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    Erlend

    @Guderian1

    G40 multiplayer
    @Eqqman
    @gazza
    @questioneer

    TWW multiplayer
    @Grinchveld
    @Avner
    @surfer
    @Caesar1

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    Best posts made by Guderian1

    • RE: Total World War 3.0 7 players

      @Grinchveld you are next.

      protip:
      mechanized inf . can be used to transport materials, troops etc, just like trucks. As long as you do it in the non-combat phase

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      Thanks for taking it seriously, everybody. Things could easily stray away when 7 strangers play a slow complicated turn based game online. You all keep the game humming along steadily. Good job.
      @surfer is up next

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Looking for Global 40 Player!

      @TigerTankIncinerator Have you tried to play online? Im ready for a game if you still want to

      posted in Player Locator
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @surfer I think you need a destroyer to be able to hit submarines (and spot them for airplanes) , but they can submerge after one turn. When you develop improved destroyers they are more powerful. No submerge, no first strike!

      @dawgoneit I moved (Edit) your train from Calcutta to Rangoon. I assume you didnt realize you had a train there. Trains are not military units, but they are powerful in transporting other units up to five moves a turn.

      @Caesar1 every building needs an engineer in the territory you want to place it. to build a barracks you need an engineer and 2 material in the same territory. research center needs the same. a railroad only needs an engineer

      posted in Team Games
      Guderian1G
      Guderian1
    • Looking for players in any A&A game. 1942, global, europe etc.

      I Haven’t played for a few years, but I consider myself a good player nonetheless. I have played Total World War once, and Im looking for someone who would be interested to try it with me again.

      Im eager to play a lot during the new years holiday, but I play approximately one turn a day afterwards. There are few players around. If you want to play something else, give me a suggestion

      posted in Find Online Players
      Guderian1G
      Guderian1
    • RE: napoleonic empires

      @Guderian1 dont add the dragoon. Im still learning. Its more educational if I get punished for my mistakes.

      Please prioritize TWW over your next turn here. Its 7 people. if they dont get to take their turn within reasonable limit, they lose interest

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • Total World War 3.0 7 players

      There are 7 nations and I want everyone to pick one nation each. I roll 1 d100 for each player. the one with the highest picks nation first. the second highest picks second etc.

      I have played the game once. I assume we are all noobs. Prioritize speed over perfection. with 7 players, its important that everyone takes their turn as soon as possible, otherwise it might take weeks before your next move. If one player doesnt take a turn within 3 days, I encourage one of his teammates to take the turn for him.

      Good luck!

      @Grinchveld [dice 1d100]
      @Avner [dice 1d100]
      @surfer [dice 1d100]
      @Caesar1 [dice 1d100]
      @MAINAH [dice 1d100]
      @dawgoneit [dice 1d100]
      @Guderian1 [dice 1d100]

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: L24 Avner - Guderian1 (+21)

      @Guderian1 they upgraded after I did my buying phase… how annoying. Im doing it over

      posted in League
      Guderian1G
      Guderian1
    • RE: Looking for a game TripleA PBEM

      @Grinchveld hi. have you found anyone? whats the precise map name of the napoleon scenario?

      posted in Find Online Players
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @Avner we use 3.0
      If you open the game notes in version 3.0 it says 2.7, so Im pretty sure they havent updated the rulebook

      We use low luck - it is common and recommended for noobs because all the bonuses can make it hard to see the likely outcome of a battle

      we use tech because its fun.

      posted in Team Games
      Guderian1G
      Guderian1

    Latest posts made by Guderian1

    • RE: Total World War 3.0 7 players

      @Avner Lend&Lease?
      why? does it make much of a difference?

