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    Posts made by Gully

    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, lets start the pacific action.
      By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?

      Japan Round 2:

      Buy (41):
      3inf (9)
      3art (12)
      2Tr (14)
      1sub (6)

      9+12+14+6 = 41

      Declaration of War against UK, ANZAC, USA

      Combat Moves:

      z6 1sub, XXX -> z16 (vs DD)
      z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
      z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
      z6 Tr (1inf) -> Wak walk in
      z34 1Tr (inf) -> Sol walk in

      Sib 1art -> Sfe walk in
      Amu 1inf -> Sak walk in
      Amu 9inf 1art -> Bury walk in

      Sia 2inf -> Fic walk in
      Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
      Cha 1inf -> Sui walk in
      Cha 1inf 1art, Anh 3inf 1art -> Hop walk in

      Need scrambling orders for z35 (Phi), proceeding to do the other combats.

      02j - combatmove.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, z110 cwol.

      Non Combat Moves:
      z104 2fgt 1tac, Sita 1fgt -> Gib
      1 Tr -> z110
      Wgr 4inf, Fra 2art, Wfr 1art -> Hol
      z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
      Ger 1art -> Hun
      Wgr 1AA, Fra 3tnk 2mec -> Ger
      Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> Rom

      Mobilize:
      1 mic in Romania
      z110: 1BB 2Tr
      Ger: 5inf 2art

      Collect:
      41 (TT) + 10 (NO) = 51

      02g - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, facepalm, ofcourse I lose another plane m(

      z110:
      Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
      DiceRolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
      Defender (1DD)
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      z104 cwlo 2tac

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, come on dice roller, thats not how I planned that!

      z104 Rnd2:
      Attacker (1Bom 2tac 2fgt)
      DiceRolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
      Defender (1 BBdam)
      DiceRolls: 1@4; Total Hits: 11@4: (3)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, forgot to attach the map again growl

      z104:
      Attacker (1Bom 3fgt 2tac)
      DiceRolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
      Defender (1BB)
      DiceRolls: 1@4; Total Hits: 11@4: (2)

      Bul twol

      02g - combatmove.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, sorry, did see that wrong.

      I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.

      Germany

      Repairing 1 BB in z112.

      Buy (69):
      1 mic (12)
      1 BB (20)
      2 Tr (14)
      5 inf (15)
      2 art (8 )

      12 + 20 + 14 + 15 + 8 = 69

      Combat Moves:
      z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
      Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
      Yugo 1inf -> Bul (walk in pro-Ax)

      Need scrambling orders for z110, will do the other battles now.

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, Greece  :-(

      z93 cleared BBdam
      Sfr twol
      Gre twlo 1inf 1mec 1fgt

      Non Combat Moves:

      Gre 1tac, z93 1fgt -> Sita
      z95 1DD -> z98

      Mobilize:
      z97 1Tr
      Nita 1inf

      Collect:
      21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCs

      Will do Germanys Turn next, no problem playing Frances Turn with the USSR.

      01i - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, that looks good.

      z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.

      z93 Round 2:
      Attacker (1BB 1fgt 1DD 1sub)
      DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
      Defender (ignore if the left “2” hit on Italys roll)
      DiceRolls: 1@3; Total Hits: 11@3: (1)

      Sfr Round 2:
      Attacker (2inf 2art 1tnk)
      DiceRolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
      Defender (1inf 1art)
      DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

      Gre Round 2:
      Attacker (1inf 1mec 1tnk 1fgt 1tac)
      DiceRolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
      Defender (2inf)
      DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

      Alx twol
      Tun twlo 1inf
      Alg twol
      Mor twol

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, forgot to attach the Combatmove-Map in the last post. Did attach it here.

