…well, here is the GB Combat Move. I need orders for the German sub in the English Channel (SZ110). GB is attacking with 1Cruiser, 4Fgt, Ger is defending with 1Battleship(damaged) 1sub. You can submerge. If both German ships score a hit, you kill a Fgt. If you submerge, you can keep your sub for later.
Posts made by Gully
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RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
2 infantry moved from Kweichow to Szechwan
4 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries placed in Szechwan
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 artillery, 1 fighter and 3 infantry
Szechwan : 2 artilleries and 12 infantry -
RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
11 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 2 carriers and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbourProduction/PUs Summary :
Germans : 38 / 67
Russians : 36 / 37
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
…well, that’s no problem at all.
I’ll do the Allied turn now. I’m not playing on my own, we have written a lot of PMs, it’s just me executing the move we all agreed on.
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RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Caucasus to Rostov
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to BelarusPlace Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 38 / 67
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
…well, our team has discussed and decided no scramble in SZ110 or SZ111.
I’ll send you my Email via PN in a minute. I was away for a few days, glad to see it was no terribly long time you had to wait.
Also, good luck and have fun! :)
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RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION
@Veqryn: …well, hey, that’s not a problem. Deleting (Renaming) the old map and then reinstalling worked perfectly.
Alright, bring on the action! :evil:
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RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION
…well, hmmm, really? When I close and restart and click “Choose Game”, in the list is an entry “World War II Global 1940 Alpha 3”. Clicking it gives info on the right, it says “Version: 2.6” and the changelog only goes up to 2.6 as well.
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RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION
…well, I got an error message. When choosing “World War II Global” in the map list, I get an errorbox saying “The map World War II Global cannot be downloaded as it comes installed with TripleA”.
Hmmmm, reinstalling TripleA might help. Any better ideas?
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RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION
…well, you can count me in. I’m new to TripleA, I played some face-to-face-games.
I have to warn you all. You are going to hate my luck! :-D
I’m okay with any team member. I dont expect to get far, but its just for fun anyway. I’m a RL friend of Nothing to see here, dont know if thats a reason for or against teaming with him.
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, forgot to mobilize again.
z105 2Cr 1fgt
Ger 3infAttached corrected map. If Im not wrong, Russia may declare war at the beginning of its 4th turn, meaning not now. Right?
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, and Germany3.
Buy (51):
2CA (32)
1fgt (10)
3inf (9)32 + 10 + 9 = 51
No Combat Moves
Noncombat Moves:
Gib 3fgt 1tac, Wgr 1Bom -> Wei
z110 2BB 1Cr 1DD 3sub 3Tr -> z91, 3inf 3art -> Gib
Wgr 2tac 1fgt -> z105 (will build 2CA there)Hun 1art, Bul 5inf -> Rom
Wgr 2tnk -> Hun
Wgr 1tac -> Gib
Hol 1inf -> WgrCollect:
41 (TT) + 10 (NOs) = 51 -
RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, forgot to mobilize.
z93 3Tr
Sita 1fgt
Nita 1infAttached correct map. Also added some diplomacy markers I forgot earlier.
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, no comment. Facepalm.
Egy not taken, no losses for UK.
Non Combat Moves:
z93 1BB 1DD 1sub -> z91
z97 Tr -> z92, Sita inf, Tun art -> Gib
Sita 1fgt 1tac -> Gib
Nita 1inf -> Sfr
Gre 1tnk -> YugoCollect:
21 (TT) + 15 (NOs) 1 (Saved) = 37 -
RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, please dont tell me Smx failed.
Egy twol
Smx R2:
Attacker (1art)
Rolls: 1@2; Total Hits: 01@2: (5)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, I keep being flagged as a spammer. :roll:
Wei twol, Pan twol
Smx:
Attacker (1inf 1art 2Cr-bombard)
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 3)2@3: (4, 6)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Egy:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 3, 5)1@3: (2)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, that did hurt. Was quite an embarrassing mistake with that Japanese fleet, but I dont think Ive already lost. Lets see the next two European Axis turns, I think you got a bit cocky ;). Although, youre right, my position is bad enough to try something desperate.
Italy 2
Repairing BB in z93
Buy (35):
3 Tr (21)
1fgt (10)
1 inf (3)
Saved 121+10+3+1 = 35
Combat Moves:
z92 Tr (2inf) -> Wei walk in
z92 Tr (inf+art), 2Cr -> z89, inf+art+bombard -> Smx (vs inf+art)
z92 Tr (2inf) -> Pan walk in
Alx 3inf 1mec 1tnk -> Egy (vs inf) -
RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.
Non Combat Moves:
z6 Tr (2inf) -> Haw
z5 Tr -> z6, 1inf 1tnk -> Kor
z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
z16 3fgt 1tac -> Jap
z35 2Bom, z33 1tac -> Car
z35 2fgt -> Pau
z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksiz33 1AC 1DD 1fgt, Car 1fgt -> z49
Jeh 1AA -> Anh
Mobilize:
Ksu 2inf 1art
z6 1sub 2Tr
Jap 1inf 2artCollect:
Lost the peace with US/France, got the “5of7 Islands” NO.
42 (TT) + 5 (NO) = 47Notes and OOL:
z33 will not scramble
z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
z49 OOL: CAdam-DD-CAsink-2fgtCan I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, looks good.
z16 cwol
Haw twlo 1inf
Hon twlo 1infFic twol
Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.
z35:
Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
Rolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
Defender (1sub 1DD 1BB)
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)
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RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
…well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:
z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)
I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.
z16:
Attacker (1sub 3fgt 1tac)
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (6)
Haw:
Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Hon:
Attacker (1inf 1art 1mec 1fgt 1tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rest is without rolling…
Sfe, Sak, Bury twol
Sui, Hop twol
Wak twol
Sol twol