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    Posts made by Guderian1

    • RE: Total World War 3.0 7 players

      @Avner Lend&Lease?
      why? does it make much of a difference?

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      I think we can identify Cairo as being a very important place on the map.

      theres something strange about the battle calculator. When it calculates average TUV swing, I think it doesnt add the surviving planes, which leads you to believe it is very non beneficial to attack with planes.

      protip:
      you can only build 3 research centers, but they can be captured. This way you can have 4

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 6
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
                  Japan rolls : 2/1 hits, 0.00 expected hits
              Japan removing all Technology Tokens after successful research.
              Japan discover Logistics
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
              2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Far Eastern Republic to Yakut
              3 japaneseArtillerys, 1 japaneseCombatEngineer, 6 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 1 japaneseTank moved from Northern Manchuria to Yakut
              1 japaneseTacticalBomber moved from Suiyuan to Yakut
              2 japaneseAlpineInfantrys moved from Tsinghai to Singkiang
              1 japaneseInfantry moved from Kansu to Ningsia
              2 japaneseAlpineInfantrys moved from Northern China to Ningsia
              1 japaneseInfantry moved from Burma to Bengal
              2 japaneseFighters moved from French Indochina to Bengal
              1 japaneseStrategicBomber moved from Hupeh to Bengal
              4 japaneseMarines moved from Phillippines to 128 Sea Zone
              4 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 148 Sea Zone
              4 japaneseMarines moved from 148 Sea Zone to Sumatra
              4 japaneseNavalFighters moved from 128 Sea Zone to Sumatra
              1 japaneseBattleship and 1 japaneseCruiser moved from 128 Sea Zone to 148 Sea Zone
              2 japaneseCarriers and 2 japaneseDestroyers moved from 128 Sea Zone to 148 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 102 Sea Zone to 103 Sea Zone
              2 japaneseMarines moved from 103 Sea Zone to Aleutian Islands
              2 japaneseFighters moved from Hupeh to Ningsia
      
