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    Posts made by Gully

    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :17

      Place Units - UK_Pacific
                  1 armour and 1 bomber placed in Kwangtung
                  1 transport placed in 20 Sea Zone
                  1 armour placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 27 PUs; end with 28 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                      Some units change owners in territory India
                      Some units change owners in territory Kwangtung
                      Some units change owners in territory 20 Sea Zone

      Production/PUs Summary :

      Germans : 27 / 51
          Russians : 66 / 98
          Japanese : 10 / 2
          Americans : 76 / 117
          Chinese : 23 / 92
          British : 10 / 0
          UK_Pacific : 27 / 33
          Italians : 6 / 0
          ANZAC : 32 / 42
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 0 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :17

      Combat Move - British
                  Giving bonus movement to units
                  1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                  2 transports moved from 6 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Japan

      Combat - British
                  Battle in Japan
                      British attack with 1 artillery and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 14 infantry
                      Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 12 infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - British
                  1 infantry moved from Kiangsi to 20 Sea Zone
                  1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 fighter moved from India to Shantung
                  1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                  1 infantry moved from Persia to Iraq
                  2 infantry moved from Eastern Persia to Persia
                  2 mech_infantrys moved from India to Eastern Persia
                  1 bomber and 2 fighters moved from Yugoslavia to Greater Southern Germany
                  1 artillery and 1 infantry moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                  1 infantry moved from Turkey to Greece

      Turn Complete - British

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :17

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 8 infantry; Remaining resources: 63 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units

      Non Combat Move - Chinese
                  10 infantry moved from Tsinghai to Kansu
                  6 artilleries moved from Tsinghai to Sikang

      Place Units - Chinese
                  3 infantry placed in Chahar
                  3 infantry placed in Szechwan
                  2 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 23 PUs; end with 86 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 92 PUs

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :17

      Purchase Units - Americans
                  Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 units repaired.
                  Giving bonus movement to units
                  1 artillery moved from Spain to 91 Sea Zone
                  1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                  1 fighter moved from Romania to Western Germany
                  2 fighters moved from Normandy Bordeaux to Western Germany
                  1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
                  1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
                  1 armour, 5 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
                  1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
                        Americans take 93 Sea Zone from Italians
                  1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                  3 carriers moved from 91 Sea Zone to 95 Sea Zone
                  1 submarine moved from 91 Sea Zone to 95 Sea Zone
                  2 fighters moved from Spain to Southern Italy
                  2 bombers and 8 fighters moved from Normandy Bordeaux to Southern Italy
                  1 destroyer moved from 101 Sea Zone to 116 Sea Zone
                  1 tactical_bomber moved from Newfoundland Labrador to 116 Sea Zone
                  1 infantry moved from Normandy Bordeaux to Holland Belgium
                        Americans take Holland Belgium from Germans

