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    Posts made by Guderian1

    • RE: L42 PTV Guderian1 (X+10) vs MikawaGunichi

      TripleA Manual Gamesave Post: Japanese round 10

      TripleA Manual Gamesave Post for game: WW2 Path to Victory

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
              EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 infantry and 2 transports
              EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
              3 armour, 2 artilleries and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Jehol to Chahar
              1 infantry moved from Inner Mongolia to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Anhwe to Honan
                    Japanese take Honan from Chinese
              1 mech_infantry moved from Jehol to Shansi
                    Japanese take Shansi from Chinese
              1 tactical_bomber moved from 18 Sea Zone to 25 Sea Zone
              2 fighters moved from Japan to 25 Sea Zone
              1 bomber moved from Japan to 25 Sea Zone
              1 submarine moved from 7 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
      
          Combat - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: napoleonic empires

      TripleA Turn Summary: Sweden round 2

      TripleA Turn Summary for game: Napoleonic Empires

      Game History

      Round: 2
      
          Combat Move - Sweden
              1 Battleship and 1 Frigate moved from SZ10 to SZ9
              1 Brigantine moved from SZ10 to SZ9
              2 Chasseurss moved from Karelia to Finland
              1 Chasseurs moved from Karelia to Finland
              1 Dragoons moved from Svealand to Bohus
              1 Horse_Artillery moved from Ostra Gotaland to Bohus
      
          Purchase Units - Sweden
              Trigger SwedenSpecial: Sweden has their production frontier changed to: productionSwedenSpecial
              Sweden buy 4 Mariness; Remaining resources: 4 PUs; 
      
          Combat - Sweden
              Battle in SZ9
                  Sweden attack with 1 Battleship, 1 Brigantine and 1 Frigate
                  Russia defend with 1 Brigantine
                      Sweden roll dice for 1 Battleship, 1 Brigantine and 1 Frigate in SZ9, round 2 : 1/1 hits, 1.33 expected hits
                      Russia roll dice for 1 Brigantine in SZ9, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 Battleship owned by the Sweden
                      1 Brigantine owned by the Russia lost in SZ9
                  Sweden win with 1 Battleship, 1 Brigantine and 1 Frigate remaining. Battle score for attacker is 8
                  Casualties for Russia: 1 Brigantine
      
          Non Combat Move - Sweden
      
          Place Units - Sweden
              2 Mariness placed in Ostra Gotaland
              2 Mariness were produced but were not placed
      
          Turn Complete - Sweden
              Sweden collect 21 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Russia regular : 0.67
      Sweden regular : -0.33
      

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Vologda to Archangel
              1 infantry moved from Rostov to Ukraine
              2 fighters moved from Russia to Ukraine
              1 infantry moved from Bryansk to Ukraine
              10 artilleries moved from Bryansk to Belarus
              20 infantry moved from Bryansk to Belarus
              6 mech_infantrys moved from Russia to Belarus
              7 mech_infantrys moved from Bryansk to Belarus
              6 armour moved from Bryansk to Belarus
              2 armour moved from Russia to Belarus
              3 infantry moved from Smolensk to Belarus
              10 infantry moved from Bryansk to Belarus
              9 infantry moved from Bryansk to Belarus
              7 artilleries moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              7 infantry moved from Bryansk to Belarus
              10 infantry moved from Bryansk to Belarus
              1 fighter and 1 tactical_bomber moved from Samara to Archangel
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 2 fighters and 2 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win with 2 fighters remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys in Belarus, round 2 : 29/97 hits, 24.50 expected hits
                      Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      1 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 8 armour, 17 artilleries, 58 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Archangel to Russia
              2 fighters moved from Ukraine to Russia
              1 infantry moved from Russia to Bryansk
              1 aaGun moved from Bryansk to Belarus
              4 artilleries moved from Russia to Bryansk
              1 aaGun moved from Russia to Bryansk
              1 aaGun moved from Bryansk to Belarus
              1 aaGun moved from Vologda to Russia
              1 aaGun moved from Samara to Russia
              1 infantry moved from Novosibirsk to Samara
              1 infantry moved from Volgograd to Rostov
              1 infantry moved from Northwest Persia to Iraq
              1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              4 armour and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 2.67
      Russians regular : 3.17
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Western Germany to Norway
              1 artillery moved from Western Germany to Germany
              1 armour moved from Western Germany to Germany
              1 infantry moved from Western Germany to Germany
      
