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    Posts made by GuamSolo

    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 artillery, 2 bombers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              1 unit repaired.
              1 infantry moved from Albania to Yugoslavia
                    Americans take Yugoslavia from Germans
              1 infantry moved from Greece to 97 Sea Zone
              2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
              1 infantry moved from 93 Sea Zone to Southern France
              1 infantry moved from Norway to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              4 bombers and 3 fighters moved from Siberia to Korea
              1 bomber moved from Siberia to Japan
              2 bombers moved from Siberia to Japan
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from Greece to Germany
      
          Combat - Americans
              Air Battle in Korea
                  Americans attacks with 7 units heading to Korea
                  Japanese launches 2 interceptors out of Korea
                      Attackers Fire,  : 1/7 hits, 1.17 expected hits
                      Defenders Fire,  : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the Americans lost in Korea
                      1 fighter owned by the Japanese lost in Korea
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Japan
                      Japanese roll AA dice in Japan : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                      Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                  Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
                  Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                  Bombing raid in Japan causes 9 damage total.  Damaged units is as follows: airfield = 6, factory_major = 3
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                  Bombing raid in Germany causes 8 damage total. 
              Strategic bombing raid in Korea
                      Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
                  Bombing raid in Korea rolls: 5,5,7,8 and causes: 20 damage to unit: factory_major
                  Bombing raid in Korea causes 20 damage total. 
              Battle in Normandy Bordeaux
              Battle in Denmark
              Battle in Southern France
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 infantry moved from Gibraltar to Spain
                    Americans take Spain from Neutral_True
              5 artilleries and 3 infantry moved from Gibraltar to Spain
              1 bomber moved from Germany to Norway
              1 infantry moved from Greece to Turkey
                    Americans take Turkey from Neutral_True
              1 infantry moved from Norway to Sweden
                    Americans take Sweden from Neutral_True
              1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              3 bombers moved from Western United States to Siberia
              4 bombers and 2 fighters moved from Korea to Siberia
              2 bombers moved from Japan to Siberia
              1 fighter moved from Alaska to Siberia
              1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to United Kingdom
      
          Place Units - Americans
              2 bombers placed in Norway
              8 infantry placed in Eastern United States
              1 armour and 1 artillery placed in Greece
              1 armour placed in Norway
              Americans undo move 1.
              1 bomber and 1 infantry placed in Norway
              1 bomber placed in Greece
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 75 PUs; end with 75 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Japanese AA : -0.17
      Defenders Fire,  : 0.67
      Germans AA : -0.17
      Attackers Fire,  : -0.17
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 infantry moved from Greece to Albania
                    Americans take Albania from Italians
              1 infantry moved from Greece to Bulgaria
                    Americans take Bulgaria from Germans
              4 bombers moved from Soviet Far East to Korea
      
          Combat - Americans
              Strategic bombing raid in Korea
                      Japanese roll AA dice in Korea : 0/4 hits, 0.67 expected hits
                  Bombing raid in Korea rolls: 6,6,4,7 and causes: 20 damage to unit: factory_major
                  Bombing raid in Korea causes 20 damage total. 
      
          Non Combat Move - Americans
              4 bombers moved from Korea to Siberia
              3 fighters moved from Soviet Far East to Siberia
              3 bombers moved from Western United States to Siberia
              1 fighter moved from Western United States to Alaska
              5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
              5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
              1 cruiser moved from 95 Sea Zone to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 artillery and 1 infantry moved from 97 Sea Zone to Greece
              1 battleship moved from 95 Sea Zone to 92 Sea Zone
              1 destroyer moved from 96 Sea Zone to 97 Sea Zone
              1 cruiser moved from 95 Sea Zone to 97 Sea Zone
              1 carrier moved from 95 Sea Zone to 92 Sea Zone
              1 bomber moved from Malta to Greece
              1 tactical_bomber moved from Malta to Greece
              1 fighter moved from Malta to Greece
              1 fighter moved from 95 Sea Zone to Greece
              1 tactical_bomber moved from 95 Sea Zone to Greece
              1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
              1 mech_infantry moved from Western United States to Eastern United States
      
          Place Units - Americans
              1 factory_minor placed in Norway
              1 factory_minor placed in Greece
              3 bombers placed in Western United States
              4 transports placed in 101 Sea Zone
              1 armour and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Japanese AA : -0.67
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 2 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 artillery, 3 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
              1 fighter moved from Karelia to 112 Sea Zone
              1 fighter moved from Karelia to 112 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 destroyer moved from 92 Sea Zone to 96 Sea Zone
              1 fighter moved from 92 Sea Zone to 96 Sea Zone
              2 fighters moved from 91 Sea Zone to 95 Sea Zone
              1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
              1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
              1 bomber moved from Gibraltar to 95 Sea Zone
              2 bombers moved from Siberia to Japan
      
          Combat - Americans
              Strategic bombing raid in Japan
                      Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                  Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
                  Bombing raid in Japan causes 12 damage total. 
              Battle in Norway
              Battle in 96 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                  Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Battle in 95 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
                      Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 95 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 95 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                      1 cruiser owned by the Americans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                  Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport
      
