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    Posts made by GuamSolo

    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 1 PU
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 battleship, 2 bombers, 2 cruisers, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 armour, 2 artilleries and 6 infantry moved from Holland Belgium to Western Germany
              1 bomber, 1 fighter and 1 tactical_bomber moved from Norway to Western Germany
              1 infantry moved from France to Western Germany
              4 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
              4 infantry moved from 112 Sea Zone to Western Germany
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 infantry moved from 97 Sea Zone to Yugoslavia
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 infantry moved from 97 Sea Zone to Albania
              1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 armour moved from Norway to 112 Sea Zone
              1 armour moved from 112 Sea Zone to Western Germany
              1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 artillery moved from Norway to 112 Sea Zone
              1 artillery moved from 112 Sea Zone to Western Germany
              2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 infantry moved from 112 Sea Zone to Denmark
              1 battleship moved from 110 Sea Zone to 112 Sea Zone
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              1 carrier moved from 110 Sea Zone to 112 Sea Zone
              1 carrier moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from Normandy Bordeaux to 112 Sea Zone
              1 bomber moved from Normandy Bordeaux to Western Germany
              1 infantry moved from Norway to Finland
              1 armour moved from Norway to Finland
              1 armour moved from Norway to Finland
              1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              1 battleship and 1 carrier moved from 91 Sea Zone to 64 Sea Zone
              1 fighter moved from Normandy Bordeaux to 112 Sea Zone
              1 bomber moved from Normandy Bordeaux to Western Germany
              1 fighter moved from Normandy Bordeaux to 112 Sea Zone
      
          Combat - Americans
              Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
              Germans scrambles to create a battle in territory 112 Sea Zone
              Battle in Yugoslavia
              Battle in Albania
              Battle in 112 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports
                  Germans defend with 3 fighters
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                      Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                  Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                      3 fighters owned by the Germans lost in 112 Sea Zone
                  Americans win, taking Yugoslavia from Italians, taking Albania from Italians with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 6 transports remaining. Battle score for attacker is 30
                  Casualties for Germans: 3 fighters
              Battle in Western Germany
                  Americans attack with 2 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 2 tactical_bombers
                  Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
                      Germans roll AA dice in Western Germany : 2/6 hits, 1.00 expected hits
                      1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Western Germany
                      Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 11 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/20 hits, 7.00 expected hits
                      Germans roll dice for 3 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/8 hits, 3.67 expected hits
                      3 aaGuns owned by the Germans, 1 infantry owned by the Germans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                      Americans roll dice for 2 armour, 3 artilleries, 3 bombers, 7 infantry and 1 tactical_bomber in Western Germany, round 3 : 8/16 hits, 6.33 expected hits
                      Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 2/6 hits, 3.00 expected hits
                      3 fighters owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
                  Americans converts factory_major into different units
                  Americans win, taking Western Germany from Germans with 2 armour, 3 artilleries, 3 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                  Casualties for Americans: 1 fighter, 6 infantry and 1 tactical_bomber
                  Casualties for Germans: 3 aaGuns, 3 fighters, 1 infantry and 1 mech_infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Denmark
      
