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    Posts made by GuamSolo

    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 Well that makes sense. If you were inviting Sea Lion I certainly walked into that. I think your experiments were good ones, but agree that too many in one game is “A Bridge Too Far” – If I can steal that phrase. One thing is for sure, with multiple experiments going on I had a hard time figuring out your tactics and how to respond.

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 The primary thought I have regarding your game strategy would be tied to the Sea Lion invasion. I could be wrong, so correct me if so, but my guess is that losing London hurt your grand strategy. I recall in the A&A forums your discourse on the game being largely about economics and the ability to wage war through maintaining the economic ability to do so. There wasn’t really anything, or enough, purchased on UK1 for the defense of London. When I saw the air base purchase and focus on the middle east UK1 that is when I really thought about Sea Lion. My G1 purchases kept me flexible for either an all out Barbarossa or Sea Lion.

      I respect so much your input in the “Allied Playbook” topic of the A&A forums that I carved out notes from it. You wrote in there the order of strategic defensive objectives: 1. London, 2. Atlantic, 3. Moscow, 4. Egypt, 5. India, 6. Pacific. Did my J1 concentration of forces in Kwangsi give away that I was going “all-in” for Calcutta and entice you to think of Egypt and the middle east early? You did say the airbase was an experiment though, so maybe you planned that before we started. In a sense, your UK1 purchases reprioritized your defensive objectives. After London’s fall I kept an eye on how much you could attempt to recapture London with and tried to re-enforce it enough to make it cost something. I remember sacrificing some of my navy as blockers to keep you out of London and give me more time to build it up. In the end, I think I kept you out of London long enough that UK Europe was not able to invest into the middle east which helped Japan vs. Indian Navy and also in taking Moscow. And the battle to liberate London left the Allies fairly depleted for D-Day for a couple of rounds. It would have helped you if the battle to liberate London didn’t cost so many units. But that is what happened to me vs. the Indian navy and it set me back a couple rounds.

      You wrote in your essays - Destroy the ability to wage war - (for the allies) the radical dashing of the economic ambitions of the Axis (would lead) to capitulation. It’s hard to know what the ambitions are turn one, but a defensive London purchase on UK1 deters my Axis ambition and probably removes one place of battle. As the Axis I like having the option of Sea Lion or Barbarossa. You also talk about choosing the place of battle. Would your principle apply here if the UK1 purchase can help determine the place of the battle by eliminating an Axis Sea Lion choice?

      Also, you mentioned in this thread earlier that you lost the advantage in pieces in Eurasia, and maybe this is in part to the mobility experiment. We were trading pieces pretty heavily on the eastern front. Three tactical air purchases can be 11 infantry. 3 units verses 11 units - so that had to play some role in the end too. But maybe the infantry, taking longer to get to the battle, would’ve allowed me to catch my breath as well and reorganize. Anyways, I think economically the game favored me for most of it. Even when you retook London Japan was already growing fairly large.

      I’m really curious how tournament play goes. Do you see a fair bit of experiments or gambits? Or is play fairly standard (orthodox as you put it)? When we reverse sides and play I’d like to try my hand against whatever you consider the most optimal Axis game strategy - without giving way to predictability of course. Thanks!

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      When do you want to start our next game? At least this time we can use the updated version of Triple A.

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 Are you talking about a provoking a large battle in China, by using Russians?

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 The airbase in the Med became moot once London fell I think

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 I think the Indian navy achieved what you wanted. In hindsight though, it may have been smarter for me to ignore and go straight for Calcutta. It dawned on me afterwards that the Indian Navy is powerful in defense only. In attack it would have to go in parts, each of which too weak without the whole.

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @GuamSolo *the early and high number of attritions…

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      The aggressive Russians were both invigorating and scary. I early and high number of battle attritions on the Eastern front were not something I was used to. Because you kept purchasing mobil units you were right back putting pressure on the front. I didn’t feel like I ever had a chance to breath. If there was no sea lion do you think the tactic of only buying fast movers would fair better?

      Why did you park the Indian Navy out in the Indian Ocean and not at Calcutta? With a scramble I would have had to allocate planes to cove an invasion and the sea battle already cost me too many planes as it happened.

      One of my biggest questions is your opening move for UK. Your Med ships took a defensive posture and you bought an airbase – rather than attacking my Italian battleship. Was this done to help with India? I’ve always thought a UK1 needed to be for defense of Sea Lion. I’m curious about your tactical thinking–although I can see you were driven partly by experimentation. What do you consider the most optimal UK1 purchase?