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      I think we can identify Cairo as being a very important place on the map.

      theres something strange about the battle calculator. When it calculates average TUV swing, I think it doesnt add the surviving planes, which leads you to believe it is very non beneficial to attack with planes.

      protip:
      you can only build 3 research centers, but they can be captured. This way you can have 4

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 6
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 10 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
                  Japan rolls : 2/1 hits, 0.00 expected hits
              Japan removing all Technology Tokens after successful research.
              Japan discover Logistics
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              1 japaneseInfantry moved from Khabarovskiy Kray to Yakut
              2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks moved from Far Eastern Republic to Yakut
              3 japaneseArtillerys, 1 japaneseCombatEngineer, 6 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber, 1 japaneseTacticalBomber and 1 japaneseTank moved from Northern Manchuria to Yakut
              1 japaneseTacticalBomber moved from Suiyuan to Yakut
              2 japaneseAlpineInfantrys moved from Tsinghai to Singkiang
              1 japaneseInfantry moved from Kansu to Ningsia
              2 japaneseAlpineInfantrys moved from Northern China to Ningsia
              1 japaneseInfantry moved from Burma to Bengal
              2 japaneseFighters moved from French Indochina to Bengal
              1 japaneseStrategicBomber moved from Hupeh to Bengal
              4 japaneseMarines moved from Phillippines to 128 Sea Zone
              4 japaneseMarines and 2 japaneseTransports moved from 128 Sea Zone to 148 Sea Zone
              4 japaneseMarines moved from 148 Sea Zone to Sumatra
              4 japaneseNavalFighters moved from 128 Sea Zone to Sumatra
              1 japaneseBattleship and 1 japaneseCruiser moved from 128 Sea Zone to 148 Sea Zone
              2 japaneseCarriers and 2 japaneseDestroyers moved from 128 Sea Zone to 148 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 102 Sea Zone to 103 Sea Zone
              2 japaneseMarines moved from 103 Sea Zone to Aleutian Islands
              2 japaneseFighters moved from Hupeh to Ningsia
      
