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    Posts made by Gully

    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Combat Move - French
                  Giving bonus movement to units
                  1 infantry moved from French Equatorial Africa to Belgian Congo
                        British take Belgian Congo from Italians

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French
                  2 infantry moved from Algeria to Tunisia
                  1 infantry moved from Algeria to Morocco
                  1 destroyer moved from 80 Sea Zone to 81 Sea Zone

      Turn Complete - French

      Production/PUs Summary :

      Germans : 42 / 52
          Russians : 31 / 33
          Japanese : 49 / 64
          Americans : 52 / 77
          Chinese : 9 / 14
          British : 26 / 26
          UK_Pacific : 7 / 6
          Italians : 21 / 32
          ANZAC : 17 / 21
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Mongolians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Italians are now being played by: Human
                      Americans are now being played by: Human

      Combat Move - ANZAC
                  Giving bonus movement to units

      Non Combat Move - ANZAC
                  1 infantry moved from Dutch New Guinea to New Guinea
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                  1 infantry moved from 62 Sea Zone to New South Wales
                  3 fighters moved from Queensland to Shan State
                  1 infantry moved from Yunnan to Burma
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  2 fighters placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

      Territory Summary for ANZAC :

      Shan State : 3 fighters
          Burma : 1 infantry
          Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
          New Guinea : 1 infantry
          Celebes : 1 flag, 1 infantry
          Java : 1 flag,    Dutch New Guinea : 1 flag,    26 Sea Zone : 1 cruiser and 1 destroyer
          62 Sea Zone : 2 transports

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, today I saw your invasion fleet. Probably it will arrive in London soon.

      http://www.civforum.de/attachment.php?attachmentid=724583&d=1339110062

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, another error by me. Last turn I posted the turn-summary for European-UK but not Pacific-UK, this time I forgot the Euro-UK and only posted Pacific-UK. (Pacific-UK is only production, as for the TripleA mechanics every British unit is Euro-UK). But there’s the ingame-history, should work as well.

      I’m glad those battles vs. Italy went well, that was 3 times only ~80%.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Place Units - UK_Pacific
                  1 aaGun and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      India : 1 factory_major

      Production/PUs Summary :

      Germans : 42 / 52
          Russians : 31 / 33
          Japanese : 49 / 64
          Americans : 52 / 77
          Chinese : 9 / 14
          British : 28 / 26
          UK_Pacific : 7 / 6
          Italians : 17 / 32
          ANZAC : 17 / 27
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, done. I had to delete Tr+inf+Arm, because TripleA’s edit mode does not allow removing only part of the cargo. Then I edited the Transport back to SZ41. Attached new save file.

      You can do the placement, we’ll discuss our move anyway :)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, alright, done. TripleA’s edit mode doesn’t allow to delete part of the cargo, so I had to delete the full Transport and edit it back in. Attached save file.

      You can finish the Japanese move. Placement :)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      Sumatra Round 2:
      Japan (1Arm)
      DiceRolls: 1@3; Total Hits: 11@3: (1)

      India (1inf)
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, no problem. I’ll do the rolls with the forum’s diceroller and edit the results to the Savegame.

      Sumatra Round 1
      (no bombards since there was a seabattle)
      Japan (1inf, 1Arm)
      DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)

      India (1inf)
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                        ANZAC take Celebes from Dutch
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 infantry moved from Shan State to Yunnan

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      Production/PUs Summary :

      Germans : 42 / 52
          Russians : 33 / 36
          Japanese : 34 / 47
          Americans : 52 / 53
          Chinese : 8 / 13
          British : 23 / 26
          UK_Pacific : 21 / 20
          Italians : 22 / 32
          ANZAC : 17 / 27
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, that was good rolls for us.

      I made a little mistake: I posted the Turn-summary after British (so, before Placement of UK-Pacific). Now I did place UK-Pacific, but I can’t automaticcally post the Turn-Summary via TripleA. So here is the save file attached.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Combat Move - British
                  Giving bonus movement to units
                  1 bomber moved from Quebec to 92 Sea Zone
                  1 infantry moved from Kwangtung to Kiangsi
                        Chinese take Kiangsi from Japanese
                  1 transport moved from 41 Sea Zone to 79 Sea Zone
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                  1 tactical_bomber moved from Burma to 41 Sea Zone

      Combat - British
                  Battle in 92 Sea Zone
                      British attack with 1 bomber
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 92 Sea Zone
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                      British win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in 91 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Germans lost in 91 Sea Zone
                      British win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                      British win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in 41 Sea Zone
                      British attack with 1 destroyer and 1 tactical_bomber
                      Japanese defend with 1 submarine
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 1 :  2/2 hits
                          1 submarine owned by the Japanese lost in 41 Sea Zone
                      British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                      British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Recording Battle Statistics

      Non Combat Move - British
                  1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                  1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                  1 bomber moved from 92 Sea Zone to Algeria
                  1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
                  1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                  2 infantry moved from 80 Sea Zone to Persia
                        British take Persia from Neutral_Allies
                  1 artillery moved from India to West India
                  1 artillery and 1 infantry moved from India to West India
                  1 carrier moved from 80 Sea Zone to 79 Sea Zone
                  1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                  3 aaGuns, 1 artillery, 2 fighters and 8 infantry moved from Burma to Yunnan
                  2 infantry moved from Shan State to Yunnan
                  3 infantry moved from India to Burma