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 Moscow fell to the Japanese. I took a crack at Hawaii too, a little premature and you held it. I went ahead and finished the round. If you are ready to call it and talk strategy I’d love that. Thank for a great game. How do you want to proceed? Do you want to just just post questions and dialogue here?

      I can start by asking about your defense of Calcutta. That was really the main reason I first asked to play you. If you recall, I was curious about counter moves to a Japanese full run at India using a tactic I saw Gargantua use in YG’s tournament. That being the air and navy base purchased on J2 and placed in Kwangsi. With the full Japanese forces assembled in Kwangsi they could strike India J3. The airbase allows the JAF to reach Calcutta providing it landed in Yunan. The Naval base there gave the +1 to the fleet to land jointly. You countered with a preemptive attack on Yunan with UK, as well as the allied navy you pieced together. However, you parked that allied fleet in the Indian Ocean and not as a defensive force to a Calcutta landing. I thought they were both excellent. I didn’t expect the preemptive strike because I anticipated you would keep US out as long as possible. But maybe seeing Seal Lion affected this. The fleet was too tempting to strike. In the end it delayed me. My normal purchase routine would be to buy minor IC’s for Japan. The first minor IC wasn’t purchased until round 3 when I saw the delay. I felt that gave India at least 2 turns or more. I had to build more tanks to make up for the loss of aircraft in the fleet battle. The tank purchases were also a switch in land tactics because you had placed a lot of AA guns in Calcutta and I was already thinning out due to the fleet battle losses. Anyways, that’s how I saw it in this particular theater and might be a good start for our discussion?

      I want to say it again - thank you for the great game and all the time you gave it. I learned from it. You are a high level player and I feel I fortunate for how the game went.

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese repair damage of 3x factory_minor; Remaining resources: 94 PUs; 3 SuicideAttackTokens; 
              Japanese buy 3 armour, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour, 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers moved from Samara to Russia
              1 mech_infantry moved from Tambov to Russia
              2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
              1 bomber moved from India to Russia
              1 armour moved from Persia to Northwest Persia
              1 mech_infantry moved from Persia to Northwest Persia
              1 armour moved from Persia to Northwest Persia
              1 mech_infantry moved from Eastern Persia to Persia
              1 mech_infantry moved from Eastern Persia to Northwest Persia
              1 artillery moved from Persia to Northwest Persia
              1 armour moved from Persia to Northwest Persia
              1 infantry moved from Yakut S.S.R. to Yenisey
                    Japanese take Yenisey from Russians
              1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
              2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
              2 armour, 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
              2 armour, 3 artilleries, 2 carriers, 3 fighters, 7 infantry, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 26 Sea Zone
              2 armour, 3 artilleries and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Alaska to 2 Sea Zone
              1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
              1 infantry moved from 3 Sea Zone to Soviet Far East
      