          Combat - Japan
              Battle in Aleutian Islands
              Battle in Sumatra
                  Japan attack with 4 japaneseMarines and 4 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys, 1 britishMarine and 1 britishTank
                      Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1.08 expected hits
                      Japan roll dice for 4 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/0 hits, 3.00 expected hits
                      ExiledAllies roll dice for 2 britishInfantrys, 1 britishMarine and 1 britishTank in Sumatra, round 2 : 1/1 hits, 1.75 expected hits
                      1 japaneseMarine owned by the Japan lost in Sumatra
                      2 britishInfantrys owned by the Britain, 1 britishMarine owned by the Britain and 1 britishTank owned by the Britain lost in Sumatra
                  Japan win, taking Aleutian Islands from Usa, taking Sumatra from ExiledAllies with 3 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 12
                  Casualties for Japan: 1 japaneseMarine
                  Casualties for Britain: 2 britishInfantrys, 1 britishMarine and 1 britishTank
              Battle in Bengal
                  Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
                  Britain defend with 1 Flagpole and 1 britishInfantry
                      Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Bengal, round 2 : 1/1 hits, 0.83 expected hits
                      Britain roll dice for 1 britishInfantry in Bengal, round 2 : 0/1 hits, 0.33 expected hits
                      1 britishInfantry owned by the Britain lost in Bengal
                  Japan win, taking Bengal from Britain with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
              Battle in Ningsia
                  Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry
                  China defend with 1 Flagpole, 1 Rail and 1 chineseAlpineInfantry
                      Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 1.42 expected hits
                      China roll dice for 1 chineseAlpineInfantry in Ningsia, round 2 : 0/1 hits, 0.42 expected hits
                      1 chineseAlpineInfantry owned by the China lost in Ningsia
                  Japan win, taking Ningsia from China with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 4
                  Casualties for China: 1 chineseAlpineInfantry
              Battle in Singkiang
                  Japan attack with 2 japaneseAlpineInfantrys
                  China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseAntiAirGun and 1 chineseBarracks
                      Japan roll dice for 2 japaneseAlpineInfantrys in Singkiang, round 2 : 1/1 hits, 0.83 expected hits
                      China roll dice for 1 chineseAntiAirGun in Singkiang, round 2 : 0/1 hits, 0.25 expected hits
                      1 chineseAntiAirGun owned by the China lost in Singkiang
                  Japan captures one of China capitals
                  Some non-combat units are destroyed: 
                  Japan converts chineseBarracks into different units
                  Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 4
                  Casualties for China: 1 chineseAntiAirGun
              Battle in Yakut
                  Japan attack with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks
                  Russia defend with 1 Flagpole, 1 Rail, 1 Train, 2 Trucks, 1 russianAirfield, 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks
                      Russia roll AntiAircraftGun dice in Yakut : 0/1 hits, 0.17 expected hits
                      Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                      Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 2 : 7/1 hits, 6.58 expected hits
                      Russia roll dice for 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks in Yakut, round 2 : 6/1 hits, 5.92 expected hits
                      6 japaneseInfantrys owned by the Japan lost in Yakut
                      4 russianTanks owned by the Russia, 1 russianAntiTankGun owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Yakut
                      Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 4 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 3 : 5/1 hits, 5.58 expected hits
                      Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys and 1 russianMech.Infantry in Yakut, round 3 : 5/1 hits, 4.92 expected hits
                      1 japaneseArtillery owned by the Japan, 3 japaneseInfantrys owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                      2 russianInfantrys owned by the Russia, 2 russianArtillerys owned by the Russia and 1 russianMech.Infantry owned by the Russia lost in Yakut
                      Japan roll dice for 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 4 : 5/1 hits, 4.58 expected hits
                      Russia roll dice for 1 russianAlpineInfantry, 2 russianCombatEngineers, 1 russianFortification and 1 russianInfantry in Yakut, round 4 : 3/1 hits, 3.08 expected hits
                      2 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut
                      1 russianInfantry owned by the Russia, 2 russianCombatEngineers owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut
                  Some non-combat units are destroyed: 
                  Japan win, taking Yakut from Russia with 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks remaining. Battle score for attacker is 27
                  Casualties for Japan: 3 japaneseArtillerys, 10 japaneseInfantrys and 1 japaneseStrategicBomber
                  Casualties for Russia: 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              1 japaneseTacticalBomber moved from Yakut to Suiyuan
              1 japaneseTacticalBomber moved from Yakut to Northern Manchuria
              1 japaneseBattleship-damaged moved from 102 Sea Zone to 100 Sea Zone
              1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
              1 Material moved from Japan to 98 Sea Zone
              1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone
              3 japaneseMarines moved from Tokyo to 99 Sea Zone
              1 Material, 1 japaneseAntiAirGun and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
              1 japaneseCombatEngineer, 3 japaneseMarines and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseTransport moved from 103 Sea Zone to 101 Sea Zone
              2 japaneseInfantrys moved from Kamchatka to 101 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 101 Sea Zone to 103 Sea Zone
              2 japaneseInfantrys moved from 103 Sea Zone to Alaska
              1 japaneseNavalFighter moved from 103 Sea Zone to Alaska
              2 japaneseTransports moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseCombatEngineer moved from 127 Sea Zone to Luzon
              1 Material moved from 127 Sea Zone to Luzon
              3 japaneseMarines moved from 127 Sea Zone to Luzon
              1 japaneseAntiAirGun moved from 127 Sea Zone to Luzon
              2 japaneseFighters moved from Ningsia to Hupeh
              2 japaneseFighters moved from Bengal to French Indochina
              1 japaneseStrategicBomber moved from Bengal to French Indochina
              1 Material and 1 Truck moved from Northern China to Singkiang
              1 Material and 1 Truck moved from Shensi to Hupeh
              3 japaneseAlpineInfantrys moved from Shensi to Hupeh
              1 japaneseArtillery moved from Shensi to Hupeh
              2 Trains, 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Eastern Szechwan
              1 Truck moved from Shantung to Inner Mongolia
              1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia
              1 Material and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
              1 japaneseTank moved from Korea to Northern Manchuria
              2 japaneseAlpineInfantrys moved from Manchuria to Northern Manchuria
              1 japaneseInfantry moved from Manchuria to Northern Manchuria
              2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
              3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              1 japaneseArtillery moved from Japan to 98 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
              3 japaneseAlpineInfantrys moved from 100 Sea Zone to Far Eastern Republic
              1 japaneseArtillery moved from 100 Sea Zone to Far Eastern Republic
              1 japaneseCruiser moved from 99 Sea Zone to 102 Sea Zone
              1 japaneseInfantry moved from Western Szechwan to Kansu
              1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseParatrooper moved from Burma to Eastern Szechwan
              3 japaneseInfantrys moved from Thailand to Burma
              1 Material and 1 Truck moved from Peking to Inner Mongolia
              1 Truck moved from Shantung to Hupeh
              4 japaneseNavalFighters moved from Sumatra to 148 Sea Zone
      
