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    Posts made by gribble

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - British
              EDIT: Turning off Edit Mode
              British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 fighter moved from Australia to India
              1 artillery moved from Trans-Jordan to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 infantry moved from Persia to Trans-Jordan
              1 artillery moved from Union of South Africa to 27 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
              1 artillery moved from 23 Sea Zone to French Equatorial Africa
              1 infantry moved from 23 Sea Zone to French Equatorial Africa
              1 destroyer moved from 12 Sea Zone to 2 Sea Zone
              1 cruiser moved from 12 Sea Zone to 2 Sea Zone
              1 infantry moved from Eastern Canada to 1 Sea Zone
              1 armour moved from Eastern Canada to 1 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
              1 cruiser moved from 1 Sea Zone to 2 Sea Zone
              1 infantry moved from 2 Sea Zone to United Kingdom
              1 armour moved from 2 Sea Zone to United Kingdom
              1 fighter moved from United Kingdom to Karelia S.S.R.
              1 fighter moved from United Kingdom to 2 Sea Zone
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              1 carrier placed in 2 Sea Zone
              1 fighter placed in 2 Sea Zone
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 32 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 bomber moved from Russia to Belorussia
              3 infantry moved from Karelia S.S.R. to Finland
              1 fighter moved from Karelia S.S.R. to Finland
              2 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 bomber and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  1 artillery owned by the Russians retreated to Russia
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 2 infantry
              Battle in Finland
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Finland
                      Russians roll dice for 1 fighter and 2 infantry in Finland, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Finland, round 4 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Finland
                      Russians roll dice for 1 fighter and 2 infantry in Finland, round 5 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Finland, round 6 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              1 submarine moved from 4 Sea Zone to 2 Sea Zone
              1 infantry moved from Novosibirsk to Russia
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              2 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Novosibirsk to Chinghai
              1 armour moved from Russia to Chinghai
              3 infantry moved from Archangel to Karelia S.S.R.
              1 armour moved from Archangel to Karelia S.S.R.
              1 bomber moved from Belorussia to Russia
              1 fighter moved from Finland to Karelia S.S.R.
      
          Place Units - Russians
              4 infantry placed in Russia
              1 artillery placed in Caucasus
              1 artillery placed in Karelia S.S.R.
              1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : -3.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      How about: new game same settings, same side? I gotta get better, this is embarrassing.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              9 infantry moved from Russia to Caucasus
              3 armour moved from Russia to Caucasus
              1 bomber moved from Russia to Caucasus
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 3 armour, 1 bomber and 9 infantry
                  Germans defend with 2 armour, 1 artillery and 3 infantry; Italians defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 aaGun, 2 armour and 2 fighters
                      AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 3 armour, 1 bomber and 9 infantry in Caucasus, round 2 : 4/13 hits, 3.67 expected hits
                      Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 9/17 hits, 7.50 expected hits
                      9 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus
                      Russians roll dice for 3 armour and 1 bomber in Caucasus, round 3 : 3/4 hits, 2.17 expected hits
                      Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 1 infantry in Caucasus, round 3 : 6/13 hits, 6.17 expected hits
                      3 armour owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                  Italians win with 7 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -31
                  Casualties for Russians: 3 armour, 1 bomber and 9 infantry
                  Casualties for Germans: 1 artillery and 3 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.33
      Russians : 1.17
      AA fire in Caucasus : : -0.17
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @innohub said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      [0_1563465164055_J6.tsvg](Uploading 100%)

      Looks like the savegame file never uploaded correctly.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans roll 2,6,2 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Increased Factory Production
      
          Activate Technology - Americans
              Americans activating Increased Factory Production
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 13 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 fighters moved from United Kingdom to Russia
              1 fighter moved from Eastern United States to United Kingdom
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports moved from 48 Sea Zone to 49 Sea Zone
              2 submarines moved from 53 Sea Zone to 48 Sea Zone
              1 destroyer moved from 53 Sea Zone to 48 Sea Zone
              1 armour moved from Eastern United States to Panama
              1 armour moved from Western United States to Western Canada
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 infantry placed in Western United States
              1 armour placed in Western United States
              1 armour and 2 infantry placed in Eastern United States
              1 armour and 1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 35 PUs; end with 48 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 transport moved from 40 Sea Zone to 47 Sea Zone
      
