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    Posts made by Gully

    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 fighter moved from 55 Sea Zone to Java
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java
                  1 infantry moved from Tanganyika Territory to Kenya
                        ANZAC take Kenya from Italians

      Combat - ANZAC
                  Battle in Java
                      ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 artillery
                          ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 :  0/3 hits
                          Japanese roll dice for 1 artillery in Java, round 1 :  0/1 hits
                          ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                      ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 fighter moved from Java to 55 Sea Zone
                  1 cruiser moved from 56 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                  2 fighters moved from 55 Sea Zone to India
                  1 infantry moved from New Zealand to 63 Sea Zone

      Place Units - ANZAC
                  2 transports placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 20 PUs; end with 20 PUs total

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      …well, I think it will if we say what we want to change. We had some miscommunication, one saying “that seazone is safe” and the other one doing moves, thinking he meant another seazone.

      What we actually want to change is putting the small Newguinea-fleet to sz55 (NothernTerr-Seazone), where the rest of the fleet is standing. That means in the Newguinea-Battle we have only 1inf 1art 1tac (tac from Queensland to Car-sz55), we would reroll that battle (ingame we won it with 1inf 1art 2fgt) with forum-dice.

      But it’s a question of you allowing that. If you say “no”, we’ll have to say goodbye to our small fleet and continue.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :4

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Turn Complete - French

      Production/PUs Summary :

      Germans : 45 / 52
          Russians : 43 / 55
          Japanese : 57 / 68
          Americans : 52 / 72
          Chinese : 3 / 3
          British : 18 / 0
          UK_Pacific : 6 / 3
          Italians : 15 / 22
          ANZAC : 15 / 17
          French : 9 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :4

      Purchase Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
                  EDIT: Adding units owned by British to 56 Sea Zone: 1 battleship
                  EDIT: Removing units owned by British from Union of South Africa: 1 infantry
                  EDIT: Adding units owned by British to Rhodesia: 1 infantry
                  EDIT: Turning off Edit Mode
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 infantry moved from Belgian Congo to Tanganyika Territory
                        ANZAC take Tanganyika Territory from Italians

      Combat - ANZAC
                  Battle in Sumatra
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 artillery
                      ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - ANZAC
                  2 fighters moved from Queensland to 56 Sea Zone
                  1 fighter moved from New South Wales to 56 Sea Zone
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                  1 artillery moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 15 PUs; end with 17 PUs total

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      @ allweneedislove,

      I tried to define a bidding procedure in our round2 match, here. Garg said this was indeed the correct way, so you can use it as well. It’s still only if both sides agree, else there should be a diceroll to determine sides.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :3

      Combat Move - French
                  1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone

      Non Combat Move - French
                  1 infantry moved from Trans-Jordan to Egypt
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      Production/PUs Summary :

      Germans : 43 / 81
          Russians : 41 / 53
          Japanese : 60 / 66
          Americans : 52 / 72
          Chinese : 4 / 6
          British : 20 / 0
          UK_Pacific : 6 / 8
          Italians : 17 / 22
          ANZAC : 10 / 16
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                  1 artillery moved from 54 Sea Zone to Queensland
                  1 infantry moved from New South Wales to Queensland
                  1 fighter moved from 54 Sea Zone to Queensland

      Place Units - ANZAC
                  1 artillery and 1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :2

      Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                        French take Tunisia from Italians
                  1 infantry moved from French Central Africa to French Equatorial Africa

      Combat - French

      Non Combat Move - French
                  1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 97 Sea Zone

      Turn Complete - French

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 fighter moved from Queensland to Caroline Islands
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians
                  1 infantry moved from Alexandria to Egypt

      Combat - ANZAC
                  Battle in Caroline Islands
                      ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for ANZAC: 1 fighter and 1 infantry

      Non Combat Move - ANZAC
                  1 fighter moved from Queensland to 33 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      …well, just decide first whether to roll or bid.

