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    Posts made by Guderian1

    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Hunan
              1 fighter moved from Szechwan to Hunan
              2 infantry moved from Suiyuyan to Shensi
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hunan to Szechwan
      
          Place Units - Chinese
              2 artilleries placed in Szechwan
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -1.00
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 3 destroyers, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 mech_infantry moved from Western United States to Central United States
              1 armour moved from Central United States to Western United States
              1 artillery moved from Eastern United States to Central United States
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 marine placed in Western United States
              1 carrier placed in 10 Sea Zone
              1 destroyer placed in 10 Sea Zone
              2 destroyers and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      @Caesar1 theres something wrong. I cant open my own saved game with the same game client I created it with. (2.6.14607)

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Vyborg to Novgorod
              1 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Novgorod
              6 infantry moved from Buryatia to Yakut S.S.R.
              6 infantry moved from Sakha to Buryatia
              2 aaGuns moved from Sakha to Amur
              1 armour and 1 mech_infantry moved from Volgograd to Ukraine
              2 infantry moved from Caucasus to Rostov
              1 armour moved from Russia to Western Ukraine
              1 mech_infantry moved from Russia to Western Ukraine
              2 aaGuns moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              1 artillery moved from Russia to Bryansk
              2 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
              1 tactical_bomber moved from Baltic States to Novgorod
              2 fighters moved from Baltic States to Novgorod
              1 infantry moved from Eastern Poland to Baltic States
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Novgorod
              3 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Europe 1940 Original

      Game History

      Round: 1
      
          Politics - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14607, time: 5:05:35 PM
      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14607, time: 4:59:17 PM
      Savegame

      posted in League
      Guderian1G
      Guderian1
    • Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      this is a post

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Avner scramble the one in sz111

      posted in League
      Guderian1G
      Guderian1
    • RE: Eqqman Vs Guderian AA 1914

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War I 1914

      Game History

      Round: 1
      
          Puchase Units - Germans
              Germans buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 artilleries and 6 infantry moved from Silesia to Poland
                    Germans take Poland from Russians
              3 artilleries and 6 infantry moved from Prussia to Poland
              3 artilleries and 7 infantry moved from Ruhr to Belgium
              3 artilleries and 7 infantry moved from Alsace to Belgium
              3 artilleries and 11 infantry moved from Munich to Alsace
              2 submarines moved from SZ 5 to SZ 10
              2 submarines moved from SZ 7 to SZ 2
              1 infantry moved from Togoland to Gold Coast
                    Germans take Gold Coast from British
              1 infantry moved from Kamerun to Nigeria
                    Germans take Nigeria from British
              1 infantry moved from South West Africa to Angola
                    Germans take Angola from Neutral_Allied
              1 artillery moved from South West Africa to Angola
              1 infantry moved from German East Africa to Belgian Congo
                    Germans take Belgian Congo from Neutral_Allied
              6 infantry moved from Hanover to Ruhr
              3 artilleries moved from Berlin to Prussia
              1 fighter moved from Berlin to Poland
              12 infantry moved from Berlin to Prussia
              3 infantry moved from Kiel to Ruhr
              1 artillery moved from Kiel to Ruhr
              1 infantry moved from Berlin to Prussia
              3 artilleries moved from Kiel to Ruhr
      
          Combat - Germans
              Battle in Belgium
                  Germans attack with 6 artilleries and 14 infantry
                  Neutral_Allied defend with 1 artillery and 3 infantry
                      Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 9/20 hits, 8.67 expected hits
                      Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 0/4 hits, 2.00 expected hits
                      1 artillery owned by the Neutral_Allied and 3 infantry owned by the Neutral_Allied lost in Belgium
                  Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 14 infantry remaining. Battle score for attacker is 13
                  Casualties for Neutral_Allied: 1 artillery and 3 infantry
              Battle in SZ 2
                  Germans attack with 2 submarines
                  British defend with 1 cruiser and 1 transport
                      Germans roll dice for 2 submarines in SZ 2, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Germans lost in SZ 2
                      1 cruiser owned by the British lost in SZ 2
                      1 transport owned by the British lost in SZ 2
                  Germans win with 1 submarine remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
      
