Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. gribble
    3. Posts
    G
    • Profile
    • Following 1
    • Followers 2
    • Topics 9
    • Posts 591
    • Best 3
    • Controversial 0
    • Groups 0

    Posts made by gribble

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 4,5 and gets 0 hits
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier and 2 fighters; Remaining resources: 2 techTokens; 5 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone
              2 infantry moved from 12 Sea Zone to Morocco Algeria
                    Americans take Morocco Algeria from Germans
              1 artillery moved from 12 Sea Zone to Morocco Algeria
              1 armour moved from 12 Sea Zone to Morocco Algeria
              1 bomber moved from United Kingdom to East Poland
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              1 bomber moved from Australia to Solomon Islands
              2 infantry moved from 46 Sea Zone to Solomon Islands
      
          Combat - Americans
              Battle in East Poland
                  Americans attack with 1 bomber
                  Italians defend with 1 infantry
                      Americans roll dice for 1 bomber in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in East Poland
                  Americans win with 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Solomon Islands
                  Americans attack with 1 bomber and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 2 infantry in Solomon Islands, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Solomon Islands to Australia
              1 battleship moved from 56 Sea Zone to 46 Sea Zone
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              1 destroyer moved from 56 Sea Zone to 46 Sea Zone
              1 cruiser moved from 56 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to Australia
              1 fighter moved from Hawaiian Islands to Australia
              1 carrier moved from 10 Sea Zone to 12 Sea Zone
              1 fighter moved from United Kingdom to 12 Sea Zone
              1 destroyer moved from 18 Sea Zone to 12 Sea Zone
              1 bomber moved from East Poland to Karelia S.S.R.
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              1 fighter placed in Eastern United States
              1 fighter placed in 56 Sea Zone
              1 armour placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Yunnan
                    Chinese take Yunnan from Japanese
              1 infantry moved from Chinghai to Ningxia
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Hupeh
              1 infantry placed in Sikang
              Chinese undo move 2.
              1 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 44 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 factory and 2 fighters; Remaining resources: 5 PUs; 
      
          Combat Move - British
              1 bomber moved from Caucasus to Yunnan
              2 fighters moved from India to Yunnan
      
          Combat - British
              Battle in Yunnan
                  British attack with 1 bomber and 2 fighters
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the British lost in Yunnan
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Yunnan to India
              1 fighter moved from Yunnan to India
              1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
              2 fighters moved from 2 Sea Zone to Karelia S.S.R.
      
          Place Units - British
              2 fighters placed in 2 Sea Zone
              Turning on Edit Mode
              1 factory placed in India
              British undo move 2.
              British undo move 1.
              1 factory placed in India
              2 fighters placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 33 PUs
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from Persia: 1 armour
              EDIT: Adding units owned by British to India: 1 armour
              EDIT: Removing units owned by British from India: 1 bomber
              EDIT: Adding units owned by British to India: 1 fighter
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      British : 1.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Belorussia
                    Russians take Belorussia from Germans
              1 infantry moved from Russia to Eastern Ukraine
                    Russians take Eastern Ukraine from Germans
              1 bomber moved from Russia to Buryatia S.S.R.
              2 infantry moved from Soviet Far East to Buryatia S.S.R.
      
          Combat - Russians
              Battle in Buryatia S.S.R.
                  Russians attack with 1 bomber and 2 infantry
                  Japanese defend with 1 artillery
                      Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Buryatia S.S.R.
                  Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Russians
              1 bomber moved from Buryatia S.S.R. to Stanovoj Chrebet
              3 armour moved from Russia to Karelia S.S.R.
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
              1 infantry moved from Russia to Archangel
              1 submarine moved from 4 Sea Zone to 2 Sea Zone
      
