techTokens
ResearchCenter in Urals creates 3 techTokens; Russia end with 6 techTokens
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 4
Research Technology - Russia
Trigger russianaTADS: Russia gains access to AdvancedDefensiveStructures
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedProduction
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 unit repaired.
1 russianAirTransport and 1 russianParatrooper moved from Urals to Eastern Karelia
1 russianFighter moved from Moscow to Eastern Karelia
1 russianInfantry moved from Vologda to Eastern Karelia
1 russianInfantry moved from Tula to Voronezh
1 russianInfantry moved from Stalingrad to Voronezh
1 russianFighter and 1 russianTacticalBomber moved from Moscow to Voronezh
2 russianInfantrys moved from Stalingrad to Caucasus
1 russianFighter moved from Moscow to Voronezh
1 russianFighter and 1 russianStrategicBomber moved from Moscow to Caucasus
1 russianMarine moved from Southern Caucasus to 56 Sea Zone
2 russianDestroyers, 1 russianMarine and 1 russianTransport moved from 56 Sea Zone to 55 Sea Zone
1 russianMarine moved from 55 Sea Zone to Crimea
…well, scramble 2(!) fighters from Moscow.
Didn’t even think of that move, as you have so few cheap casualties. I guess it was a bit cocky to go to a hex without any terrain-bonus.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - Usa
Note to player Usa:
Trigger americanaTAH: Usa gains access to AdvancedHulls
Trigger americanaTIC: Usa gains access to ImprovedCarriers
Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedCarriers
Combat Move - Usa
Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger americanSW5: Setting combatOffenseEffect to 3:americanCombatEngineer for territoryEffectAttachment attached to Urban
Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Combat - Usa
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanAirTransport moved from Gilbert Islands to Queensland
3 americanSubmarines moved from 115 Sea Zone to 114 Sea Zone
1 americanDestroyer moved from 156 Sea Zone to 114 Sea Zone
2 americanDestroyers moved from 112 Sea Zone to 114 Sea Zone
1 americanCarrier and 1 americanDestroyer moved from 133 Sea Zone to 114 Sea Zone
1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 1 americanDestroyer and 1 americanNavalFighter moved from 116 Sea Zone to 114 Sea Zone
2 americanMarines moved from San Francisco to 156 Sea Zone
2 americanMarines and 1 americanTransport moved from 156 Sea Zone to 114 Sea Zone
1 americanCombatEngineer and 1 americanInfantry moved from Los Angeles to 156 Sea Zone
1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 114 Sea Zone
1 americanTransport moved from 116 Sea Zone to 156 Sea Zone
1 americanAirTransport and 1 americanParatrooper moved from San Francisco to Gilbert Islands
1 americanNavalFighter moved from Hawaiian Islands to 114 Sea Zone
1 americanNavalFighter moved from Chicago to 114 Sea Zone
1 americanFighter moved from Los Angeles to Johnston Island
1 Truck moved from Los Angeles to Central US
Purchase Units - Usa
Usa buy 1 americanCruiser, 2 americanHulls, 1 americanInfantry, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Usa
1 americanCruiser and 2 americanHulls placed in 156 Sea Zone
2 americanNavalFighters placed in Chicago
1 americanInfantry placed in San Francisco
1 americanSubmarine placed in 30 Sea Zone
Activate Technology - Usa
Usa activating ImprovedCarriers
Trigger americanSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to americanInfantry
Trigger americanSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to americanAlpineInfantry
Trigger americanSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to americanParatrooper
Trigger americanSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to americanCombatEngineer
Trigger americanSW1: Setting isMarine to true for unitAttatchment attached to americanMarine
Trigger americanAC: Setting isTwoHit to true for unitAttatchment attached to americanCarrier
Trigger americanSW3: Usa is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called americanAirTransport with name:supportAttachmentAirtranamerican
Turn Complete - Usa
Usa collect 66 PUs; end with 66 PUs total
ResearchCenter in Chicago creates 3 techTokens; Usa end with 3 techTokens
ResearchCenter in Detroit creates 3 techTokens; Usa end with 6 techTokens
ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 9 techTokens
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - Usa
Note to player Usa:
Trigger americanaTAH: Usa gains access to AdvancedHulls
Trigger americanaTIC: Usa gains access to ImprovedCarriers
Trigger americanaTISW: Usa gains access to ImprovedSpecialWarfare
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedCarriers
Combat Move - Usa
Trigger americanSW6: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
Trigger americanSW5: Setting combatOffenseEffect to 3:americanCombatEngineer for territoryEffectAttachment attached to Urban
Trigger americanSW4: Setting combatOffenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
…well, yeah, full scramble WestEgypt. And OOL is strict combat-value (except the Airtransport which must be chosen last by the rules, on both sides).
