What were tanks in the old game? I admit, I’ve never played it
Posts made by gribble
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RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
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RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 artillery moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 51 Sea Zone to Philippine Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 1 fighter moved from French Indo-China Thailand to 34 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 cruiser moved from 49 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 1 fighter moved from 61 Sea Zone to 59 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 4 infantry moved from 35 Sea Zone to India 2 infantry moved from Burma to India 2 fighters moved from 52 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 2 transports British defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 53 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 6 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 6 infantry in India, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 5 infantry in India, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese win, taking India from British with 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to Trans-Jordan 1 carrier moved from 52 Sea Zone to 46 Sea Zone 2 fighters moved from 53 Sea Zone to 46 Sea Zone 1 carrier moved from 51 Sea Zone to 50 Sea Zone 1 fighter moved from 53 Sea Zone to 50 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from 61 Sea Zone to Kwangtung 1 fighter moved from 59 Sea Zone to Japan 1 fighter moved from Philippine Islands to 50 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 bomber placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
British : 0.67 Americans : -0.67 Japanese : 0.67 -
RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 artillery moved from Ukraine to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from East Poland to Baltic States 1 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 fighter moved from Germany to Belorussia 1 fighter moved from France to Baltic States 1 bomber moved from Germany to Karelia S.S.R. 1 armour moved from Ukraine to Belorussia Combat - Germans Germans creates battle in territory 6 Sea Zone Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Ukraine to Belorussia 1 armour moved from East Poland to Baltic States 2 infantry moved from East Poland to Belorussia 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 fighter moved from Belorussia to East Poland 1 fighter moved from Baltic States to East Poland 1 fighter moved from Morocco Algeria to Poland 4 infantry moved from Germany to Poland 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone Place Units - Germans 3 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.33 AA fire in Karelia S.S.R. : : 0.83 Russians : -0.67 -
RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/1 hits, 1.33 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 armour moved from Italy to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00 British : 0.33 -
RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
I cannot believe what just happened. One of your destroyers singlehandedly sunk a battleship. Low luck indeed.
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RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 fighter moved from 61 Sea Zone to Philippine Islands 3 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 3 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Formosa to Kwangtung 1 fighter moved from 61 Sea Zone to Burma 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 3 fighters moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from 57 Sea Zone to Wake Island 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 1 fighter moved from Japan to Kwangtung Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 50 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -12 Casualties for Japanese: 1 battleship Casualties for Americans: 1 destroyer Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippine Islands Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry 1 fighter owned by the Japanese retreated Battle in Burma Japanese attack with 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 53 Sea Zone Japanese attack with 3 fighters Americans defend with 1 battleship Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in Wake Island Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 51 Sea Zone to 38 Sea Zone 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 1 carrier moved from 57 Sea Zone to 52 Sea Zone 1 fighter moved from Wake Island to 52 Sea Zone 1 fighter moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Fukien to Manchuria 1 fighter moved from Philippine Islands to 61 Sea Zone 1 fighter moved from Kwangtung to 61 Sea Zone 1 fighter moved from Kwangtung to Kiangsu 1 carrier moved from 57 Sea Zone to 51 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
British : -0.67 Americans : 0.33 Chinese : 0.67 Japanese : -1.50 -
RE: Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Poland to 6 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 armour moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt 2 infantry moved from Poland to East Poland 1 bomber moved from Germany to Karelia S.S.R. 1 artillery moved from Poland to East Poland 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to East Poland Combat - Germans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in East Poland, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 1/1 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour in Egypt, round 4 : 1/0 hits, 1.00 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in 2 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in Ukraine Germans attack with 2 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to France 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Germany to France 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Poland to Ukraine 1 armour moved from Poland to Ukraine 1 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from 6 Sea Zone to Germany 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 armour and 4 infantry placed in Germany 1 destroyer and 1 submarine placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 3.67 British : -0.17 AA fire in Karelia S.S.R. : : -0.17 Russians : -0.33 -
Anniversary gribble (Axis) vs CrazyIvan (Allies)posted in Play Boardgames
We are going to try a rematch but with a little bit of a modification. Trying out the low luck option.
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RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
@CrazyIvan I think you did a fine job for your first time. As for tips, just try to keep in mind the national objectives for each country, it all adds up to a lot of cash. Also, I think the axis was close to winning via the projection of power; that’s 13 major cities. That’s also an option that can be selected at the beginning; the default is on, so I’m just assuming it was left on. Let me know via PM if you have specific questions and I’ll try to help with my limited knowledge.
