Sorry for the delay guys. But i made it past deadlines and i can be more regular now.
Where is the file? Did someone email it to me?
Sorry for the delay guys. But i made it past deadlines and i can be more regular now.
Where is the file? Did someone email it to me?
I am learning Total World War for this game,
Does anyone have a good youtube tutorial?
@Grinchveld So China for me according to Guderian
What country is least important to be played with competence ;)
I will have that one
I am going on a work trip.
Long shot short notice.
But if anyone wants a game in Indianapolis on the evening of the 8th let me know.
Still looking, I will send you a DM
Could I add to my description that i like PBEM on TripleA and Am on the TripleA Discord group?
@conquisitore
That is the right kind of price!
I might try harder to find someone who can do that for me here
@conquisitore
I have looked at some banner or outside advertising options to have a map made.
I live in Canada, Ontario, and maybe things are just expensive here but I haven’t found anything under $70. And for $80 I could buy x’s and Allies G40 Europe. So it seems dumb to spend almost as much money on just the map.
@mechanicsburg
If you are going to move often you should get into tripleA. U can play by email online. Find players on discord and try tons of different maps!
I have the 1942 revised edition. (the 1st one with Artillery)
I would like to try out a bigger map. (g40 :D ) but i am trying to do it on the cheep.
The extra space makes the game more interesting, the extra nations are a lot less interesting to me.
Has anyone else done their own g40 map using pieces from an older game?
I am wondering about making a map out of A3 sheets glued to fabric?
Hi all,
I am enjoying the napoleon scenario. But open to other suggestions.
Let me know if you up for it.
Discord has a good small group of people who do tripleA games there
@barnee
I think we are not understanding each other.
Different Victory conditions are normally decided before the game starts. Which is fine, but not what I am talking about.
I want to give agency to the losing side. If you are confident you have lost already (barring a miracle) I want the losing side to have agency to change their game objectives.
The trick is to come up with a fair and meaningful way for the losers to have goals that they have a chance of attaining, but that the other side has a chance of spoiling. How to move the goal posts, given the game conditions after the first 3 rounds, so that the new goals are competitive between the sides.
i.e. of it not working. Germany failed to knock out Russia before the USA reinforced it. If the German player just says, well i bet you cannot take Berlin in 2 rounds, that is not interesting because there is no way the allies can do it. There needs to be some objective that is still hard for both sides to attain. Some new goal that gives both sides have a real chance of winning.
[warning: Idea stage. rules still being formed]
If anyone has played the small card game “air land sea” My idea is similar to that. In that game players constantly have the opportunity to cut their loses. This gives the losing player still meaningful decisions to make no matter how bad their hand is.
For Axis and Allies:
If after round 3 (or whatever) one side is losing enough they can concede the game. BUT the war goes on. The losers get some objectives. If they conceding side does well enough with those objectives, the game ends in a tie. This would allow players to still compete meaningfully, and give someone who thinks they have lost a new lease on life without having to clear the table/reset the board prematurely.
OBJECTIVE IDEAS:
- War weariness? inflict enough casualties on the other side (thematic for USA or UK but not really for the others
- Hold enough territory for the next 2 rounds
- Hold enough Victory Cities for the next 2 rounds
- Some negotiation track? Public opinion track?
Restrictions/Abilities Post Conceding?
- After a side has conceded maybe they are allowed to build fortifications that are very strong
- The conceding side is not allowed to attack any territory it did not start the game owning. And may only attack sea zones adjacent to those territories.
Any ideas on what happened and how to fix this would be great! When my opponent hit exit the game closed itself.
is it a bug or do we need to configure something differently
This Idea came up through talking to people here about avoiding infantry blobs. Spamming infantry is often the best way to play, but that can be boring. So to encourage more diversity in strategy, we came up with the following:
When taking Casualties, if you select the same unit type as a casualty 3 times in a row, you must take an extra casualty. So if you were defending with ONLY infantry and took 3 casualties, you must remove 4 infantry instead. [you may apply the same rule to all units or just infantry]
Players can adjust this to their liking. Every 4th unit must be different or even every 2nd unit must be different. I would love to play test this more online but not sure how to do that unless people use tabletop simulator.
AnA Faster Rearranged Rounds MOD.pdf
My home brew attempt to stream line the games. I only have the 2004 edition but i tried to write it generically.
Interested in ways to make it more clear and if there are issues with other versions
Thanks,
@hengst YES
have you used table top simulator? I have not used it for axis and allies yet but i think that might be easier than facetime.
If i click on the report button it says
“A report already exists on this issue”
and goes to this link
https://github.com/triplea-game/triplea/issues/9777
the game is 1940 Europe Original
Thanks for the quick response!
I tried a game against myself, just to learn the flow before playing against someone else.
(I used the same email address for both sides)
Started ok, but when i finished my 1st turn’s combat rolls it got stuck.
It did not progress to the non combat move.
A window popped up saying
unknown property named ‘turns’
java.lang.IllegalArgumentException: unknown property named ‘turns’
Help :(