          Combat - Japanese
              Battle in Soviet Far East
              Battle in Russia
                  Japanese attack with 3 armour, 1 artillery, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers
                  British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 infantry and 6 mech_infantrys
                      AA fire in Russia : 3/6 hits, 1.00 expected hits
                      2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Russia
                      Japanese roll dice for 3 armour, 1 artillery, 3 bombers and 8 mech_infantrys in Russia, round 2 : 5/15 hits, 5.33 expected hits
                      Russians roll dice for 2 aaGuns, 1 bomber, 2 infantry and 6 mech_infantrys in Russia, round 2 : 7/9 hits, 2.83 expected hits
                      2 infantry owned by the Russians, 7 mech_infantrys owned by the Japanese, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia
                      Japanese roll dice for 3 armour, 1 artillery, 3 bombers and 1 mech_infantry in Russia, round 3 : 5/8 hits, 4.17 expected hits
                      Russians roll dice for 6 mech_infantrys in Russia, round 3 : 1/6 hits, 2.00 expected hits
                      5 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Russia
                      Japanese roll dice for 3 armour, 1 artillery and 3 bombers in Russia, round 4 : 5/7 hits, 3.83 expected hits
                      Russians roll dice for 1 mech_infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Russia
                  Japanese captures 9PUs while taking Russians capital
                  Japanese converts factory_major into different units
                  Japanese win, taking Soviet Far East from Russians, taking Russia from Russians with 3 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is -12
                  Casualties for Japanese: 1 fighter, 8 mech_infantrys and 2 tactical_bombers
                  Casualties for British: 1 bomber
                  Casualties for Russians: 2 aaGuns, 2 infantry and 6 mech_infantrys
              Battle in Hawaiian Islands
                  Japanese attack with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
                  Americans defend with 1 aaGun, 1 airfield, 8 fighters, 1 harbour and 2 tactical_bombers; ANZAC defend with 1 bomber, 1 fighter and 1 tactical_bomber
                      AA fire in Hawaiian Islands : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in Hawaiian Islands
                      Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/15 hits, 5.50 expected hits
                      Americans roll dice for 1 aaGun, 1 bomber, 9 fighters and 3 tactical_bombers in Hawaiian Islands, round 2 : 6/13 hits, 7.67 expected hits
                      6 infantry owned by the Japanese, 1 bomber owned by the ANZAC, 2 tactical_bombers owned by the Americans and 1 aaGun owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 3 : 4/9 hits, 4.17 expected hits
                      Americans roll dice for 9 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/10 hits, 6.50 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 tactical_bomber owned by the ANZAC, 1 armour owned by the Japanese and 3 fighters owned by the Americans lost in Hawaiian Islands
                  2 tactical_bombers owned by the Japanese retreated
                      Japanese roll dice for 1 armour in Hawaiian Islands, round 4 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 6 fighters in Hawaiian Islands, round 4 : 2/6 hits, 4.00 expected hits
                      1 armour owned by the Japanese lost in Hawaiian Islands
                  Americans win with 6 fighters remaining. Battle score for attacker is 15
                  Casualties for Japanese: 2 armour, 3 artilleries, 2 fighters and 7 infantry
                  Casualties for Americans: 1 aaGun, 3 fighters and 2 tactical_bombers
                  Casualties for ANZAC: 1 bomber and 1 tactical_bomber
              Battle in Northwest Persia
                  Japanese attack with 3 armour, 1 artillery and 2 mech_infantrys
                  Russians defend with 2 tactical_bombers
                      Japanese roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 4/6 hits, 2.33 expected hits
                      Russians roll dice for 2 tactical_bombers in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
                      2 tactical_bombers owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Northwest Persia
                  Japanese win, taking Northwest Persia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 mech_infantrys
                  Casualties for Russians: 2 tactical_bombers
      
          Non Combat Move - Japanese
              1 aaGun moved from Kansu to Tsinghai
              1 bomber moved from Russia to Northwest Persia
              1 bomber moved from Russia to Northwest Persia
              1 bomber moved from Russia to Bryansk
              1 mech_infantry moved from Sikang to Turkmenistan
              1 mech_infantry moved from Sikang to Turkmenistan
              1 artillery, 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
              1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
              1 artillery and 3 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 56 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 submarine moved from 25 Sea Zone to 9 Sea Zone
              1 bomber and 1 fighter moved from Japan to 25 Sea Zone
              1 fighter moved from 25 Sea Zone to 26 Sea Zone
              1 bomber moved from 25 Sea Zone to Midway
              1 mech_infantry moved from Burma to West India
              1 infantry moved from Amur to Korea
              1 bomber moved from Northwest Persia to Persia
              1 bomber moved from Northwest Persia to Persia
      
          Place Units - Japanese
              1 armour and 1 tactical_bomber placed in Caucasus
              1 carrier and 2 transports placed in 6 Sea Zone
              1 armour and 5 infantry placed in Japan
              1 fighter placed in 6 Sea Zone
              1 armour placed in Caucasus
              1 transport placed in 6 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 92 PUs; end with 101 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : 2.00
      AA fire in Hawaiian Islands : : 0.50
      Americans : -4.17
      Russians : 3.83
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 Sounds like a good plan.