          Non Combat Move - Americans
              1 fighter moved from 96 Sea Zone to Malta
              1 tactical_bomber moved from 96 Sea Zone to Malta
              1 bomber moved from 95 Sea Zone to Malta
              1 infantry moved from Morocco to 92 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Greece
                    Americans take Greece from Neutral_Allies
              1 infantry moved from 99 Sea Zone to Greece
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 artillery moved from Morocco to 92 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              2 bombers and 2 fighters moved from Western United States to Soviet Far East
              1 fighter moved from Siberia to Soviet Far East
              2 bombers moved from Japan to Soviet Far East
              1 fighter moved from Eastern United States to Western United States
              1 mech_infantry moved from Western United States to Eastern United States
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 artillery and 3 infantry placed in Eastern United States
              2 bombers placed in Western United States
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Norway: 1 infantry
              EDIT: Removing units owned by Americans from Morocco: 1 infantry
              EDIT: Turning off Edit Mode
              1 tactical_bomber placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Italians regular : 1.83
      Japanese AA : -0.33
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 carrier moved from 110 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
              1 tactical_bomber moved from 110 Sea Zone to Morocco
              1 fighter moved from 110 Sea Zone to Karelia
              1 bomber moved from United Kingdom to 92 Sea Zone
              1 fighter moved from 110 Sea Zone to Karelia
              1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
              1 battleship moved from 91 Sea Zone to 92 Sea Zone
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 carrier moved from 91 Sea Zone to 92 Sea Zone
              1 carrier moved from 91 Sea Zone to 92 Sea Zone
              3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from 110 Sea Zone to 92 Sea Zone
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              2 transports moved from 101 Sea Zone to 89 Sea Zone
              4 infantry moved from Central America to 89 Sea Zone
              4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
              1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
              2 bombers moved from Siberia to Japan
              1 bomber moved from Western United States to Siberia
      
          Combat - Americans
              Air Battle in Japan
                  Americans attacks with 2 units heading to Japan
                  Japanese launches 1 interceptors out of Japan
                      Attackers Fire,  : 1/2 hits, 0.33 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                      1 fighter owned by the Japanese lost in Japan
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Japan
                      Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                      Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                  Bombing raid in Japan causes 5 damage total. 
              Battle in Morocco
                  Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits
                      Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in 92 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                  Italians defend with 1 artillery, 1 destroyer and 1 transport
                      Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone
                  Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                  Casualties for Italians: 1 artillery, 1 destroyer and 1 transport
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 bomber moved from 92 Sea Zone to Gibraltar
              1 tactical_bomber moved from Morocco to 92 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 bomber moved from Japan to Siberia
              1 fighter moved from Central United States to Western United States
              1 fighter moved from Central United States to Western United States
              2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 bombers placed in Western United States
              2 artilleries, 1 fighter and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Italians regular : -0.67
      Japanese AA : 0.67
      Defenders Fire,  : -0.17
      Attackers Fire,  : 0.67
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Suiyuyan to Hopei
              1 fighter moved from Kansu to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 2 tactical_bombers
                      Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                      2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 2 tactical_bombers
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : 0.00
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              4 infantry moved from 89 Sea Zone to Central America
              2 fighters moved from Western United States to Central America
              1 bomber moved from Western United States to United Kingdom
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in Central America
                  Americans attack with 2 fighters and 4 infantry
                  Japanese defend with 1 armour
                      Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Central America
                  Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
              Battle in 6 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 battleship and 1 destroyer
                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in Holland Belgium
                  Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                  Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
                      Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits
                      Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits
                      2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                      Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits
                      Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits
                      4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                  Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                  Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry
                  Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
      
          Non Combat Move - Americans
              3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Central America to Central United States
              1 fighter moved from Central America to Central United States
              1 destroyer moved from 85 Sea Zone to 86 Sea Zone
              1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 fighter moved from Western United States to Eastern United States
              1 aaGun moved from Eastern United States to Central United States
              1 artillery moved from Western United States to Central United States
              1 aaGun moved from Eastern United States to Central United States
              1 mech_infantry moved from Western United States to Central United States
      
          Place Units - Americans
              2 fighters placed in Eastern United States
              1 bomber placed in Western United States
              2 transports placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Central United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Japanese regular : -0.50
      Germans regular : 0.00
      

      Savegame

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      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Shensi
              1 infantry moved from Kansu to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              2 infantry placed in Kansu
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : -0.33
      

      Savegame

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      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 destroyer moved from 52 Sea Zone to 66 Sea Zone
              1 destroyer moved from 66 Sea Zone to 85 Sea Zone
              2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from Guam to Siberia
              3 bombers moved from Western United States to Siberia
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
      
          Non Combat Move - Americans
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 bomber and 2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kansu
              2 infantry moved from Shensi to Suiyuyan
              1 fighter moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 artillery placed in Kansu
              1 infantry placed in Kansu
              1 artillery placed in Kansu
              1 artillery placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.83
      Japanese regular : 0.67
      