Maybe I should have put the AAgun-Cairo to WEgypt for an extra HP…
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs total
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 19 PUs total
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 9 PUs total
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 7 PUs total
Preparing Ambushes - India
India collect 0 PUs; end with 13 PUs total
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 17 PUs total
Research Technology - Britain
Note to player Britain:
Trigger britishaTAD: Britain gains access to AdvancedDestroyers
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover SpecialWarfare
Combat Move - Britain
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger LLquLL: Britain has 1 Pg placed in Queensland
1 britishInfantry moved from Trans Jordan to Syria
1 britishFighter and 1 britishNavalFighter moved from Cairo to Syria
1 britishMarine moved from Cairo to 53 Sea Zone
1 britishMarine moved from 53 Sea Zone to Syria
1 britishInfantry and 1 britishMech.Infantry moved from Western Bengal to Bengal
1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 9 britishInfantrys and 1 britishMarine moved from Calcutta to Bengal
Combat - Britain
Battle in Syria
Britain attack with 1 britishFighter, 1 britishInfantry, 1 britishMarine and 1 britishNavalFighter
VichyFrance defend with 1 Flagpole; Germany defend with 1 germanInfantry and 1 germanParatrooper
Britain win, taking Syria from VichyFrance with 1 britishFighter, 1 britishInfantry, 1 britishMarine and 1 britishNavalFighter remaining. Battle score for attacker is 7
Casualties for Germany: 1 germanInfantry and 1 germanParatrooper
Battle in Bengal
Britain attack with 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 1 britishMarine and 1 britishMech.Infantry
Japan defend with 1 Flagpole and 1 japaneseInfantry
Britain win, taking Bengal from Japan with 1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 10 britishInfantrys, 1 britishMarine and 1 britishMech.Infantry remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseInfantry
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttatchment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttatchment attached to britishMech.Infantry
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
2 britishArtillerys and 2 britishInfantrys moved from Iceland to 3 Sea Zone
2 britishArtillerys, 1 britishCarrier, 1 britishCruiser, 3 britishDestroyers, 2 britishInfantrys and 2 britishTransports moved from 3 Sea Zone to 10 Sea Zone
2 britishArtillerys and 2 britishInfantrys moved from 10 Sea Zone to Scotland
1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 2 britishDestroyers and 1 britishSubmarine moved from 7 Sea Zone to 10 Sea Zone
4 britishNavalFighters moved from Central Britain to 10 Sea Zone
1 britishFighter and 1 britishNavalFighter moved from Central Britain to Scotland
1 britishMarine moved from Southern Britain to Central Britain
1 britishFighter moved from Southern Britain to Gibraltar
1 britishNavalFighter and 1 britishTacticalBomber moved from Gibraltar to Malta
1 britishAirTransport, 1 britishNavalFighter and 1 britishParatrooper moved from Malta to Western Egypt
1 britishFighter and 1 britishNavalFighter moved from Syria to Cairo
3 britishInfantrys moved from Cairo to Western Egypt
1 Truck moved from Western Egypt to Anglo Egyptian Sudan
1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 Truck moved from Belgian Congo to Eastern South Africa
1 Material, 1 Truck and 1 britishCombatEngineer moved from Rhodesia to Belgian Congo
1 Truck moved from Belgian Congo to Rhodesia
1 britishInfantry moved from Rhodesia to Tanganyika
1 britishTransport moved from 72 Sea Zone to 76 Sea Zone
1 britishInfantry moved from Eastern South Africa to Rhodesia
1 Material, 1 Truck and 1 britishTank moved from Cape Town to Rhodesia
2 britishInfantrys moved from Bombay to 75 Sea Zone
2 britishInfantrys and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone
2 britishInfantrys moved from 72 Sea Zone to Cairo
1 Material and 1 Truck moved from Western Bengal to Bengal
1 Material and 1 Truck moved from Bombay to Western Bengal
1 britishDestroyer and 1 britishTransport moved from 88 Sea Zone to 148 Sea Zone
1 Material and 1 Truck moved from Northwestern Australia to 149 Sea Zone