          Non Combat Move - British
      
          Place Units - British
              6 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 16 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Russia to Archangel
              1 armour moved from Russia to Archangel
              1 submarine moved from 8 Sea Zone to 12 Sea Zone
              1 infantry moved from Russia to Novosibirsk
              1 armour moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Novosibirsk
                  Russians attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                  1 armour owned by the Russians retreated to Russia
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Russians attack with 1 armour and 3 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                      Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
                  Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in 12 Sea Zone
                  Russians attack with 1 submarine
                  Italians defend with 1 carrier, 1 cruiser and 1 fighter
                      Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 carrier and 1 cruiser in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Russians lost in 12 Sea Zone
                  Italians win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Russians
              1 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Place Units - Russians
              1 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 9 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Italians : 0.17
      Russians : -1.83
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I forgot to place a cruiser, so I edited that in. I’m not sure I did it correctly; if not I’ll just make the corrections necessary until it’s fixed.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 5,1,2 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 3 techTokens; 7 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 infantry moved from Norway to 3 Sea Zone
              2 infantry moved from 3 Sea Zone to United Kingdom
              1 fighter moved from Norway to United Kingdom
              2 infantry moved from Eastern United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to United Kingdom
              1 fighter moved from Eastern United States to United Kingdom
              1 infantry moved from Wake Island to 52 Sea Zone
              1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
              1 destroyer moved from 52 Sea Zone to 48 Sea Zone
              1 cruiser moved from 52 Sea Zone to 48 Sea Zone
              2 carriers moved from 52 Sea Zone to 48 Sea Zone
              1 submarine moved from 52 Sea Zone to 48 Sea Zone
              4 fighters moved from 52 Sea Zone to New Guinea
              1 transport moved from 52 Sea Zone to 48 Sea Zone
              1 battleship moved from 52 Sea Zone to 48 Sea Zone
              1 infantry moved from 48 Sea Zone to New Guinea
              2 submarines moved from 56 Sea Zone to 53 Sea Zone
              1 destroyer moved from 56 Sea Zone to 53 Sea Zone
      
          Combat - Americans
              Battle in New Guinea
                  Americans attack with 4 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 4 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in New Guinea
                  Americans win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              4 fighters moved from New Guinea to 48 Sea Zone
              1 armour moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 fighter and 1 infantry placed in Eastern United States
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 45 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
              Turning on Edit Mode
              EDIT: Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 56 Sea Zone: 1 cruiser
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans : -0.83
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Combat Move - British
              1 infantry moved from Norway to 3 Sea Zone
              1 armour moved from Norway to 3 Sea Zone
              2 fighters moved from 3 Sea Zone to United Kingdom
              1 armour moved from 3 Sea Zone to United Kingdom
              1 infantry moved from 3 Sea Zone to United Kingdom
              1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone
              1 infantry moved from 40 Sea Zone to Australia
              1 artillery moved from 40 Sea Zone to Australia
      
          Combat - British
              Battle in United Kingdom
                  British attack with 1 armour, 2 fighters and 1 infantry
                  Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
                      AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                  British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - British
              2 fighters moved from United Kingdom to 3 Sea Zone
      
          Turn Complete - British
              British collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : 0.67
      AA fire in United Kingdom : : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Archangel
              1 bomber moved from Russia to Archangel
              1 submarine moved from 3 Sea Zone to 8 Sea Zone
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 1 bomber and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Archangel to Russia
              1 infantry moved from Soviet Far East to Stanovoj Chrebet
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
      
