Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Gully
    3. Posts
    G
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 382
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Gully

    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, here is the GB Combat Move. I need orders for the German sub in the English Channel (SZ110). GB is attacking with 1Cruiser, 4Fgt, Ger is defending with 1Battleship(damaged) 1sub. You can submerge. If both German ships score a hit, you kill a Fgt. If you submerge, you can keep your sub for later.

      XDAP - GB1comMove - submerge orders.tsvg

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units

      Non Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  1 fighter moved from Szechwan to Shensi
                  2 infantry moved from Kweichow to Szechwan
                  4 infantry moved from Yunnan to Szechwan

      Place Units - Chinese
                  2 artilleries placed in Szechwan
                  1 artillery placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Territory Summary for Chinese :

      Shensi : 1 artillery, 1 fighter and 3 infantry
          Szechwan : 2 artilleries and 12 infantry

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      Mongolians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Italians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Americans are now being played by: Human

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  2 carriers placed in 10 Sea Zone
                  1 fighter placed in Western United States
                  1 fighter placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield and 1 fighter
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters, 1 harbour and 2 infantry
          Midway : 1 airfield
          26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
          11 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
          10 Sea Zone : 2 carriers and 1 transport
          54 Sea Zone : 1 destroyer and 1 submarine
          Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 36 / 37
          Japanese : 30 / 42
          Americans : 52 / 52
          Chinese : 9 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, that’s no problem at all.

      I’ll do the Allied turn now. I’m not playing on my own, we have written a lot of PMs, it’s just me executing the move we all agreed on.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  1 artillery and 6 infantry moved from Novgorod to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  2 infantry moved from Caucasus to Rostov
                  1 infantry moved from Archangel to Belarus
                  2 infantry moved from Eastern Poland to Western Ukraine
                  3 infantry moved from Baltic States to Belarus

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Buryatia : 2 aaGuns and 18 infantry
          Belarus : 1 artillery and 11 infantry
          Bryansk : 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
          Rostov : 2 infantry
          Russia : 1 airfield, 1 factory_major and 5 infantry
          Ukraine : 1 artillery, 1 factory_minor and 2 infantry
          Western Ukraine : 1 artillery and 8 infantry
          Volgograd : 1 factory_minor
          Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 37 / 37
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, our team has discussed and decided no scramble in SZ110 or SZ111.

      I’ll send you my Email via PN in a minute. I was away for a few days, glad to see it was no terribly long time you had to wait.

      Also, good luck and have fun! :)

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      @Veqryn: …well, hey, that’s not a problem. Deleting (Renaming) the old map and then reinstalling worked perfectly.

      Alright, bring on the action!  :evil:

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      …well, hmmm, really? When I close and restart and click “Choose Game”, in the list is an entry “World War II Global 1940 Alpha 3”. Clicking it gives info on the right, it says “Version: 2.6” and the changelog only goes up to 2.6 as well.

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      …well, I got an error message. When choosing “World War II Global” in the map list, I get an errorbox saying “The map World War II Global  cannot be downloaded as it comes installed with TripleA”.

      Hmmmm, reinstalling TripleA might help. Any better ideas?

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      …well, you can count me in. I’m new to TripleA, I played some face-to-face-games.

      I have to warn you all. You are going to hate my luck!  :-D

      I’m okay with any team member. I dont expect to get far, but its just for fun anyway. I’m a RL friend of Nothing to see here, dont know if thats a reason for or against teaming with him.

      posted in Tournaments
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, forgot to mobilize again.

      z105 2Cr 1fgt
      Ger 3inf

      Attached corrected map. If Im not wrong, Russia may declare war at the beginning of its 4th turn, meaning not now. Right?

      03g - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, and Germany3.