1 Material, 1 Truck, 1 britishBattleship, 1 britishCruiser, 4 britishDestroyers, 1 britishSubmarine and 1 britishTransport moved from 149 Sea Zone to 148 Sea Zone
1 Material and 1 Truck moved from 148 Sea Zone to Java
1 britishNavalFighter moved from Northwestern Australia to Sumatra
1 britishFighter moved from Northwestern Australia to Java
1 britishNavalFighter moved from Queensland to Java
1 Material and 1 Truck moved from New South Wales to Queensland
1 Truck moved from Queensland to New South Wales
1 britishTransport moved from 152 Sea Zone to 159 Sea Zone
2 britishInfantrys moved from Queensland to Southern Australia
1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 114 Sea Zone
1 britishDestroyer and 1 britishTransport moved from 101 Sea Zone to 104 Sea Zone
1 britishTank moved from Saskatchewan to British Columbia
1 Truck moved from Saskatchewan to Manitoba
1 britishArtillery moved from Ontario to Manitoba
Purchase Units - Britain
Britain buy 1 britishNavalFighter and 4 britishSubmarines; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Britain
3 britishSubmarines placed in 10 Sea Zone
1 britishNavalFighter placed in Central Britain
1 britishSubmarine placed in 7 Sea Zone
Activate Technology - Britain
Britain activating SpecialWarfare
Trigger britishSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to britishInfantry
Trigger britishSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to britishAlpineInfantry
Trigger britishSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to britishParatrooper
Trigger britishSW2: Setting canInvadeOnlyFrom to britishTransport:americanTransport:chineseTransport:russianTransport for unitAttatchment attached to britishCombatEngineer
Trigger britishSW1: Setting isMarine to true for unitAttatchment attached to britishMarine
Trigger britishSW3: Britain is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called britishAirTransport with name:supportAttachmentAirtranbritish
Britain giving technology to Usa: SpecialWarfare
Turn Complete - Britain
Britain collect 34 PUs; end with 36 PUs total
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 37 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs
ResearchCenter in Central Britain creates 3 techTokens; Britain end with 3 techTokens
ResearchCenter in London creates 3 techTokens; Britain end with 6 techTokens
ResearchCenter in Southern Britain creates 3 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Belgian Congo change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Java change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Queensland change ownership: 1 Material
Some Units in Western Bengal change ownership: 1 Material
Some Units in Western Egypt change ownership: 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 2 britishMarines and 1 britishSubmarine; Remaining resources: 0 PUs;
Place Units - Canada
2 britishMarines placed in British Columbia
1 britishSubmarine placed in 19 Sea Zone
Turn Complete - Canada
Canada collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in 19 Sea Zone change ownership: 1 britishSubmarine
Some Units in British Columbia change ownership: 2 britishMarines
Some Units in Quebec change ownership: 2 Materials and 1 britishCombatEngineer
Trigger chineseLLftc2b: Setting isAir to true for unitAttatchment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttatchment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttatchment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 1 britishFactory; Remaining resources: 18 PUs;
Place Units - ExiledAllies
Units in Belgian Congo being upgraded or consumed: 2 Materials
1 britishFactory placed in Belgian Congo
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 39 PUs total
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 38 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 37 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 35 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 33 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 31 PUs
Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 29 PUs
Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 27 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 24 PUs
Units Change Ownership
Some Units in Belgian Congo change ownership: 1 britishCombatEngineer
