Just seeing this. Where does it give me the game ID? Thanks by the way.
Posts made by GuamSolo
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RE: Guam Solo & Sonposted in Play Boardgames
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Where do I get the game ID and topic ID (#) to start a play by forum game?posted in TripleA Support
Is there a thread someone can point me to that answers this? Thanks
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RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
I think I finally have it figured out how to post the summary each time. Over to you now. The sleeping giant has awoken…
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RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 artillery moved from Norway to 112 Sea Zone 6 armour and 3 artilleries moved from Western Germany to 112 Sea Zone 8 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 6 armour, 4 artilleries, 1 carrier, 1 cruiser, 1 fighter, 10 infantry, 1 tactical_bomber and 11 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 10 infantry moved from Poland to Baltic States 1 armour moved from Slovakia Hungary to Baltic States 1 armour moved from Slovakia Hungary to Baltic States 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 7 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Romania to Eastern Poland Combat - Germans Battle in United Kingdom Germans attack with 7 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 7 armour, 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/25 hits, 9.17 expected hits British roll dice for 5 aaGuns, 1 artillery, 1 fighter, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/16 hits, 5.67 expected hits 5 aaGuns owned by the British, 6 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 4 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in United Kingdom, round 3 : 9/19 hits, 8.17 expected hits British roll dice for 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/12 hits, 4.33 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 5/13 hits, 6.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 4 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 7 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 2 artilleries, 1 fighter and 11 infantry Casualties for British: 5 aaGuns, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Baltic States Germans attack with 2 armour, 2 artilleries, 2 bombers, 12 infantry and 2 tactical_bombers Russians defend with 3 artilleries, 2 fighters and 7 infantry Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 12 infantry and 2 tactical_bombers in Baltic States, round 2 : 7/20 hits, 6.67 expected hits Russians roll dice for 3 artilleries, 2 fighters and 7 infantry in Baltic States, round 2 : 6/12 hits, 4.67 expected hits 7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 6 infantry and 2 tactical_bombers in Baltic States, round 3 : 6/14 hits, 5.67 expected hits Russians roll dice for 3 artilleries and 2 fighters in Baltic States, round 3 : 1/5 hits, 2.33 expected hits 2 fighters owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries, 2 bombers, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for Russians: 3 artilleries, 2 fighters and 7 infantry Battle in Eastern Poland Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 2 armour and 2 mech_infantrys Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 2 armour in Eastern Poland, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour and 2 mech_infantrys Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 aaGun moved from Poland to Slovakia Hungary 1 aaGun moved from Poland to Baltic States 1 bomber moved from Baltic States to Poland 1 bomber moved from Baltic States to Poland 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 mech_infantry moved from France to Germany 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Baltic States to Poland 1 tactical_bomber moved from Baltic States to Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 1.67 Russians : -1.67 AA fire in United Kingdom : : 0.33 -
RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
@crockett36 No worries. I saw you in a video (on YG’s patron page) playing a game with Larry Harris! That’s pretty cool. Do you have your own patron site?
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RE: Allied Playbook Draft v1.0posted in Axis & Allies Global 1940
@simon33 I just went through the rounds myself (solo) and this time Triple A did not allow the Japanese fleet to travel through a sz with an enemy ship. Something must have been different in the game where that happened. I saved over it so I can’t go back through the history. Anyways, thank you for attempting to clarify it.
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RE: Allied Playbook Draft v1.0posted in Axis & Allies Global 1940
Sorry for the hijack - thanks for answering the question. SZ 41 had a blocker, so I don’t understand why Triple A allowed the Japanese fleet to move through the sea zone.
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RE: Allied Playbook Draft v1.0posted in Axis & Allies Global 1940
@taamvan Clarification: In the Sneaky Karl scenario, can the Japanese still move their fleet through a sea zone with UK or ANZAC ships after an unprovoked DOW upon the Japanese? This makes a difference in Japan’s approach toward Calcutta if they have stacked invasion forces in Kwangsi and their fleet in sz 36. I was playing a game in Triple A and tried to use a UK destroyer in sz 38 to block this fleet from reaching India. However, in Triple A the Japanese ships during combat movement went by it stopping in sz 39 to invade India. ANZAC had already declared war so the political situation read that Japan and UK were in a state of unprovoked war. I apologize for this question as I know this isn’t the purpose of this thread. :grimacing: Appreciate any clarification though. For what it’s worth, I’m not a beginner, but not an expert either – I like the idea of a playbook for newer and mid-tier players. I’m recruiting players here in Guam and most would benefit from something like that.
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RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
How are you doing Crockett? Had a great Christmas here. Have you thought about our game?
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RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
@crockett36 Sorry for the late reply on the Russian edit. Feel free to make any edits you want going forward. Nothing at stake here for me, just excited to being playing in a forum game with someone else. We did start this game heading into the busiest time of the year so it may be slow going over the next couple of weeks. Christmas present to my wife - flew my son home from college for Christmas and there’s a lot of family outings planned over Christmas. :smile: :christmas_tree:
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RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
@crockett36 Panther helped me sort things out and I’m finally able to post my turns. Hopefully this is helpful to you also!
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RE: Can't post game resultsposted in TripleA Support
@Panther It is working - so thanks. Turns are posting for me now.
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RE: Guam Solo vs crockett36 G40.2 oobposted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese EDIT: Turning off Edit Mode Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 8 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 7/23 hits, 11.17 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 3.67 expected hits 1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 8/22 hits, 11.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 9 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 4 infantry Casualties for Chinese: 11 infantry Non Combat Move - Japanese 2 bombers, 9 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 artillery and 4 infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 3 artilleries and 5 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 battleship, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 airfield and 1 harbour placed in Kwangsi 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : -7.17 -
RE: Can't post game resultsposted in TripleA Support
@Panther Never mind - I think I figured it out.
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RE: Can't post game resultsposted in TripleA Support
@Panther Last issue - to put it simply, I forgot my password for a&a when I sign in. How can I recover this?
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RE: Can't post game resultsposted in TripleA Support
Got it - thanks. I think that will do it. I’m waiting for my next turn and will try that.
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RE: Can't post game resultsposted in TripleA Support
@Panther Ahh - thanks. I’ll work on that. I’m guessing I use my A&A username and password, but what topic ID?
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RE: Can't post game resultsposted in TripleA Support
@Panther Thanks - I already changed my username. However, I never used the black boxes above for the game. Where do I find those?
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Can't post game resultsposted in TripleA Support
Re: TripleA engine - Known rules-related bugs/issues
@Panther I’m playing in my first game online under play board games - Crocket36 vs Guam Solo. Crocket is able to post the game results to our game page - which usually says ‘saved game’. When my turn is over I am given the option to do the same but it doesn’t work. Any suggestions? Thanks