          Combat - Italians
              Strategic bombing raid in Norway
                      Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
                  Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Norway causes 6 damage total. 
              Battle in Germany
                  Italians attack with 1 armour, 1 artillery and 1 infantry
                  British defend with 1 factory_minor and 1 infantry
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Germany, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Germany
                  Italians win, taking Germany from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Norway to Western Germany
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 15
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,1,6,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,1,2,5,3,3,2,3,2,5,2
              Italians collect 0 PUs (15 lost to blockades); end with 1 PU
      

      Combat Hit Differential Summary :

      Italians regular : 0.83
      Americans AA : -0.17
      British regular : -0.33
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @surfer said in Total World War 3.0 7 players:

      I really don’t understand the movement limits for planes. I thought airfields gave you a +1 to move.

      Why can’t a train pick up 1 unit, move, pick up another unit, and move both units somewhere. Just like a transport?

      When planes start on an airfield, (or a sea fighter on a carrier) they get 4 moves.
      Otherwise they get 2. When you research increased fighter range, they get +1 movement.

      The creators state that they cant make the trains work like that due to the TripleA engine mechanics. I suggest we play like the game allows even if its a bit awkward.

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
      @surfer is up next

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR

      @Guderian1 I screwed up the amphibious assault on Turkey. which guy am I supposed to put on the 1 arty in the corner?

      when I have 1 guy and one plane in mesopotamia, can I withdraw both or only the plane?

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR

      TripleA Manual Gamesave Post: British round 8

      TripleA Manual Gamesave Post for game: World War I 1914

      Game History

      Round: 8
      
          Puchase Units - British
              British buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              4 artilleries moved from India to SZ 29
              4 artilleries, 1 battleship, 1 cruiser and 2 transports moved from SZ 29 to SZ 28
              4 artilleries moved from SZ 28 to Trans-Jordan
              5 infantry moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 cruiser, 2 infantry and 1 transport moved from SZ 16 to SZ 19
              2 infantry moved from SZ 19 to Trans-Jordan
              2 infantry and 1 transport moved from SZ 16 to SZ 19
              2 infantry moved from SZ 19 to Trans-Jordan
              1 infantry moved from German East Africa to British East Africa
              1 fighter moved from Mesopotamia to India
              1 artillery and 6 infantry moved from Persia to India
              1 battleship, 2 infantry and 1 transport moved from SZ 7 to SZ 16
              2 artilleries and 1 transport moved from SZ 7 to SZ 16
              3 artilleries, 1 fighter and 12 infantry moved from Lorraine to Burgundy
      
          Combat - British
              British creates battle in territory Mesopotamia
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Coastal Barrage 1: 1 infantry
              EDIT: Battle in Trans-Jordan
                  EDIT: British attack with 5 artilleries and 9 infantry
                  EDIT: Germans defend with 1 artillery and 6 infantry; Ottomans defend with 2 infantry
                      EDIT: 1/1 hits, 0.67 expected hits
                      EDIT: 7/14 hits, 6.33 expected hits
                      EDIT: 3/9 hits, 4.50 expected hits
                  EDIT: 9 infantry owned by the British lost in Trans-Jordan
                  EDIT: 6 infantry owned by the Germans lost in Trans-Jordan
                  EDIT: Ottomans and British reach a stalemate
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -9
              EDIT: Battle in Mesopotamia
                  EDIT: British attack with 1 infantry
                  EDIT: Germans defend with 2 artilleries and 6 infantry; Ottomans defend with 3 artilleries and 15 infantry
                      EDIT: 0/1 hits, 0.33 expected hits
                      EDIT: 14/26 hits, 13.00 expected hits
                  EDIT: 1 infantry owned by the Germans lost in Mesopotamia
                  EDIT: Ottomans and British reach a stalemate
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
              EDIT: Recording Battle Statistics
      
