@Avner Lend&Lease?
why? does it make much of a difference?

Posts made by Guderian1
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RE: Total World War 3.0 7 players
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RE: Total World War 3.0 7 players
I think we can identify Cairo as being a very important place on the map.
theres something strange about the battle calculator. When it calculates average TUV swing, I think it doesnt add the surviving planes, which leads you to believe it is very non beneficial to attack with planes.
protip:
you can only build 3 research centers, but they can be captured. This way you can have 4 -
RE: Total World War 3.0 7 players
TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan rolls : 2/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover Logistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Far Eastern Republic to Yakut 3 japaneseArtillerys, 1 japaneseCombatEngineer, 6 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 1 japaneseTank moved from Northern Manchuria to Yakut 1 japaneseTacticalBomber moved from Suiyuan to Yakut 2 japaneseAlpineInfantrys moved from Tsinghai to Singkiang 1 japaneseInfantry moved from Kansu to Ningsia 2 japaneseAlpineInfantrys moved from Northern China to Ningsia 1 japaneseInfantry moved from Burma to Bengal 2 japaneseFighters moved from French Indochina to Bengal 1 japaneseStrategicBomber moved from Hupeh to Bengal 4 japaneseMarines moved from Phillippines to 128 Sea Zone 4 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 148 Sea Zone 4 japaneseMarines moved from 148 Sea Zone to Sumatra 4 japaneseNavalFighters moved from 128 Sea Zone to Sumatra 1 japaneseBattleship and 1 japaneseCruiser moved from 128 Sea Zone to 148 Sea Zone 2 japaneseCarriers and 2 japaneseDestroyers moved from 128 Sea Zone to 148 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 102 Sea Zone to 103 Sea Zone 2 japaneseMarines moved from 103 Sea Zone to Aleutian Islands 2 japaneseFighters moved from Hupeh to Ningsia Combat - Japan Battle in Aleutian Islands Battle in Sumatra Japan attack with 4 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys, 1 britishMarine and 1 britishTank Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 4 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/0 hits, 3.00 expected hits ExiledAllies roll dice for 2 britishInfantrys, 1 britishMarine and 1 britishTank in Sumatra, round 2 : 1/1 hits, 1.75 expected hits 1 japaneseMarine owned by the Japan lost in Sumatra 2 britishInfantrys owned by the Britain, 1 britishMarine owned by the Britain and 1 britishTank owned by the Britain lost in Sumatra Japan win, taking Aleutian Islands from Usa, taking Sumatra from ExiledAllies with 3 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 12 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 2 britishInfantrys, 1 britishMarine and 1 britishTank Battle in Bengal Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Bengal, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishInfantry in Bengal, round 2 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Ningsia Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 Rail and 1 chineseAlpineInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 1.42 expected hits China roll dice for 1 chineseAlpineInfantry in Ningsia, round 2 : 0/1 hits, 0.42 expected hits 1 chineseAlpineInfantry owned by the China lost in Ningsia Japan win, taking Ningsia from China with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Singkiang Japan attack with 2 japaneseAlpineInfantrys China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseAntiAirGun and 1 chineseBarracks Japan roll dice for 2 japaneseAlpineInfantrys in Singkiang, round 2 : 1/1 hits, 0.83 expected hits China roll dice for 1 chineseAntiAirGun in Singkiang, round 2 : 0/1 hits, 0.25 expected hits 1 chineseAntiAirGun owned by the China lost in Singkiang Japan captures one of China capitals Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAntiAirGun Battle in Yakut Japan attack with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks Russia defend with 1 Flagpole, 1 Rail, 1 Train, 2 Trucks, 1 russianAirfield, 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks Russia roll AntiAircraftGun dice in Yakut : 0/1 hits, 0.17 expected hits Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 2 : 7/1 hits, 6.58 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks in Yakut, round 2 : 6/1 hits, 5.92 expected hits 6 japaneseInfantrys owned by the Japan lost in Yakut 4 russianTanks owned by the Russia, 1 russianAntiTankGun owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Yakut Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 4 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 3 : 5/1 hits, 5.58 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys and 1 russianMech.Infantry in Yakut, round 3 : 5/1 hits, 4.92 expected