          Place Units - Russians
              1 armour and 5 infantry placed in Russia
              1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 3,3 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 2 techTokens; 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              3 infantry moved from Solomon Islands to 46 Sea Zone
              3 infantry and 2 transports moved from 46 Sea Zone to 52 Sea Zone
              3 infantry moved from 52 Sea Zone to Wake Island
              1 fighter moved from Eastern Canada to Norway
              2 infantry moved from United Kingdom to 8 Sea Zone
              1 transport moved from 8 Sea Zone to 10 Sea Zone
              2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
              2 infantry moved from 3 Sea Zone to Norway
              1 bomber moved from Western United States to United Kingdom
              1 battleship moved from 46 Sea Zone to 52 Sea Zone
              1 destroyer moved from 46 Sea Zone to 52 Sea Zone
              1 cruiser moved from 46 Sea Zone to 52 Sea Zone
              1 carrier moved from 46 Sea Zone to 52 Sea Zone
              1 submarine moved from 46 Sea Zone to 52 Sea Zone
              2 fighters moved from 46 Sea Zone to 52 Sea Zone
              1 carrier moved from 56 Sea Zone to 52 Sea Zone
              2 fighters moved from 56 Sea Zone to 52 Sea Zone
              1 bomber moved from Australia to New Guinea
              4 fighters moved from 52 Sea Zone to Wake Island
      
          Combat - Americans
              Battle in New Guinea
                  Americans attack with 1 bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                      1 bomber owned by the Americans lost in New Guinea
                  Japanese win with 1 infantry remaining. Battle score for attacker is -12
                  Casualties for Americans: 1 bomber
              Battle in Wake Island
                  Americans attack with 4 fighters and 3 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              4 fighters moved from Wake Island to 52 Sea Zone
      
          Place Units - Americans
              1 fighter and 4 infantry placed in Eastern United States
              1 destroyer and 2 submarines placed in 56 Sea Zone
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.17
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 fighter moved from Russia to United Kingdom
              1 fighter moved from Russia to 3 Sea Zone
              1 transport moved from 8 Sea Zone to 3 Sea Zone
              1 infantry moved from United Kingdom to 3 Sea Zone
              1 armour moved from United Kingdom to 3 Sea Zone
              1 armour moved from 3 Sea Zone to Norway
                    British take Norway from Germans
              1 infantry moved from 3 Sea Zone to Norway
              1 transport moved from 8 Sea Zone to 3 Sea Zone
              1 battleship moved from 8 Sea Zone to 3 Sea Zone
              1 bomber moved from Russia to Karelia S.S.R.
              1 artillery moved from Union of South Africa to 27 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone
              1 infantry moved from Western Canada to Eastern Canada
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 4 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Karelia S.S.R. to United Kingdom
      
          Place Units - British
              1 carrier placed in 3 Sea Zone
              1 fighter placed in 3 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 23 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      AA fire in Karelia S.S.R. : : -0.17
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      This game is probably about done, too. This last turn I had 90% chance at winning a battle and still couldn’t manage. Kinda takes the wind outta one’s sails.

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Russia to Belorussia
              1 bomber moved from Caucasus to Belorussia
              1 fighter moved from Caucasus to Belorussia
              1 armour moved from Caucasus to Belorussia
              1 armour moved from Russia to Belorussia
              1 infantry moved from Soviet Far East to Yakut S.S.R.
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                    Russians take Buryatia S.S.R. from Japanese
              1 submarine moved from 2 Sea Zone to 3 Sea Zone
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry
                  Germans defend with 3 armour and 2 infantry
                      Russians roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Belorussia, round 2 : 2/7 hits, 2.67 expected hits
                      Germans roll dice for 3 armour and 2 infantry in Belorussia, round 2 : 4/5 hits, 2.17 expected hits
                      3 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 armour, 1 bomber and 1 fighter in Belorussia, round 3 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 3 armour in Belorussia, round 3 : 2/3 hits, 1.50 expected hits
                      1 fighter owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Belorussia
                   retreated to Belorussia
                  Germans win with 1 armour remaining. Battle score for attacker is -13
                  Casualties for Russians: 2 armour, 1 fighter and 3 infantry
                  Casualties for Germans: 2 armour and 2 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              1 infantry moved from Russia to Archangel
              1 infantry moved from Caucasus to Kazakh S.S.R.
      