          Non Combat Move - Americans
              1 fighter moved from 112 Sea Zone to Norway
              1 tactical_bomber moved from Western Germany to Southern Italy
              1 fighter moved from 112 Sea Zone to Norway
              1 bomber moved from Western Germany to France
              1 bomber moved from Western Germany to France
              1 bomber moved from Western Germany to Norway
              1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              5 fighters moved from Korea to 26 Sea Zone
              2 bombers moved from Korea to Hawaiian Islands
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 aaGun, 3 armour and 5 infantry moved from Korea to Amur
              7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              7 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 battleship, 2 cruisers and 4 submarines placed in 10 Sea Zone
              2 bombers placed in Western United States
              1 armour and 2 infantry placed in Southern Italy
              1 armour and 1 mech_infantry placed in Norway
              1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,5,6,1,1,6,1,4,6,1,6,2,4,6,4,4,5,4,4,3
              Americans collect 75 PUs (3 lost to blockades); end with 75 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
              EDIT: Adding units owned by British to Normandy Bordeaux: 2 bombers
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Germans AA : 1.00
      Germans regular : -0.67
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 bomber, 3 carriers, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 24 Sea Zone to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Korea to Japan
              1 bomber moved from Korea to Japan
              1 armour moved from Normandy Bordeaux to Holland Belgium
              4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
              1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 infantry moved from Algeria to 94 Sea Zone
              1 mech_infantry moved from Algeria to 94 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              1 infantry moved from Normandy Bordeaux to France
                    French take France from Germans
                    French take French Indo China from UK_Pacific
                    French take Normandy Bordeaux from Americans
                    French take Algeria from Americans
                    French take Southern France from British
                    French take Syria from British
              2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
              1 bomber moved from Normandy Bordeaux to Southern Italy
              1 bomber moved from Normandy Bordeaux to Southern Italy
              4 infantry moved from Morocco to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              5 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
              2 fighters moved from Korea to 16 Sea Zone
              1 bomber moved from Norway to Holland Belgium
      
          Combat - Americans
              Strategic bombing raid in Japan
                      Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                  Bombing raid in Japan causes 7 damage total. 
              Battle in 6 Sea Zone
                  Americans attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 cruiser and 3 transports
                      Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                      3 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is 25
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 cruiser and 3 transports
              Battle in 16 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Holland Belgium
                  Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers
                  Germans defend with 6 armour, 4 infantry and 1 mech_infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/19 hits, 7.00 expected hits
                      Germans roll dice for 6 armour, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 4.67 expected hits
                      4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 6/16 hits, 6.50 expected hits
                      Germans roll dice for 4 armour in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
                      4 armour owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                  Casualties for Americans: 4 infantry
                  Casualties for Germans: 6 armour, 4 infantry and 1 mech_infantry
              Battle in Southern Italy
                  Americans attack with 2 bombers, 5 infantry and 1 mech_infantry
                  Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 2 bombers, 5 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/8 hits, 2.33 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 2 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
                  Americans captures 20PUs while taking Italians capital
                  Americans win, taking Southern Italy from Italians with 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 1 artillery and 2 infantry
              Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
              Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
      
          Non Combat Move - Americans
              1 bomber moved from Southern Italy to Normandy Bordeaux
              1 bomber moved from Southern Italy to Normandy Bordeaux
              1 bomber moved from Holland Belgium to Norway
              1 fighter moved from Holland Belgium to Norway
              1 tactical_bomber moved from Holland Belgium to Norway
              3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              6 infantry moved from Eastern United States to 101 Sea Zone
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Morocco
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              3 transports moved from 110 Sea Zone to 91 Sea Zone
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
              3 fighters moved from 6 Sea Zone to Korea
              2 fighters moved from 16 Sea Zone to Korea
              1 bomber moved from Japan to Korea
      
          Place Units - Americans
              3 carriers placed in 10 Sea Zone
              3 armour placed in Norway
              7 infantry and 1 mech_infantry placed in Eastern United States
              1 bomber and 2 infantry placed in Korea
      