hits 1 japaneseArtillery owned by the Japan, 3 japaneseInfantrys owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut 2 russianInfantrys owned by the Russia, 2 russianArtillerys owned by the Russia and 1 russianMech.Infantry owned by the Russia lost in Yakut Japan roll dice for 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 4 : 5/1 hits, 4.58 expected hits Russia roll dice for 1 russianAlpineInfantry, 2 russianCombatEngineers, 1 russianFortification and 1 russianInfantry in Yakut, round 4 : 3/1 hits, 3.08 expected hits 2 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut 1 russianInfantry owned by the Russia, 2 russianCombatEngineers owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut Some non-combat units are destroyed: Japan win, taking Yakut from Russia with 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks remaining. Battle score for attacker is 27 Casualties for Japan: 3 japaneseArtillerys, 10 japaneseInfantrys and 1 japaneseStrategicBomber Casualties for Russia: 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseTacticalBomber moved from Yakut to Suiyuan 1 japaneseTacticalBomber moved from Yakut to Northern Manchuria 1 japaneseBattleship-damaged moved from 102 Sea Zone to 100 Sea Zone 1 japaneseAntiAirGun moved from Japan to 98 Sea Zone 1 Material moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone 3 japaneseMarines moved from Tokyo to 99 Sea Zone 1 Material, 1 japaneseAntiAirGun and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone 1 japaneseCombatEngineer, 3 japaneseMarines and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 103 Sea Zone to 101 Sea Zone 2 japaneseInfantrys moved from Kamchatka to 101 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 101 Sea Zone to 103 Sea Zone 2 japaneseInfantrys moved from 103 Sea Zone to Alaska 1 japaneseNavalFighter moved from 103 Sea Zone to Alaska 2 japaneseTransports moved from 127 Sea Zone to 99 Sea Zone 1 japaneseCombatEngineer moved from 127 Sea Zone to Luzon 1 Material moved from 127 Sea Zone to Luzon 3 japaneseMarines moved from 127 Sea Zone to Luzon 1 japaneseAntiAirGun moved from 127 Sea Zone to Luzon 2 japaneseFighters moved from Ningsia to Hupeh 2 japaneseFighters moved from Bengal to French Indochina 1 japaneseStrategicBomber moved from Bengal to French Indochina 1 Material and 1 Truck moved from Northern China to Singkiang 1 Material and 1 Truck moved from Shensi to Hupeh 3 japaneseAlpineInfantrys moved from Shensi to Hupeh 1 japaneseArtillery moved from Shensi to Hupeh 2 Trains, 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Eastern Szechwan 1 Truck moved from Shantung to Inner Mongolia 1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia 1 Material and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria 1 japaneseTank moved from Korea to Northern Manchuria 2 japaneseAlpineInfantrys moved from Manchuria to Northern Manchuria 1 japaneseInfantry moved from Manchuria to Northern Manchuria 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 3 japaneseAlpineInfantrys moved from 100 Sea Zone to Far Eastern Republic 1 japaneseArtillery moved from 100 Sea Zone to Far Eastern Republic 1 japaneseCruiser moved from 99 Sea Zone to 102 Sea Zone 1 japaneseInfantry moved from Western Szechwan to Kansu 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseParatrooper moved from Burma to Eastern Szechwan 3 japaneseInfantrys moved from Thailand to Burma 1 Material and 1 Truck moved from Peking to Inner Mongolia 1 Truck moved from Shantung to Hupeh 4 japaneseNavalFighters moved from Sumatra to 148 Sea Zone Purchase Units - Japan Japan buy 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseDestroyer, 1 japaneseHull, 3 japaneseInfantrys, 2 japaneseMarines, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber and 1 japaneseTank; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japan Units in Hupeh being upgraded or consumed: 1 Material 1 Rail placed in Hupeh 2 japaneseAlpineInfantrys placed in Hupeh 2 japaneseMech.Infantrys and 1 japaneseTank placed in Korea 1 japaneseArtillery and 1 japaneseStrategicBomber placed in Japan 1 japaneseDestroyer placed in 99 Sea Zone placed in 99 Sea Zone 1 japaneseHull placed in 99 Sea Zone Units in Luzon being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Luzon 2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Kyushu Shikoku 2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo Japan undo move 5. 1 japaneseMarine placed in Tokyo 1 japaneseDestroyer placed in 99 Sea Zone Activate Technology - Japan Japan activating Logistics Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 91 PUs; end with 92 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Northern Manchuria change ownership: 1 Material Some Units in Yakut change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria repair damage of 2x Train; Remaining resources: 8 PUs; Manchuria buy 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Units Change Ownership Some Units in Manchuria change ownership: 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 Material Some Units in Yakut change ownership: 1 Train, 2 Trucks and 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : 0.08 China regular : -0.67 ExiledAllies regular : -0.75 Russia AntiAircraftGun : -0.17 Japan rolls : 2.00 Russia AntiTankGun : -0.17 Russia regular : 0.08 Britain regular : -0.33
