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    Posts made by gribble

    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 1 bomber and 9 infantry; Remaining resources: 4 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 artillery moved from 5 Sea Zone to Karelia S.S.R.
              3 infantry moved from Baltic States to Karelia S.S.R.
              1 artillery moved from Baltic States to Karelia S.S.R.
              4 armour moved from Baltic States to Karelia S.S.R.
              1 bomber moved from Germany to United Kingdom
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in United Kingdom causes 6 damage total. 
              Battle in Karelia S.S.R.
                  Germans attack with 4 armour, 2 artilleries and 4 infantry
                  Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
                      Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.67 expected hits
                      Russians roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 2 : 3/7 hits, 2.83 expected hits
                      4 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/7 hits, 3.00 expected hits
                      Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 artillery and 4 infantry
                  Casualties for Russians: 3 armour and 4 infantry
      
          Non Combat Move - Germans
              2 infantry moved from Poland to Baltic States
              2 infantry moved from Poland to East Poland
              1 fighter moved from Poland to Baltic States
              1 fighter moved from Poland to East Poland
              3 infantry moved from Germany to France
              2 infantry moved from Germany to Northwestern Europe
              2 infantry moved from Germany to Poland
              1 fighter moved from Germany to France
              1 armour moved from Germany to East Poland
              1 armour moved from French Equatorial Africa to Egypt
              1 aaGun moved from Germany to France
              1 bomber moved from United Kingdom to Germany
      
          Place Units - Germans
              1 bomber and 9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 34 PUs; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.17
      Germans rolls : 0.00
      Russians regular : 1.17
      Germans regular : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 armour moved from Balkans to France
              1 infantry moved from Italy to France
              1 transport moved from 13 Sea Zone to 14 Sea Zone
              2 infantry moved from Italy to 14 Sea Zone
              2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
              2 infantry moved from 13 Sea Zone to Gibraltar
              1 fighter moved from Italy to France
              1 fighter moved from Italy to France
      
          Combat - Italians
              Battle in France
                  Italians attack with 1 armour, 2 fighters and 1 infantry
                  British defend with 1 armour
                      Italians roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 3/4 hits, 1.67 expected hits
                      British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in France
                  Italians win, taking France from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour
              Battle in Gibraltar
                  Italians attack with 2 infantry
                  Americans defend with 1 fighter
                      Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Gibraltar
                      Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Gibraltar
                  British win with 1 fighter remaining. Battle score for attacker is -6
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
              EDIT: Adding units owned by Italians to Gibraltar: 2 infantry
              EDIT: Changing ownership of Gibraltar from British to Italians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 fighters moved from France to 14 Sea Zone
              2 infantry moved from Balkans to Bulgaria Romania
              1 artillery moved from Balkans to Bulgaria Romania
      
          Place Units - Italians
              1 carrier placed in 14 Sea Zone
              3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      British regular : 0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      The battle in Gibraltar didn’t roll for my other cruiser. I did a roll dice function and rolled a 2, taking our the USA fighter.

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 transports moved from 63 Sea Zone to 62 Sea Zone
              1 artillery moved from Japan to 62 Sea Zone
              1 armour moved from Japan to 62 Sea Zone
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry moved from French Madagascar to 32 Sea Zone
              2 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
              2 infantry moved from 28 Sea Zone to Union of South Africa
                    Japanese take Union of South Africa from British
              1 infantry moved from Burma to 37 Sea Zone
              1 artillery moved from Burma to 37 Sea Zone
              1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo-China Thailand to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
              1 artillery moved from 38 Sea Zone to East Indies
              1 infantry moved from 38 Sea Zone to East Indies
              1 fighter moved from French Indo-China Thailand to Burma
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
              1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
              2 fighters moved from 60 Sea Zone to 52 Sea Zone
              1 submarine moved from 62 Sea Zone to 52 Sea Zone
              1 infantry moved from New Guinea to 48 Sea Zone
              1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to New Zealand
                    Japanese take New Zealand from British
              1 fighter moved from 36 Sea Zone to East Indies
              1 fighter moved from 36 Sea Zone to 38 Sea Zone
              1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                    Japanese take Buryatia S.S.R. from Russians
              1 artillery moved from 60 Sea Zone to Okinawa
              1 infantry moved from 60 Sea Zone to Okinawa
      