          Place Units - Russians
              6 infantry placed in Russia
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.33
      Russians : -0.33
      

      Savegame

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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 bomber, 1 carrier and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 armour moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              2 infantry moved from Eastern United States to 10 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              1 armour moved from 8 Sea Zone to United Kingdom
              2 infantry moved from 8 Sea Zone to United Kingdom
              1 artillery moved from 8 Sea Zone to United Kingdom
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              4 infantry moved from Western United States to 56 Sea Zone
              4 infantry and 2 transports moved from 56 Sea Zone to 46 Sea Zone
              1 bomber moved from Australia to Solomon Islands
              4 infantry moved from 46 Sea Zone to Solomon Islands
              1 fighter moved from Brazil to Eastern Canada
      
          Combat - Americans
              Battle in Solomon Islands
                  Americans attack with 1 bomber and 4 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 4 infantry in Solomon Islands, round 2 : 1/5 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Solomon Islands to Australia
              1 carrier moved from 56 Sea Zone to 46 Sea Zone
              1 destroyer moved from 56 Sea Zone to 46 Sea Zone
              2 fighters moved from Hawaiian Islands to 46 Sea Zone
              1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
              1 armour moved from Western United States to Eastern United States
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              1 bomber and 3 infantry placed in Western United States
              1 armour placed in Eastern United States
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Chinghai
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Chinghai
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 0.00
      Americans : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Combat Move - British
              1 transport moved from 2 Sea Zone to 1 Sea Zone
              2 infantry moved from Eastern Canada to 1 Sea Zone
              2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
              1 transport moved from 2 Sea Zone to 1 Sea Zone
              1 armour moved from Eastern Canada to 1 Sea Zone
              1 armour and 1 transport moved from 1 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to United Kingdom
              1 armour moved from 8 Sea Zone to United Kingdom
              1 bomber moved from Russia to Karelia S.S.R.
              2 fighters moved from 2 Sea Zone to United Kingdom
              1 armour moved from Persia to India
              1 transport moved from 25 Sea Zone to 27 Sea Zone
      
          Combat - British
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 2 damage total. 
              Battle in United Kingdom
                  British attack with 1 armour, 2 fighters and 2 infantry
                  Germans defend with 1 aaGun, 1 armour and 1 factory
                      AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the British lost in United Kingdom
                      British roll dice for 1 armour, 1 fighter and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                  British win, taking United Kingdom from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                  Casualties for British: 1 fighter and 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - British
              1 destroyer moved from 2 Sea Zone to 8 Sea Zone
              2 cruisers moved from 2 Sea Zone to 8 Sea Zone
              1 carrier moved from 2 Sea Zone to 8 Sea Zone
              1 battleship moved from 2 Sea Zone to 8 Sea Zone
              1 fighter moved from United Kingdom to 8 Sea Zone
              1 bomber moved from Karelia S.S.R. to Russia
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : -0.33
      AA fire in Karelia S.S.R. : : -0.17
      AA fire in United Kingdom : : 0.67
      

      Savegame

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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 armour and 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Eastern Ukraine to Belorussia
              1 artillery moved from Eastern Ukraine to Belorussia
              1 infantry moved from Russia to Belorussia
              1 armour moved from Eastern Ukraine to Belorussia
              1 infantry moved from Caucasus to Ukraine
              1 bomber moved from Caucasus to Belorussia
              1 fighter moved from Caucasus to Ukraine
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                  Germans defend with 2 armour, 1 artillery and 1 infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 3/5 hits, 2.00 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
                      Russians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Belorussia, round 3 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 14
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 armour, 1 artillery and 1 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Ukraine to Caucasus
              1 infantry moved from Caucasus to Eastern Ukraine
              1 infantry moved from Russia to Archangel
              1 bomber moved from Belorussia to Caucasus
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
      
          Place Units - Russians
              2 armour and 4 infantry placed in Russia
              1 armour and 2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Russians : 0.83
      

      Savegame

      posted in Play Boardgames
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      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to 14 Sea Zone
              1 fighter moved from Western United States to 56 Sea Zone
              1 bomber moved from Western United States to Australia
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              2 infantry moved from Central United States to Western United States
              1 fighter moved from Eastern United States to Brazil
              1 bomber moved from Eastern United States to United Kingdom
      
          Combat - Americans
              Battle in 14 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 14 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from 14 Sea Zone to Trans-Jordan
      
          Place Units - Americans
              1 carrier and 1 transport placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              1 armour placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Chinghai to Ningxia
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Savegame

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