          Purchase Units - Japan
              Japan buy 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseDestroyer, 1 japaneseHull, 3 japaneseInfantrys, 2 japaneseMarines, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber and 1 japaneseTank; Remaining resources: 1 PUs; 0 techTokens; 
      
          Place Units - Japan
              Units in Hupeh being upgraded or consumed: 1 Material
              1 Rail placed in Hupeh
              2 japaneseAlpineInfantrys placed in Hupeh
              2 japaneseMech.Infantrys and 1 japaneseTank placed in Korea
              1 japaneseArtillery and 1 japaneseStrategicBomber placed in Japan
              1 japaneseDestroyer placed in 99 Sea Zone
               placed in 99 Sea Zone
              1 japaneseHull placed in 99 Sea Zone
              Units in Luzon being upgraded or consumed: 2 Materials
              1 japaneseBarracks placed in Luzon
              2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Kyushu Shikoku
              2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo
              Japan undo move 5.
              1 japaneseMarine placed in Tokyo
              1 japaneseDestroyer placed in 99 Sea Zone
      
          Activate Technology - Japan
              Japan activating Logistics
              Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
              Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
      
          Turn Complete - Japan
              Japan collect 91 PUs; end with 92 PUs
              Units generate 12 techTokens; Japan end with 12 techTokens
              Units Change Ownership
                  Some Units in Northern Manchuria change ownership: 1 Material
                  Some Units in Yakut change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria repair damage of 2x Train; Remaining resources: 8 PUs; 
              Manchuria buy 2 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Manchuria
              2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 13 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 2 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 Material
                  Some Units in Yakut change ownership: 1 Train, 2 Trucks and 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan regular : 0.08
      China regular : -0.67
      ExiledAllies regular : -0.75
      Russia AntiAircraftGun : -0.17
      Japan rolls : 2.00
      Russia AntiTankGun : -0.17
      Russia regular : 0.08
      Britain regular : -0.33
      

      Savegame

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Manual Gamesave Post: ANZAC round 9

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      @Caesar1 no problem. Ive been taking some long breaks myself lately

      posted in League
      Guderian1G
      Guderian1
    • RE: napoleonic empires

      TripleA Turn Summary: OttomanEmpire round 2

      TripleA Turn Summary for game: Napoleonic Empires

      Game History

      Round: 2
      
          Combat Move - OttomanEmpire
              2 Fusilierss moved from Anatolia to Smyrna
              1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Edessa to Syria
      
          Purchase Units - OttomanEmpire
              Trigger OttomanEmpireSpecial: OttomanEmpire has their production frontier changed to: productionOttomanEmpireSpecial
              OttomanEmpire buy 1 Chasseurs, 1 Frigate, 2 Fusilierss, 1 Howitzer and 1 Marines; Remaining resources: 0 PUs; 
      
          Combat - OttomanEmpire
              Battle in Smyrna
                  OttomanEmpire attack with 2 Fusilierss
                  UnitedKingdom defend with 1 Marines
                      OttomanEmpire roll dice for 2 Fusilierss in Smyrna, round 2 : 1/1 hits, 0.33 expected hits
                      UnitedKingdom roll dice for 1 Marines in Smyrna, round 2 : 1/1 hits, 0.33 expected hits
                      1 Fusiliers owned by the OttomanEmpire lost in Smyrna
                      1 Marines owned by the UnitedKingdom lost in Smyrna
                  OttomanEmpire win, taking Smyrna from UnitedKingdom with 1 Fusiliers remaining. Battle score for attacker is 2
                  Casualties for OttomanEmpire: 1 Fusiliers
                  Casualties for UnitedKingdom: 1 Marines
              Battle in Syria
                  OttomanEmpire attack with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery
                  Neutral defend with 2 Chasseurss
                      OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery in Syria, round 2 : 2/1 hits, 1.33 expected hits
                      Neutral roll dice for 2 Chasseurss in Syria, round 2 : 1/0 hits, 1.00 expected hits
                      1 Fusiliers owned by the OttomanEmpire lost in Syria
                      2 Chasseurss owned by the Neutral lost in Syria
                  OttomanEmpire loses 0 PUs for violating Syrias neutrality.
                  OttomanEmpire win, taking Syria from Neutral with 1 Artillery, 1 Dragoons and 1 Horse_Artillery remaining. Battle score for attacker is 6
                  Casualties for OttomanEmpire: 1 Fusiliers
                  Casualties for Neutral: 2 Chasseurss
      