          Combat - Japanese
              Battle in 38 Sea Zone
                  Japanese attack with 1 fighter and 1 transport
                  British defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese lost in 38 Sea Zone
                  1 transport owned by the Japanese retreated to 37 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                  Casualties for Japanese: 1 fighter
              Battle in 52 Sea Zone
                  Japanese attack with 2 fighters and 1 submarine
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 cruiser in 52 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 cruiser
              Battle in East Indies
                  Japanese attack with 1 fighter
                  British defend with 1 infantry
                      Japanese roll dice for 1 fighter in East Indies, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in East Indies
                  Japanese win with 1 fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by British to East Indies: 1 infantry
              EDIT: Removing units owned by Japanese from East Indies: 1 fighter
              EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              1 battleship moved from 48 Sea Zone to 37 Sea Zone
              2 fighters moved from 52 Sea Zone to 60 Sea Zone
              1 bomber moved from Japan to Borneo
              1 fighter moved from New Guinea to 36 Sea Zone
              1 fighter moved from New Guinea to Kiangsu
              1 infantry moved from Manchuria to Kiangsu
      
          Place Units - Japanese
              2 artilleries and 2 infantry placed in Borneo
              1 carrier and 1 destroyer placed in 62 Sea Zone
              1 factory placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 34 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Japanese regular : 0.67
      Japanese rolls : 0.00
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Baltic States
              1 artillery moved from 5 Sea Zone to Baltic States
              3 infantry moved from Poland to Baltic States
              4 infantry moved from Poland to East Poland
              2 armour moved from Czechoslovakia Hungary to East Poland
              1 artillery moved from Morocco Algeria to 13 Sea Zone
              1 infantry moved from Morocco Algeria to 13 Sea Zone
              1 infantry moved from 13 Sea Zone to Gibraltar
              1 artillery moved from 13 Sea Zone to Gibraltar
              1 fighter moved from France to Gibraltar
              1 bomber moved from Germany to Gibraltar
              1 fighter moved from Poland to East Poland
              1 fighter moved from Germany to Baltic States
              4 armour moved from Poland to Baltic States
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 4 armour, 1 artillery, 1 fighter and 4 infantry
                  Russians defend with 4 infantry
                      Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/10 hits, 3.67 expected hits
                      Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                      4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 4 infantry
              Battle in East Poland
                  Germans attack with 2 armour, 1 fighter and 4 infantry
                  Russians defend with 2 armour and 3 infantry
                      Germans roll dice for 2 armour, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits
                      Russians roll dice for 2 armour and 3 infantry in East Poland, round 2 : 1/5 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                      Germans roll dice for 2 armour, 1 fighter and 3 infantry in East Poland, round 3 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 2 armour and 1 infantry in East Poland, round 3 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                      Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits
                      Russians roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                  Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 4 infantry
                  Casualties for Russians: 2 armour and 3 infantry
              Battle in Gibraltar
                  Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  Americans defend with 1 bomber and 2 fighters
                      Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits
                      British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits
                      1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
                  1 bomber owned by the Germans retreated
                  British win with 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                  Casualties for Americans: 1 bomber and 1 fighter
      
          Non Combat Move - Germans
              1 bomber moved from Gibraltar to Germany
              1 fighter moved from East Poland to Poland
              1 fighter moved from Baltic States to Poland
              1 infantry moved from Germany to Northwestern Europe
              1 infantry moved from Germany to France
              4 infantry moved from Germany to Poland
      
          Place Units - Germans
              1 armour, 1 fighter and 8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 32 PUs; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : 0.00
      Russians regular : -0.17
      Germans regular : 1.17
      British regular : 1.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 artillery moved from Trans-Jordan to 15 Sea Zone
              1 infantry moved from Trans-Jordan to 15 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
              1 artillery moved from 13 Sea Zone to Gibraltar
              1 infantry moved from 13 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 1 artillery and 1 infantry
                  British defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
                      Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
                      1 bomber owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                  British win with 1 fighter remaining. Battle score for attacker is 11
                  Casualties for Italians: 1 artillery and 1 infantry
                  Casualties for Americans: 1 bomber
                  Casualties for British: 2 infantry
      
