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    2. GTBroman
    3. Posts
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    Posts made by GTBroman

    • RE: WELCOME TO DEATH T.V. (Love) Vs (GTB)

      Email address: go ahead and send them to thirdfloor@zoho.com.

      For scrambling, scramble 1 ftr to sz 111, 1 fr ftr and 1 uk ftr to sz 110.

      For ool order, just go destroyer, cruiser, fighter, then battleship.

      posted in Play Boardgames
      G
      GTBroman
    • RE: WELCOME TO DEATH T.V. (Love) Vs (GTB)

      Go ahead and post with your first movements and I’ll let you know about scrambling.

      posted in Play Boardgames
      G
      GTBroman
    • RE: WELCOME TO DEATH T.V. (Love) Vs (GTB)

      Sure that all sounds fine. Let’s go with no tech, we’ll just play it straight up.

      posted in Play Boardgames
      G
      GTBroman
    • RE: WELCOME TO DEATH T.V. (Love) Vs (GTB)

      OK, so did you want to play Global '40, or Global '42?

      posted in Play Boardgames
      G
      GTBroman
    • RE: XDAP-02: Creature Commandos vs Team Third Floor!

      OK, we’ve spoken as a team and decided our bid is Allies +6. So what’ll it be, do we be Axis or Allies? Aaaarrrrgghh.

      posted in Tournaments
      G
      GTBroman
    • RE: WELCOME TO DEATH T.V. (Love) Vs (GTB)

      Haha, I also feel like I should say that I think it’s funny allweneedislove thinks I’m a dick. The problem with message boards, of course, is that it’s impossible to convey tone, and what I said I meant to be in as lighthearted a way as possible (as I am with just about everything I say). So no offense to Mr. Love, but I’m still game for this match!

      posted in Play Boardgames
      G
      GTBroman
    • RE: XDAP-02: Creature Commandos vs Team Third Floor!

      In case anybody from my team sees this, there is a new TripleA version. It can be found here:

      http://sourceforge.net/projects/triplea/

      The map for Global will have to be downloaded again.

      posted in Tournaments
      G
      GTBroman
    • RE: WELCOME TO DEATH T.V. (Love) Vs (GTB)

      Hmm, maybe I should defer to Mr. Love? I’m up for any version of AA, really, but it’s been a while since I’ve played a '42 game, with technology, 15 VC’s victory condition?

      posted in Play Boardgames
      G
      GTBroman
    • RE: XDAP-02: Creature Commandos vs Team Third Floor!

      Does the new TripleA version support Technology for AAG?

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-02: Creature Commandos vs Team Third Floor!

      Ah, OK, yes, we are fairly newbie to all of this. How veteran are you guys? If you are fairly veteran, I would say bid, which I’ve never done. If y’all are fairly new at this as well, I’d say a coin flip would suffice.

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      Hmm, well, I kind of expected Garg to pop up on here and declare one team the winner. Should we continue playing?

      posted in Tournaments
      G
      GTBroman
    • RE: Master Find Players List

      GTBroman
      Calera, AL
      Any A&A and I’m also open to other games
      I like beer

      posted in Player Locator
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      OK, that seems fine, but I’m a little confused about the post. Is Billy going to finish with the NCM and placement?

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      Lol, I mean, I guess that’s ok? I don’t want to seem like a douche or anything, but I would say any mistakes that were made due to unfamiliarity with TripleA and turn structure (like not realizing about the UK movement) is definitely OK to redo, but just making a mistake and forgetting to do something that you wanted to do seems to be against the spirit of playing a game like this in general, yeah? Of course, I say that, but you generously allowed us to replace a transport with a combat sea unit earlier in the game, which we took advantage of, so I suppose it will be all right. I think I’m just upset right now because I looked at the dice rolls from that 33 sea zone battle. I mean, 14/20 rolls were a 5 or 6  :x! Ridiculous…

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      Oh, oops. OK, make it two fighters, one tac bomber.

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      Yeah, go ahead and scramble two fighters and two tactical bombers.

