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    Posts made by Grinchveld

    • RE: Surrender, BUT KEEP PLAYING!

      dear future Reader
      @SuperbattleshipYamato
      this was fixed in edit

      posted in House Rules
      G
      Grinchveld
    • Is there a way to add house rules as a pdf?

      [link text](![link url]([image url](```
      link url

      posted in House Rules
      G
      Grinchveld
    • RE: Surrender, BUT KEEP PLAYING!

      @SuperbattleshipYamato

      thanks for helping improve the wording and structure!
      Love this site

      posted in House Rules
      G
      Grinchveld
    • RE: Surrender, BUT KEEP PLAYING!

      @SuperbattleshipYamato

      you do have the correct idea. I also want to play a game out further while still having something to play for competitively instead of players just racking in the cash and killing them slowly and easily.

      There is the problem of agreeing. I think it can be solved if we structured the bidding differently.

      The Axis surrenders. Then players start betting how many rounds they can survive as the axis. that way you can keep bidding higher until one side accepts. They then must try to survive that many rounds.

      I think the victory side should get to pick who bids 1st and both sides must bid higher each time.

      posted in House Rules
      G
      Grinchveld
    • Surrender, BUT KEEP PLAYING!

      Problem: One side thinks they are losing quite bad, doesn’t see a path to victory but feels bad quitting early. Other side would like to keep playing also.

      Solution: The Surrender Bid! (edited)

      1. at the end of a round one side may surrender, the opponent can accept the surrender or the game ends.

      2. Players pick a number of victory cities/capitals that will decide a victory
        If not decided at the beginning players agree on a number of victory cities. If players cannot agree, play to a total victory.

      3. Players bid how many rounds they can operate the surrendering side before losing.
        The goal for one side is to just stay alive for that many rounds and the other much achieve the victory conditions in that time.

      4. The side that accepted the surrender decides which side bids first. Each side must accept the bid or bid a higher number.

      Say the Axis want to surrender, and it is a total victory Game. (this was agreed upon at the start)
      The allies player offers a bid “If I control the Axis, I can hold off a total victory for 6 more rounds”
      The axis player can accept OR bid higher. Keep bidding until one side accepts

      If the Surrendering player wins the 2nd part of the game, it is a tie, if the Victor player wins the 2nd leg they achieve a double victory.

      (if a bid of zero happens that means you didn’t surrender quick enough and you should just end the game)

      posted in House Rules
      G
      Grinchveld
    • Aircraft Proximity Effecting Combat Power

      Axis and Allies has a scale problem, which is the nature of the beast when you try to put ww2 in a box.

      A turn is supposed to represent several months, and in a single turn A bomber can fly from the UK and hit the Mediterranean sea sinking infinity transports

      I do enjoy creative use of plans and figuring out weird flight paths, but it does give air power an insane ability.

      historically/thematically, air power was more powerful when the bases were closer to the fight. (why fighters defend better than they attack) So could we have a feature where air power is reduced at greater ranges?

      Some ides I have,
      1)
      Air Power uses 1 movement every time they don’t retreat. (let plains retreat, individually & separately whenever they want) my favourite but tricky to track
      2)
      Air power only stays for 1 or 2 rounds of combat unless they are adjacent
      3)
      Air power’s attack is reduced to the remaining movement the plains individually have

      I’d like to see if there are other rules like this but i did not find them

      posted in Customizations
      G
      Grinchveld
    • RE: If anyone is interested in making a TripleA module of this….

      @Veqryn

      I am going to make this map! Looks really kool!

      posted in Global War
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      @Caesar1 sorry i lost the file, this thread is not easy for me to find the most current saves, naming them better would help

      posted in Team Games
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      @Caesar1

      i thought my turn was done. the latest save i had went to the USA but honestly if It is china, I am just turtling building mountain infantry until all my troops are dead

      posted in Team Games
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      @Grinchveld

      who is playing the USA?

      posted in Team Games
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      USA.tsvg

      posted in Team Games
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      @mainah it would be nice if the file name was something more specific than savegame

      posted in Team Games
      G
      Grinchveld
    • RE: napoleonic empires

      GvsG_Napoleon_France3.tsvg

      @Guderian1

      Glad your feeling better!

      posted in Play Boardgames
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      Britain.tsvg

      posted in Team Games
      G
      Grinchveld
    • RE: Total World War 3.0 7 players

      saveGame.tsvg

      china Done

      Britain Up now

      posted in Team Games
      G
      Grinchveld
    • RE: napoleonic empires

      @Guderian1 GvsG_Ottomans2.tsvg

      Ottomans Turn

      posted in Play Boardgames
      G
      Grinchveld
    • RE: napoleonic empires

      @Grinchveld

      They don’t give you $ but stop the original owner from collecting part of their income

      posted in Play Boardgames
      G
      Grinchveld
    • RE: napoleonic empires

      @Guderian1

      make sure to take Seazones!
      59153581-742d-4dc5-a43e-9a7f6c99e688-image.png

      posted in Play Boardgames
      G
      Grinchveld
    • RE: napoleonic empires

      @Grinchveld @Guderian1

      posted in Play Boardgames
      G
      Grinchveld
    • RE: napoleonic empires

      GvsG_SwedenStart.tsvg

      posted in Play Boardgames
      G
      Grinchveld
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