          Non Combat Move - Italians
              2 infantry moved from Italy to Balkans
              1 artillery moved from Italy to Balkans
              1 armour moved from Balkans to Bulgaria Romania
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 armour moved from France to Balkans
      
          Place Units - Italians
              1 fighter and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 13 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.17
      British regular : 0.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Kwangtung to 61 Sea Zone
              1 infantry moved from Kwangtung to 61 Sea Zone
              1 infantry moved from Kiangsu to Hupeh
                    Japanese take Hupeh from Chinese
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              3 infantry moved from 63 Sea Zone to Soviet Far East
              1 artillery moved from 63 Sea Zone to Soviet Far East
              2 fighters moved from 62 Sea Zone to Soviet Far East
              1 infantry moved from Philippine Islands to 50 Sea Zone
              1 artillery moved from Philippine Islands to 50 Sea Zone
              1 infantry moved from Philippine Islands to 50 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
              1 infantry moved from Borneo to 49 Sea Zone
              1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
              2 infantry moved from East Indies to 38 Sea Zone
              2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
              2 infantry moved from 32 Sea Zone to French Madagascar
                    Japanese take French Madagascar from British
              2 infantry moved from 37 Sea Zone to Burma
              1 artillery moved from 37 Sea Zone to Burma
              2 infantry moved from French Indo-China Thailand to Burma
              1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
              1 infantry moved from 48 Sea Zone to New Guinea
                    Japanese take New Guinea from British
              1 fighter moved from French Indo-China Thailand to Burma
              1 carrier moved from 62 Sea Zone to 63 Sea Zone
              1 carrier moved from 62 Sea Zone to 36 Sea Zone
              1 fighter moved from 62 Sea Zone to 36 Sea Zone
              1 fighter moved from Manchuria to 36 Sea Zone
              1 cruiser moved from 61 Sea Zone to 63 Sea Zone
              1 carrier moved from 37 Sea Zone to 48 Sea Zone
              2 fighters moved from 37 Sea Zone to 48 Sea Zone
              1 battleship moved from 50 Sea Zone to 48 Sea Zone
      
          Combat - Japanese
              Battle in Soviet Far East
                  Japanese attack with 1 artillery, 2 fighters and 3 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 3/6 hits, 2.00 expected hits
                      Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Burma
                  Japanese attack with 1 artillery, 1 fighter and 4 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Burma to French Indo-China Thailand
              1 infantry moved from Kwangtung to French Indo-China Thailand
              2 fighters moved from Soviet Far East to 63 Sea Zone
      
          Place Units - Japanese
              1 factory placed in Borneo
              1 artillery, 1 bomber and 1 infantry placed in Japan
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 41 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.83
      Japanese rolls : 0.00
      Russians regular : -0.67
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 2
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 4 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Germany to 5 Sea Zone
              1 artillery moved from Poland to 5 Sea Zone
              1 artillery moved from 5 Sea Zone to Finland
              1 infantry moved from 5 Sea Zone to Finland
              1 cruiser moved from 6 Sea Zone to 5 Sea Zone
              1 armour moved from Egypt to French Equatorial Africa
                    Germans take Anglo-Egypt Sudan from British
                    Germans take French Equatorial Africa from British
              1 submarine moved from 6 Sea Zone to 12 Sea Zone
              1 fighter moved from France to 12 Sea Zone
              1 armour moved from Egypt to Persia
                    Germans take Persia from British
              1 fighter moved from Poland to Finland
              1 artillery moved from Egypt to 15 Sea Zone
              1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone
              1 infantry moved from France to 13 Sea Zone
              1 infantry moved from 13 Sea Zone to Morocco Algeria
              1 artillery moved from 13 Sea Zone to Morocco Algeria
              1 bomber moved from Libya to Morocco Algeria
      
          Combat - Germans
              Battle in Finland
                  Germans attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                      Germans roll dice for 1 artillery and 1 fighter in Finland, round 3 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Finland
                  Germans win, taking Finland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 2 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 fighter and 1 submarine
                  Americans defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
                  Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Morocco Algeria
                  Germans attack with 1 artillery, 1 bomber and 1 infantry
                  Americans defend with 1 artillery
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Morocco Algeria
                  Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Germans
              1 bomber moved from Morocco Algeria to Germany
              1 fighter moved from 12 Sea Zone to France
              1 fighter moved from Finland to Poland
              2 armour moved from Bulgaria Romania to Poland
              4 infantry moved from Germany to Poland
              2 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
      