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RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB
TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC
Combat Hit Differential Summary :
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RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB
@Caesar1 no problem. Ive been taking some long breaks myself lately
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RE: napoleonic empires
TripleA Turn Summary: OttomanEmpire round 2
TripleA Turn Summary for game: Napoleonic Empires
Game History
Round: 2 Combat Move - OttomanEmpire 2 Fusilierss moved from Anatolia to Smyrna 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Edessa to Syria Purchase Units - OttomanEmpire Trigger OttomanEmpireSpecial: OttomanEmpire has their production frontier changed to: productionOttomanEmpireSpecial OttomanEmpire buy 1 Chasseurs, 1 Frigate, 2 Fusilierss, 1 Howitzer and 1 Marines; Remaining resources: 0 PUs; Combat - OttomanEmpire Battle in Smyrna OttomanEmpire attack with 2 Fusilierss UnitedKingdom defend with 1 Marines OttomanEmpire roll dice for 2 Fusilierss in Smyrna, round 2 : 1/1 hits, 0.33 expected hits UnitedKingdom roll dice for 1 Marines in Smyrna, round 2 : 1/1 hits, 0.33 expected hits 1 Fusiliers owned by the OttomanEmpire lost in Smyrna 1 Marines owned by the UnitedKingdom lost in Smyrna OttomanEmpire win, taking Smyrna from UnitedKingdom with 1 Fusiliers remaining. Battle score for attacker is 2 Casualties for OttomanEmpire: 1 Fusiliers Casualties for UnitedKingdom: 1 Marines Battle in Syria OttomanEmpire attack with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery Neutral defend with 2 Chasseurss OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery in Syria, round 2 : 2/1 hits, 1.33 expected hits Neutral roll dice for 2 Chasseurss in Syria, round 2 : 1/0 hits, 1.00 expected hits 1 Fusiliers owned by the OttomanEmpire lost in Syria 2 Chasseurss owned by the Neutral lost in Syria OttomanEmpire loses 0 PUs for violating Syrias neutrality. OttomanEmpire win, taking Syria from Neutral with 1 Artillery, 1 Dragoons and 1 Horse_Artillery remaining. Battle score for attacker is 6 Casualties for OttomanEmpire: 1 Fusiliers Casualties for Neutral: 2 Chasseurss Non Combat Move - OttomanEmpire 1 General moved from Bulgaria to Constantinople 1 Barque, 1 Battleship, 1 Brigantine and 1 Cutter moved from SZ93 to SZ84 1 Cuirassiers, 3 Fusilierss and 1 Marines moved from Bulgaria to Constantinople Place Units - OttomanEmpire 1 Chasseurs, 2 Fusilierss, 1 Howitzer and 1 Marines placed in Constantinople 1 Frigate placed in SZ84 Turn Complete - OttomanEmpire OttomanEmpire collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
UnitedKingdom regular : 0.67 OttomanEmpire regular : 1.33 Neutral regular : 0.00
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RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from French Indo China to India 3 artilleries moved from West India to Eastern Persia 2 artilleries moved from India to West India 1 armour and 2 mech_infantrys moved from India to Eastern Persia 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 1 armour moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Sikang 2 mech_infantrys moved from Szechwan to Sikang 1 armour moved from Szechwan to Sikang 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Yenisey 3 armour moved from Korea to Manchuria 3 infantry moved from Korea to Manchuria 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Sikang 1 bomber moved from French Indo China to Sikang Combat - Japanese Battle in Sikang Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Sikang to India 1 armour and 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Manchuria 2 artilleries moved from 19 Sea Zone to Manchuria 1 armour moved from 19 Sea Zone to Manchuria 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in India 2 infantry placed in French Indo China 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Japan 1 carrier placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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RE: Total World War 3.0 7 players
@dawgoneit If you have a dock, you can load it right in. If you dont, you need to drive it in with the help of a truck. I think the truck need to stay on the boat
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RE: Total World War 3.0 7 players
@Grinchveld you are next.