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Western Germany to Denmark
              1 infantry moved from Western Germany to Denmark
              1 infantry moved from Western Germany to Denmark
              2 fighters and 2 tactical_bombers moved from Western Germany to Denmark
              1 fighter moved from 115 Sea Zone to Denmark
              1 bomber moved from Ukraine to Volgograd
              1 bomber moved from Novgorod to Russia
              1 bomber moved from Novgorod to Russia
              1 bomber moved from Novgorod to Volgograd
              1 tactical_bomber moved from Novgorod to Volgograd
              1 infantry moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 fighter moved from Novgorod to Russia
              1 mech_infantry moved from Novgorod to Belarus
              1 mech_infantry moved from Belarus to Smolensk
              1 fighter moved from Novgorod to Smolensk
              1 tactical_bomber moved from 115 Sea Zone to Smolensk
      
          Combat - Germans
              Strategic bombing raid in Russia
                      AA fire in Russia : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Russia causes 4 damage total. 
              Battle in Denmark
                  Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
                  Americans defend with 2 infantry
                      Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Denmark, round 2 : 4/8 hits, 3.33 expected hits
                      Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                  Germans win, taking Denmark from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Volgograd
                  Germans attack with 2 bombers and 1 tactical_bomber
                  Russians defend with 1 armour and 1 factory_minor
                      Germans roll dice for 2 bombers and 1 tactical_bomber in Volgograd, round 2 : 3/3 hits, 1.83 expected hits
                      Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Volgograd
                  Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 armour
              Battle in Smolensk
                  Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                      Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Russia
                  Germans attack with 1 fighter
                  British defend with 1 bomber; Russians defend with 1 airfield, 1 bomber, 1 factory_major, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
                      Germans roll dice for 1 fighter in Russia, round 2 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 2 bombers, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 3/12 hits, 4.00 expected hits
                      1 bomber owned by the Russians and 1 fighter owned by the Germans lost in Russia
                  Russians win with 1 bomber, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 fighter
                  Casualties for Russians: 1 bomber
      
          Non Combat Move - Germans
              1 mech_infantry moved from Novgorod to Bryansk
              1 tactical_bomber moved from Smolensk to Bryansk
              1 fighter moved from Smolensk to Bryansk
              1 mech_infantry moved from Novgorod to Bryansk
              1 armour moved from Novgorod to Bryansk
              1 armour moved from Novgorod to Bryansk
              1 tactical_bomber moved from Volgograd to Samara
              1 bomber moved from Volgograd to Bryansk
              1 bomber moved from Volgograd to Bryansk
              1 bomber moved from Russia to Novgorod
              3 fighters and 2 tactical_bombers moved from Denmark to Western Germany
              1 artillery moved from Normandy Bordeaux to France
              1 infantry moved from Normandy Bordeaux to France
              1 artillery moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Novgorod to 115 Sea Zone
              1 infantry moved from 115 Sea Zone to Finland
              1 aaGun moved from Poland to Germany
              1 infantry moved from Western Germany to France
              1 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              1 armour and 2 mech_infantrys placed in Novgorod
              4 mech_infantrys placed in Western Germany
              1 artillery and 2 infantry placed in France
              4 infantry placed in Western Germany
              1 fighter and 2 infantry placed in Germany
              2 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Bryansk: 1 fighter
              EDIT: Adding units owned by Russians to Russia: 1 bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      AA fire in Russia : : 0.67
      Germans : 3.00
      Americans : 0.33
      Russians : -1.83
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      Somehow I posted this as a regular game on play board game chat…weird.

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 Scramble in Russia? 8.31.20scramble.tsvg

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Scramble

      @GuamSolo Man, posted this in the wrong place…

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • Scramble

      Re: Guam Solo vs crockett36 G40.2 oob Scramble in Russia?
      8.31.20scramble.tsvg

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 5 infantry moved from Ukraine to Bryansk
              1 bomber moved from France to Bryansk
      
          Combat - Italians
              Battle in Bryansk
                  Italians attack with 1 artillery, 1 bomber and 5 infantry
                  Russians defend with 1 armour
                      Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Bryansk, round 2 : 4/7 hits, 2.00 expected hits
                      Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Bryansk
                  Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Italians
              1 bomber moved from Bryansk to Ukraine
              1 fighter moved from Western Germany to 95 Sea Zone
              1 fighter moved from Western Germany to Southern Italy
              1 armour moved from France to Western Germany
              1 artillery moved from Southern France to France
              1 infantry moved from Southern France to France
              1 infantry moved from Northern Italy to Southern Italy
              1 infantry moved from Northern Italy to Southern Italy
              1 transport moved from 92 Sea Zone to 93 Sea Zone
              1 infantry moved from Southern France to 93 Sea Zone
              1 infantry moved from Southern France to France
              1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 infantry moved from 95 Sea Zone to Southern Italy
              1 armour moved from Southern France to Southern Italy
              1 infantry moved from Northern Italy to France
              1 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              1 armour and 2 mech_infantrys placed in Ukraine
              3 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 19 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians : 2.00
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      @crockett36 No scramble