          Combat - Japan
              Battle in Aleutian Islands
              Battle in Sumatra
                  Japan attack with 4 japaneseMarines and 4 japaneseNavalFighters
                  ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys, 1 britishMarine and 1 britishTank
                      Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1.08 expected hits
                      Japan roll dice for 4 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 3/0 hits, 3.00 expected hits
                      ExiledAllies roll dice for 2 britishInfantrys, 1 britishMarine and 1 britishTank in Sumatra, round 2 : 1/1 hits, 1.75 expected hits
                      1 japaneseMarine owned by the Japan lost in Sumatra
                      2 britishInfantrys owned by the Britain, 1 britishMarine owned by the Britain and 1 britishTank owned by the Britain lost in Sumatra
                  Japan win, taking Aleutian Islands from Usa, taking Sumatra from ExiledAllies with 3 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 12
                  Casualties for Japan: 1 japaneseMarine
                  Casualties for Britain: 2 britishInfantrys, 1 britishMarine and 1 britishTank
              Battle in Bengal
                  Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
                  Britain defend with 1 Flagpole and 1 britishInfantry
                      Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Bengal, round 2 : 1/1 hits, 0.83 expected hits
                      Britain roll dice for 1 britishInfantry in Bengal, round 2 : 0/1 hits, 0.33 expected hits
                      1 britishInfantry owned by the Britain lost in Bengal
                  Japan win, taking Bengal from Britain with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
                  Casualties for Britain: 1 britishInfantry
              Battle in Ningsia
                  Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry
                  China defend with 1 Flagpole, 1 Rail and 1 chineseAlpineInfantry
                      Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry in Ningsia, round 2 : 1/1 hits, 1.42 expected hits
                      China roll dice for 1 chineseAlpineInfantry in Ningsia, round 2 : 0/1 hits, 0.42 expected hits
                      1 chineseAlpineInfantry owned by the China lost in Ningsia
                  Japan win, taking Ningsia from China with 2 japaneseAlpineInfantrys, 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 4
                  Casualties for China: 1 chineseAlpineInfantry
              Battle in Singkiang
                  Japan attack with 2 japaneseAlpineInfantrys
                  China defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 chineseAirfield, 1 chineseAntiAirGun and 1 chineseBarracks
                      Japan roll dice for 2 japaneseAlpineInfantrys in Singkiang, round 2 : 1/1 hits, 0.83 expected hits
                      China roll dice for 1 chineseAntiAirGun in Singkiang, round 2 : 0/1 hits, 0.25 expected hits
                      1 chineseAntiAirGun owned by the China lost in Singkiang
                  Japan captures one of China capitals
                  Some non-combat units are destroyed: 
                  Japan converts chineseBarracks into different units
                  Japan win, taking Singkiang from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 4
                  Casualties for China: 1 chineseAntiAirGun
              Battle in Yakut
                  Japan attack with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks
                  Russia defend with 1 Flagpole, 1 Rail, 1 Train, 2 Trucks, 1 russianAirfield, 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks
                      Russia roll AntiAircraftGun dice in Yakut : 0/1 hits, 0.17 expected hits
                      Russia roll AntiTankGun dice in Yakut : 0/1 hits, 0.17 expected hits
                      Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 10 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 2 : 7/1 hits, 6.58 expected hits
                      Russia roll dice for 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks in Yakut, round 2 : 6/1 hits, 5.92 expected hits
                      6 japaneseInfantrys owned by the Japan lost in Yakut
                      4 russianTanks owned by the Russia, 1 russianAntiTankGun owned by the Russia and 2 russianAntiAirGuns owned by the Russia lost in Yakut
                      Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 1 japaneseCombatEngineer, 4 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseStrategicBomber, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 3 : 5/1 hits, 5.58 expected hits
                      Russia roll dice for 1 russianAlpineInfantry, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys and 1 russianMech.Infantry in Yakut, round 3 : 5/1 hits, 4.92 expected hits
                      1 japaneseArtillery owned by the Japan, 3 japaneseInfantrys owned by the Japan and 1 japaneseStrategicBomber owned by the Japan lost in Yakut
                      2 russianInfantrys owned by the Russia, 2 russianArtillerys owned by the Russia and 1 russianMech.Infantry owned by the Russia lost in Yakut
                      Japan roll dice for 2 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks in Yakut, round 4 : 5/1 hits, 4.58 expected hits
                      Russia roll dice for 1 russianAlpineInfantry, 2 russianCombatEngineers, 1 russianFortification and 1 russianInfantry in Yakut, round 4 : 3/1 hits, 3.08 expected hits
                      2 japaneseArtillerys owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Yakut
                      1 russianInfantry owned by the Russia, 2 russianCombatEngineers owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 russianFortification owned by the Russia lost in Yakut
                  Some non-combat units are destroyed: 
                  Japan win, taking Yakut from Russia with 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseMech.Infantrys, 2 japaneseTacticalBombers and 3 japaneseTanks remaining. Battle score for attacker is 27
                  Casualties for Japan: 3 japaneseArtillerys, 10 japaneseInfantrys and 1 japaneseStrategicBomber
                  Casualties for Russia: 1 russianAlpineInfantry, 2 russianAntiAirGuns, 1 russianAntiTankGun, 2 russianArtillerys, 2 russianCombatEngineers, 1 russianFortification, 3 russianInfantrys, 1 russianMech.Infantry and 4 russianTanks
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              1 japaneseTacticalBomber moved from Yakut to Suiyuan
              1 japaneseTacticalBomber moved from Yakut to Northern Manchuria
              1 japaneseBattleship-damaged moved from 102 Sea Zone to 100 Sea Zone
              1 japaneseAntiAirGun moved from Japan to 98 Sea Zone
              1 Material moved from Japan to 98 Sea Zone
              1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone
              3 japaneseMarines moved from Tokyo to 99 Sea Zone
              1 Material, 1 japaneseAntiAirGun and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
              1 japaneseCombatEngineer, 3 japaneseMarines and 2 japaneseTransports moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseTransport moved from 103 Sea Zone to 101 Sea Zone
              2 japaneseInfantrys moved from Kamchatka to 101 Sea Zone
              2 japaneseInfantrys and 1 japaneseTransport moved from 101 Sea Zone to 103 Sea Zone
              2 japaneseInfantrys moved from 103 Sea Zone to Alaska
              1 japaneseNavalFighter moved from 103 Sea Zone to Alaska
              2 japaneseTransports moved from 127 Sea Zone to 99 Sea Zone
              1 japaneseCombatEngineer moved from 127 Sea Zone to Luzon
              1 Material moved from 127 Sea Zone to Luzon
              3 japaneseMarines moved from 127 Sea Zone to Luzon
              1 japaneseAntiAirGun moved from 127 Sea Zone to Luzon
              2 japaneseFighters moved from Ningsia to Hupeh
              2 japaneseFighters moved from Bengal to French Indochina
              1 japaneseStrategicBomber moved from Bengal to French Indochina
              1 Material and 1 Truck moved from Northern China to Singkiang
              1 Material and 1 Truck moved from Shensi to Hupeh
              3 japaneseAlpineInfantrys moved from Shensi to Hupeh
              1 japaneseArtillery moved from Shensi to Hupeh
              2 Trains, 3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Eastern Szechwan
              1 Truck moved from Shantung to Inner Mongolia
              1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia
              1 Material and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
              1 japaneseTank moved from Korea to Northern Manchuria
              2 japaneseAlpineInfantrys moved from Manchuria to Northern Manchuria
              1 japaneseInfantry moved from Manchuria to Northern Manchuria
              2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
              3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              1 japaneseArtillery moved from Japan to 98 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
              3 japaneseAlpineInfantrys moved from 100 Sea Zone to Far Eastern Republic
              1 japaneseArtillery moved from 100 Sea Zone to Far Eastern Republic
              1 japaneseCruiser moved from 99 Sea Zone to 102 Sea Zone
              1 japaneseInfantry moved from Western Szechwan to Kansu
              1 japaneseAlpineInfantry, 2 japaneseArtillerys, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseParatrooper moved from Burma to Eastern Szechwan
              3 japaneseInfantrys moved from Thailand to Burma
              1 Material and 1 Truck moved from Peking to Inner Mongolia
              1 Truck moved from Shantung to Hupeh
              4 japaneseNavalFighters moved from Sumatra to 148 Sea Zone
      