          Non Combat Move - OttomanEmpire
              1 General moved from Bulgaria to Constantinople
              1 Barque, 1 Battleship, 1 Brigantine and 1 Cutter moved from SZ93 to SZ84
              1 Cuirassiers, 3 Fusilierss and 1 Marines moved from Bulgaria to Constantinople
      
          Place Units - OttomanEmpire
              1 Chasseurs, 2 Fusilierss, 1 Howitzer and 1 Marines placed in Constantinople
              1 Frigate placed in SZ84
      
          Turn Complete - OttomanEmpire
              OttomanEmpire collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      UnitedKingdom regular : 0.67
      OttomanEmpire regular : 1.33
      Neutral regular : 0.00
      

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from French Indo China to India
              3 artilleries moved from West India to Eastern Persia
              2 artilleries moved from India to West India
              1 armour and 2 mech_infantrys moved from India to Eastern Persia
              2 armour moved from French Indo China to Burma
              1 mech_infantry moved from French Indo China to Burma
              1 armour moved from Szechwan to Shensi
                    Japanese take Shensi from Chinese
              1 armour moved from Shensi to Sikang
              2 mech_infantrys moved from Szechwan to Sikang
              1 armour moved from Szechwan to Sikang
              1 armour moved from Yakut S.S.R. to Evenkiyskiy
                    Japanese take Yenisey from Russians
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Yakut S.S.R. to Yenisey
              3 armour moved from Korea to Manchuria
              3 infantry moved from Korea to Manchuria
              1 infantry moved from Hunan to Kweichow
                    Japanese take Kweichow from Chinese
              1 artillery and 1 infantry moved from French Indo China to Yunnan
              1 bomber moved from French Indo China to Sikang
              1 bomber moved from French Indo China to Sikang
      
          Combat - Japanese
              Battle in Sikang
                  Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Sikang to India
              1 armour and 2 artilleries moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
              3 infantry moved from 19 Sea Zone to Manchuria
              2 artilleries moved from 19 Sea Zone to Manchuria
              1 armour moved from 19 Sea Zone to Manchuria
              1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
              1 carrier moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 36 Sea Zone to 19 Sea Zone
      
          Place Units - Japanese
              2 armour and 1 mech_infantry placed in India
              2 infantry placed in French Indo China
              1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Japan
              1 carrier placed in 36 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 62 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.67
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @dawgoneit If you have a dock, you can load it right in. If you dont, you need to drive it in with the help of a truck. I think the truck need to stay on the boat

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @Grinchveld you are next.

      protip:
      mechanized inf . can be used to transport materials, troops etc, just like trucks. As long as you do it in the non-combat phase

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      TripleA Turn Summary: Thailand round 5

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 5
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
              Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare
              Japan spend 0 on tech rolls
                  Japan rolls : 0/1 hits, 0.00 expected hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              2 japaneseAlpineInfantrys moved from Kansu to Northern China
              3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Inner Mongolia to Northern China
              2 japaneseAlpineInfantrys moved from Western Szechwan to Tsinghai
                    Japan take Tsinghai from China
              2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone
              2 japaneseMarines moved from 103 Sea Zone to Alaska
      
