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    Topics created by Guitarboo88

    • G

      Axis and allies 1998 hasbro computer game

      Software, Tools, and Aides
      • • • Guitarboo88
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      PantherP

      Just look at the software section:

      http://www.axisandallies.org/forums/index.php?board=53.0

      As the links to this version seem to be outdated (but not only for this reason), better give TripleA a try:

      http://www.axisandallies.org/forums/index.php?topic=18278.0
      http://www.axisandallies.org/forums/index.php?topic=27127.0

    • G

      Airplane combat movement

      Axis & Allies 1941
      • • • Guitarboo88
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      PantherP

      Welcome to the forum, Guitarboo88.

      You are right - and your cousin is wrong:

      @rulebook:

      Air Units
      Each air unit that moves in the Combat Move phase must generally reserve
      part of its Move value for the Noncombat Move phase, when it must return
      to a safe landing place using its remaining movement. See page 23 for
      examples.
      An air unit’s movement in any complete turn is limited to its total Move
      value. For example, a bomber has Move 6, but it cannot move 6 spaces to
      end its movement in a hostile space. It must save enough movement points
      to get to a friendly territory where it can land. A fighter can move up to its
      full Move value of 4 to attack in a sea zone, but only if a carrier could be
      there for it to land on by the end of the Mobilize New Units phase.

      HTH :-)

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