      Combat - Americans
                  Battle in 116 Sea Zone
                      Americans attack with 1 destroyer and 1 tactical_bomber
                      Japanese defend with 2 submarines
                          Japanese roll dice for 2 submarines in 116 Sea Zone, round 1 :  0/2 hits
                          Americans roll dice for 1 destroyer and 1 tactical_bomber in 116 Sea Zone, round 1 :  1/2 hits
                          1 submarine owned by the Japanese lost in 116 Sea Zone
                          Japanese roll dice for 1 submarine in 116 Sea Zone, round 2 :  1/1 hits
                          Americans roll dice for 1 destroyer and 1 tactical_bomber in 116 Sea Zone, round 2 :  1/2 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 116 Sea Zone
                      Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 2 submarines
                      Casualties for Americans: 1 destroyer
                      Americans win with 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 2 submarines
                      Casualties for Americans: 1 destroyer
                  Battle in 95 Sea Zone
                      Americans attack with 3 carriers, 2 destroyers, 3 submarines and 6 transports
                      Italians defend with 1 submarine
                          Americans roll dice for 3 submarines in 95 Sea Zone, round 1 :  0/3 hits
                          Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 3 carriers, 2 destroyers and 6 transports in 95 Sea Zone, round 1 :  2/2 hits
                          1 submarine owned by the Italians lost in 95 Sea Zone
                      Americans win with 3 carriers, 2 destroyers, 3 submarines and 6 transports remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 submarine
                      Americans win with 3 carriers, 2 destroyers, 3 submarines and 6 transports remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 submarine
                  Battle in Western Germany
                      Americans attack with 1 artillery, 3 fighters and 1 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                          Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 1 :  2/5 hits
                          Germans roll dice for 3 infantry in Western Germany, round 1 :  0/3 hits
                          2 infantry owned by the Germans lost in Western Germany
                          Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 :  2/5 hits
                          Germans roll dice for 1 infantry in Western Germany, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Western Germany
                      Americans win, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 infantry
                      Americans win with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 infantry
                  Battle in Southern Italy
                      Americans attack with 1 armour, 5 artilleries, 2 bombers, 10 fighters and 6 infantry
                      Italians defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
                          AA guns fire in Southern Italy :  2/9 hits
                          2 fighters owned by the Americans lost in Southern Italy
                          Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters and 6 infantry in Southern Italy, round 1 :  9/22 hits
                          Italians roll dice for 3 aaGuns, 4 artilleries, 1 fighter and 11 infantry in Southern Italy, round 1 :  5/16 hits
                          3 aaGuns owned by the Italians , 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
                          Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters and 1 infantry in Southern Italy, round 2 :  10/17 hits
                          Italians roll dice for 4 artilleries, 1 fighter and 5 infantry in Southern Italy, round 2 :  4/10 hits
                          3 artilleries owned by the Americans , 1 fighter owned by the Italians , 4 artilleries owned by the Italians , 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
                      Americans captures 16PUs while taking Italians capital
                      Americans win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 2 bombers and 8 fighters remaining. Battle score for attacker is 24
                      Casualties for Italians: 3 aaGuns, 4 artilleries, 1 fighter and 11 infantry
                      Casualties for Americans: 3 artilleries, 2 fighters and 6 infantry
                      Americans win with 1 armour, 2 artilleries, 2 bombers and 8 fighters remaining. Battle score for attacker is 24
                      Casualties for Italians: 3 aaGuns, 4 artilleries, 1 fighter and 11 infantry
                      Casualties for Americans: 3 artilleries, 2 fighters and 6 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 tactical_bomber moved from 116 Sea Zone to Iceland
                  1 mech_infantry moved from 83 Sea Zone to French West Africa
                  2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                  2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                  2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
                  1 aaGun moved from Spain to Southern France
                  1 infantry moved from Spain to Southern France
                  3 fighters moved from Western Germany to Greater Southern Germany
                  2 fighters moved from Southern Italy to Greater Southern Germany
                  2 bombers moved from Southern Italy to Spain
                  1 fighter moved from Southern Italy to 95 Sea Zone
                  5 fighters moved from Southern Italy to Northern Italy
                  1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
                  1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
                  4 transports moved from 26 Sea Zone to 1 Sea Zone
                  1 artillery and 7 infantry moved from Western United States to British Columbia

      Place Units - Americans
                  1 armour and 2 infantry placed in Southern France
                  1 artillery and 2 infantry placed in Normandy Bordeaux
                  1 artillery and 2 infantry placed in Spain
                  1 artillery and 2 infantry placed in Korea
                  1 harbour placed in Alaska
                  1 bomber and 2 tactical_bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 76 PUs; end with 92 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs

      Production/PUs Summary :

      Germans : 27 / 51
          Russians : 66 / 98
          Japanese : 10 / 2
          Americans : 76 / 117
          Chinese : 23 / 87
          British : 10 / 0
          UK_Pacific : 27 / 32
          Italians : 6 / 0
          ANZAC : 32 / 42
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 0 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French
                  1 infantry moved from Tunisia to Libya
                  1 infantry moved from Morocco to Algeria
                  1 destroyer moved from 39 Sea Zone to 76 Sea Zone

      Turn Complete - French

      Production/PUs Summary :