      Lets hope the RNG doesnt punish me for risking my Italian Transporters :)

      z93:
      Attacker (1BB 1fgt 1DD 1sub)
      DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
      Defender (1Cr 1DD)
      DiceRolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)

      Sfr:
      Attacker (2inf 2art 1tnk)
      DiceRolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
      Defender (1inf 1art)
      DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

      Gre:
      Attacker (2inf 1tnk 1fgt 1tac)
      DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
      Defender (4inf)
      DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)

      Alx:
      Attacker (3inf 1mec 1tnk)
      DiceRolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
      Defender (1inf)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      Tun:
      Attacker (1inf 1art)
      DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
      Defender (1inf)
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      Alg:
      Attacker (2inf 1Cr-bombard)
      DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
      Defender (1inf)
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      Mor:
      Attacker (1inf 1art 1Cr-bombard)
      DiceRolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
      Defender (1inf)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      Gib twol
      Ken twol

      01i - combatmove.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, alright, lets do the European Axis.

      Italy

      Purchase (10):
      1 Tr (7)
      1 inf (3)

      Combat Moves:
      Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
      Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
      z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)

      z97 1Tr -> z92, Sita 2inf -> Gib walk in
      z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
      z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)

      Tob 1tnk 1mec 3inf -> Alx (vs 1inf)

      Eth 2inf 1art, Iso 1inf -> Ken walk in

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, that looks quite good.

      Hun twlo 1inf

      Yun retreat to Kwa. Killed 3inf-china, lost 2inf.

      Sib twlo 1inf

      Noncombat Moves
      Hun 1fgt -> Ksi
      Yun 1inf 1art 1fgt 1tac -> Kwa (retreat)
      Man 1AA -> Jeh

      z6 Tr, Jap art, Iwo inf -> z33 (unload to Car)
      z6 BB, 2CA, 1Cr, 2DD, 1sub, 2fgt, 2tac -> z9
      Jap 2fgt 2tac -> Car
      Sib 2Bom, Kor 1fgt, Oki 1fgt, Man 1fgt 1tac -> Jap
      Sib 1fgt 1tac -> Man
      z20 1Tr -> z34
      z20 1Cr, z19 1BB 1DD 1sub -> z6

      Mobilize:
      1Tr in z6
      1mic in Ksu

      Collect
      31 (TT) + 10 (NO) = 41

      I put a marker for “J at War with USSR” and gave Russia 12 IPCs, also put markers into the NOs of Japan and USSR. If thats any wrong, you can correct it. And, oh well, that little fleet in z9 is just doing some windsurfing whistles

      Research: okay. So that means, after failed research, we can re-buy any dice for 2 IPC in the following turn.

      01j - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well,

      Combat:

      Cha twol
      Anh twol

      Hun:
      Attacker (3inf 1art 1fgt)
      DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (5, 2)1@3: (3)
      Defender (2inf)
      DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

      Yun:
      Attacker (3inf 1art 1fgt 1tac)
      DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 2)2@2: (3, 2)1@3: (3)1@4: (4)
      Defender (4inf)
      DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 4, 1)

      Amu twol

      Sib:
      Attacker (1inf 1art 1fgt 1tac 2bom)
      DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (2, 6)1@3: (1)3@4: (2, 2, 3)
      Defender (4inf)
      DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, as i told you, im gonna try some strange bullshit  :mrgreen:

      Japan Round 1:

      Buy (26 IPCs):
      1mic (12)
      2 Tr (14)

      Declaration of War against USSR

      Combat Move:
      Jeh 2inf 1art -> Cha (walk in)
      Sha 3inf 1art, Man 1mec -> Anh (walk in)
      Ksi 3inf 1art, For 1fgt -> Hun (vs 2inf, fgt will land in Ksi)
      Kwa 3inf 1art, Ksu 1fgt 1tac -> Yun (vs 4inf, will land in Kwa)

      z19 Tr, Oki inf, Jap art, Man 1fgt 1tac, Jap 2Bom -> Sib (vs 4inf)
      Kor 4inf, Man 6inf 1art -> Amu (walk in)

      01j - combatmove.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, it was flagged as spam, will get visible once a mod removes the flag.

      You got an Email ;)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, forgot to attach map.