          Combat Move - Germans
      
          Place Units - Germans
              2 artilleries, 2 fighters and 5 infantry placed in Berlin
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Neutral_Allied regular : -2.00
      Germans regular : 0.67
      British regular : 0.50
      

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Eqqman Vs Guderian AA 1914

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14607, time: 7:32:14 PM
      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Guderian1 (allies +40) vs Caesar1(axis) G40 OOB

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14607, time: 5:43:11 PM
      Savegame

      posted in League
      Guderian1G
      Guderian1
    • Guderian1 (allies +40) vs Caesar1(axis) G40 OOB

      first post

      posted in League
      Guderian1G
      Guderian1
    • RE: Eqqman Vs Guderian AA 1914

      TripleA Turn Summary: AustroHungarians round 1

      TripleA Turn Summary for game: World War I 1914

      Game History

      Round: 1
      
          Puchase Units - AustroHungarians
              AustroHungarians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - AustroHungarians
              2 artilleries and 6 infantry moved from Trieste to Venice
              2 artilleries and 6 infantry moved from Tyrolia to Venice
              2 artilleries and 12 infantry moved from Budapest to Galicia
              2 artilleries and 6 infantry moved from Bohemia to Galicia
              2 artilleries and 12 infantry moved from Vienna to Tyrolia
      
          Combat - AustroHungarians
              Battle in Venice
                  AustroHungarians attack with 4 artilleries and 12 infantry
                  Italians defend with 2 artilleries and 6 infantry
                      AustroHungarians roll dice for 4 artilleries and 12 infantry in Venice, round 2 : 4/16 hits, 6.67 expected hits
                      Italians roll dice for 2 artilleries and 6 infantry in Venice, round 2 : 7/8 hits, 4.00 expected hits
                      7 infantry owned by the AustroHungarians lost in Venice
                      4 infantry owned by the Italians lost in Venice
                  Italians and AustroHungarians reach a stalemate
                  . Battle score for attacker is -9
                  Casualties for AustroHungarians: 7 infantry
                  Casualties for Italians: 4 infantry
      
          Combat Move - AustroHungarians
      
          Place Units - AustroHungarians
              2 artilleries and 6 infantry placed in Vienna
      
          Turn Complete - AustroHungarians
              AustroHungarians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 3.00
      AustroHungarians regular : -2.67
      

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Eqqman Vs Guderian AA 1914

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14607, time: 8:42:20 PM
      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • Eqqman Vs Guderian AA 1914

      this is the first post

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Looking for opponent for A&A 1914

      @Eqqman IM ready to start, but if I make a mistake thats not allowed, instead of editing it, notify me and I wont make it again, okay?

      posted in Find Online Players
      Guderian1G
      Guderian1
    • RE: Looking for opponent for A&A 1914

      @Guderian1 its not so easy as I thought. the developers specify themselves that the AI does so much cheating that it cant be used to learn anything.
      They say the game mechanics diverge so much from the actual rules that you have to use edit mode to play properly. It makes it difficult to learn since its all theoretical. you cant learn from practice

      posted in Find Online Players
      Guderian1G
      Guderian1
    • RE: Looking for opponent for A&A 1914

      @Eqqman I got it to work in the game client version 2.6.14607. You can use an older game client to download the map. (or I assume you can download it manually like you suggested or from their github account)

      I chose the central powers. I need to play a round against AI to get the jist of it

      posted in Find Online Players
      Guderian1G
      Guderian1
    • RE: Looking for a game TripleA PBEM

      @Grinchveld hi. have you found anyone? whats the precise map name of the napoleon scenario?

      posted in Find Online Players
      Guderian1G
      Guderian1
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