@kingkool99
Are you still on this site? are you still interested? I am a couple hours away from London but have family in around you.
Posts made by Grinchveld
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RE: Players for London Ontario Areaposted in Player Locator
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RE: Ontario?posted in Player Locator
@Enigmatic_Decay Are you still on this site? are you still interested?
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Waterloo Ontario, Looking for Players!posted in Player Locator
Anyone out there? I have the 1942 but open to trying other games
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RE: Avoiding Infantry blobs. Change their Cost to 3.2!posted in House Rules
@redrum Yes I have thought of that to! But adding monopoly mony that represents 0.1 accomplishes the same thing and it feels like less of a change. I like your idea lots! Although I am a bit surprised at how much many people find that idea difficult/complicated. Having a coin that =1/3 or 1/5 of an IPC seams simpler than 3 inf for 10 IPCs to me.
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RE: Avoiding Infantry blobs. Change their Cost to 3.2!posted in House Rules
@redrum Thanks for you input. I do like triple A, though it has been a while since I have played. Can you change the cost to a decimal? or just integers (3,4,5…) I find that making extra change ins’t a lot more work but yes you can try it that way. Although i think that less than 3.5 is better. 3 and a third (10 for 3 inf)
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Avoiding Infantry blobs. Change their Cost to 3.2!posted in House Rules
I have played a few different versions of Axis and Allies and a common strategy that seams to work really well is building a huge amount of infantry. These blobs are the dominant strategy for the attackers in most maps.
The attack moves forward to a space that makes the defender hold 2 places. (they can’t so they defend one of them) so the Blob goes back to the other space and the defender just has to keep retreating slowing.
Changing the cost of infantry from 3 to 3.2 makes it harder to make a blob. and makes building the more interesting units a better option. It makes tanks, artillery and mech-inf a better idea.
infantry at 3 IPC vs Artillery at 4 gives a 4 inf to 3 artillery ratio. So for 24 IPC the 8 inf has an advantage on the deference vs the 4 inf and 3 artillery.
With 3.2 it lessens the difference now the ratio would be 5 inf VS 4 artilleryYou can use monopoly money for the change. If you want you can change the cost to 3 and 1/3 or even higher.
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Looking for Players: Canada: Ontario: Waterloo:posted in Player Locator
Hello,
I have the 2004 edition and would love to play some other versions. I have a few people locally but always excited to expand! Let me know if you’d care to Join us.