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs crockett36 G40.2 oob

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              1 carrier moved from 35 Sea Zone to 42 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Java
              1 fighter moved from 35 Sea Zone to Java
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 artillery moved from Ceylon to 39 Sea Zone
              1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 battleship moved from 39 Sea Zone to 42 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              1 infantry moved from 25 Sea Zone to Midway
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
              1 infantry moved from 2 Sea Zone to Alaska
              1 bomber moved from French Indo China to Volgograd
              1 mech_infantry moved from Kazakhstan to Tambov
                    Japanese take Tambov from Russians
              1 fighter moved from Kazakhstan to Volgograd
              2 bombers moved from Kazakhstan to Nenetsia
              8 armour and 2 artilleries moved from Eastern Persia to Persia
                    Japanese take Persia from British
              1 armour moved from Eastern Persia to Turkmenistan
                    Japanese take Turkmenistan from Russians
              1 armour moved from Turkmenistan to Kazakhstan
              6 mech_infantrys moved from West India to Persia
              1 armour moved from Eastern Persia to Turkmenistan
              1 armour moved from Turkmenistan to Kazakhstan
      
          Combat - Japanese
              Battle in 26 Sea Zone
                  Japanese attack with 2 submarines
                  ANZAC defend with 1 carrier
                      Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 carrier owned by the ANZAC
                      ANZAC roll dice for 1 carrier in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 26 Sea Zone
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 carrier in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 26 Sea Zone
                  ANZAC win with 1 carrier remaining. Battle score for attacker is -12
                  Casualties for Japanese: 2 submarines
              Battle in Alaska
              Battle in 42 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier and 2 transports
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Midway
              Battle in Java
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.17 expected hits
                      ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Midway from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Volgograd
                  Japanese attack with 1 bomber and 1 fighter
                  Russians defend with 1 armour and 1 factory_minor
                      Japanese roll dice for 1 bomber and 1 fighter in Volgograd, round 2 : 0/2 hits, 1.17 expected hits
                      Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Japanese lost in Volgograd
                   retreated to Volgograd
                  Russians win with 1 armour remaining. Battle score for attacker is -12
                  Casualties for Japanese: 1 bomber
              Battle in Nenetsia
                  Japanese attack with 2 bombers
                  Americans defend with 3 bombers
                      Japanese roll dice for 2 bombers in Nenetsia, round 2 : 2/2 hits, 1.33 expected hits
                      Russians roll dice for 3 bombers in Nenetsia, round 2 : 0/3 hits, 0.50 expected hits
                      2 bombers owned by the Americans lost in Nenetsia
                      Japanese roll dice for 2 bombers in Nenetsia, round 3 : 1/2 hits, 1.33 expected hits
                      Russians roll dice for 1 bomber in Nenetsia, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Nenetsia
                  Japanese win with 2 bombers remaining. Battle score for attacker is 36
                  Casualties for Americans: 3 bombers
      
          Non Combat Move - Japanese
              1 fighter moved from Volgograd to Samara
              2 bombers moved from Nenetsia to Samara
              1 armour moved from Kazakhstan to Samara
              1 artillery and 2 mech_infantrys moved from Kazakhstan to Samara
              1 mech_infantry moved from Tsinghai to Samara
              1 mech_infantry moved from Tsinghai to Samara
              1 mech_infantry moved from Tsinghai to Samara
              2 mech_infantrys moved from Szechwan to Kazakhstan
              2 tactical_bombers moved from 80 Sea Zone to Samara
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
              1 artillery moved from West India to 79 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
              1 mech_infantry moved from India to Eastern Persia
              1 mech_infantry moved from India to Eastern Persia
              1 mech_infantry moved from Yunnan to India
              2 mech_infantrys moved from Yunnan to Sikang
              1 aaGun moved from Suiyuyan to Kansu
              1 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Buryatia to Amur
              1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 6 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Japan
              1 fighter moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 submarine moved from 17 Sea Zone to 24 Sea Zone
              1 destroyer moved from 17 Sea Zone to 24 Sea Zone
              1 submarine moved from 24 Sea Zone to 25 Sea Zone
              1 destroyer moved from 24 Sea Zone to 16 Sea Zone
              1 carrier moved from 6 Sea Zone to 16 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
              1 battleship moved from 6 Sea Zone to 16 Sea Zone
              1 carrier moved from 6 Sea Zone to 16 Sea Zone
              1 fighter moved from 6 Sea Zone to 16 Sea Zone
              1 fighter moved from 6 Sea Zone to 16 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
              1 tactical_bomber moved from Java to 42 Sea Zone
              1 fighter moved from Java to 42 Sea Zone
              1 artillery moved from 39 Sea Zone to India
              1 infantry moved from 39 Sea Zone to India
              1 mech_infantry moved from French Indo China to Burma
      