protip:
mechanized inf . can be used to transport materials, troops etc, just like trucks. As long as you do it in the non-combat phase -
RE: Total World War 3.0 7 players
TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 5 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseAlpineInfantrys moved from Kansu to Northern China 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Inner Mongolia to Northern China 2 japaneseAlpineInfantrys moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 2 japaneseMarines moved from 103 Sea Zone to Alaska Combat - Japan Battle in Alaska Some non-combat units are destroyed: Battle in Northern China Japan attack with 5 japaneseAlpineInfantrys and 1 japaneseArtillery China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseBarracks and 1 chineseInfantry Japan roll dice for 5 japaneseAlpineInfantrys and 1 japaneseArtillery in Northern China, round 2 : 2/1 hits, 2.33 expected hits China roll dice for 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry in Northern China, round 2 : 2/1 hits, 1.75 expected hits 1 japaneseArtillery owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China 1 chineseInfantry owned by the China and 1 chineseAntiAirGun owned by the China lost in Northern China Japan roll dice for 4 japaneseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.67 expected hits China roll dice for 3 chineseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.25 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Northern China 1 chineseAlpineInfantry owned by the China lost in Northern China Japan roll dice for 3 japaneseAlpineInfantrys in Northern China, round 4 : 2/1 hits, 1.25 expected hits China roll dice for 2 chineseAlpineInfantrys in Northern China, round 4 : 1/1 hits, 0.83 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Northern China 2 chineseAlpineInfantrys owned by the China lost in Northern China Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Alaska from Usa, taking Northern China from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 3 japaneseAlpineInfantrys and 1 japaneseArtillery Casualties for China: 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseTank moved from Khabarovskiy Kray to Northern Manchuria 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Japan to Northern Manchuria 1 Material and 1 Truck moved from Peking to Shensi 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Shensi 1 japaneseCombatEngineer moved from Hunan to Hupeh 2 japaneseInfantrys moved from Eastern Szechwan to Western Szechwan 2 japaneseInfantrys moved from Burma to Eastern Szechwan 1 japaneseFighter moved from Bengal to French Indochina 1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper moved from Bengal to Burma 1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma 2 japaneseInfantrys moved from French Indochina to Burma 1 japaneseStrategicBomber moved from French Indochina to Hupeh 1 Material and 1 Truck moved from Korea to Peking 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung 2 Trains moved from Inner Mongolia to Shantung 1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines 4 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone 1 japaneseBattleship-damaged moved from 101 Sea Zone to 102 Sea Zone 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 101 Sea Zone to 103 Sea Zone 1 japaneseBattleship moved from 99 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines 1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 92 Sea Zone to 128 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from Japan to Marianas Island 1 Truck moved from Hupeh to Northern China 2 Trucks moved from Hupeh to Shantung 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseAlpineInfantry moved from Eastern Evenki to Far Eastern Republic 1 japaneseArtillery moved from Eastern Evenki to Far Eastern Republic 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki 1 japaneseInfantry moved from Hupeh to Kansu Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 81 PUs; 9 techTokens; Japan buy 2 Materials, 5 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseCruiser, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 1 PUs; 9 techTokens; Place Units - Japan 3 japaneseAlpineInfantrys placed in Kyushu Shikoku 1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo 1 Material and 1 japaneseArtillery placed in Japan 1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea 1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone 2 japaneseAlpineInfantrys placed in Hupeh Turn Complete - Japan Japan collect 87 PUs; end with 88 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys and 1 japaneseInfantry Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -0.25 China regular : 0.17 Japan rolls : 0.00
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RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 1 artillery moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 8 armour and 5 mech_infantrys moved from Bryansk to Belarus 1 mech_infantry moved from Archangel to Belarus 3 armour moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Ukraine to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Western Germany to Denmark Germans take Denmark from Americans 2 artilleries and 5 infantry moved from Poland to Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Combat - Germans Battle in Baltic States Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Baltic States Germans win, taking Baltic States from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Kazakhstan : 0/2 hits, 0.33 expected hits Germans roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/10 hits, 3.17 expected hits Russians roll dice for 1 aaGun and 6 infantry in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans lost in Kazakhstan 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Kazakhstan Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 5/8 hits, 2.83 expected hits Russians roll dice for 5 infantry in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Kazakhstan 5 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 5 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Belarus Germans attack with 11 armour and 7 mech_infantrys Americans defend with 1 artillery Germans roll dice for 11 armour and 7 mech_infantrys in Belarus, round 2 : 10/18 hits, 6.67 expected hits Americans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus 1 artillery owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 11 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Russia 1 tactical_bomber moved from Russia to Smolensk 1 tactical_bomber moved from Baltic States to Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 1.33 Germans regular : 4.17 Russians AA : -0.33 British regular : -0.33
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RE: Total World War 3.0 7 players
@surfer
I havent yet figured out what the winning criteria is? I dont think it is in the rules!!Japan is very different. I invaded 13 territories on turn 1.