          Place Units - Germans
              2 artilleries, 1 fighter and 7 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 40 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Germans rolls : 0.00
      Russians regular : -0.33
      Germans regular : 1.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Italians
              1 infantry moved from Italy to 14 Sea Zone
              1 artillery moved from Italy to 14 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 infantry moved from 15 Sea Zone to Trans-Jordan
              1 artillery moved from 15 Sea Zone to Trans-Jordan
              1 battleship moved from 14 Sea Zone to 15 Sea Zone
              2 cruisers moved from 14 Sea Zone to 15 Sea Zone
      
          Combat - Italians
              Battle in Trans-Jordan
                  Italians attack with 1 artillery and 1 infantry
                  British defend with 2 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Italians
              2 infantry moved from Libya to Egypt
              1 armour moved from Italy to France
              2 infantry moved from Balkans to Bulgaria Romania
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 11 PUs; end with 11 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.83
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 transport; Remaining resources: 10 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 fighters moved from 57 Sea Zone to 53 Sea Zone
              1 destroyer moved from 51 Sea Zone to 53 Sea Zone
              2 fighters moved from 57 Sea Zone to 56 Sea Zone
              3 infantry moved from Caroline Islands to 51 Sea Zone
              1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
              2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
              2 infantry moved from 38 Sea Zone to East Indies
                    Japanese take East Indies from British
              1 infantry moved from 49 Sea Zone to Borneo
                    Japanese take Borneo from British
              1 infantry moved from Japan to 62 Sea Zone
              1 artillery moved from Japan to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
              1 artillery moved from 50 Sea Zone to Philippine Islands
              3 infantry moved from 50 Sea Zone to Philippine Islands
              2 fighters moved from 61 Sea Zone to 35 Sea Zone
              1 battleship moved from 61 Sea Zone to 50 Sea Zone
              1 infantry moved from 61 Sea Zone to Kwangtung
              1 artillery moved from 61 Sea Zone to Kwangtung
              1 infantry moved from French Indo-China Thailand to Kwangtung
              1 fighter moved from Formosa to Kwangtung
              2 infantry moved from Kiangsu to Fukien
              1 fighter moved from Manchuria to Fukien
              1 fighter moved from Japan to Suiyuan
              2 infantry moved from Manchuria to Suiyuan
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Fukien
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in 56 Sea Zone
                  Japanese attack with 2 fighters
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese lost in 56 Sea Zone
                      Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 56 Sea Zone
                      1 transport owned by the Americans lost in 56 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in 50 Sea Zone
                  Japanese attack with 1 battleship and 2 transports
                  Americans defend with 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship and 2 transports in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 50 Sea Zone
                      1 transport owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Philippine Islands
                  Japanese attack with 1 artillery and 3 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 2/4 hits, 1.00 expected hits
                      Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in 53 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 battleship
                      Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                      Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 2 fighters
                  British defend with 1 destroyer and 1 transport
                      Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                      1 transport owned by the British lost in 35 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 destroyer and 1 transport
              Battle in Suiyuan
                  Japanese attack with 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuan
                      Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 5 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 6 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from 56 Sea Zone to 62 Sea Zone
              2 fighters moved from 53 Sea Zone to 62 Sea Zone
              2 carriers moved from 57 Sea Zone to 62 Sea Zone
              1 fighter moved from 35 Sea Zone to 37 Sea Zone
              1 carrier moved from 61 Sea Zone to 37 Sea Zone
              1 fighter moved from Kwangtung to French Indo-China Thailand
              1 fighter moved from Fukien to 37 Sea Zone
              1 fighter moved from Suiyuan to Manchuria
      