Some Units in Java change ownership: 1 Material and 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 3 britishInfantrys; Remaining resources: 0 PUs;
Place Units - Egypt
3 britishInfantrys placed in Cairo
Turn Complete - Egypt
Egypt collect 9 PUs; end with 9 PUs total
Units Change Ownership
Some Units in Cairo change ownership: 3 britishInfantrys
Some Units in Western Egypt change ownership: 1 britishCombatEngineer
Purchase Units - SouthAfrica
SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs;
Place Units - SouthAfrica
1 britishTank placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 8 PUs total
Some Units in Cape Town change ownership: 1 britishTank
Purchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerID named:India
India buy 1 Truck, 1 britishArtillery and 2 britishInfantrys; Remaining resources: 1 PUs;
Place Units - India
2 britishInfantrys placed in Calcutta
1 Material, 1 Truck and 1 britishArtillery placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in Bombay change ownership: 1 Material, 1 Truck and 1 britishArtillery
Some Units in Calcutta change ownership: 2 britishInfantrys
Some Units in Western Bengal change ownership: 1 Material
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia
Australia buy 1 britishHull and 1 britishMarine; Remaining resources: 1 PUs;
Place Units - Australia
1 britishMarine placed in New Zealand
1 Material placed in New South Wales
1 britishHull placed in 161 Sea Zone
Turn Complete - Australia
Australia collect 17 PUs; end with 18 PUs total
Units Change Ownership
Some Units in New South Wales change ownership: 1 Material
Some Units in New Zealand change ownership: 1 britishMarine
Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
Some Units in Queensland change ownership: 1 Material
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - Britain
Note to player Britain:
Trigger britishaTAD: Britain gains access to AdvancedDestroyers
Britain spend 0 on tech rolls
Britain removing all Technology Tokens after successful research.
Britain discover SpecialWarfare
Combat Move - Britain
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger LLquLL: Britain has 1 Pg placed in Queensland
1 britishInfantry moved from Trans Jordan to Syria
1 britishFighter and 1 britishNavalFighter moved from Cairo to Syria
1 britishMarine moved from Cairo to 53 Sea Zone
1 britishMarine moved from 53 Sea Zone to Syria
1 britishInfantry and 1 britishMech.Infantry moved from Western Bengal to Bengal
1 britishAntiTankGun, 2 britishArtillerys, 1 britishCombatEngineer, 9 britishInfantrys and 1 britishMarine moved from Calcutta to Bengal
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - China
China spend 0 on tech rolls
China removing all Technology Tokens after successful research.
China discover Production
Combat Move - China
1 chineseArtillery and 1 chineseFighter moved from Chungking to Kansu
1 chineseArtillery, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank moved from Northern China to Kansu
1 chineseInfantry moved from Ningsia to Kansu
Combat - China
Battle in Kansu
China attack with 2 chineseArtillerys, 1 chineseFighter, 2 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank
Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry
2 chineseArtillerys owned by the China , 1 chineseTank owned by the China , 1 chineseMech.Infantry owned by the China and 1 chineseInfantry owned by the China retreated to Ningsia
Japan win with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
Casualties for China: 1 chineseInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttatchment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttatchment attached to chineseMech.Infantry
1 chineseFighter moved from Kansu to Chungking
1 Material and 1 Truck moved from Altay to Northern China
1 Truck moved from Ningsia to Altay
1 chineseInfantry moved from Singkiang to Ningsia
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttatchment attached to ResearchCenter
China buy 1 chineseAlpineInfantry, 1 chineseEntrenchment and 4 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - China
Units in Northern China being upgraded or consumed: 1 Material
1 chineseEntrenchment and 2 chineseInfantrys placed in Northern China
1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking
China undo move 1.