      Germans : 45 / 68
          Russians : 30 / 38
          Japanese : 41 / 47
          Americans : 52 / 72
          Chinese : 10 / 16
          British : 17 / 0
          UK_Pacific : 22 / 21
          Italians : 24 / 38
          ANZAC : 14 / 23
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 transports; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  2 submarines moved from 54 Sea Zone to 43 Sea Zone
                  1 fighter moved from Shan State to 20 Sea Zone

      Combat - ANZAC
                  Battle in 20 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 4 transports
                          4 transports owned by the Japanese lost in 20 Sea Zone
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 28
                      Casualties for Japanese: 4 transports
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 28
                      Casualties for Japanese: 4 transports
                  Battle in 43 Sea Zone
                      ANZAC attack with 2 submarines
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 2 submarines in 43 Sea Zone, round 1 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                      ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 submarine
                      ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 submarine
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 fighter moved from 20 Sea Zone to Kiangsi
                  4 fighters moved from Shan State to Eastern Persia
                  2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 78 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 transports placed in 54 Sea Zone
                  1 fighter placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, we’re gonna attack Celebes. You have 1inf 1art 1Bomber there, we have 1inf 1Arm and 1BB 1Cru bombarding. Do you want to lose the Bomber first? Or only lose the Bomber first if the bombard hits?

      I attached the save of our British Combat move.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Kweichow to Hopei
                        Chinese take Hopei from Japanese
                  1 infantry moved from Hunan to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese
                  1 artillery moved from Hunan to Kweichow
                  1 artillery moved from Hunan to Kwangsi
                  3 infantry moved from Szechwan to Kweichow

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kweichow
                  3 infantry placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Territory Summary for Chinese :

      Kwangsi : 1 flag, 5 artilleries, 1 fighter and 9 infantry
          Kiangsi : 1 flag, 1 infantry
          Kweichow : 2 artilleries and 6 infantry
          Hopei : 1 infantry
          Anhwe : 1 infantry

      Production/PUs Summary :

      Germans : 45 / 68
          Russians : 30 / 38
          Japanese : 44 / 47
          Americans : 52 / 72
          Chinese : 10 / 16
          British : 22 / 0
          UK_Pacific : 19 / 19
          Italians : 19 / 29
          ANZAC : 14 / 25
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 5 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 bombers moved from Queensland to 20 Sea Zone
                  1 artillery, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                  1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from Morocco to Gibraltar

      Combat - Americans
                  Battle in 20 Sea Zone
                      Americans attack with 2 bombers
                      Japanese defend with 1 battleship, 1 destroyer and 4 transports
                          Americans roll dice for 2 bombers in 20 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 20 Sea Zone, round 1 :  1/2 hits
                          1 bomber owned by the Americans lost in 20 Sea Zone
                          Americans roll dice for 1 bomber in 20 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 20 Sea Zone, round 2 :  0/2 hits
                          1 destroyer owned by the Japanese lost in 20 Sea Zone
                          Americans roll dice for 1 bomber in 20 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 battleship and 4 transports in 20 Sea Zone, round 3 :  1/1 hits
                          1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
                      Japanese win with 4 transports remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 battleship and 1 destroyer
                      Casualties for Americans: 2 bombers
                  Battle in Gibraltar
                      Americans attack with 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 2 fighters; Italians defend with 1 aaGun, 4 artilleries, 1 fighter, 1 harbour and 6 infantry
                          AA guns fire in Gibraltar :  0/3 hits
                          Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                          Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 :  8/18 hits
                          Italians roll dice for 1 aaGun, 4 artilleries, 3 fighters and 6 infantry in Gibraltar, round 1 :  3/13 hits
                          1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans , 1 artillery owned by the Italians , 2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                          Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 :  4/15 hits
                          Italians roll dice for 3 artilleries and 3 fighters in Gibraltar, round 2 :  4/6 hits
                          1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 3 artilleries owned by the Italians and 3 infantry owned by the Americans lost in Gibraltar
                          Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 :  6/11 hits
                          Italians roll dice for 2 fighters in Gibraltar, round 3 :  2/2 hits
                          2 infantry owned by the Americans and 2 fighters owned by the Germans lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for Germans: 2 fighters
                      Casualties for Italians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
                      Casualties for Americans: 7 infantry and 2 mech_infantrys
                      Americans win with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for Germans: 2 fighters
                      Casualties for Italians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
                      Casualties for Americans: 7 infantry and 2 mech_infantrys
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                  1 bomber moved from Gibraltar to French Guiana
                  3 submarines moved from 92 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 aaGun, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 fighters moved from 26 Sea Zone to Queensland
                  1 fighter moved from Western United States to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                  1 aaGun moved from Eastern United States to Central United States