      Savegame

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      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 101 Sea Zone
              1 fighter moved from Western United States to 101 Sea Zone
              2 mech_infantrys moved from Eastern United States to Western United States
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 54 Sea Zone to 52 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 1 tactical_bomber placed in 101 Sea Zone
              1 armour and 1 infantry placed in Eastern United States
              1 bomber placed in Western United States
              Americans undo move 2.
              1 armour and 1 artillery placed in Eastern United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Yunnan
              1 fighter moved from Yunnan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Shensi
              2 infantry placed in Yunnan
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo's Allies vs. Gojira's Axis

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 64 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              2 fighters moved from Hawaiian Islands to Western United States
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Central United States to Western United States
              1 fighter moved from Western United States to 101 Sea Zone
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Western United States
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 artillery and 2 infantry placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      GuamSolo
    • Guam Solo's Allies vs. Gojira's Axis

      Restarting game: Kevin as USA/China, Brandon as UK/Anzac, Reid as Russia/France vs. Josiah as Germany/Italy and Gabe as Japan

      posted in Play Boardgames
      GuamSoloG
      GuamSolo
    • RE: Guam Solo L vs crockett36 X G40.2 oob

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser moved from 101 Sea Zone to 91 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
              1 destroyer moved from 23 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to Queensland
      
          Non Combat Move - Americans
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              1 battleship moved from 101 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
              4 infantry placed in Eastern United States
              Americans undo move 2.
              3 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
              Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

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      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      GuamSolo
    • RE: Guam Solo vs. Son

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 units repaired.
              1 bomber moved from Hawaiian Islands to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 25 Sea Zone
              1 battleship, 2 carriers, 2 cruisers, 5 fighters and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 battleship, 2 cruisers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
              2 bombers moved from Western United States to 25 Sea Zone
              1 armour moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              2 armour and 4 infantry moved from Amur to Korea
              1 infantry moved from Finland to Vyborg
                    Russians take Vyborg from Germans
              1 armour moved from Finland to Karelia
                    Russians take Karelia from Germans
              1 armour moved from Karelia to Novgorod
                    Russians take Novgorod from Germans
              1 armour moved from Finland to Norway
              1 armour moved from Norway to 112 Sea Zone
              1 mech_infantry moved from Norway to 112 Sea Zone
              1 infantry moved from Denmark to 112 Sea Zone
              1 infantry moved from Denmark to 112 Sea Zone
              2 armour, 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
              7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              7 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 4 transports moved from 101 Sea Zone to 64 Sea Zone
              3 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 5 infantry, 1 mech_infantry and 6 transports moved from 112 Sea Zone to 91 Sea Zone
              1 infantry moved from Yugoslavia to Romania
                    Americans take Romania from Germans
              1 infantry moved from Albania to Greece
                    Americans take Greece from Italians
              1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 infantry moved from Southern Italy to 95 Sea Zone
              2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
              2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
              1 transport moved from 110 Sea Zone to 112 Sea Zone
              1 transport moved from 110 Sea Zone to 112 Sea Zone
              2 fighters moved from Norway to 91 Sea Zone
              1 tactical_bomber moved from Southern Italy to 91 Sea Zone
              1 bomber moved from Norway to Morocco
              2 bombers moved from France to Eastern United States
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
                  Japanese defend with 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Americans roll dice for 5 submarines in 25 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                  Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                      Americans roll dice for 4 bombers and 5 fighters in 25 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
                      Japanese roll dice for 2 battleships, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 8/18 hits, 8.83 expected hits
                  Units damaged: 2 battleships owned by the Americans
                      3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 25 Sea Zone
                      Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      Americans roll dice for 2 battleships, 4 bombers, 4 cruisers and 5 fighters in 25 Sea Zone, round 3 : 6/15 hits, 8.50 expected hits
                      Japanese roll dice for 2 battleships, 2 carriers and 4 cruisers in 25 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                      Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
                      3 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 2 battleships, 4 bombers and 2 cruisers in 25 Sea Zone, round 4 : 5/8 hits, 5.00 expected hits
                      Japanese roll dice for 2 battleships, 3 cruisers and 3 fighters in 25 Sea Zone, round 4 : 5/8 hits, 4.83 expected hits
                      2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 3 bombers owned by the Americans and 3 cruisers owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 2 battleships and 1 bomber in 25 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                      Japanese roll dice for 2 battleships and 1 fighter in 25 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                      1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 battleship remaining. Battle score for attacker is -39
                  Casualties for Americans: 2 battleships, 4 bombers, 2 carriers, 4 cruisers, 5 fighters and 5 submarines
                  Casualties for Japanese: 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
      
          Non Combat Move - Americans
              1 battleship and 1 carrier moved from 64 Sea Zone to 10 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
              1 fighter placed in Western United States
              1 armour, 1 artillery and 1 infantry placed in Korea
      
          Turn Complete - Americans
              Americans collect 83 PUs; end with 83 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -3.33
      Japanese regular : 2.50
      

      Savegame

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