China undo move 1.
Units in Northern China being upgraded or consumed: 1 Material
1 chineseAlpineInfantry and 1 chineseEntrenchment placed in Northern China
3 chineseInfantrys placed in Chungking
1 chineseInfantry placed in Singkiang
China undo move 3.
1 chineseInfantry placed in Northern China
Activate Technology - China
China activating Production
Turn Complete - China
China collect 14 PUs; end with 14 PUs total
ResearchCenter in Singkiang creates 3 techTokens; China end with 3 techTokens
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - China
China spend 0 on tech rolls
China removing all Technology Tokens after successful research.
China discover Production
Combat Move - China
1 chineseArtillery and 1 chineseFighter moved from Chungking to Kansu
1 chineseArtillery, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank moved from Northern China to Kansu
1 chineseInfantry moved from Ningsia to Kansu
…well, I used default OOLs everywhere, which means strict Combatstrength order, not price order. Feel free to edit if you want.
Had to think a while if I wanted another round in Pskov. 75% probability said it would be good, but 25% said I can’t retreat and lose my army. No need for such a risk, I already had very good dice with Russia this turn. Two sucessful researches in three turns is very good with only one ResearchCenter.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedDefensiveStructures
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 unit repaired.
1 russianAntiTankGun, 2 russianArtillerys, 6 russianInfantrys, 1 russianParatrooper and 1 russianTank moved from Novgorod to Pskov
2 russianFighters moved from Moscow to Pskov
2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys and 4 russianInfantrys moved from Moscow to Smolensk
5 russianArtillerys, 1 russianCombatEngineer, 8 russianInfantrys, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Voronezh
2 russianAntiTankGuns, 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh
2 russianInfantrys moved from Caucasus to Voronezh
1 russianInfantry moved from Tula to Voronezh
2 russianTanks moved from Volgarod to Voronezh
1 russianHeavyTank and 2 russianTanks moved from Moscow to Voronezh
1 russianStrategicBomber moved from Moscow to Voronezh
1 russianFighter moved from Moscow to Voronezh
1 russianMech.Infantry moved from Moscow to Voronezh
1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Far Eastern Republic
1 russianArtillery moved from Eastern Evenki to Far Eastern Republic
Combat - Russia
Italy scrambles 2 units out of Kharkov to defend against the attack in Voronezh
Germany scrambles 1 units out of Belorussia to defend against the attack in Pskov
Battle in Voronezh
Russia attack with 1 russianAirTransport, 2 russianAntiTankGuns, 5 russianArtillerys, 1 russianCombatEngineer, 2 russianFighters, 1 russianHeavyTank, 11 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper, 1 russianStrategicBomber, 1 russianTacticalBomber and 5 russianTanks
Germany defend with 3 germanAntiTankGuns, 3 germanArtillerys, 2 germanFighters, 6 germanInfantrys, 2 germanMech.Infantrys and 3 germanTanks; Italy defend with 1 Flagpole, 2 italianArtillerys, 1 italianInfantry and 2 italianMech.Infantrys
1 russianMech.Infantry owned by the Russia lost in Voronezh
Units damaged: 1 russianHeavyTank owned by the Russia
5 russianArtillerys owned by the Russia , 5 russianTanks owned by the Russia , 1 russianParatrooper owned by the Russia , 1 russianInfantry owned by the Russia , 1 russianAntiTankGun owned by the Russia , 1 russianMech.Infantry owned by the Russia , 1 russianCombatEngineer owned by the Russia and 1 russianHeavyTank owned by the Russia retreated to Stalingrad
Italy win with 1 germanAntiTankGun, 2 germanFighters and 3 germanTanks remaining. Battle score for attacker is 30
Casualties for Russia: 1 russianAntiTankGun, 10 russianInfantrys and 1 russianMech.Infantry