          Combat Move - British
      

      Combat Hit Differential Summary :

      EDIT: : 0.17
      

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Avner thats what happens when you take your turn under pressure instead of alone in peace

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from 33 Sea Zone to New South Wales
              1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
      
          Combat - ANZAC
              Battle in Iraq
      
          Non Combat Move - ANZAC
              1 aaGun moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 aaGun, 1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War I 1914

      Game History

      Round: 7
      
          Puchase Units - Americans
              Americans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery, 1 infantry and 1 transport moved from SZ 7 to SZ 8
              1 infantry moved from SZ 8 to Picardy
              1 artillery moved from SZ 8 to Picardy
              4 artilleries and 4 infantry moved from Canada to SZ 2
              4 artilleries, 4 infantry and 4 transports moved from SZ 2 to SZ 8
              1 transport moved from SZ 8 to SZ 2
              4 infantry moved from SZ 8 to Picardy
              4 artilleries moved from SZ 8 to Picardy
              4 artilleries and 4 infantry moved from Belgium to Picardy
              2 artilleries and 2 infantry moved from United States of America to Canada
              1 transport moved from SZ 1 to SZ 2
              1 artillery and 1 infantry moved from Canada to SZ 2
              1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 7
      
          Combat Move - Americans
      
          Place Units - Americans
              2 artilleries and 4 infantry placed in United States of America
      
          Turn Complete - Americans
              Americans collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War I 1914

      Game History

      Round: 7
      
          Puchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Tuscany to Piedmont
              14 artilleries, 2 fighters and 29 infantry moved from Tuscany to Rome
      
          Combat Move - Italians
      
          Place Units - Italians
              5 infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 5 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
              2 bombers moved from French Indo China to 42 Sea Zone
              7 armour and 2 mech_infantrys moved from India to Eastern Persia
                    Japanese take West India from UK_Pacific
              1 armour moved from India to Eastern Persia
              1 armour moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Buryatia to Yakut S.S.R.
              2 fighters and 4 tactical_bombers moved from Yunnan to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
              1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
              1 infantry moved from Yunnan to Hunan
              1 mech_infantry moved from French Indo China to Kweichow
              1 mech_infantry moved from French Indo China to Szechwan
              1 fighter moved from Yunnan to Hunan
              1 tactical_bomber moved from Yunnan to Kweichow
              2 armour and 1 mech_infantry moved from French Indo China to Szechwan
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
      