          Turn Complete - Americans
              Americans collect 66 PUs; end with 86 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Italians regular : -1.00
      Japanese regular : 1.17
      Japanese AA : 0.67
      Germans regular : -2.67
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 bombers, 10 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              3 units repaired.
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
              1 infantry moved from 95 Sea Zone to Southern Italy
              1 infantry moved from Morocco to Algeria
              1 mech_infantry moved from Morocco to Algeria
              1 bomber moved from United Kingdom to Holland Belgium
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              1 bomber moved from Morocco to Algeria
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              1 bomber moved from Korea to Japan
              1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 18 Sea Zone to 24 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from 91 Sea Zone to Holland Belgium
              1 battleship moved from 92 Sea Zone to 110 Sea Zone
              1 fighter moved from 91 Sea Zone to Holland Belgium
              1 carrier moved from 91 Sea Zone to 110 Sea Zone
              1 bomber moved from Morocco to France
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in France causes 0 damage total. 
              Strategic bombing raid in Japan
                      Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                  Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                  Bombing raid in Japan causes 8 damage total. 
              Battle in Southern Italy
                  Americans attack with 1 infantry
                  Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                      2 aaGuns owned by the Italians lost in Southern Italy
                  Americans captures 26PUs while taking Italians capital
                  Americans win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 aaGuns
              Battle in Holland Belgium
                  Americans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 armour and 1 mech_infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/9 hits, 4.17 expected hits
                      Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
                      2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 armour and 1 mech_infantry
              Battle in Algeria
                  Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                  Italians defend with 1 artillery
                      Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Americans
              1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
              1 bomber moved from Algeria to Normandy Bordeaux
              1 battleship moved from 92 Sea Zone to 91 Sea Zone
              1 carrier moved from 92 Sea Zone to 91 Sea Zone
              1 aaGun moved from Gibraltar to 91 Sea Zone
              5 infantry moved from Morocco to 91 Sea Zone
              1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              4 transports moved from 110 Sea Zone to 91 Sea Zone
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from Japan to Korea
              8 infantry moved from Eastern United States to 101 Sea Zone
              8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              8 infantry moved from 91 Sea Zone to Morocco
              1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
      
          Place Units - Americans
              1 bomber placed in Norway
              1 bomber placed in Korea
              2 infantry placed in Korea
              2 artilleries placed in Normandy Bordeaux
              1 infantry placed in Norway
              3 transports placed in 101 Sea Zone
              6 infantry placed in Eastern United States
              1 artillery placed in Norway
              1 infantry placed in Normandy Bordeaux
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 95 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.33
      Italians regular : -0.33
      Japanese AA : -0.17
      Germans AA : 0.83
      Germans regular : -0.33
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 factory_minor, 8 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Jehol
              1 infantry moved from 19 Sea Zone to Jehol
              5 fighters moved from Korea to Jehol
              1 bomber moved from Korea to Japan
              1 infantry moved from Denmark to 112 Sea Zone
              1 infantry moved from Norway to Finland
                    Americans take Finland from Germans
              2 artilleries, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              2 bombers and 1 fighter moved from Gibraltar to 92 Sea Zone
              2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
              1 bomber moved from United Kingdom to Normandy Bordeaux
              1 armour moved from Norway to 112 Sea Zone
              1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
              1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
      
          Combat - Americans
              Strategic bombing raid in Japan
                      Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                  Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                  Bombing raid in Japan causes 3 damage total. 
              Battle in Holland Belgium
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 4 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 2 infantry
                      Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/14 hits, 5.00 expected hits
                      Germans roll dice for 4 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/12 hits, 4.67 expected hits
                      2 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                      Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/9 hits, 4.00 expected hits
                      Germans roll dice for 4 armour and 1 artillery in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                      Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/6 hits, 3.00 expected hits
                      Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 0/3 hits, 1.50 expected hits
                      3 armour owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                  Casualties for Americans: 1 artillery, 6 infantry and 1 mech_infantry
                  Casualties for Germans: 4 armour, 3 artilleries and 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Jehol
                  Americans attack with 5 fighters and 2 infantry
                  Japanese defend with 3 armour
                      Americans roll dice for 5 fighters and 2 infantry in Jehol, round 2 : 2/7 hits, 2.83 expected hits
                      Japanese roll dice for 3 armour in Jehol, round 2 : 1/3 hits, 1.50 expected hits
                      2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                      Americans roll dice for 5 fighters and 1 infantry in Jehol, round 3 : 2/6 hits, 2.67 expected hits
                      Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 3 armour
              Battle in 92 Sea Zone
                  Americans attack with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
                  Italians defend with 2 cruisers, 4 destroyers and 1 submarine
                  1 submarine owned by the Italians Submerged
                      Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
                      Italians roll dice for 2 cruisers and 4 destroyers in 92 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      4 destroyers owned by the Italians lost in 92 Sea Zone
                      Americans roll dice for 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                      Italians roll dice for 2 cruisers in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      2 cruisers owned by the Italians lost in 92 Sea Zone
                  Americans win with 2 battleships, 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
                  Casualties for Italians: 2 cruisers and 4 destroyers
      