          Place Units - Japanese
              1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 40 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : 0.67
      Japanese regular : -1.00
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 1
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Libya to Egypt
              1 artillery moved from Libya to Egypt
              1 armour moved from Libya to Egypt
              1 armour moved from France to 13 Sea Zone
              1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
              1 infantry moved from 15 Sea Zone to Egypt
              1 armour moved from 15 Sea Zone to Egypt
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 cruiser moved from 5 Sea Zone to 6 Sea Zone
              1 submarine moved from 7 Sea Zone to 2 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 fighter moved from Northwestern Europe to 12 Sea Zone
              1 bomber moved from Germany to Egypt
              1 fighter moved from Germany to 12 Sea Zone
              1 submarine moved from 7 Sea Zone to 2 Sea Zone
              2 infantry moved from Poland to Baltic States
              1 artillery moved from Poland to Baltic States
              2 infantry moved from Germany to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Baltic States
              2 infantry moved from Poland to East Poland
              1 fighter moved from Poland to East Poland
              2 infantry moved from Bulgaria Romania to Ukraine
              1 artillery moved from Bulgaria Romania to Ukraine
              1 infantry moved from Bulgaria Romania to Ukraine
      
          Combat - Germans
              Battle in 6 Sea Zone
                  Germans attack with 1 cruiser and 1 submarine
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 6 Sea Zone
                  Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in East Poland
                  Germans attack with 1 fighter and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in East Poland
                      Germans roll dice for 1 fighter and 2 infantry in East Poland, round 3 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                  Germans win, taking East Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Egypt
                  Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                      Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits
                      2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
                      Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits, 2.00 expected hits
                      British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Egypt
                  Germans win, taking Egypt from British with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 19
                  Casualties for Germans: 2 infantry
                  Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
              Battle in Ukraine
                  Germans attack with 1 artillery and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
              Battle in 12 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 fighter owned by the Germans lost in 12 Sea Zone
                  1 fighter owned by the Germans retreated
                  British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -10
                  Casualties for Germans: 1 fighter
              Battle in 2 Sea Zone
                  Germans attack with 1 fighter and 2 submarines
                  British defend with 1 battleship and 1 transport
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 2 Sea Zone
                      Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the British lost in 2 Sea Zone
                  Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
                  Casualties for British: 1 battleship and 1 transport
              Battle in Baltic States
                  Germans attack with 1 artillery and 4 infantry
                  Russians defend with 3 infantry
                      Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits
                      Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                      Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Baltic States
                      Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans lost in Baltic States
                  Russians win with 2 infantry remaining. Battle score for attacker is -13
                  Casualties for Germans: 1 artillery and 4 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter moved from East Poland to Poland
              1 infantry moved from Germany to France
              1 fighter moved from 2 Sea Zone to Norway
              1 fighter moved from 12 Sea Zone to France
              1 bomber moved from Egypt to Libya
              1 artillery moved from Germany to Poland
              1 infantry moved from Norway to Finland
      
          Place Units - Germans
              8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : 0.00
      Russians regular : 3.00
      Germans regular : 0.33
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Gribble and Cardo Anniv 41 w/some house rules

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 5:44:41 PM
      Savegame

      posted in Play Boardgames
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      gribble
    • Gribble and Cardo Anniv 41 w/some house rules

      Here are the rules that balance the game out:

      No ships in sea zone 16

      If Axis controls Gibraltar, then no allied ships may enter sea zone 13 via the straights. If Allies control Gibraltar, no axis ships may enter or exit via sea zone 13. At the beginning of the game, UK may move troops to Gibraltar if he wishes.

      If Axis controls NW Europe, no Allied ships may enter sea zone 5. If Allies control NW Europe, no Axis ships may enter sea zone 5, except Germany to place units.

      posted in Play Boardgames
      G
      gribble
    • RE: Gibble v Cardo Anniversary 42 setup

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Italy to France
              1 infantry moved from Italy to France
              1 infantry moved from Italy to France
              2 infantry moved from Italy to Balkans
              1 armour moved from Italy to Balkans
      
          Combat - Italians
              Battle in France
                  Italians attack with 1 artillery and 2 infantry
                  British defend with 1 aaGun, 1 armour and 1 infantry
                      Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians lost in France
                      Italians roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour and 1 infantry in France, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians lost in France
                  1 artillery owned by the Italians retreated to Italy
                  British win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Italians: 2 infantry
              Battle in Balkans
                  Italians attack with 1 armour and 2 infantry
                  Russians defend with 2 armour
                      Italians roll dice for 1 armour and 2 infantry in Balkans, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 2 armour in Balkans, round 2 : 2/2 hits, 1.00 expected hits
                      1 armour owned by the Russians and 2 infantry owned by the Italians lost in Balkans
                      Italians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Italians lost in Balkans
                  Russians win with no units remaining. Battle score for attacker is -1
                  Casualties for Italians: 1 armour and 2 infantry
                  Casualties for Russians: 2 armour
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 artillery and 4 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.83
      Russians regular : 1.50
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gibble v Cardo Anniversary 42 setup