Casualties for Germany: 2 germanAntiTankGuns, 3 germanArtillerys, 6 germanInfantrys and 2 germanMech.Infantrys
Casualties for Italy: 2 italianArtillerys, 1 italianInfantry and 2 italianMech.Infantrys
Battle in Smolensk
Russia attack with 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys and 4 russianInfantrys
Germany defend with 1 Flagpole and 1 germanInfantry
Russia win, taking Smolensk from Germany with 2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys and 3 russianInfantrys remaining. Battle score for attacker is 0
Casualties for Russia: 1 russianInfantry
Casualties for Germany: 1 germanInfantry
Battle in Pskov
Russia attack with 1 russianAntiTankGun, 2 russianArtillerys, 2 russianFighters, 6 russianInfantrys, 1 russianParatrooper and 1 russianTank
Germany defend with 1 Flagpole, 1 germanFighter and 5 germanInfantrys
2 russianArtillerys owned by the Russia , 1 russianTank owned by the Russia , 1 russianParatrooper owned by the Russia , 4 russianInfantrys owned by the Russia and 1 russianAntiTankGun owned by the Russia retreated to Novgorod
Germany win with 1 germanFighter and 2 germanInfantrys remaining. Battle score for attacker is 3
Casualties for Russia: 2 russianInfantrys
Casualties for Germany: 3 germanInfantrys
Battle in Far Eastern Republic
Russia attack with 1 russianAlpineInfantry, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank
Japan defend with 1 Flagpole, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
3 russianArtillerys owned by the Russia , 1 russianTank owned by the Russia , 1 russianInfantry owned by the Russia , 1 russianAntiTankGun owned by the Russia , 1 russianAlpineInfantry owned by the Russia , 2 russianMech.Infantrys owned by the Russia and 1 russianCombatEngineer owned by the Russia retreated to Yakut
Japan win with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 12
Casualties for Russia: 1 russianInfantry
Casualties for Japan: 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank
Moving scrambled unit from Pskov back to originating territory: Belorussia
Moving scrambled unit from Voronezh back to originating territory: Kharkov
Moving scrambled unit from Voronezh back to originating territory: Kharkov
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttatchment attached to russianMech.Infantry
Trigger russianMecht2: Setting isLandTransport to false for unitAttatchment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
Trigger russianProd1: Russia has 1 Material placed in Moscow
1 russianInfantry moved from Irkutsk to Yakut
1 russianInfantry moved from Irkutsk to Lake Baikal
1 russianInfantry moved from Lake Baikal to Eastern Evenki
1 Material and 1 Truck moved from Novosibirsk to Yakut
1 Truck moved from Kansk to Novosibirsk
1 Material and 1 Truck moved from Novosibirsk to Altay
1 Truck moved from Altay to Novosibirsk
1 Truck moved from Irkutsk to Novosibirsk
1 russianInfantry moved from Southern Caucasus to Caucasus
1 russianArtillery and 2 russianInfantrys moved from Southern Caucasus to Astrakhan
1 russianAlpineInfantry moved from Western Kazahk to Astrakhan
1 russianInfantry moved from Volgarod to Stalingrad
1 russianInfantry moved from Volgarod to Tula
1 russianAirTransport moved from Voronezh to Urals
2 russianFighters, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Voronezh to Moscow
2 russianFighters moved from Pskov to Moscow
1 russianArtillery moved from Eastern Karelia to Novgorod
1 russianInfantry moved from Western Karelia to Eastern Karelia
1 russianAntiTankGun and 2 russianInfantrys moved from Vologda to Novgorod
1 Truck and 1 russianAntiAirGun moved from Moscow to Smolensk
1 Material and 1 Truck moved from Moscow to Stalingrad
1 Truck moved from Smolensk to Moscow
1 Truck moved from Novgorod to Moscow
1 Truck moved from Stalingrad to Omsk
Purchase Units - Russia
Russia buy 3 Materials, 1 ResearchCenter, 1 russianArtillery, 1 russianCombatEngineer, 2 russianEntrenchments, 10 russianInfantrys and 1 russianParatrooper; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russia