          Combat - Japan
              Battle in Alaska
                  Some non-combat units are destroyed: 
              Battle in Northern China
                  Japan attack with 5 japaneseAlpineInfantrys and 1 japaneseArtillery
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseBarracks and 1 chineseInfantry
                      Japan roll dice for 5 japaneseAlpineInfantrys and 1 japaneseArtillery in Northern China, round 2 : 2/1 hits, 2.33 expected hits
                      China roll dice for 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry in Northern China, round 2 : 2/1 hits, 1.75 expected hits
                      1 japaneseArtillery owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                      1 chineseInfantry owned by the China and 1 chineseAntiAirGun owned by the China lost in Northern China
                      Japan roll dice for 4 japaneseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.67 expected hits
                      China roll dice for 3 chineseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.25 expected hits
                      1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                      1 chineseAlpineInfantry owned by the China lost in Northern China
                      Japan roll dice for 3 japaneseAlpineInfantrys in Northern China, round 4 : 2/1 hits, 1.25 expected hits
                      China roll dice for 2 chineseAlpineInfantrys in Northern China, round 4 : 1/1 hits, 0.83 expected hits
                      1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                      2 chineseAlpineInfantrys owned by the China lost in Northern China
                  Some non-combat units are destroyed: 
                  Japan converts chineseBarracks into different units
                  Japan win, taking Alaska from Usa, taking Northern China from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 3
                  Casualties for Japan: 3 japaneseAlpineInfantrys and 1 japaneseArtillery
                  Casualties for China: 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              1 japaneseTank moved from Khabarovskiy Kray to Northern Manchuria
              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
              3 japaneseInfantrys moved from Manchuria to Northern Manchuria
              1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Japan to Northern Manchuria
              1 Material and 1 Truck moved from Peking to Shensi
              3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Shensi
              1 japaneseCombatEngineer moved from Hunan to Hupeh
              2 japaneseInfantrys moved from Eastern Szechwan to Western Szechwan
              2 japaneseInfantrys moved from Burma to Eastern Szechwan
              1 japaneseFighter moved from Bengal to French Indochina
              1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper moved from Bengal to Burma
              1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma
              2 japaneseInfantrys moved from French Indochina to Burma
              1 japaneseStrategicBomber moved from French Indochina to Hupeh
              1 Material and 1 Truck moved from Korea to Peking
              2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
              1 japaneseArtillery moved from Japan to 98 Sea Zone
              3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
              3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung
              2 Trains moved from Inner Mongolia to Shantung
              1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Phillippines
              4 japaneseMarines moved from Tokyo to 99 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone
              1 japaneseBattleship-damaged moved from 101 Sea Zone to 102 Sea Zone
              1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 101 Sea Zone to 103 Sea Zone
              1 japaneseBattleship moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Phillippines
              1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 92 Sea Zone to 128 Sea Zone
              1 japaneseSubmarine moved from 93 Sea Zone to 127 Sea Zone
              1 japaneseNavalFighter moved from Japan to Marianas Island
              1 Truck moved from Hupeh to Northern China
              2 Trucks moved from Hupeh to Shantung
              1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
              2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
              1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
              1 japaneseAlpineInfantry moved from Eastern Evenki to Far Eastern Republic
              1 japaneseArtillery moved from Eastern Evenki to Far Eastern Republic
              1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
              1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
              1 japaneseInfantry moved from Hupeh to Kansu
      
          Purchase Units - Japan
              Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 81 PUs; 9 techTokens; 
              Japan buy 2 Materials, 5 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseCruiser, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 1 PUs; 9 techTokens; 
      
          Place Units - Japan
              3 japaneseAlpineInfantrys placed in Kyushu Shikoku
              1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo
              1 Material and 1 japaneseArtillery placed in Japan
              1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
              1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
              2 japaneseAlpineInfantrys placed in Hupeh
      
          Turn Complete - Japan
              Japan collect 87 PUs; end with 88 PUs
              Units generate 9 techTokens; Japan end with 18 techTokens
              Units Change Ownership
                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys and 1 japaneseInfantry
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Units Change Ownership
                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                  Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan regular : -0.25
      China regular : 0.17
      Japan rolls : 0.00
      