          Place Units - Russians
              2 infantry placed in Karelia S.S.R.
              2 artilleries placed in Russia
              1 armour placed in Caucasus
              3 infantry placed in Caucasus
              2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Russians : 0.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 6 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Belorussia
              1 bomber moved from Western United States to 53 Sea Zone
              1 fighter moved from Hawaiian Islands to 53 Sea Zone
              1 submarine moved from 56 Sea Zone to 53 Sea Zone
              1 fighter moved from Eastern United States to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
              1 destroyer moved from 10 Sea Zone to 18 Sea Zone
              2 infantry moved from Central United States to Eastern United States
      
          Combat - Americans
              Battle in Belorussia
                  Americans attack with 1 bomber
                  Germans defend with 1 artillery
                      Americans roll dice for 1 bomber in Belorussia, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in Belorussia, round 3 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Belorussia
                  Americans win with 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in 53 Sea Zone
                  Americans attack with 1 bomber, 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
                  Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters moved from 53 Sea Zone to Hawaiian Islands
              1 bomber moved from 53 Sea Zone to Australia
              1 bomber moved from Belorussia to Karelia S.S.R.
      
          Place Units - Americans
              1 submarine and 1 transport placed in 56 Sea Zone
              1 carrier placed in 10 Sea Zone
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Yunnan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Ningxia
              1 infantry placed in Sikang
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Americans rolls : : 0.00
      Americans : 0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to 16 Sea Zone
      
          Combat - British
              Battle in 16 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 16 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
      
          Non Combat Move - British
              1 bomber moved from 16 Sea Zone to Caucasus
              1 fighter moved from United Kingdom to Karelia S.S.R.
              1 infantry moved from Eastern Canada to 1 Sea Zone
              1 armour moved from Eastern Canada to 1 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
              1 infantry moved from 2 Sea Zone to United Kingdom
              1 armour moved from 2 Sea Zone to United Kingdom
              1 cruiser moved from 1 Sea Zone to 2 Sea Zone
              1 fighter moved from United Kingdom to 2 Sea Zone
              1 destroyer moved from 12 Sea Zone to 2 Sea Zone
              1 cruiser moved from 12 Sea Zone to 2 Sea Zone
              1 infantry moved from Persia to Trans-Jordan
              1 armour moved from Egypt to Persia
              1 fighter moved from Egypt to India
              1 fighter moved from Australia to India
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 artillery moved from Union of South Africa to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 17 Sea Zone
      
          Place Units - British
              1 carrier placed in 2 Sea Zone
              1 fighter placed in 2 Sea Zone
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 35 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              1 fighter moved from Karelia S.S.R. to Belorussia
              3 infantry moved from Caucasus to Ukraine
              1 armour moved from Caucasus to Ukraine
              1 artillery moved from Caucasus to Ukraine
              1 bomber moved from Russia to Ukraine
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 3 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
              Battle in Ukraine
                  Russians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                  Germans defend with 1 armour and 2 infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belorussia to Karelia S.S.R.
              1 bomber moved from Ukraine to Russia
              2 infantry moved from Kazakh S.S.R. to Caucasus
              1 armour moved from Archangel to Karelia S.S.R.
              3 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Urals to Russia
              2 infantry moved from Novosibirsk to Russia
      
          Place Units - Russians
              1 armour and 1 infantry placed in Caucasus
              1 infantry placed in Caucasus
              1 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 29 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : 2.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Yes! I do believe I did better that game, but it was over once you got that lucky dice roll for heavy bombers and demolished my Pacific Fleet at Carolina. In my estimations, I would have done fine in any battle, but I didn’t account for the Heavy Bombers!

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 destroyer and 4 fighters; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              1 bomber moved from Hawaiian Islands to Eastern United States
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 destroyer and 2 fighters placed in 10 Sea Zone
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 2 fighters; Remaining resources: 0 techTokens; 1 PUs; 
      
          Non Combat Move - British
              2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 8 Sea Zone to 2 Sea Zone
      