      Buy (51):
      2CA (32)
      1fgt (10)
      3inf (9)

      32 + 10 + 9 = 51

      No Combat Moves

      Noncombat Moves:
      Gib 3fgt 1tac, Wgr 1Bom -> Wei
      z110 2BB 1Cr 1DD 3sub 3Tr -> z91, 3inf 3art -> Gib
      Wgr 2tac 1fgt -> z105 (will build 2CA there)

      Hun 1art, Bul 5inf -> Rom
      Wgr 2tnk -> Hun
      Wgr 1tac -> Gib
      Hol 1inf -> Wgr

      Collect:
      41 (TT) + 10 (NOs) = 51

      03g - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, forgot to mobilize.

      z93 3Tr
      Sita 1fgt
      Nita 1inf

      Attached correct map. Also added some diplomacy markers I forgot earlier.

      02i - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, no comment. Facepalm.

      Egy not taken, no losses for UK.

      Non Combat Moves:
      z93 1BB 1DD 1sub -> z91
      z97 Tr -> z92, Sita inf, Tun art -> Gib
      Sita 1fgt 1tac -> Gib
      Nita 1inf -> Sfr
      Gre 1tnk -> Yugo

      Collect:
      21 (TT) + 15 (NOs) 1 (Saved) = 37

      02i - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, please dont tell me Smx failed.

      Egy twol

      Smx R2:
      Attacker (1art)
      DiceRolls: 1@2; Total Hits: 01@2: (5)
      Defender (1inf 1art)
      DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, I keep being flagged as a spammer.  :roll:

      Wei twol, Pan twol

      Smx:
      Attacker (1inf 1art 2Cr-bombard)
      DiceRolls: 2@2 2@3; Total Hits: 02@2: (5, 3)2@3: (4, 6)
      Defender (1inf 1art)
      DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

      Egy:
      Attacker (3inf 1mec 1tnk)
      DiceRolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 3, 5)1@3: (2)
      Defender (1inf)
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, that did hurt. Was quite an embarrassing mistake with that Japanese fleet, but I dont think Ive already lost. Lets see the next two European Axis turns, I think you got a bit cocky ;). Although, youre right, my position is bad enough to try something desperate.

      Italy 2

      Repairing BB in z93

      Buy (35):
      3 Tr (21)
      1fgt (10)
      1 inf (3)
      Saved 1

      21+10+3+1 = 35

      Combat Moves:
      z92 Tr (2inf) -> Wei walk in
      z92 Tr (inf+art), 2Cr -> z89, inf+art+bombard -> Smx (vs inf+art)
      z92 Tr (2inf) -> Pan walk in
      Alx 3inf 1mec 1tnk -> Egy (vs inf)

      02i-combatmove.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.

      Non Combat Moves:
      z6 Tr (2inf) -> Haw
      z5 Tr -> z6, 1inf 1tnk -> Kor
      z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
      z16 3fgt 1tac -> Jap
      z35 2Bom, z33 1tac -> Car
      z35 2fgt -> Pau
      z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksi

      z33 1AC 1DD 1fgt, Car 1fgt -> z49

      Jeh 1AA -> Anh

      Mobilize:
      Ksu 2inf 1art
      z6 1sub 2Tr
      Jap 1inf 2art

      Collect:
      Lost the peace with US/France, got the “5of7 Islands” NO.
      42 (TT) + 5 (NO) = 47

      Notes and OOL:
      z33 will not scramble
      z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
      z49 OOL: CAdam-DD-CAsink-2fgt

      Can I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.

      02j - endofturn.AAM

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, looks good.

      z16 cwol
      Haw twlo 1inf
      Hon twlo 1inf

      Fic twol

      Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.

      z35:
      Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
      DiceRolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
      Defender (1sub 1DD 1BB)
      DiceRolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)

      posted in Play Boardgames
      G
      Gully
    • RE: Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2

      …well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:

      z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)

      I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.

      z16:
      Attacker (1sub 3fgt 1tac)
      DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
      Defender (1DD)
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      Haw:
      Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
      DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
      Defender (2inf)
      DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

      Hon:
      Attacker (1inf 1art 1mec 1fgt 1tac)
      DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
      Defender (2inf)
      DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

      Rest is without rolling…
      Sfe, Sak, Bury twol
      Sui, Hop twol
      Wak twol
      Sol twol

      02j - combatmove.AAM

      posted in Play Boardgames
      G
      Gully
    • 1 / 1