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Purchase Units - Japanese
                  Japanese buy 2 armour, 1 cruiser, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 mech_infantry moved from Anhwe to Kwangsi
                  1 armour moved from Kiangsu to Kwangtung
                        Japanese take Kwangtung from UK_Pacific
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  1 artillery moved from 35 Sea Zone to Philippines
                  1 infantry moved from 35 Sea Zone to Philippines
                  1 fighter moved from 34 Sea Zone to Philippines
                  1 tactical_bomber moved from 34 Sea Zone to Philippines
                  1 infantry moved from Kiangsu to 19 Sea Zone
                  1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo China
                        Japanese take French Indo China from French
                  2 armour moved from Chahar to Shensi
                  2 infantry moved from Anhwe to Kweichow
                  2 infantry moved from Anhwe to Hunan
                  2 infantry moved from Kansu to Novosibirsk
                        Japanese take Novosibirsk from Russians
                  1 artillery moved from Kansu to Novosibirsk
                  1 mech_infantry moved from Kansu to Novosibirsk
                  1 infantry moved from Siberia to Sakha
                        Japanese take Sakha from Russians
                  1 fighter moved from Hopei to Hunan
                  1 tactical_bomber moved from Hopei to Hunan
                  1 bomber moved from Siam to Kweichow
                  1 bomber moved from Siam to Kwangsi
                  1 tactical_bomber moved from Hopei to Kweichow
                  1 fighter moved from Hopei to Shensi
                  1 fighter moved from Siam to Kwangsi
                  1 fighter moved from Hopei to Kweichow
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 artillery moved from 36 Sea Zone to Kwangsi
                  1 infantry moved from 36 Sea Zone to Kwangsi
                  1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                  1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                  1 carrier moved from 34 Sea Zone to 35 Sea Zone
                  1 battleship moved from 34 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 33 Sea Zone

      Combat - Japanese
                  Battle in Shensi
                      Japanese attack with 2 armour and 1 fighter
                      Chinese defend with 1 infantry
                          Japanese roll dice for 2 armour and 1 fighter in Shensi, round 1 :  1/3 hits
                          Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                  Battle in Philippines
                      Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      Americans defend with 1 airfield, 1 harbour and 2 infantry
                          Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 :  2/4 hits
                          Americans roll dice for 2 infantry in Philippines, round 1 :  2/2 hits
                          1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
                      Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for Americans: 2 infantry
                      Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in Hunan
                      Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 1 :  2/4 hits
                          Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Kweichow
                      Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 artillery and 1 infantry
                          Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  3/5 hits
                          Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                          1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Chinese: 1 artillery and 1 infantry
                      Japanese win with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Chinese: 1 artillery and 1 infantry
                  Battle in Kwangsi
                      Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 cruiser in Kwangsi, round 1 :  1/1 hits
                          Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                      Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  1 tactical_bomber moved from Paulau Island to Caroline Islands
                  1 fighter moved from Paulau Island to Caroline Islands
                  1 tactical_bomber moved from Philippines to 35 Sea Zone
                  1 bomber moved from Kweichow to Kansu
                  1 bomber moved from Kwangsi to Kansu
                  1 fighter moved from Shensi to Kansu
                  1 artillery moved from Chahar to Suiyuyan
                  4 infantry moved from Chahar to Suiyuyan
                  2 infantry moved from Jehol to Anhwe
                  1 artillery moved from Kiangsu to Kiangsi
                  2 infantry moved from Kiangsu to Kiangsi
                  1 fighter moved from Kweichow to Hopei
                  1 tactical_bomber moved from Kweichow to Hopei
                  1 tactical_bomber moved from Hunan to Kiangsi
                  1 fighter moved from Hunan to Kiangsi
                  1 fighter moved from Kwangsi to Kiangsi

      Place Units - Japanese
                  2 armour and 1 mech_infantry placed in Kiangsu
                  1 cruiser, 2 submarines and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 45 PUs; end with 45 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
          Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 1 artillery, 1 infantry and 1 mech_infantry
          Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
          Kiangsi : 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
          Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
          Manchuria : 1 aaGun, 1 factory_minor and 3 infantry
          Shensi : 1 flag, 1 armour
          Suiyuyan : 1 flag, 1 artillery and 4 infantry
          Kweichow : 1 flag, 2 infantry
          Hunan : 1 flag, 2 infantry
          Kansu : 1 flag, 2 bombers and 1 fighter
          Hopei : 1 flag, 1 fighter and 1 tactical_bomber
          Chahar : 1 flag,    Anhwe : 1 flag, 2 infantry
          Kwangtung : 1 flag, 1 armour and 1 harbour
          Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
          Sakha : 1 flag, 1 infantry
          Soviet Far East : 1 flag,    Siberia : 1 flag, 1 artillery
          French Indo China : 1 flag, 1 infantry

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Politics - Japanese
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Mongolians are now being played by: Human
                      Italians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Americans are now being played by: Human

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Giving bonus movement to units
                  1 infantry moved from Soviet Far East to Siberia
                        Japanese take Siberia from Russians
                  1 artillery moved from Soviet Far East to Siberia
                  2 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
                  2 artilleries moved from Hopei to Shensi
                        Japanese take Shensi from Chinese
                  1 infantry moved from Hopei to Shensi
                  1 infantry moved from Hunan to Kweichow
                  1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                  1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  2 infantry moved from Siam to Shan State
                  2 bombers moved from Kwangsi to Shan State
                  2 fighters moved from Kwangsi to Shan State
                  1 fighter moved from Kwangsi to Kweichow
                  1 tactical_bomber moved from Kwangsi to Kweichow
                  1 fighter moved from 44 Sea Zone to 45 Sea Zone