      Place Units - Americans
                  1 destroyer placed in 10 Sea Zone
                  1 fighter placed in Western United States
                  5 artilleries and 5 infantry placed in Central United States
                  4 infantry placed in Eastern United States
                  1 transport placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Combat Move - French
                  Giving bonus movement to units
                  1 infantry moved from Libya to Tunisia
                  1 infantry moved from Libya to Tobruk
                        French take Tobruk from Italians
                  1 destroyer moved from 77 Sea Zone to 39 Sea Zone

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French

      Turn Complete - French

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                  2 fighters moved from Queensland to 42 Sea Zone
                  2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                  2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 16 Sea Zone

      Combat - ANZAC
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 destroyer; Americans loiter and taunt with
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 46 Sea Zone
                      ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 42 Sea Zone
                      ANZAC attack with 2 fighters
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 42 Sea Zone
                      ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 infantry moved from Burma to Yunnan
                  1 fighter moved from Shan State to Yunnan
                  2 fighters moved from 42 Sea Zone to Shan State
                  2 artilleries and 1 infantry moved from 62 Sea Zone to New South Wales
                  2 infantry moved from Queensland to South Australia
                  1 infantry moved from New South Wales to South Australia
                  2 infantry moved from New South Wales to South Australia
                  2 infantry moved from Queensland to South Australia

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 artillery and 2 infantry placed in Queensland
                  ANZAC undo move 2.
                  2 infantry placed in New South Wales
                  2 artilleries and 1 infantry placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Yunnan : 1 fighter and 1 infantry
          Shan State : 4 fighters
          Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
          South Australia : 7 infantry
          Dutch New Guinea : 1 flag,    46 Sea Zone : 1 destroyer
          16 Sea Zone : 1 cruiser
          62 Sea Zone : 3 transports

      Production/PUs Summary :

      Germans : 43 / 54
          Russians : 36 / 42
          Japanese : 48 / 60
          Americans : 52 / 72
          Chinese : 12 / 18
          British : 22 / 0
          UK_Pacific : 14 / 17
          Italians : 18 / 28
          ANZAC : 10 / 20
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
                      Some units change owners in territory India
                      Some units change owners in territory Kwangtung

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Kiangsi to Anhwe
                        Chinese take Anhwe from Japanese
                  5 artilleries and 6 infantry moved from Kwangsi to Yunnan
                  1 fighter moved from Burma to Yunnan

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 artilleries and 2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 12 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, I just realised I didn’t ask you if you want to scramble SZ6. I thought with 6 planes attacking, you wouldn’t want to fight with 3planes and 1DD, so I clicked “no scramble”. If you want to scramble, you can reroll that seabattle with the forum-diceroller and edit in the result. Or I can do that. I should have waited, sorry.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                  1 mech_infantry moved from 19 Sea Zone to Manchuria
                  1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                  1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                  1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
                  2 bombers moved from Wake Island to 6 Sea Zone
                  2 fighters moved from 33 Sea Zone to 17 Sea Zone
                  1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  4 fighters moved from 33 Sea Zone to 6 Sea Zone