          Combat - Japanese
              Americans scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
              Battle in 25 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
                  Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
                      Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                  Units damaged: 2 carriers owned by the Americans
                      Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 7/15 hits, 7.83 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 7 fighters and 2 transports in 42 Sea Zone, round 2 : 10/15 hits, 8.17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
                      1 submarine owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 destroyers, 3 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 6/13 hits, 7.17 expected hits
                      Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 2 transports in 42 Sea Zone, round 3 : 7/10 hits, 6.33 expected hits
                      1 fighter owned by the Japanese, 4 tactical_bombers owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone
                      3 fighters owned by the ANZAC, 2 cruisers owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
                      Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser and 2 fighters in 42 Sea Zone, round 4 : 5/6 hits, 3.50 expected hits
                      Americans roll dice for 1 battleship, 3 fighters and 2 transports in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                      2 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                      3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                      1 transport owned by the Americans lost in 42 Sea Zone
                  Japanese win with 2 bombers remaining. Battle score for attacker is -4
                  Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 4 tactical_bombers
                  Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
              Battle in Kweichow
                  Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                      1 infantry owned by the Chinese lost in Kweichow
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Battle in Hunan
                  Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Eastern Persia
                  Japanese attack with 8 armour and 2 mech_infantrys
                  British defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                      Japanese roll dice for 8 armour and 2 mech_infantrys in Eastern Persia, round 2 : 6/10 hits, 4.33 expected hits
                      British roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 4/8 hits, 2.83 expected hits
                      2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Eastern Persia
                      2 mech_infantrys owned by the British and 4 infantry owned by the British lost in Eastern Persia
                      Japanese roll dice for 6 armour in Eastern Persia, round 3 : 3/6 hits, 3.00 expected hits
                      British roll dice for 1 armour and 1 artillery in Eastern Persia, round 3 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the British and 1 armour owned by the British lost in Eastern Persia
                  Japanese win, taking Eastern Persia from British with 6 armour remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 armour and 2 mech_infantrys
                  Casualties for British: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
              Battle in Szechwan
                  Japanese attack with 2 armour and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China
              2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
              1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
              3 transports moved from 36 Sea Zone to 6 Sea Zone
              3 armour moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              3 armour and 3 infantry moved from 6 Sea Zone to Korea
              1 artillery and 1 infantry moved from Guam to 21 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
              4 infantry moved from French Indo China to Yunnan
              2 bombers moved from 42 Sea Zone to French Indo China
              3 artilleries moved from India to West India
              1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
              2 fighters moved from 6 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in India
              2 armour and 1 mech_infantry placed in French Indo China
              2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 63 PUs; end with 63 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : 4.33
      Japanese regular : 2.17
      British regular : 0.33
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @Caesar1 I appreciate it

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @Grinchveld UK @dawgoneit is next

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from 33 Sea Zone to New South Wales
              1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
      
          Combat - ANZAC
              Battle in Iraq
      
          Non Combat Move - ANZAC
              1 aaGun moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 aaGun, 1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from 33 Sea Zone to New South Wales
              1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
      
          Combat - ANZAC
              Battle in Iraq
      
          Non Combat Move - ANZAC
              1 aaGun moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 aaGun, 1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 armour moved from Korea to Siberia
                    Russians take Amur from Japanese
              1 artillery and 2 infantry moved from Korea to Manchuria
              1 destroyer moved from 6 Sea Zone to 5 Sea Zone
              2 transports moved from 6 Sea Zone to 8 Sea Zone
              1 fighter moved from 6 Sea Zone to Siberia
              1 fighter moved from 6 Sea Zone to 5 Sea Zone
              1 fighter moved from Guam to 5 Sea Zone
              1 fighter moved from Guam to Manchuria
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in 6 Sea Zone
                  Americans attack with 2 carriers, 1 destroyer, 4 submarines and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 2 carriers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 5 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans lost in 5 Sea Zone
                      1 submarine owned by the Japanese lost in 5 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
              Battle in Siberia
                  Americans attack with 2 armour and 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 armour and 1 fighter in Siberia, round 2 : 3/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans lost in Siberia
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 armour
                  Casualties for Japanese: 1 infantry
              Battle in Manchuria
                  Americans attack with 1 artillery, 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Manchuria
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Manchuria
                      1 infantry owned by the Japanese lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Manchuria to Korea
              1 fighter moved from Siberia to Korea
              2 fighters moved from 5 Sea Zone to 6 Sea Zone
              1 destroyer moved from 33 Sea Zone to 6 Sea Zone
              1 submarine moved from 79 Sea Zone to 39 Sea Zone
              2 infantry moved from Tunisia to 94 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
              1 mech_infantry moved from Alexandria to Libya
              1 battleship, 1 carrier, 3 destroyers, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Gibraltar to 91 Sea Zone
              1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 fighters moved from Eastern United States to Gibraltar
              2 mech_infantrys moved from Egypt to Tobruk
              2 fighters moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              1 submarine and 2 transports placed in 101 Sea Zone
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              2 infantry placed in Western United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 artillery and 18 infantry moved from Tsinghai to Shensi
                    Chinese take Shensi from Japanese
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Hunan
              Chinese creates battle in territory Kansu
              Chinese creates battle in territory Szechwan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from 80 Sea Zone to Iraq
              2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
              1 bomber and 1 fighter moved from Egypt to Iraq
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - British
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                  Bombing raid in Western Germany causes 5 damage total. 
              Battle in Iraq
                  British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 2 armour
                      British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 3.17 expected hits
                      Italians roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the British lost in Iraq
                      2 armour owned by the Italians lost in Iraq
                  British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
                  Casualties for Italians: 2 armour
      