          Place Units - Japanese
              1 carrier and 3 transports placed in 6 Sea Zone
              1 factory_minor placed in Caucasus
              1 bomber placed in India
              1 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan
              Japanese undo move 4.
              1 armour, 1 artillery, 1 bomber and 2 infantry placed in Japan
              1 infantry placed in India
      
          Turn Complete - Japanese
              Japanese collect 87 PUs; end with 87 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.33
      Russians : -0.17
      Japanese : -0.67
      

      Savegame

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    • RE: Guam Solo vs crockett36 G40.2 oob

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x factory_minor; Remaining resources: 57 PUs; 
              Germans buy 1 artillery, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Eastern Poland to Bryansk
              1 armour moved from Ukraine to Rostov
                    Germans take Rostov from Russians
              1 armour moved from Rostov to Volgograd
                    Germans take Volgograd from Russians
              1 mech_infantry moved from Ukraine to Bryansk
              1 mech_infantry moved from Ukraine to Bryansk
              1 mech_infantry moved from Novgorod to Bryansk
              1 tactical_bomber moved from Ukraine to Bryansk
              1 fighter moved from Ukraine to Bryansk
              1 tactical_bomber moved from Novgorod to Bryansk
              1 armour moved from Novgorod to Bryansk
              1 bomber moved from Novgorod to Bryansk
              1 bomber moved from Novgorod to Bryansk
              1 infantry moved from France to Normandy Bordeaux
              1 infantry moved from France to Normandy Bordeaux
              2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
              1 bomber moved from Ukraine to Russia
              1 mech_infantry moved from Ukraine to Bryansk
              1 bomber moved from Western Germany to Bryansk
              1 artillery moved from France to Normandy Bordeaux
      
          Combat - Germans
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                  Bombing raid in Russia causes 7 damage total. 
              Battle in Bryansk
                  Germans attack with 1 armour, 3 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                  Russians defend with 8 infantry
                      Germans roll dice for 1 armour, 3 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/12 hits, 5.17 expected hits
                      Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
                      2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                      Germans roll dice for 1 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 7/9 hits, 4.67 expected hits
                      Russians roll dice for 6 infantry in Bryansk, round 3 : 1/6 hits, 2.00 expected hits
                      6 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 4 mech_infantrys
                  Casualties for Russians: 8 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits
                      Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 2 artilleries
      
          Non Combat Move - Germans
              2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 armour and 3 infantry moved from Germany to 113 Sea Zone
              1 infantry moved from Norway to Finland
              1 infantry moved from Norway to Finland
              2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 infantry moved from 115 Sea Zone to Finland
              1 infantry moved from 115 Sea Zone to Finland
              1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 infantry moved from 115 Sea Zone to Novgorod
              1 armour moved from 115 Sea Zone to Novgorod
              1 fighter moved from 115 Sea Zone to Novgorod
              1 fighter moved from Bryansk to Novgorod
              1 tactical_bomber moved from Bryansk to 115 Sea Zone
              1 tactical_bomber moved from Bryansk to Novgorod
              1 bomber moved from Bryansk to Novgorod
              1 bomber moved from Bryansk to Novgorod
              1 bomber moved from Bryansk to Ukraine
              1 aaGun moved from Eastern Poland to Poland
              1 bomber moved from Russia to Novgorod
              1 infantry moved from Western Germany to France
              1 infantry moved from Western Germany to France
      
          Place Units - Germans
              1 artillery and 1 infantry placed in France
              3 mech_infantrys placed in Western Germany
              3 mech_infantrys placed in Novgorod
              1 infantry placed in France
              4 infantry and 1 tactical_bomber placed in Western Germany
              Germans undo move 5.
              2 infantry placed in Germany
              2 infantry and 1 tactical_bomber placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 54 PUs; end with 54 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.17
      Germans : -1.33
      Americans : 0.33
      Russians : -0.67
      

      Savegame

      posted in Play Boardgames
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