      Combat - Japanese
                  Battle in 45 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 45 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 41 Sea Zone
                      Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 41 Sea Zone
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                      Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                      Japanese win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Kweichow
                      Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/3 hits
                          Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                          1 infantry owned by the Chinese lost in Kweichow
                      Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Shan State
                      Japanese attack with 2 bombers, 2 fighters and 2 infantry
                      British defend with 3 infantry
                          Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Shan State, round 1 :  2/6 hits
                          UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  2/3 hits
                          2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
                          Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 :  2/4 hits
                          UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Shan State
                      Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for British: 3 infantry
                      Japanese win with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Japanese: 1 fighter and 1 infantry
                      Casualties for British: 3 infantry
                  Recording Battle Statistics

      Non Combat Move - Japanese
                  1 fighter moved from Shan State to Siam
                  2 bombers moved from Shan State to Siam
                  4 infantry moved from Jehol to Chahar
                  1 artillery moved from Jehol to Chahar
                  4 infantry moved from Jehol to Anhwe
                  2 armour moved from Manchuria to Chahar
                  1 mech_infantry moved from Manchuria to Anhwe
                  2 infantry moved from Manchuria to Jehol
                  1 transport moved from 5 Sea Zone to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                  1 armour moved from 19 Sea Zone to Kiangsu
                  1 infantry moved from 19 Sea Zone to Kiangsu
                  1 tactical_bomber moved from Jehol to Hopei
                  1 fighter moved from Jehol to Hopei
                  1 fighter moved from Manchuria to Hopei
                  1 tactical_bomber moved from Manchuria to Hopei
                  1 fighter moved from Korea to Hopei
                  1 carrier moved from 44 Sea Zone to 34 Sea Zone
                  1 fighter moved from 45 Sea Zone to 34 Sea Zone
                  1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
                  1 battleship moved from 36 Sea Zone to 34 Sea Zone
                  1 tactical_bomber moved from Kiangsi to 33 Sea Zone
                  1 fighter moved from Kiangsi to 33 Sea Zone
                  1 tactical_bomber moved from Kiangsi to Paulau Island
                  1 fighter moved from Kiangsi to Paulau Island
                  1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                  1 fighter moved from Kweichow to Kiangsi
                  1 tactical_bomber moved from Kweichow to Kiangsi

      Place Units - Japanese
                  2 destroyers and 2 transports placed in 6 Sea Zone
                  1 artillery and 2 infantry placed in Kiangsu
                  1 infantry placed in Manchuria

      Turn Complete - Japanese
                  Japanese collect 37 PUs; end with 37 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
          Iwo Jima : 1 infantry
          Paulau Island : 1 fighter, 1 infantry and 1 tactical_bomber
          Kiangsu : 1 armour, 1 artillery, 1 factory_minor and 3 infantry
          Kiangsi : 1 fighter and 1 tactical_bomber
          Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
          Jehol : 2 infantry
          Siam : 2 bombers and 1 fighter
          Manchuria : 1 aaGun, 1 factory_minor and 3 infantry
          Shensi : 1 flag, 2 artilleries and 1 infantry
          Suiyuyan : 1 flag,    Kweichow : 1 flag, 1 infantry
          Hunan : 1 flag,    Kansu : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
          Hopei : 1 flag, 3 fighters and 2 tactical_bombers
          Chahar : 1 flag, 2 armour, 1 artillery and 4 infantry
          Anhwe : 1 flag, 4 infantry and 1 mech_infantry
          Shan State : 1 flag, 1 infantry
          Soviet Far East : 1 flag,    Siberia : 1 flag, 1 artillery and 1 infantry

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      Tell you what, I edited that version and replaced the transport with a submarine; that way, the thing can actually defend itself, and it even costs 1 IPC less than the transport does. If you think this is fair, go off this save state below; if not, go ahead and use the one attached to baronfel’s post. Either way works, and we can continue!

      posted in Tournaments
      G
      GTBroman
    • RE: XDAP-01 Billy Club (Allies) vs Third Floor (Axis)

      Hey Everybody,

      So, my team already knows this, but I’m going out of town for two weeks starting tomorrow, and I won’t be able to post any turns. My teammates will just have to do my turns for me while I’m gone, I guess, and I’ll be ready to go again when I get back on the 17th. Cheers!

      posted in Tournaments
      G
      GTBroman
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