          Purchase Units - Japan
              Japan buy 4 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 1 japaneseDestroyer, 1 japaneseHull, 3 japaneseInfantrys, 2 japaneseMarines, 2 japaneseMech.Infantrys, 1 japaneseStrategicBomber and 1 japaneseTank; Remaining resources: 1 PUs; 0 techTokens; 
      
          Place Units - Japan
              Units in Hupeh being upgraded or consumed: 1 Material
              1 Rail placed in Hupeh
              2 japaneseAlpineInfantrys placed in Hupeh
              2 japaneseMech.Infantrys and 1 japaneseTank placed in Korea
              1 japaneseArtillery and 1 japaneseStrategicBomber placed in Japan
              1 japaneseDestroyer placed in 99 Sea Zone
               placed in 99 Sea Zone
              1 japaneseHull placed in 99 Sea Zone
              Units in Luzon being upgraded or consumed: 2 Materials
              1 japaneseBarracks placed in Luzon
              2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Kyushu Shikoku
              2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo
              Japan undo move 5.
              1 japaneseMarine placed in Tokyo
              1 japaneseDestroyer placed in 99 Sea Zone
      
          Activate Technology - Japan
              Japan activating Logistics
              Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
              Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
      
          Turn Complete - Japan
              Japan collect 91 PUs; end with 92 PUs
              Units generate 12 techTokens; Japan end with 12 techTokens
              Units Change Ownership
                  Some Units in Northern Manchuria change ownership: 1 Material
                  Some Units in Yakut change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria repair damage of 2x Train; Remaining resources: 8 PUs; 
              Manchuria buy 2 japaneseInfantrys; Remaining resources: 2 PUs; 
      
          Place Units - Manchuria
              2 japaneseInfantrys placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 11 PUs; end with 13 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 2 japaneseInfantrys
                  Some Units in Northern Manchuria change ownership: 1 Material
                  Some Units in Yakut change ownership: 1 Train, 2 Trucks and 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan regular : 0.08
      China regular : -0.67
      ExiledAllies regular : -0.75
      Russia AntiAircraftGun : -0.17
      Japan rolls : 2.00
      Russia AntiTankGun : -0.17
      Russia regular : 0.08
      Britain regular : -0.33
      

      Savegame

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Manual Gamesave Post: ANZAC round 9

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      @Caesar1 no problem. Ive been taking some long breaks myself lately

      posted in League
      Guderian1G
      Guderian1
    • RE: napoleonic empires

      TripleA Turn Summary: OttomanEmpire round 2

      TripleA Turn Summary for game: Napoleonic Empires

      Game History

      Round: 2
      
          Combat Move - OttomanEmpire
              2 Fusilierss moved from Anatolia to Smyrna
              1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery moved from Edessa to Syria
      