          Non Combat Move - British
              3 fighters moved from Iraq to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 aaGun moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              2 fighters moved from 80 Sea Zone to 81 Sea Zone
              1 carrier moved from 80 Sea Zone to 81 Sea Zone
              3 destroyers moved from 80 Sea Zone to 81 Sea Zone
              1 armour and 1 transport moved from 80 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 tactical_bomber moved from Iraq to 80 Sea Zone
              1 bomber moved from Iraq to Libya
              1 fighter moved from Gibraltar to United Kingdom
              1 armour moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Scotland to United Kingdom
              1 artillery moved from Scotland to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - British
              2 infantry placed in Union of South Africa
              1 submarine placed in 98 Sea Zone
              1 artillery and 1 bomber placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
              British collect 34 PUs; end with 35 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Italians regular : 1.00
      Japanese regular : 2.17
      Germans AA : -0.17
      British regular : -1.33
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 armour moved from Korea to Siberia
                    Russians take Amur from Japanese
              1 artillery and 2 infantry moved from Korea to Manchuria
              1 destroyer moved from 6 Sea Zone to 5 Sea Zone
              2 transports moved from 6 Sea Zone to 8 Sea Zone
              1 fighter moved from 6 Sea Zone to Siberia
              1 fighter moved from 6 Sea Zone to 5 Sea Zone
              1 fighter moved from Guam to 5 Sea Zone
              1 fighter moved from Guam to Manchuria
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in 6 Sea Zone
                  Americans attack with 2 carriers, 1 destroyer, 4 submarines and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 2 carriers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 5 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Americans lost in 5 Sea Zone
                      1 submarine owned by the Japanese lost in 5 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 submarine
              Battle in Siberia
                  Americans attack with 2 armour and 1 fighter
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 armour and 1 fighter in Siberia, round 2 : 3/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans lost in Siberia
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 1 armour
                  Casualties for Japanese: 1 infantry
              Battle in Manchuria
                  Americans attack with 1 artillery, 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Manchuria
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Manchuria
                      1 infantry owned by the Japanese lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Americans: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Manchuria to Korea
              1 fighter moved from Siberia to Korea
              2 fighters moved from 5 Sea Zone to 6 Sea Zone
              1 destroyer moved from 33 Sea Zone to 6 Sea Zone
              1 submarine moved from 79 Sea Zone to 39 Sea Zone
              2 infantry moved from Tunisia to 94 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
              1 mech_infantry moved from Alexandria to Libya
              1 battleship, 1 carrier, 3 destroyers, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Gibraltar to 91 Sea Zone
              1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
              1 submarine moved from 93 Sea Zone to 91 Sea Zone
              3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 fighters moved from Eastern United States to Gibraltar
              2 mech_infantrys moved from Egypt to Tobruk
              2 fighters moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              1 submarine and 2 transports placed in 101 Sea Zone
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              2 infantry placed in Western United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Japanese regular : 2.17
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @Grinchveld you’re up next

      posted in Team Games
      Guderian1G
      Guderian1
    • 1 / 1