          Non Combat Move - Americans
              4 infantry moved from Brazil to 86 Sea Zone
              4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from 92 Sea Zone to Morocco
              1 bomber moved from 92 Sea Zone to Morocco
              1 fighter moved from 92 Sea Zone to 91 Sea Zone
              1 fighter moved from 92 Sea Zone to Gibraltar
              1 tactical_bomber moved from 92 Sea Zone to Gibraltar
              5 fighters moved from Jehol to Korea
              1 battleship, 2 cruisers, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
              1 bomber moved from Japan to Korea
              1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
              1 fighter moved from Normandy Bordeaux to 110 Sea Zone
              1 bomber moved from Normandy Bordeaux to United Kingdom
      
          Place Units - Americans
              1 factory_minor placed in Norway
              4 transports placed in 101 Sea Zone
              8 infantry placed in Eastern United States
              3 armour placed in Korea
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 19 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 18 Sea Zone: 1 destroyer
              EDIT: Removing units owned by Americans from 25 Sea Zone: 2 destroyers
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 67 PUs; end with 67 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.67
      Italians regular : -0.33
      Japanese regular : -1.00
      Japanese AA : -0.17
      Germans regular : -0.50
      

      Savegame

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      GuamSolo
    • RE: Guam Solo L vs crockett36 X G40.2 oob

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Novgorod to Vyborg
              1 tactical_bomber moved from Novgorod to Vyborg
              1 infantry moved from Novgorod to Vyborg
              1 fighter moved from Novgorod to Karelia
              1 tactical_bomber moved from Russia to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Karelia
              1 infantry moved from Novgorod to Vyborg
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Vyborg
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                  Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Karelia to Novgorod
              1 tactical_bomber moved from Karelia to Novgorod
              1 tactical_bomber moved from Vyborg to Novgorod
              1 fighter moved from Vyborg to Novgorod
              1 infantry moved from Belarus to Baltic States
              1 infantry moved from Ukraine to Bessarabia
              2 infantry moved from Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              1 artillery and 5 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Belarus to Novgorod
              1 mech_infantry moved from Belarus to Smolensk
              1 aaGun moved from Belarus to Smolensk
              1 infantry moved from Belarus to Novgorod
              1 infantry moved from Russia to Bryansk
              7 infantry moved from Belarus to Bryansk
              1 armour moved from Belarus to Novgorod
              1 mech_infantry moved from Novgorod to Smolensk
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
              1 mech_infantry moved from Bryansk to Archangel
              1 mech_infantry moved from Novgorod to Archangel
              1 infantry moved from Bryansk to Smolensk
      
          Place Units - Russians
              1 artillery placed in Novgorod
              2 armour and 1 artillery placed in Russia
              1 fighter and 1 infantry placed in Novgorod
              1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : -2.50
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 infantry and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Morocco to 91 Sea Zone
              1 armour moved from Morocco to 91 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 armour and 1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 bomber moved from Western United States to 6 Sea Zone
              3 fighters moved from Hawaiian Islands to 6 Sea Zone
              1 bomber moved from Gibraltar to Southern France
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 6,2,6,4,2,4
              Strategic bombing raid in Southern France
                      Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                  Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Southern France causes 6 damage total. 
              Battle in Denmark
              Battle in Norway
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines
                  Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 5 fighters in 6 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 26
                  Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from Southern France to United Kingdom
              1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
              1 cruiser moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 mech_infantry moved from Morocco to Tunisia
              1 mech_infantry moved from Morocco to Tunisia
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 fighter moved from Eastern United States to Gibraltar
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 aaGun moved from Hawaiian Islands to 26 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
              1 bomber and 4 fighters moved from 6 Sea Zone to Korea
              1 fighter moved from 6 Sea Zone to Korea
      
          Place Units - Americans
              1 factory_minor placed in Korea
              4 infantry placed in Eastern United States
              1 carrier and 3 transports placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
              EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Japanese regular : -1.00
      Italians AA : -0.17
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
      