          Purchase Units - OttomanEmpire
              Trigger OttomanEmpireSpecial: OttomanEmpire has their production frontier changed to: productionOttomanEmpireSpecial
              OttomanEmpire buy 1 Chasseurs, 1 Frigate, 2 Fusilierss, 1 Howitzer and 1 Marines; Remaining resources: 0 PUs; 
      
          Combat - OttomanEmpire
              Battle in Smyrna
                  OttomanEmpire attack with 2 Fusilierss
                  UnitedKingdom defend with 1 Marines
                      OttomanEmpire roll dice for 2 Fusilierss in Smyrna, round 2 : 1/1 hits, 0.33 expected hits
                      UnitedKingdom roll dice for 1 Marines in Smyrna, round 2 : 1/1 hits, 0.33 expected hits
                      1 Fusiliers owned by the OttomanEmpire lost in Smyrna
                      1 Marines owned by the UnitedKingdom lost in Smyrna
                  OttomanEmpire win, taking Smyrna from UnitedKingdom with 1 Fusiliers remaining. Battle score for attacker is 2
                  Casualties for OttomanEmpire: 1 Fusiliers
                  Casualties for UnitedKingdom: 1 Marines
              Battle in Syria
                  OttomanEmpire attack with 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery
                  Neutral defend with 2 Chasseurss
                      OttomanEmpire roll dice for 1 Artillery, 1 Dragoons, 1 Fusiliers and 1 Horse_Artillery in Syria, round 2 : 2/1 hits, 1.33 expected hits
                      Neutral roll dice for 2 Chasseurss in Syria, round 2 : 1/0 hits, 1.00 expected hits
                      1 Fusiliers owned by the OttomanEmpire lost in Syria
                      2 Chasseurss owned by the Neutral lost in Syria
                  OttomanEmpire loses 0 PUs for violating Syrias neutrality.
                  OttomanEmpire win, taking Syria from Neutral with 1 Artillery, 1 Dragoons and 1 Horse_Artillery remaining. Battle score for attacker is 6
                  Casualties for OttomanEmpire: 1 Fusiliers
                  Casualties for Neutral: 2 Chasseurss
      
          Non Combat Move - OttomanEmpire
              1 General moved from Bulgaria to Constantinople
              1 Barque, 1 Battleship, 1 Brigantine and 1 Cutter moved from SZ93 to SZ84
              1 Cuirassiers, 3 Fusilierss and 1 Marines moved from Bulgaria to Constantinople
      
          Place Units - OttomanEmpire
              1 Chasseurs, 2 Fusilierss, 1 Howitzer and 1 Marines placed in Constantinople
              1 Frigate placed in SZ84
      
          Turn Complete - OttomanEmpire
              OttomanEmpire collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      UnitedKingdom regular : 0.67
      OttomanEmpire regular : 1.33
      Neutral regular : 0.00
      

      Savegame

      posted in Play Boardgames
      Guderian1G
      Guderian1
    • RE: Guderian1(axis) vs Caesar1(allies+21) g40 OOB

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from French Indo China to India
              3 artilleries moved from West India to Eastern Persia
              2 artilleries moved from India to West India
              1 armour and 2 mech_infantrys moved from India to Eastern Persia
              2 armour moved from French Indo China to Burma
              1 mech_infantry moved from French Indo China to Burma
              1 armour moved from Szechwan to Shensi
                    Japanese take Shensi from Chinese
              1 armour moved from Shensi to Sikang
              2 mech_infantrys moved from Szechwan to Sikang
              1 armour moved from Szechwan to Sikang
              1 armour moved from Yakut S.S.R. to Evenkiyskiy
                    Japanese take Yenisey from Russians
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Yakut S.S.R. to Yenisey
              3 armour moved from Korea to Manchuria
              3 infantry moved from Korea to Manchuria
              1 infantry moved from Hunan to Kweichow
                    Japanese take Kweichow from Chinese
              1 artillery and 1 infantry moved from French Indo China to Yunnan
              1 bomber moved from French Indo China to Sikang
              1 bomber moved from French Indo China to Sikang
      