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RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
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RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,3,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 2 armour, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Wake Island to 52 Sea Zone 1 armour moved from Wake Island to 52 Sea Zone 3 armour, 3 infantry and 3 transports moved from 52 Sea Zone to 53 Sea Zone 3 armour moved from 53 Sea Zone to Hawaiian Islands 3 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 52 Sea Zone to Hawaiian Islands 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery moved from Burma to India 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska 1 armour moved from 64 Sea Zone to Alaska 2 fighters moved from 62 Sea Zone to Alaska Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 armour, 2 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Alaska Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 64 Sea Zone 2 fighters moved from Alaska to 64 Sea Zone 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 52 Sea Zone to 53 Sea Zone 1 battleship moved from 51 Sea Zone to 46 Sea Zone 1 destroyer moved from 51 Sea Zone to 42 Sea Zone 1 bomber moved from Japan to French Indo-China Thailand 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from Japan to French Indo-China Thailand 1 bomber moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India Place Units - Japanese 1 factory placed in India 2 armour, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 1.67 -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 6 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 2 artilleries moved from Karelia S.S.R. to Archangel 5 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 2 armour moved from Germany to Bulgaria Romania 1 bomber moved from Germany to Bulgaria Romania 2 fighters moved from Poland to Finland 2 infantry moved from Norway to Finland Combat - Germans Battle in Bulgaria Romania Germans attack with 3 armour, 1 bomber and 5 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Germans roll dice for 3 armour, 1 bomber and 3 infantry in Bulgaria Romania, round 3 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Finland Germans attack with 2 fighters and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Finland Germans roll dice for 2 fighters and 2 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 6 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bulgaria Romania to Germany 2 fighters moved from Finland to Germany 1 infantry moved from Germany to France 2 infantry moved from Germany to Czechoslovakia Hungary 2 armour moved from Germany to Bulgaria Romania Place Units - Germans 2 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Russians : 0.67 -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
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RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 2 fighters moved from 48 Sea Zone to Australia 3 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Sikang to Chinghai Japanese take Chinghai from Chinese 2 infantry moved from Ningxia to Chinghai 3 infantry moved from Burma to India 1 fighter moved from French Indo-China Thailand to India 3 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 armour moved from 52 Sea Zone to Wake Island 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 3 infantry British defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in India Japanese attack with 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 48 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 1 fighter moved from India to French Indo-China Thailand 1 artillery moved from Yunnan to Burma 1 bomber moved from Japan to French Indo-China Thailand 1 carrier moved from 50 Sea Zone to 52 Sea Zone 2 fighters moved from 50 Sea Zone to 52 Sea Zone 1 battleship moved from 36 Sea Zone to 51 Sea Zone 1 destroyer moved from 36 Sea Zone to 51 Sea Zone Place Units - Japanese 2 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 AA fire in Australia : : -0.33 Americans : -0.33 Japanese : 0.33 -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
@CrazyIvan 1. I get notifications, but not via email. I do a game history for the turn to review what all happened, and that’s when I see it. Americans now have mechanized infantry.
3. I haven’t been getting superfulous emails, so it’s probably ok. -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 armour moved from Belorussia to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from East Poland to Bulgaria Romania 5 infantry moved from Germany to Poland 1 fighter moved from France to Poland 1 fighter moved from Germany to Poland 1 armour moved from Germany to Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone Place Units - Germans 4 armour, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.33 -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
The Italians are proving to be a thorn in the side of the British. Have a good night!
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RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from 16 Sea Zone to Caucasus 2 cruisers moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 infantry Russians defend with 1 aaGun, 1 factory and 2 infantry Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 armour moved from France to Balkans 1 fighter moved from Italy to France 1 battleship moved from 15 Sea Zone to 16 Sea Zone Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : -0.67 -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 artillery moved from Fukien to Yunnan 1 infantry moved from Fukien to Yunnan 2 infantry moved from Hupeh to Sikang 2 infantry moved from Suiyuan to Ningxia 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Kiangsu to Sikang 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 fighter moved from 61 Sea Zone to New Guinea 1 fighter moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to Philippine Islands 2 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 62 Sea Zone to Ningxia Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 cruiser and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in New Guinea Japanese attack with 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Guinea Japanese win, taking New Guinea from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippine Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Kiangsu to Manchuria 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 61 Sea Zone to 48 Sea Zone 1 fighter moved from New Guinea to 48 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from Yunnan to 50 Sea Zone 1 fighter moved from Sikang to French Indo-China Thailand 1 fighter moved from Ningxia to Hupeh 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 50 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour, 1 bomber and 2 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -1.00 Americans : -0.33 Chinese : -0.33 Japanese : 0.83 -
RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.posted in Play Boardgames
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 artillery moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 fighter moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Norway to Karelia S.S.R. 1 fighter moved from Germany to Belorussia Combat - Germans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Russians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to France 2 infantry moved from Germany to France 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Germany to Poland 1 fighter moved from Belorussia to Baltic States 1 artillery moved from East Poland to Belorussia 2 armour moved from East Poland to Belorussia 2 infantry moved from East Poland to Belorussia 2 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 2 armour moved from Ukraine to Belorussia 1 fighter moved from 6 Sea Zone to Germany Place Units - Germans 1 carrier placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 1.00 AA fire in Karelia S.S.R. : : 0.83 Russians : 0.17