      Combat - Americans
                  Battle in New Guinea
                      Americans attack with 1 armour and 1 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 :  1/2 hits
                          Japanese roll dice for 1 infantry in New Guinea, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                      Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry
                      Americans win with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Manchuria
                      Americans attack with 1 mech_infantry
                      Japanese defend with 1 aaGun
                          Americans roll dice for 1 mech_infantry in Manchuria, round 1 :  1/1 hits
                          1 aaGun owned by the Japanese lost in Manchuria
                      Americans win, taking Manchuria from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun
                      Americans win with 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun
                  Battle in 44 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 destroyer and 1 transport
                          Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                          Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 44 Sea Zone
                          1 transport owned by the Japanese lost in 44 Sea Zone
                          Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                      Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                      Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer and 1 transport
                  Battle in 17 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 2 fighters in 17 Sea Zone, round 1 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                      Americans win with 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 6 Sea Zone
                      Americans attack with 2 bombers and 4 fighters
                      Japanese defend with 1 destroyer and 2 transports
                          Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 1 :  2/6 hits
                          Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 :  1/1 hits
                          1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                          1 transport owned by the Japanese lost in 6 Sea Zone
                      Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 destroyer and 2 transports
                      Casualties for Americans: 1 fighter
                      Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                      Casualties for Japanese: 1 destroyer and 2 transports
                      Casualties for Americans: 1 fighter
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                  2 fighters moved from 17 Sea Zone to 25 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 25 Sea Zone
                  1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                  3 fighters moved from 6 Sea Zone to 16 Sea Zone
                  2 bombers moved from 6 Sea Zone to Midway
                  1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                  1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
                  3 submarines moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  3 infantry moved from Brazil to British Guiana

      Place Units - Americans
                  2 destroyers and 2 submarines placed in 10 Sea Zone
                  1 tactical_bomber placed in Western United States
                  2 transports placed in 101 Sea Zone
                  1 artillery, 1 bomber and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Territory Summary for Americans :

      Manchuria : 1 mech_infantry
          New Guinea : 1 armour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
          Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
          Midway : 1 airfield and 2 bombers

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  2 infantry moved from Bessarabia to Romania
                  3 armour and 1 mech_infantry moved from Ukraine to Romania
                  4 armour and 3 mech_infantrys moved from Eastern Poland to Romania
                  3 infantry moved from Eastern Poland to Slovakia Hungary
                  2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                  1 infantry moved from Eastern Poland to Romania
                  4 infantry moved from Olgiy to Kansu
                        Chinese take Kansu from Japanese
                  3 infantry moved from Novosibirsk to Tsinghai

      Combat - Russians
                  Battle in Romania
                      Russians attack with 7 armour, 3 infantry and 4 mech_infantrys
                      Germans defend with 1 infantry
                      Russians win, taking Romania from Germans with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Slovakia Hungary
                      Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                      Germans defend with 2 artilleries
                      Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 1 infantry
                      Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 1 infantry
                  Battle in Tsinghai
                      Russians attack with 3 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                  Setting uses for triggers used this phase.

      Non Combat Move - Russians
                  2 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Eastern Poland to Slovakia Hungary
                  1 infantry moved from Eastern Poland to Romania
                  2 aaGuns moved from Eastern Poland to Romania
                  2 aaGuns, 11 artilleries and 10 infantry moved from Eastern Poland to Belarus
                  2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia
                  3 infantry moved from Western Ukraine to Eastern Poland
                  2 armour and 6 infantry moved from Novgorod to Belarus
                  1 mech_infantry moved from Volgograd to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  4 infantry moved from Olgiy to Yenisey
                  7 infantry moved from Timguska to Novosibirsk
                  1 aaGun moved from Timguska to Kansu
                  1 submarine moved from 106 Sea Zone to 91 Sea Zone
                  1 aaGun moved from Timguska to Novosibirsk

      Place Units - Russians
                  1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
                  1 infantry and 2 mech_infantrys placed in Ukraine

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

      Territory Summary for Russians :

      Kansu : 1 aaGun and 4 infantry
          Tsinghai : 2 infantry
          Yenisey : 10 infantry
          Olgiy : 1 flag,    Dzavhan : 1 flag,    Tsagaan Olom : 1 flag,    Slovakia Hungary : 1 flag, 3 infantry
          Romania : 1 flag, 2 aaGuns, 7 armour, 3 infantry and 4 mech_infantrys
          Belarus : 2 aaGuns, 2 armour, 11 artilleries and 16 infantry
          Eastern Poland : 3 infantry
          Bessarabia : 2 fighters, 2 infantry and 1 tactical_bomber
          Russia : 1 airfield, 1 factory_major, 1 fighter, 6 infantry and 2 mech_infantrys
          Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
          Novosibirsk : 1 aaGun and 7 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 factory_minor and 1 harbour
          Northwest Persia : 1 flag, 1 mech_infantry
          115 Sea Zone : 1 cruiser and 1 submarine
          91 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 43 / 54
          Russians : 36 / 42
          Japanese : 46 / 55
          Americans : 52 / 72
          Chinese : 10 / 14
          British : 21 / 0
          UK_Pacific : 11 / 6
          Italians : 19 / 30
          ANZAC : 17 / 24
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Combat Move - French
                  Giving bonus movement to units
                  2 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