      01g - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, z106 cwol
      Fin twol

      Non Combat Move:
      z112 fgt, Fra tac -> Sita
      z110 3fgt 3tac 1Bom, Fra 1fgt 1tac, Den 2inf -> Wgr
      z113 Tr -> z112
      Ger 11inf 3art 1AA, Pol 3inf -> Hun

      Mobilization:
      z112 2sub 1DD
      Wgr 2inf
      Ger 1art

      Collect:
      40 (TT) + 10 (NO) + 19 (treasures of Paris) = 69

      Notes:
      Ger will scramble 3fgt in z112
      In Sita, hmmm, let me see the attack first, hard to say…

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well,

      Yugo taken
      Wfr taken
      Fra taken (MIC -> mic)
      z110 cwlo 1sub

      Forgot to roll z106 Round 2, doing now:
      Attacker (2sub)
      DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

      Defender (1DD, 1Tr)
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well,

      z112 cleared BBdam

      Yugo Round 2:
      Attacker (7inf 2art 3tnk)
      DiceRolls: 5@1 4@2 3@3; Total Hits: 35@1: (5, 4, 2, 1, 6)4@2: (5, 6, 6, 3)3@3: (3, 2, 4)

      Defender (1inf)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      Wfr Round 2:
      Attacker (2mec 1art 1tnk)
      DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 4)1@3: (3)

      Defender (1tnk 1fgt)
      DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)

      Fra Round 2:
      Attacker (3inf 2mec 2art 3tnk 1fgt 2tac)
      DiceRolls: 3@1 4@2 4@3 2@4; Total Hits: 63@1: (1, 3, 5)4@2: (1, 2, 6, 5)4@3: (6, 6, 4, 3)2@4: (1, 3)

      Defender (1inf 2art 2tnk 1fgt)
      DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (1, 2, 3)2@3: (6, 6)1@4: (2)

      and SZ110 Round 1
      Attacker (2sub, 3fgt, 1tac, 1Bom)
      DiceRolls: 2@2 3@3 2@4; Total Hits: 42@2: (6, 2)3@3: (5, 2, 6)2@4: (2, 3)

      Defender (1BB 1Cr, if both subs hit, ignore the Cr roll)
      DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, rolling the Combats except the one in sz110.

      SZ 106:
      Attacker (2subs)
      DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

      Defender (1DD)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      SZ 112:
      Attacker (1sub, 1Cr, 1fgt, 1BB)
      DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (2, 3)1@4: (4)

      Defender (2 Cr)
      DiceRolls: 2@3; Total Hits: 12@3: (4, 3)

      Yugo:
      Attacker (10inf, 2art, 3tnk)
      DiceRolls: 8@1 4@2 3@3; Total Hits: 48@1: (2, 4, 3, 5, 2, 6, 5, 6)4@2: (4, 2, 2, 6)3@3: (3, 3, 5)

      Defender (5inf)
      DiceRolls: 5@2; Total Hits: 35@2: (1, 6, 5, 1, 2)

      Wfr:
      Attacker (1inf, 2mec, 1art, 2tnk)
      DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 2)2@2: (4, 1)2@3: (6, 3)

      Defender (2inf 1tnk 1fgt)
      DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (1)1@4: (6)

      Fra:
      Attacker (6inf, 2mec, 2art, 3tnk, 1fgt, 2tac)
      DiceRolls: 6@1 4@2 4@3 2@4; Total Hits: 66@1: (6, 2, 4, 2, 1, 6)4@2: (1, 5, 5, 5)4@3: (6, 1, 4, 2)2@4: (3, 3)

      Defender (7inf 2art 2tnk 1fgt)
      DiceRolls: 9@2 2@3 1@4; Total Hits: 39@2: (3, 3, 1, 4, 4, 5, 6, 1, 5)2@3: (5, 4)1@4: (1)

      posted in Play Boardgames
      G
      Gully
    • RE: New! Dice Roller is Installed

      …well :donk: should have read carefully first

      DiceRolls: 4@1 2@2 1@4; Total Hits: 24@1: (4, 1, 5, 5)2@2: (4, 4)1@4: (3)

      posted in Play Boardgames
      G
      Gully
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