Units in Moscow being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Moscow
Units in Yakut being upgraded or consumed: 1 Material
1 russianEntrenchment placed in Yakut
2 russianInfantrys placed in Irkutsk
Units in Stalingrad being upgraded or consumed: 1 Material
1 russianEntrenchment and 3 russianInfantrys placed in Stalingrad
1 russianCombatEngineer and 1 russianInfantry placed in Vologda
1 russianParatrooper placed in Urals
1 Material, 1 russianArtillery and 2 russianInfantrys placed in Moscow
2 russianInfantrys placed in Volgarod
2 Materials placed in Novosibirsk
Activate Technology - Russia
Russia activating ImprovedDefensiveStructures
Trigger russianIDS3: Setting maxDamage to 15 for unitAttatchment attached to russianBarracks
Trigger russianIDS3: Setting maxDamage to 15 for unitAttatchment attached to russianFactory
Trigger russianIDS3: Setting maxDamage to 15 for unitAttatchment attached to russianDocks
Trigger russianIDS3: Setting maxDamage to 15 for unitAttatchment attached to russianAircraftPlant
Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to russianBarracks
Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to russianFactory
Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to russianDocks
Trigger russianIDS4: Setting consumesUnits to 3:Material for unitAttatchment attached to russianAircraftPlant
Trigger russianIDS2: Setting isTwoHit to true for unitAttatchment attached to russianFortification
Trigger russianIDS1: Setting isTwoHit to true for unitAttatchment attached to russianEntrenchment
Turn Complete - Russia
Trigger LLrMA: has removed 1 Material owned by Russia in Altay
Trigger LLrMA: China has 1 Material placed in Altay
Russia collect 58 PUs; end with 58 PUs total
ResearchCenter in Moscow creates 3 techTokens; Russia end with 3 techTokens
ResearchCenter in Urals creates 3 techTokens; Russia end with 6 techTokens
…well, I need scramble orders for Voronezh and Pskov.
If I only hadn’t forgotten to reinforce Leningrad last turn, Russia would be in a great position now with your southern army gone. Same goes for you vice versa if you got Leningrad without losing your southern army :D
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 3
Research Technology - Russia
Russia spend 0 on tech rolls
Russia removing all Technology Tokens after successful research.
Russia discover ImprovedDefensiveStructures
Combat Move - Russia
Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
1 unit repaired.
1 russianAntiTankGun, 2 russianArtillerys, 6 russianInfantrys, 1 russianParatrooper and 1 russianTank moved from Novgorod to Pskov
2 russianFighters moved from Moscow to Pskov
2 russianAlpineInfantrys, 1 russianAntiTankGun, 3 russianArtillerys and 4 russianInfantrys moved from Moscow to Smolensk
5 russianArtillerys, 1 russianCombatEngineer, 8 russianInfantrys, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Voronezh
2 russianAntiTankGuns, 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
1 russianAirTransport and 1 russianParatrooper moved from Stalingrad to Voronezh
2 russianInfantrys moved from Caucasus to Voronezh
1 russianInfantry moved from Tula to Voronezh
2 russianTanks moved from Volgarod to Voronezh
1 russianHeavyTank and 2 russianTanks moved from Moscow to Voronezh
1 russianStrategicBomber moved from Moscow to Voronezh
1 russianFighter moved from Moscow to Voronezh
1 russianMech.Infantry moved from Moscow to Voronezh
1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Far Eastern Republic
1 russianArtillery moved from Eastern Evenki to Far Eastern Republic
…well, I dont get it with those DDs. USA has ImprovedDDs (via UK), and the Italian sub can still submerge. Is it delayed Tech Activation, or should I just have ignored the question “should sub submerge”? Because if the sub can still submerge, of course I wouldn’t have attacked that sub. Can’t win anything, can lose something.