      Combat - French
                  Recording Battle Statistics

      Non Combat Move - French
                  1 destroyer moved from 81 Sea Zone to 77 Sea Zone

      Turn Complete - French

      Production/PUs Summary :

      Germans : 43 / 89
          Russians : 36 / 47
          Japanese : 48 / 55
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 21 / 0
          UK_Pacific : 11 / 6
          Italians : 19 / 30
          ANZAC : 17 / 24
          French : 10 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                      Some units change owners in territory India
                      Some units change owners in territory Malaya

      Territory Summary for UK_Pacific :

      Siam : 1 flag,    India : 1 factory_major

      Production/PUs Summary :

      Germans : 43 / 89
          Russians : 36 / 47
          Japanese : 48 / 55
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 21 / 0
          UK_Pacific : 11 / 6
          Italians : 20 / 32
          ANZAC : 17 / 21
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese
                  3 artilleries and 4 infantry moved from Hunan to Kwangsi
                  1 artillery, 1 fighter and 3 infantry moved from Kweichow to Shensi

      Combat - Chinese
                  Battle in Kwangsi
                      Chinese attack with 3 artilleries and 4 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 1 :  2/7 hits
                          Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                          1 artillery owned by the Japanese lost in Kwangsi
                      Chinese win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                      Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Shensi
                      Chinese attack with 1 artillery, 1 fighter and 3 infantry
                      Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                          Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 :  2/5 hits
                          Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 1 :  0/3 hits
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                          Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 :  3/5 hits
                          Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                      Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Burma

      Place Units - Chinese
                  2 artilleries and 2 infantry placed in Kwangsi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      Territory Summary for Chinese :

      Kwangsi : 1 flag, 5 artilleries and 6 infantry
          Kiangsi : 1 flag, 1 infantry
          Shensi : 1 artillery and 3 infantry
          Burma : 1 fighter

      Production/PUs Summary :

      Germans : 43 / 89
          Russians : 36 / 47
          Japanese : 52 / 55
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 20 / 0
          UK_Pacific : 7 / 6
          Italians : 21 / 32
          ANZAC : 17 / 21
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Politics - Americans
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  2 fighters moved from Hawaiian Islands to 33 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
                  1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                      Germans defend with 1 destroyer and 1 submarine
                      Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 destroyer and 1 submarine
                      Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 destroyer and 1 submarine
                  Battle in Gibraltar
                      Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 harbour and 2 infantry
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Italians: 2 infantry
                      Casualties for Americans: 1 artillery and 1 infantry
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Italians: 2 infantry
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 submarine
                      Japanese win with 1 submarine remaining. Battle score for attacker is -8
                      Casualties for Americans: 1 destroyer
                  Battle in Caroline Islands
                      Americans attack with 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Japanese win with 2 infantry remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 aaGun
                      Casualties for Americans: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 submarine moved from 62 Sea Zone to 33 Sea Zone
                  2 bombers moved from Hawaiian Islands to Wake Island
                  1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                  1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                  1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  1 carrier and 2 submarines placed in 10 Sea Zone
                  3 submarines and 2 transports placed in 101 Sea Zone
                  1 artillery, 1 fighter and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Production/PUs Summary :

      Germans : 43 / 89
          Russians : 36 / 47
          Japanese : 55 / 55
          Americans : 52 / 72
          Chinese : 5 / 14
          British : 20 / 0
          UK_Pacific : 7 / 6
          Italians : 21 / 32
          ANZAC : 17 / 21
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
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