          Combat - Japanese
              Battle in Sikang
                  Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Sikang to India
              1 armour and 2 artilleries moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
              3 infantry moved from 19 Sea Zone to Manchuria
              2 artilleries moved from 19 Sea Zone to Manchuria
              1 armour moved from 19 Sea Zone to Manchuria
              1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
              1 carrier moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 36 Sea Zone to 19 Sea Zone
      
          Place Units - Japanese
              2 armour and 1 mech_infantry placed in India
              2 infantry placed in French Indo China
              1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Japan
              1 carrier placed in 36 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 62 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.67
      

      Savegame

      posted in League
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @dawgoneit If you have a dock, you can load it right in. If you dont, you need to drive it in with the help of a truck. I think the truck need to stay on the boat

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      @Grinchveld you are next.

      protip:
      mechanized inf . can be used to transport materials, troops etc, just like trucks. As long as you do it in the non-combat phase

      posted in Team Games
      Guderian1G
      Guderian1
    • RE: Total World War 3.0 7 players

      TripleA Turn Summary: Thailand round 5

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 5
      
          Training Troops - Manchuria
              Manchuria collect 0 PUs; end with 11 PUs
      
          Consolidating - Thailand
              Thailand collect 0 PUs; end with 9 PUs
      
          Research Technology - Japan
              Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare
              Japan spend 0 on tech rolls
                  Japan rolls : 0/1 hits, 0.00 expected hits
      
          Combat Move - Japan
              Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
              Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
              Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
              Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
              Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
              2 japaneseAlpineInfantrys moved from Kansu to Northern China
              3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Inner Mongolia to Northern China
              2 japaneseAlpineInfantrys moved from Western Szechwan to Tsinghai
                    Japan take Tsinghai from China
              2 japaneseMarines and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone
              2 japaneseMarines moved from 103 Sea Zone to Alaska
      
          Combat - Japan
              Battle in Alaska
                  Some non-combat units are destroyed: 
              Battle in Northern China
                  Japan attack with 5 japaneseAlpineInfantrys and 1 japaneseArtillery
                  China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 3 chineseAlpineInfantrys, 1 chineseAntiAirGun, 1 chineseBarracks and 1 chineseInfantry
                      Japan roll dice for 5 japaneseAlpineInfantrys and 1 japaneseArtillery in Northern China, round 2 : 2/1 hits, 2.33 expected hits
                      China roll dice for 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry in Northern China, round 2 : 2/1 hits, 1.75 expected hits
                      1 japaneseArtillery owned by the Japan and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                      1 chineseInfantry owned by the China and 1 chineseAntiAirGun owned by the China lost in Northern China
                      Japan roll dice for 4 japaneseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.67 expected hits
                      China roll dice for 3 chineseAlpineInfantrys in Northern China, round 3 : 1/1 hits, 1.25 expected hits
                      1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                      1 chineseAlpineInfantry owned by the China lost in Northern China
                      Japan roll dice for 3 japaneseAlpineInfantrys in Northern China, round 4 : 2/1 hits, 1.25 expected hits
                      China roll dice for 2 chineseAlpineInfantrys in Northern China, round 4 : 1/1 hits, 0.83 expected hits
                      1 japaneseAlpineInfantry owned by the Japan lost in Northern China
                      2 chineseAlpineInfantrys owned by the China lost in Northern China
                  Some non-combat units are destroyed: 
                  Japan converts chineseBarracks into different units
                  Japan win, taking Alaska from Usa, taking Northern China from China with 2 japaneseAlpineInfantrys remaining. Battle score for attacker is 3
                  Casualties for Japan: 3 japaneseAlpineInfantrys and 1 japaneseArtillery
                  Casualties for China: 3 chineseAlpineInfantrys, 1 chineseAntiAirGun and 1 chineseInfantry
      