      Either way, you’ll need a forum diceroll. Just post something and include

      :bbb 1@6:

      but instead of bbb, write aaa. It will look like that:

      DiceRolls: 1@6; Total Hits: 11@6: (3)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :1

      Combat Move - French
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan

      Combat - French
                  Battle in 96 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 submarine
                      French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 submarine

      Non Combat Move - French

      Turn Complete - French

      Production/PUs Summary :

      Germans : 41 / 78
          Russians : 37 / 37
          Japanese : 29 / 45
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 26 / 33
          UK_Pacific : 21 / 22
          Italians : 16 / 12
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

      Game History

      Round :1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Egypt to Alexandria
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 fighters moved from New Zealand to Queensland
                  2 aaGuns moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      …well, not at all.  :-)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      …well, I hope for an exciting game, have fun!

      We’re using TripleA version 1.6.1.1 and the map version 3.2, right? We should all use the same version, of course.

      posted in Tournaments
      G
      Gully
    • RE: XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      …well, we raise to +8. Gotta push that number up, Capitalism needs growth of everything!

      posted in Tournaments
      G
      Gully
    • XDAP-02 : The Fighting Mongooses vs Invisible Greens (bidding and game)

      Hi to all,

      …well, here we are. I’m sorry that you guys had to proceed without a normal game ending, but it’s not your fault (and I personally think you were ahead in that game anyway).

      So, next round. (if you guys want a few days break, no problem. No need to hurry). We would like to bid for sides, so if you agree, we can just do it in this thread and then use the thread for the game.

      I’m not sure I understood the bidding procedure. I think it goes like that, correct me if I’m wrong:

      • We make a roll which team starts bidding. Call that “Team A” and the other one “Team B”.

      • Team A makes initial bid, for instance: Axis vs Allies+3. Team B now has two options:

      a) Call. Now Team A plays Axis. Before the game, Team B can edit the bid (3 IPC in this example) worth of units to any Allied territory. For instance, 1 French Infantry is added to SouthernFrance. It is not allowed to place a British Infantry in SouthernFrance, the powers must match. Instead of adding units, the IPC can be given to any Allied power (for instance the British can start with 31 IPC instead of 28). Or split them to multiple powers. Ships can be added to any seazone where that power already has at least one ship.

      b) Raise. Team B makes a higher bid, for instance: Axis vs Allies+5.
      Then A can either call (Team A Allies, add 5 IPC anywhere ; Team B Axis) or raise again, until someone Calls.

      Right that way? Do we want to allow negative bets (which means: For instance, I bid Axis-10 vs Allies+3, and if you call, I’ll remove 1 AAgun from Rome and 1 AAgun from Tokyo (or subtract 10IPC from any Axis power), then you add 3IPCs)? How do we compare bids like “Axis-10 vs Allies+3” and “Axis vs Allies+5”, which one is higher? I think the easiest way is just banning negative bets.

      So, if I got the bidding procedure right (and you agree to bid), you can roll a die to determine who makes first bet. We’ll discuss our bidding in the meantime :)

      posted in Tournaments
      G
      Gully
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      @wheatbeer:

      For the record, I’m not advocating a limit.  I’d much rather play it out … but I don’t wait to annoy people waiting for brackets to come together either.

      …well, no problem (for me at least, but I think the rest of my team agrees). Just posting in your gamethread to make some fun, not to make you hurry. It’s a great warm summer out there ;)

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)

      …well, yeah, do not mind me sitting around here neither.

      Just taking some notes… every ally is scoring even numbers in territory IPC… aha… very interesting…

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, so you went for the historically accurate way. Bunkering Berlin and hoping for Endsieg  :-D

      posted in Tournaments
      G
      Gully
    • RE: XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

      …well, I chose not to scramble SZ6, cause it would be useless and you said Japan’s just trying to survive as long as possible.

      Do you find a move to save Berlin? popcorn_eating

      posted in Tournaments
      G
      Gully
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