I like the logistics part of the game the best. Having to build and maintain long supply lines seems so realistic.
btw, if you have a dock, you dont need a truck to load material.to clear up some confusion.
MOVEMENT:
fighters and naval fighters 4
tactical bombers 5
strategic bombers 6if they dont land on an airfield or carrier their movement is halved. Fighters can improve their range by 1 with technology
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RE: Total World War 3.0 7 players
@surfer, in appendix 1 they describe the feature to represent partizan activity. It seems there are more partizans on the map than in the rules. They are represented with a cross with guns.
@Grinchveld you’re up next
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RE: Total World War 3.0 7 players
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Japan rolls : 2/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Burma to Eastern Szechwan 1 japaneseArtillery moved from Yunnan to Eastern Szechwan 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 3 japaneseFighters moved from French Indochina to Eastern Szechwan 1 japaneseMech.Infantry moved from Hunan to Kansu 1 japaneseArtillery moved from Hupeh to Kansu 1 japaneseAlpineInfantry moved from Hupeh to Kansu 1 japaneseInfantry moved from Kweichow to Eastern Szechwan 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseStrategicBomber moved from French Indochina to Eastern Szechwan 1 japaneseTacticalBomber moved from Suiyuan to Kansu 2 japaneseNavalFighters moved from 91 Sea Zone to Sumatra 3 japaneseMarines moved from Malay to 91 Sea Zone 3 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 3 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseBattleship moved from 91 Sea Zone to 92 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 91 Sea Zone to 92 Sea Zone 2 japaneseNavalFighters moved from 147 Sea Zone to Sumatra 1 japaneseCruiser moved from 147 Sea Zone to 92 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 100 Sea Zone to 101 Sea Zone Combat - Japan Battle in 101 Sea Zone Japan attack with 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine Britain defend with 1 britishDestroyer; Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Japan roll DepthChargeAttack dice in 101 Sea Zone : 0/1 hits, 0.08 expected hits 1 russianSubmarine owned by the Russia submerged Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Russia roll dice for 1 britishDestroyer, 1 russianDestroyer and 1 russianTransport in 101 Sea Zone, round 2 : 1/1 hits, 0.58 expected hits Units damaged: 1 japaneseBattleship owned by the Japan 1 japaneseBattleship owned by the Japan transformed into 1 japaneseBattleship-damaged owned by the Japan in 101 Sea Zone 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 101 Sea Zone Japan roll dice for 1 japaneseSubmarine in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer and 2 japaneseNavalFighters in 101 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits Russia roll dice for 1 britishDestroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 101 Sea Zone Japan win, taking 101 Sea Zone from Neutral with 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseBattleship Casualties for Russia: 1 russianDestroyer and 1 russianTransport Casualties for Britain: 1 britishDestroyer Battle in Eastern Szechwan Japan attack with 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseAlpineInfantry and 1 chineseEntrenchment Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 3 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 2 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseEntrenchment in Eastern Szechwan, round 2 : 1/1 hits, 1.08 expected hits 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan roll dice for 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Eastern Szechwan, round 3 : 1/1 hits, 1.25 expected hits China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0.58 expected hits 1 chineseEntrenchment owned by the China lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseArtillery, 3 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseEntrenchment Battle in Kansu Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseTank Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber in Kansu, round 2 : 2/1 hits, 2.50 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseTank in Kansu, round 2 : 0/1 hits, 0.58 expected hits 1 chineseTank owned by the China and 1 chineseAlpineInfantry owned by the China lost in Kansu Japan win, taking Kansu from China with 2 japaneseAlpineInfantrys, 2 japaneseArtillerys, 3 japaneseInfantrys, 1 japaneseMech.Infantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 10 Casualties for China: 1 chineseAlpineInfantry