      Savegame

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 infantry moved from Samara to Kazakhstan
              1 artillery moved from Samara to Kazakhstan
              1 infantry moved from Samara to Kazakhstan
              1 artillery and 1 infantry moved from Caucasus to Kazakhstan
              2 infantry moved from Volgograd to Kazakhstan
              8 armour and 5 mech_infantrys moved from Bryansk to Belarus
              1 mech_infantry moved from Archangel to Belarus
              3 armour moved from Eastern Poland to Belarus
              1 mech_infantry moved from Eastern Poland to Belarus
              1 tactical_bomber moved from Russia to Baltic States
              1 fighter moved from Ukraine to Kazakhstan
              1 tactical_bomber moved from Russia to Kazakhstan
              1 infantry moved from Volgograd to Kazakhstan
              1 infantry moved from Poland to Baltic States
              1 artillery moved from Poland to Baltic States
              1 infantry moved from Western Germany to Denmark
                    Germans take Denmark from Americans
              2 artilleries and 5 infantry moved from Poland to Germany
              2 infantry moved from Western Germany to Germany
              1 infantry moved from Western Germany to Germany
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                      British roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Baltic States
                  Germans win, taking Baltic States from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Kazakhstan
                  Germans attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                  Russians defend with 1 aaGun and 6 infantry
                      Russians roll AA dice in Kazakhstan : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/10 hits, 3.17 expected hits
                      Russians roll dice for 1 aaGun and 6 infantry in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Germans lost in Kazakhstan
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kazakhstan
                      Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 5/8 hits, 2.83 expected hits
                      Russians roll dice for 5 infantry in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Germans lost in Kazakhstan
                      5 infantry owned by the Russians lost in Kazakhstan
                  Germans win, taking Kazakhstan from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 5 infantry
                  Casualties for Russians: 1 aaGun and 6 infantry
              Battle in Belarus
                  Germans attack with 11 armour and 7 mech_infantrys
                  Americans defend with 1 artillery
                      Germans roll dice for 11 armour and 7 mech_infantrys in Belarus, round 2 : 10/18 hits, 6.67 expected hits
                      Americans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                      1 artillery owned by the Americans lost in Belarus
                  Germans win, taking Belarus from Americans with 11 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Germans
              1 artillery and 2 infantry moved from Russia to Smolensk
              1 fighter moved from Kazakhstan to Volgograd
              1 tactical_bomber moved from Kazakhstan to Russia
              1 tactical_bomber moved from Russia to Smolensk
              1 tactical_bomber moved from Baltic States to Germany
      
          Turn Complete - Germans
              Germans collect 55 PUs; end with 55 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Russians regular : 1.33
      Germans regular : 4.17
      Russians AA : -0.33
      British regular : -0.33
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @surfer
      I havent yet figured out what the winning criteria is? I dont think it is in the rules!!

      Japan is very different. I invaded 13 territories on turn 1.

      I like the logistics part of the game the best. Having to build and maintain long supply lines seems so realistic.
      btw, if you have a dock, you dont need a truck to load material.

      to clear up some confusion.
      MOVEMENT:
      fighters and naval fighters 4
      tactical bombers 5
      strategic bombers 6

      if they dont land on an airfield or carrier their movement is halved. Fighters can improve their range by 1 with technology

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.

      @Grinchveld you’re up next

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      TripleA Turn Summary: Thailand round 4

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 4
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 10 PUs
      
          Research Technology - Japan
                  Japan rolls : 2/1 hits, 0.00 expected hits
              Japan removing all Technology Tokens after successful research.
              Japan discover ImprovedSpecialWarfare
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              1 unit repaired.
                  1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone
                  1 japaneseBattleship owned by the Japan added in 91 Sea Zone
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu
              1 japaneseInfantry moved from Burma to Eastern Szechwan
              1 japaneseArtillery moved from Yunnan to Eastern Szechwan
              1 japaneseInfantry moved from Yunnan to Eastern Szechwan
              3 japaneseFighters moved from French Indochina to Eastern Szechwan
              1 japaneseMech.Infantry moved from Hunan to Kansu
              1 japaneseArtillery moved from Hupeh to Kansu
              1 japaneseAlpineInfantry moved from Hupeh to Kansu
              1 japaneseInfantry moved from Kweichow to Eastern Szechwan
              1 japaneseInfantry moved from Hupeh to Kansu
              1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan
              1 japaneseTacticalBomber moved from Suiyuan to Kansu
              2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra
              3 japaneseMarines moved from Malay to 91 Sea Zone
              3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone
              3 japaneseMarines moved from 92 Sea Zone to Sumatra
              1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone
              1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone
              2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra
              1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone
              1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone
      
          Combat - Japan
              Battle in 101 Sea Zone
                  Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine
                  Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
                      Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits
                  1 russianSubmarine owned by the Russia submerged
                      Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                      Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                      Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits
                  Units damaged: 1 japaneseBattleship owned by the Japan
                  1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone
                      1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone
                      Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                      Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
                      Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits
                      1 britishDestroyer owned by the Britain lost in 101 Sea Zone
                  Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1
                  Casualties for Japan: 1 japaneseBattleship
                  Casualties for Russia: 1 russianDestroyer and 1 russianTransport
                  Casualties for Britain: 1 britishDestroyer
              Battle in Eastern Szechwan
                  Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment
                      Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits
                      China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits
                      1 japaneseInfantry owned by the Japan lost in Eastern Szechwan
                      1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan
                      Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits
                      China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits
                      1 chineseEntrenchment owned by the China lost in Eastern Szechwan
                  Some non-combat units are destroyed: 
                  Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment
              Battle in Kansu
                  Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber
                  China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank
                      Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits
                      China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits
                      1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu
                  Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10
                  Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank
              Battle in Sumatra
                  Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
                      Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits
                      Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits
                      Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits
                      ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits
                      2 japaneseMarines owned by the Japan lost in Sumatra
                      1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra
                  Some non-combat units are destroyed: 
                  Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3
                  Casualties for Japan: 2 japaneseMarines
                  Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine
      