          Place Units - British
              2 fighters placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 16 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 4x factory; Remaining resources: 15 PUs; 
              Russians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              3 armour moved from Russia to Belorussia
              1 bomber moved from Russia to Belorussia
              5 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Eastern Ukraine
                    Russians take Eastern Ukraine from Italians
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 3 armour, 1 bomber and 5 infantry
                  Germans defend with 7 armour and 1 artillery
                      Russians roll dice for 3 armour, 1 bomber and 5 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits
                      Germans roll dice for 7 armour and 1 artillery in Belorussia, round 2 : 3/8 hits, 3.83 expected hits
                      3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia
                      Russians roll dice for 3 armour, 1 bomber and 2 infantry in Belorussia, round 3 : 4/6 hits, 2.50 expected hits
                      Germans roll dice for 5 armour in Belorussia, round 3 : 2/5 hits, 2.50 expected hits
                      2 infantry owned by the Russians and 4 armour owned by the Germans lost in Belorussia
                      Russians roll dice for 3 armour and 1 bomber in Belorussia, round 4 : 2/4 hits, 2.17 expected hits
                      Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
                  Casualties for Russians: 1 armour and 5 infantry
                  Casualties for Germans: 7 armour and 1 artillery
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              3 infantry moved from Yakut S.S.R. to Evenki National Okrug
      
          Place Units - Russians
              1 armour and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 13 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Russians : 1.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 0 units.
      
          Combat Move - Americans
              2 infantry moved from Hawaiian Islands to 53 Sea Zone
              2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
              2 infantry moved from 51 Sea Zone to Caroline Islands
              3 fighters moved from 53 Sea Zone to Caroline Islands
              1 submarine moved from 53 Sea Zone to 51 Sea Zone
              2 carriers moved from 53 Sea Zone to 51 Sea Zone
              2 cruisers moved from 53 Sea Zone to 51 Sea Zone
              2 destroyers moved from 53 Sea Zone to 51 Sea Zone
              1 battleship moved from 53 Sea Zone to 51 Sea Zone
              1 submarine moved from 56 Sea Zone to 51 Sea Zone
              1 cruiser moved from 56 Sea Zone to 51 Sea Zone
              1 bomber moved from United Kingdom to Eastern Ukraine
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 3 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Eastern Ukraine
                  Americans attack with 1 bomber
                  Italians defend with 1 infantry
                      Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Eastern Ukraine
                  Italians win with no units remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 bomber
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Western United States to 51 Sea Zone
              3 fighters moved from Caroline Islands to 51 Sea Zone
              1 transport moved from 53 Sea Zone to 56 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 transports placed in 10 Sea Zone
              1 infantry placed in Western United States
              2 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      Americans : 0.17
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover Improved Artillery Support
      
          Activate Technology - British
              British activating Improved Artillery Support
      
          Purchase Units - British
              British repair damage of 1x factory; Remaining resources: 0 techTokens; 25 PUs; 
              British buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
      
          Combat Move - British
              1 artillery moved from Morocco Algeria to Libya
                    British take Libya from Italians
              1 infantry moved from Morocco Algeria to Libya
              1 bomber moved from United Kingdom to 13 Sea Zone
              1 fighter moved from 12 Sea Zone to 13 Sea Zone
              1 fighter moved from United Kingdom to Russia
              1 fighter moved from United Kingdom to Russia
      
          Combat - British
              Battle in 13 Sea Zone
                  British attack with 1 bomber and 1 fighter
                  Italians defend with 1 destroyer
                      British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 bomber owned by the British lost in 13 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is -4
                  Casualties for British: 1 bomber
                  Casualties for Italians: 1 destroyer
      
          Non Combat Move - British
              2 cruisers moved from 12 Sea Zone to 8 Sea Zone
              1 destroyer moved from 12 Sea Zone to 8 Sea Zone
              2 carriers moved from 12 Sea Zone to 8 Sea Zone
              1 transport moved from 12 Sea Zone to 8 Sea Zone
              1 fighter moved from 13 Sea Zone to 8 Sea Zone
      
          Place Units - British
              1 fighter, 1 submarine and 1 transport placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 19 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      British : -0.17
      Italians : 0.67
      British rolls : : 1.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 armour moved from Archangel to Belorussia
              1 artillery moved from Archangel to Belorussia
              2 infantry moved from Archangel to Belorussia
              1 infantry moved from Russia to Kazakh S.S.R.
              1 bomber moved from Russia to Kazakh S.S.R.
      