and 1 chineseTank Battle in Sumatra Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 2/1 hits, 1.08 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/1 hits, 2.33 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1.25 expected hits 2 japaneseMarines owned by the Japan lost in Sumatra 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra Some non-combat units are destroyed: Japan win, taking Sumatra from ExiledAllies with 1 japaneseMarine and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 2 japaneseMarines Casualties for Britain: 1 britishAntiAirGun, 1 britishInfantry and 1 britishMarine Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 4 japaneseNavalFighters moved from Sumatra to 92 Sea Zone 1 japaneseCarrier and 1 japaneseDestroyer moved from 147 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Formosa to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to French Indochina 1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTacticalBomber moved from Kansu to Suiyuan 1 Material and 1 Truck moved from Hunan to Hupeh 1 Material and 1 Truck moved from Kwangtung to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Anhwei to Hunan 2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 Train moved from Hunan to Shantung 1 Train, 1 japaneseAlpineInfantry and 1 japaneseArtillery moved from Shantung to Inner Mongolia 1 Train moved from Shensi to Shantung 1 Train and 2 japaneseAlpineInfantrys moved from Shantung to Inner Mongolia 1 Material and 1 Truck moved from Western Szechwan to Hupeh 1 japaneseInfantry moved from Burma to Bengal 1 japaneseFighter moved from Eastern Szechwan to Hupeh 1 japaneseFighter moved from Eastern Szechwan to Hupeh 1 japaneseFighter moved from Eastern Szechwan to French Indochina 1 japaneseStrategicBomber moved from Eastern Szechwan to French Indochina 1 japaneseFighter moved from Southern Thailand to Bengal 2 japaneseInfantrys moved from Thailand to Burma 1 Material and 1 Truck moved from Korea to Peking 1 japaneseMech.Infantry and 1 japaneseTank moved from Korea to Khabarovskiy Kray 1 japaneseNavalFighter moved from Vladivostok to Japan 2 japaneseTanks moved from Soviet Far East to Far Eastern Republic 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Truck moved from Manchuria to Korea 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseArtillery moved from Japan to 98 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone 3 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery moved from 97 Sea Zone to Shantung 3 japaneseTransports moved from 100 Sea Zone to 99 Sea Zone 4 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 122 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone Purchase Units - Japan Japan buy 1 Material, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseBattleship, 4 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 4 japaneseMarines placed in Tokyo 3 japaneseAlpineInfantrys placed in Kyushu Shikoku Units in Hupeh being upgraded or consumed: 3 Materials 1 japaneseAirfield and 1 japaneseBarracks placed in Hupeh 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea 1 japaneseArtillery, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber placed in Japan Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship placed in 99 Sea Zone Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Trigger japaneseImpSW9: Setting isAirTransportable to true for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW8: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese3 Turn Complete - Japan Japan collect 83 PUs; end with 83 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Manchuria buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.08 Japan regular : -0.17 ExiledAllies regular : 0.75 China regular : -1.25 Japan DepthChargeAttack : -0.08 Japan rolls : 2.00 Russia regular : 0.17
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RE: L24 Avner - Guderian1 (+21)
@Avner Yes, I concur. Good game. I saw your potential only after you aborted the sealion attack. I will notify the admin
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RE: L24 Avner - Guderian1 (+21)
@Guderian1 wait, I just tried. You can kill my sub?
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RE: L24 Avner - Guderian1 (+21)
@Avner You cant attack without a destroyer. Your entire fleet (and planes) are automatically lost because you can’t hit the sub.
I had the chance to kill your carriers the last round, but I took my turn quickly and didnt notice it until afterwards. Do the turn over
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RE: L42 PTV Guderian1 (X+10) vs MikawaGunichi
@mikawagunichi do you want to scramble from midway?
I will play more frequent from now on