          Non Combat Move - Japan
              Note to players Japan: <body><img src="dutchcolonies.png"/></body>
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone
              1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone
              1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
              1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
              2 japaneseInfantrys moved from Formosa to 96 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone
              2 japaneseInfantrys moved from 95 Sea Zone to French Indochina
              1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseTacticalBomber moved from Kansu to Suiyuan
              1 Material and 1 Truck moved from Hunan to Hupeh
              1 Material and 1 Truck moved from Kwangtung to Hupeh
              1 japaneseArtillery moved from Hunan to Hupeh
              1 japaneseCombatEngineer moved from Anhwei to Hunan
              2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh
              1 Train moved from Hunan to Shantung
              1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia
              1 Train moved from Shensi to Shantung
              1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia
              1 Material and 1 Truck moved from Western Szechwan to Hupeh
              1 japaneseInfantry moved from Burma to Bengal
              1 japaneseFighter moved from Eastern Szechwan to Hupeh
              1 japaneseFighter moved from Eastern Szechwan to Hupeh
              1 japaneseFighter moved from Eastern Szechwan to French Indochina
              1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina
              1 japaneseFighter moved from Southern Thailand to Bengal
              2 japaneseInfantrys moved from Thailand to Burma
              1 Material and 1 Truck moved from Korea to Peking
              1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray
              1 japaneseNavalFighter moved from Vladivostok to Japan
              2 japaneseTanks moved from Soviet Far East to Far Eastern Republic
              1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria
              1 Truck moved from Manchuria to Korea
              1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
              2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
              3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              1 japaneseArtillery moved from Japan to 98 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
              3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung
              1 japaneseArtillery moved from 97 Sea Zone to Shantung
              3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone
              4 japaneseMarines moved from Tokyo to 99 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone
              1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone
      
          Purchase Units - Japan
              Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; 
      
          Place Units - Japan
              4 japaneseMarines placed in Tokyo
              3 japaneseAlpineInfantrys placed in Kyushu Shikoku
              Units in Hupeh being upgraded or consumed: 3 Materials
              1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh
              1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
              1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan
              Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull
              1 japaneseBattleship placed in 99 Sea Zone
      
          Activate Technology - Japan
              Japan activating ImprovedSpecialWarfare
              Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper
              Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry
              Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine
              Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer
              Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry
              Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3
      
          Turn Complete - Japan
              Japan collect 83 PUs; end with 83 PUs
              Units generate 9 techTokens; Japan end with 9 techTokens
              Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction
              Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; 
      
          Place Units - Manchuria
              3 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 11 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 3 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction
              Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Britain AntiAircraftGun : -0.08
      Japan regular : -0.17
      ExiledAllies regular : 0.75
      China regular : -1.25
      Japan DepthChargeAttack : -0.08
      Japan rolls : 2.00
      Russia regular : 0.17
      

      Savegame

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Post League Game Results Here

      Avner (axis) beat Guderian1
      https://www.axisandallies.org/forums/topic/40502/l24-avner-guderian1-21/145?_=1709192990480
      @Avner

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Avner Yes, I concur. Good game. I saw your potential only after you aborted the sealion attack. I will notify the admin

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Guderian1 dont submerge then

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Guderian1 wait, I just tried. You can kill my sub?

      posted in League
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Avner You cant attack without a destroyer. Your entire fleet (and planes) are automatically lost because you can’t hit the sub.

      I had the chance to kill your carriers the last round, but I took my turn quickly and didnt notice it until afterwards. Do the turn over

      posted in League
      Guderian1G
      Guderian1
    • RE: L42 PTV Guderian1 (X+10) vs MikawaGunichi

      @mikawagunichi do you want to scramble from midway?

      I will play more frequent from now on

      posted in League
      Guderian1G
      Guderian1
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