TripleA Turn Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - Usa
Trigger americanaTAD: Usa gains access to AdvancedDestroyers
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedHulls
Combat Move - Usa
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
2 americanDestroyers moved from 36 Sea Zone to 30 Sea Zone
Combat - Usa
Battle in 30 Sea Zone
Usa attack with 2 americanDestroyers
Italy defend with 1 italianSubmarine
1 italianSubmarine owned by the Italy Submerged
Usa win, taking 30 Sea Zone from Neutral with 1 americanDestroyer remaining. Battle score for attacker is -8
Casualties for Usa: 1 americanDestroyer
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttatchment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttatchment attached to americanMech.Infantry
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger americanProd1: Usa has 1 Material placed in Washington
1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone
1 americanSubmarine moved from 132 Sea Zone to 115 Sea Zone
1 americanBattleship, 1 americanCarrier, 1 americanCruiser and 1 americanDestroyer moved from 156 Sea Zone to 116 Sea Zone
1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone
1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone
1 americanInfantry and 1 americanMarine moved from 116 Sea Zone to Johnston Island
1 americanAirTransport and 1 americanParatrooper moved from Los Angeles to Gilbert Islands
1 americanNavalFighter moved from Solomon Islands to Queensland
2 americanDestroyers moved from 104 Sea Zone to 112 Sea Zone
1 americanAirTransport moved from Chicago to San Francisco
1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington
1 Truck and 1 americanCombatEngineer moved from Detroit to Washington
1 americanMarine moved from Eastern US to Washington
1 americanCarrier and 1 americanDestroyer moved from 137 Sea Zone to 133 Sea Zone
1 americanNavalFighter moved from Hawaiian Islands to 116 Sea Zone
1 americanFighter moved from Hawaiian Islands to Los Angeles
Purchase Units - Usa
Usa buy 3 americanDestroyers, 1 americanFactory, 4 americanMarines, 1 americanNavalFighter, 1 americanParatrooper, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
2 americanDestroyers, 1 americanSubmarine and 1 americanTransport placed in 30 Sea Zone
Units in Washington being upgraded or consumed: 2 Materials
1 americanFactory and 2 americanMarines placed in Washington
1 americanNavalFighter placed in Chicago
2 americanMarines and 1 americanParatrooper placed in San Francisco
1 americanDestroyer placed in 156 Sea Zone
Activate Technology - Usa
Usa activating ImprovedHulls
Trigger americanImpD: Setting isDestroyer to true for unitAttatchment attached to americanDestroyer
Trigger americanIH2: Setting attack to 8 for unitAttatchment attached to americanBattleship
Trigger americanIH1: Setting attack to 6 for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting mayOverStackAA to true for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting maxAAattacks to 1 for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttatchment attached to americanCruiser
Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttatchment attached to americanCruiser
Turn Complete - Usa
Usa collect 68 PUs; end with 68 PUs total
ResearchCenter in Chicago creates 3 techTokens; Usa end with 3 techTokens
ResearchCenter in Detroit creates 3 techTokens; Usa end with 6 techTokens
ResearchCenter in Los Angeles creates 3 techTokens; Usa end with 9 techTokens
TripleA Move Summary for game: Total World War Tournament Edition, version: 2.7.2
Game History
Round: 2
Research Technology - Usa
Trigger americanaTAD: Usa gains access to AdvancedDestroyers
Usa spend 0 on tech rolls
Usa removing all Technology Tokens after successful research.
Usa discover ImprovedHulls
Combat Move - Usa
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
2 americanDestroyers moved from 36 Sea Zone to 30 Sea Zone
…well, no problem. I also did it before (British fleet sz21 -> sz7, during British placement). On this map its really not a shame to overlook something^^
Can you airtransport MarineInf? Thought it would only work for paratroopers.
…well, wow, I’m surprised that fit into one post o_O