      Place Units - British
                  1 artillery and 1 infantry placed in Union of South Africa
                  1 transport placed in 71 Sea Zone
                  4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 26 PUs; end with 26 PUs total

      Territory Summary for British :

      Kiangsi : 1 infantry
          Yunnan : 3 aaGuns, 1 artillery, 2 fighters and 10 infantry
          Burma : 3 infantry
          India : 1 airfield and 1 harbour
          Malaya : 1 harbour
          Kwangtung : 1 harbour and 1 infantry
          Sumatra : 1 infantry
          41 Sea Zone : 1 destroyer
          West India : 2 artilleries and 1 infantry
          Iceland : 1 airfield
          Quebec : 1 artillery, 1 factory_minor and 1 infantry
          Alexandria : 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 harbour
          Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
          Algeria : 1 bomber
          Tobruk : 1 flag,    80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 artillery and 1 infantry moved from Szechwan to Yunnan
                  1 artillery and 11 infantry moved from Szechwan to Kweichow
                  1 artillery, 1 fighter and 3 infantry moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 2 artilleries, 1 fighter and 14 infantry
                      Japanese defend with 4 artilleries and 9 infantry
                      Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                      Casualties for Japanese: 4 artilleries and 9 infantry
                      Casualties for Chinese: 10 infantry
                      Chinese win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
                      Casualties for Japanese: 4 artilleries and 9 infantry
                      Casualties for Chinese: 10 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Sikang

      Place Units - Chinese
                  2 infantry placed in Sikang
                  2 infantry placed in Yunnan
                  1 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Giving bonus movement to units

      Non Combat Move - Americans
                  1 fighter moved from Guam to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 89 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
                  1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                  1 fighter moved from Western United States to 89 Sea Zone
                  1 fighter moved from Hawaiian Islands to 89 Sea Zone

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 bomber placed in Eastern United States
                  2 destroyers and 1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
                  1 artillery and 2 infantry moved from Ukraine to Bessarabia
                  3 artilleries moved from Novgorod to Belarus
                  3 infantry moved from Belarus to Novgorod
                  1 submarine moved from 125 Sea Zone to 123 Sea Zone
                  1 artillery and 1 infantry moved from Bryansk to Belarus
                  2 infantry moved from Rostov to Ukraine
                  2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
                  1 aaGun moved from Bryansk to Belarus
                  1 aaGun moved from Bryansk to Ukraine
                  5 infantry moved from Russia to Bryansk
                  2 infantry moved from Olgiy to Timguska
                  1 infantry moved from Dzavhan to Olgiy
                  1 infantry moved from Ulaanbaatar to Dzavhan
                  2 infantry moved from Buyant-Uhaa to Central Mongolia
                  2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  3 artilleries placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total

      Territory Summary for Russians :

      Yakut S.S.R. : 2 aaGuns and 18 infantry
          Timguska : 2 infantry
          Olgiy : 1 flag, 1 infantry
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag, 2 infantry
          Buyant-Uhaa : 1 flag,    Ulaanbaatar : 1 flag,    Tsagaan Olom : 1 flag,    Belarus : 1 aaGun, 5 artilleries and 9 infantry
          Bryansk : 5 infantry
          Bessarabia : 2 artilleries and 10 infantry
          Russia : 1 airfield, 1 factory_major and 5 infantry
          Ukraine : 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
          Volgograd : 1 factory_minor
          Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
          123 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 42 / 52
          Russians : 36 / 36
          Japanese : 30 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 24 / 33
          UK_Pacific : 21 / 21
          Italians : 17 / 21
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French
                  1 infantry moved from Tunisia to Algeria
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 79 Sea Zone

      Turn Complete - French

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 36 / 37
          Japanese : 30 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 26 / 33
          UK_Pacific : 21 / 21
          Italians : 17 / 21
          ANZAC : 14 / 14
          French : 11 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, France will require some discussion. We’ll probably do the French move tomorrow.

      And, by the way, no need to hurry for you all. Exams are more important. Good luck!

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  2 fighters moved from New Zealand to Queensland
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 aaGuns and 1 infantry moved from New South Wales to Queensland
                  1 infantry moved from Malaya to Shan State

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      Production/PUs Summary :

      Germans : 38 / 67
          Russians : 36 / 37
          Japanese : 30 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 26 / 33
          UK_Pacific : 21 / 21
          Italians : 17 / 21
          ANZAC : 14 / 14
          French : 11 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, very good rolls in Tobruk, terrible rolls in SZ101. Now it’s really interesting if Germany tries the Sealion with those good rolls in Ger1, and 1 fewer Fgt in London. popcorn

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, I’m not sure if that’s possible. I think GB will summarize hits and if the Cru and 1Fgt hits, both BB and sub will sink. Not sure how TripleA works with this, but I will test this evening. If it works as you said, I will do as you said with the sub fighting for one turn, then submerge. I’ll be away for a few hours anyway, no TripleA on this computer :-)

      posted in Tournaments
      G
      Gully
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