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Germans
              Germans repair damage of 5x factory; Remaining resources: 21 PUs; 0 techTokens; 
              Germans buy 5 infantry; Remaining resources: 6 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 submarines moved from 7 Sea Zone to 12 Sea Zone
              4 infantry moved from Germany to Poland
              2 artilleries moved from Germany to Poland
              1 fighter moved from Germany to Poland
              1 bomber moved from Germany to Poland
              1 armour moved from Libya to Anglo-Egypt Sudan
                    Germans take Anglo-Egypt Sudan from British
      
          Combat - Germans
              Battle in Poland
                  Germans attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
                  Russians defend with 3 armour, 1 fighter and 2 infantry
                      Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Poland, round 2 : 2/8 hits, 3.17 expected hits
                      Russians roll dice for 3 armour, 1 fighter and 2 infantry in Poland, round 2 : 2/6 hits, 2.83 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                      Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits
                      Russians roll dice for 3 armour and 1 fighter in Poland, round 3 : 0/4 hits, 2.17 expected hits
                      3 armour owned by the Russians lost in Poland
                      Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Poland, round 4 : 3/6 hits, 2.50 expected hits
                      Russians roll dice for 1 fighter in Poland, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Poland
                  Germans win, taking Poland from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 22
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 3 armour, 1 fighter and 2 infantry
              Battle in 12 Sea Zone
                  Germans attack with 2 submarines
                  Americans defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 12 Sea Zone
                      1 transport owned by the Americans lost in 12 Sea Zone
                  Germans win with 2 submarines remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 destroyer and 1 transport
      
          Non Combat Move - Germans
              1 bomber moved from Poland to Germany
              1 fighter moved from Poland to Germany
      
          Place Units - Germans
              5 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 22 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : -2.67
      Germans regular : 0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Gibble v Cardo Anniversary 42 setup

      I don’t even have the slightest clue what to do.

      posted in Play Boardgames
      G
      gribble
    • RE: Gibble v Cardo Anniversary 42 setup

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 5
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 cruiser moved from 61 Sea Zone to 62 Sea Zone
              1 battleship moved from 61 Sea Zone to 62 Sea Zone
              1 carrier moved from 61 Sea Zone to 62 Sea Zone
              2 fighters moved from 61 Sea Zone to Manchuria
              1 bomber moved from Japan to Manchuria
              1 fighter moved from 62 Sea Zone to Manchuria
              2 infantry moved from Japan to 62 Sea Zone
              1 armour moved from Japan to 62 Sea Zone
              2 infantry moved from 62 Sea Zone to Manchuria
              1 armour moved from 62 Sea Zone to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
                  Chinese defend with 1 infantry; Russians defend with 2 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Manchuria, round 2 : 5/7 hits, 3.00 expected hits
                      Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Manchuria to 62 Sea Zone
              1 bomber moved from Manchuria to Japan
              1 cruiser moved from 30 Sea Zone to 38 Sea Zone
              1 carrier moved from 30 Sea Zone to 38 Sea Zone
              2 fighters moved from 30 Sea Zone to 38 Sea Zone
              1 transport moved from 30 Sea Zone to 38 Sea Zone
      
          Place Units - Japanese
              1 fighter placed in 62 Sea Zone
              7 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : 2.17
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Gibble v Cardo Anniversary 42 setup

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Balkans to Bulgaria Romania
              3 infantry moved from Balkans to Bulgaria Romania
      