          Combat - Americans
              Battle in Korea
      
          Non Combat Move - Americans
              1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 infantry moved from Central United States to Eastern United States
              1 aaGun moved from Central United States to Eastern United States
              1 aaGun moved from Central United States to Western United States
              2 bombers moved from Eastern United States to Gibraltar
              1 bomber moved from Central United States to Gibraltar
              1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              2 artilleries and 4 infantry placed in Eastern United States
              5 transports placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 artilleries, 1 fighter and 1 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 3 artilleries, 1 fighter and 1 infantry
                  Japanese defend with 1 armour, 1 artillery and 2 infantry
                      Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 2 : 0/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 2 : 0/4 hits, 1.50 expected hits
                      Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Shensi, round 3 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 3 : 1/4 hits, 1.50 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 3 artilleries and 1 fighter in Shensi, round 4 : 0/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour and 1 artillery in Shensi, round 4 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Chinese lost in Shensi
                      Chinese roll dice for 2 artilleries and 1 fighter in Shensi, round 5 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour and 1 artillery in Shensi, round 5 : 1/2 hits, 0.83 expected hits
                      1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 6 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour in Shensi, round 6 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 7 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the Chinese lost in Shensi
                   retreated to Shensi
                  Japanese win with 1 armour remaining. Battle score for attacker is -5
                  Casualties for Chinese: 3 artilleries and 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Yunnan
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Yunnan
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.00
      Japanese regular : -1.67
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Western United States to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 bomber moved from Western United States to Eastern United States
      
          Non Combat Move - Americans
              1 aaGun moved from Eastern United States to Central United States
              1 aaGun moved from Eastern United States to Central United States
      
          Place Units - Americans
              1 battleship and 1 tactical_bomber placed in 101 Sea Zone
              1 infantry placed in Eastern United States
              1 infantry placed in Western United States
              1 bomber and 1 infantry placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      Looks like you guys are all getting the handle on playing in the forum!

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      Russia just got attacked by Germany! Barbarossa is on. Now we just need the US to be invited to the party…

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery and 5 infantry moved from Shensi to Kweichow
              2 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 3 artilleries, 1 fighter and 15 infantry
                  Japanese defend with 4 artilleries and 11 infantry
                      Chinese roll dice for 3 artilleries, 1 fighter and 15 infantry in Kweichow, round 2 : 1/19 hits, 4.50 expected hits
                      Japanese roll dice for 4 artilleries and 11 infantry in Kweichow, round 2 : 6/15 hits, 5.00 expected hits
                      1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 3 : 5/13 hits, 3.50 expected hits
                      Japanese roll dice for 4 artilleries and 10 infantry in Kweichow, round 3 : 3/14 hits, 4.67 expected hits
                      5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 4 : 4/10 hits, 3.00 expected hits
                      Japanese roll dice for 4 artilleries and 5 infantry in Kweichow, round 4 : 4/9 hits, 3.00 expected hits
                      4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kweichow, round 5 : 3/6 hits, 2.17 expected hits
                      Japanese roll dice for 4 artilleries and 1 infantry in Kweichow, round 5 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 6 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries in Kweichow, round 6 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 14 infantry
                  Casualties for Japanese: 4 artilleries and 11 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Tsinghai
      
          Place Units - Chinese
              3 artilleries and 1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
              1 submarine moved from 48 Sea Zone to 26 Sea Zone
              1 destroyer moved from 48 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to Hawaiian Islands
      
          Non Combat Move - Americans
              1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 fighter placed in 101 Sea Zone
              3 infantry placed in Eastern United States
              2 transports placed in 101 Sea Zone
              Americans undo move 3.
              Americans undo move 2.
              Americans undo move 1.
              1 fighter placed in Western United States
              3 transports placed in 101 Sea Zone
              3 infantry placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Shensi
              4 infantry moved from Yunnan to Szechwan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 artilleries placed in Szechwan
              1 artillery placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
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