          Non Combat Move - Japan
              Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
              Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
              Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
              Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
              1 japaneseTank moved from Khabarovskiy Kray to Northern Manchuria
              1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Northern Manchuria
              3 japaneseInfantrys moved from Manchuria to Northern Manchuria
              1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Japan to Northern Manchuria
              1 Material and 1 Truck moved from Peking to Shensi
              3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from Shantung to Shensi
              1 japaneseCombatEngineer moved from Hunan to Hupeh
              2 japaneseInfantrys moved from Eastern Szechwan to Western Szechwan
              2 japaneseInfantrys moved from Burma to Eastern Szechwan
              1 japaneseFighter moved from Bengal to French Indochina
              1 japaneseAlpineInfantry, 1 japaneseArtillery, 2 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseParatrooper moved from Bengal to Burma
              1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma
              2 japaneseInfantrys moved from French Indochina to Burma
              1 japaneseStrategicBomber moved from French Indochina to Hupeh
              1 Material and 1 Truck moved from Korea to Peking
              2 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
              1 japaneseArtillery moved from Japan to 98 Sea Zone
              3 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone
              3 japaneseAlpineInfantrys, 1 japaneseArtillery and 2 japaneseTransports moved from 98 Sea Zone to 97 Sea Zone
              3 japaneseAlpineInfantrys and 1 japaneseArtillery moved from 97 Sea Zone to Shantung
              2 Trains moved from Inner Mongolia to Shantung
              1 japaneseTransport moved from 95 Sea Zone to 98 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Phillippines
              4 japaneseMarines moved from Tokyo to 99 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone
              1 japaneseBattleship-damaged moved from 101 Sea Zone to 102 Sea Zone
              1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 1 japaneseSubmarine moved from 101 Sea Zone to 103 Sea Zone
              1 japaneseBattleship moved from 99 Sea Zone to 127 Sea Zone
              1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
              2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone
              2 japaneseMarines moved from 127 Sea Zone to Phillippines
              1 japaneseBattleship, 2 japaneseCarriers, 1 japaneseCruiser, 2 japaneseDestroyers, 4 japaneseNavalFighters and 2 japaneseTransports moved from 92 Sea Zone to 128 Sea Zone
              1 japaneseSubmarine moved from 93 Sea Zone to 127 Sea Zone
              1 japaneseNavalFighter moved from Japan to Marianas Island
              1 Truck moved from Hupeh to Northern China
              2 Trucks moved from Hupeh to Shantung
              1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic
              2 japaneseInfantrys moved from Khabarovskiy Kray to Far Eastern Republic
              1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic
              1 japaneseAlpineInfantry moved from Eastern Evenki to Far Eastern Republic
              1 japaneseArtillery moved from Eastern Evenki to Far Eastern Republic
              1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
              1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki
              1 japaneseInfantry moved from Hupeh to Kansu
      
          Purchase Units - Japan
              Japan repair damage of 1x Rail, 1x Rail; Remaining resources: 81 PUs; 9 techTokens; 
              Japan buy 2 Materials, 5 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseCruiser, 3 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseTank and 1 japaneseTransport; Remaining resources: 1 PUs; 9 techTokens; 
      
          Place Units - Japan
              3 japaneseAlpineInfantrys placed in Kyushu Shikoku
              1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo
              1 Material and 1 japaneseArtillery placed in Japan
              1 Material, 1 japaneseMech.Infantry and 1 japaneseTank placed in Korea
              1 japaneseCruiser and 1 japaneseTransport placed in 99 Sea Zone
              2 japaneseAlpineInfantrys placed in Hupeh
      
          Turn Complete - Japan
              Japan collect 87 PUs; end with 88 PUs
              Units generate 9 techTokens; Japan end with 18 techTokens
              Units Change Ownership
                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Manchuria
              Manchuria buy 2 japaneseAlpineInfantrys and 1 japaneseInfantry; Remaining resources: 0 PUs; 
      
          Place Units - Manchuria
              2 japaneseAlpineInfantrys and 1 japaneseInfantry placed in Manchuria
      
          Turn Complete - Manchuria
              Manchuria collect 10 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Manchuria change ownership: 2 japaneseAlpineInfantrys and 1 japaneseInfantry
                  Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
      
          Purchase Units - Thailand
              Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Thailand
              3 japaneseInfantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 9 PUs; end with 9 PUs
              Units Change Ownership
                  Some Units in Burma change ownership: 2 japaneseCombatEngineers
                  Some Units in Thailand change ownership: 3 japaneseInfantrys
      

      Combat Hit Differential Summary :

      Japan regular : -0.25
      China regular : 0.17
      Japan rolls : 0.00
      

      Savegame

      posted in Team Games
      Guderian1G
      Guderian1