          Combat - Italians
              Battle in Bulgaria Romania
                  Italians attack with 1 artillery and 3 infantry
                  Russians defend with 3 armour
                      Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 3 armour in Bulgaria Romania, round 2 : 0/3 hits, 1.50 expected hits
                      1 armour owned by the Russians lost in Bulgaria Romania
                      Italians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 3 : 1/4 hits, 1.00 expected hits
                      Russians roll dice for 2 armour in Bulgaria Romania, round 3 : 2/2 hits, 1.00 expected hits
                      1 armour owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania
                      Italians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians lost in Bulgaria Romania
                  1 artillery owned by the Italians retreated to Balkans
                  Russians win with 1 armour remaining. Battle score for attacker is 1
                  Casualties for Russians: 2 armour
                  Casualties for Italians: 3 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Italy to France
              1 infantry moved from Italy to Balkans
              1 infantry moved from Italy to Balkans
      
          Place Units - Italians
              1 armour, 1 artillery and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      Russians regular : 0.00
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Gibble v Cardo Anniversary 42 setup

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Germans
              2 infantry moved from Germany to Poland
              1 artillery moved from Germany to Poland
              1 armour moved from France to 13 Sea Zone
              1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
              1 infantry moved from 14 Sea Zone to Libya
              1 armour moved from 14 Sea Zone to Libya
              1 bomber moved from Germany to Libya
              1 armour moved from Germany to Poland
              1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
              1 infantry moved from Germany to France
              1 infantry moved from Germany to France
      
          Combat - Germans
              Battle in Poland
                  Germans attack with 1 armour, 1 artillery and 4 infantry
                  Russians defend with 3 armour and 1 artillery
                      Germans roll dice for 1 armour, 1 artillery and 4 infantry in Poland, round 2 : 1/6 hits, 1.83 expected hits
                      Russians roll dice for 3 armour and 1 artillery in Poland, round 2 : 2/4 hits, 1.83 expected hits
                      1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Poland
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 3 : 0/4 hits, 1.50 expected hits
                      Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Germans lost in Poland
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 4 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 3 armour in Poland, round 4 : 2/3 hits, 1.50 expected hits
                      2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
                      Germans roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Poland
                  Russians win with 1 armour remaining. Battle score for attacker is -7
                  Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                  Casualties for Russians: 2 armour and 1 artillery
              Battle in Libya
                  Germans attack with 1 armour, 1 bomber and 1 infantry
                  British defend with 2 infantry
                      Germans roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits
                      British roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
                      Germans roll dice for 1 armour and 1 bomber in Libya, round 3 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Libya
                  Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Libya to Germany
              1 submarine moved from 3 Sea Zone to 7 Sea Zone
              2 submarines moved from 5 Sea Zone to 7 Sea Zone
              1 armour moved from Northwestern Europe to Czechoslovakia Hungary
      
          Place Units - Germans
              4 artilleries, 1 fighter and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 24 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : -1.50
      British regular : 0.00
      

      Savegame

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    • RE: Gibble v Cardo Anniversary 42 setup

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0

      Game History

      Round: 4
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 artillery moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 artillery moved from Japan to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to Kiangsu
              1 artillery moved from 61 Sea Zone to Kiangsu
              1 infantry moved from 62 Sea Zone to Manchuria
              1 artillery moved from 62 Sea Zone to Manchuria
              1 bomber moved from Japan to Kiangsu
              1 bomber moved from Japan to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 artillery, 1 bomber and 1 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                  Chinese win with 2 infantry remaining. Battle score for attacker is -7
                  Casualties for Japanese: 1 artillery and 1 infantry
                  1 bomber owned by the Japanese retreated
              Battle in Kiangsu
                  Japanese attack with 1 artillery, 1 bomber and 1 infantry
                  Chinese defend with 1 infantry; Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsu, round 2 : 3/3 hits, 1.33 expected hits
                      Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                  Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is -9
                  Casualties for Japanese: 1 bomber and 1 infantry
                  Casualties for Russians: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Manchuria to Japan
              1 carrier moved from 62 Sea Zone to 61 Sea Zone
              1 fighter moved from 62 Sea Zone to 61 Sea Zone
              1 fighter moved from Japan to 61 Sea Zone
              1 carrier moved from 34 Sea Zone to 30 Sea Zone
              1 cruiser moved from 34 Sea Zone to 30 Sea Zone
              2 fighters moved from 34 Sea Zone to 30 Sea Zone
              1 transport moved from 34 Sea Zone to 30 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 62 Sea Zone
              1 artillery and 1 infantry placed in East Indies
              1 armour and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 26 PUs; end with 26 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.67
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
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