          Combat - Russians
              Battle in Kazakh S.S.R.
                  Russians attack with 1 bomber and 1 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
                  Russians win with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Russians
              1 bomber moved from Kazakh S.S.R. to Russia
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
      
          Place Units - Russians
              3 armour and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.50
      Russians : -1.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans roll 6,4 and gets 1 hit
              Americans removing all Technology Tokens after successful research.
              Americans discover Improved Artillery Support
      
          Activate Technology - Americans
              Americans activating Improved Artillery Support
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to 6 Sea Zone
              1 fighter moved from United Kingdom to 6 Sea Zone
              1 armour moved from Western United States to 56 Sea Zone
              3 infantry moved from Western United States to 56 Sea Zone
              1 bomber moved from Stanovoj Chrebet to Eastern Ukraine
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 transport moved from 12 Sea Zone to 10 Sea Zone
              1 artillery moved from 12 Sea Zone to Morocco Algeria
              1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 destroyer moved from 56 Sea Zone to 53 Sea Zone
              1 fighter moved from 56 Sea Zone to 53 Sea Zone
              1 cruiser moved from 56 Sea Zone to 53 Sea Zone
              1 carrier moved from 56 Sea Zone to 53 Sea Zone
              1 armour, 3 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
              1 armour moved from 53 Sea Zone to Hawaiian Islands
              3 infantry moved from 53 Sea Zone to Hawaiian Islands
      
          Combat - Americans
              Battle in 6 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Germans defend with 1 cruiser
                      Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Germans lost in 6 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 cruiser
              Battle in Eastern Ukraine
                  Americans attack with 1 bomber
                  Italians defend with 1 infantry
                      Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in Eastern Ukraine, round 3 : 0/1 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                      1 bomber owned by the Americans lost in Eastern Ukraine
                  Italians win with 1 infantry remaining. Battle score for attacker is -12
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Americans
              1 fighter moved from 6 Sea Zone to Belorussia
              1 bomber moved from 6 Sea Zone to United Kingdom
      
          Place Units - Americans
              1 cruiser and 1 submarine placed in 56 Sea Zone
              1 artillery, 1 bomber and 1 fighter placed in Western United States
      
          Place Units - Chinese
              1 infantry placed in Chinghai
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Italians : 0.33
      Americans : -1.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 2 PUs; 
      
          Combat Move - British
              1 infantry moved from Archangel to Belorussia
              1 armour moved from Archangel to Belorussia
              1 submarine moved from 7 Sea Zone to 13 Sea Zone
              3 fighters moved from 7 Sea Zone to 13 Sea Zone
              1 bomber moved from United Kingdom to 13 Sea Zone
              1 transport moved from 23 Sea Zone to 17 Sea Zone
              1 artillery moved from French West Africa to 17 Sea Zone
              1 infantry moved from French West Africa to 17 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Morocco Algeria
                    British take Morocco Algeria from Germans
              1 artillery moved from 12 Sea Zone to Morocco Algeria
      
          Combat - British
              Battle in 13 Sea Zone
                  British attack with 1 bomber, 3 fighters and 1 submarine
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber and 3 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 cruiser owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 13 Sea Zone
                      British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                  Casualties for British: 2 fighters and 1 submarine
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in Belorussia
                  British attack with 1 armour and 1 infantry
                  Germans defend with 1 artillery and 1 infantry
                      British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Belorussia
                  British win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 bomber moved from 13 Sea Zone to United Kingdom
              1 fighter moved from 13 Sea Zone to 12 Sea Zone
              2 cruisers moved from 7 Sea Zone to 12 Sea Zone
              2 carriers moved from 7 Sea Zone to 12 Sea Zone
              1 destroyer moved from 7 Sea Zone to 12 Sea Zone
      
          Place Units - British
              1 armour, 2 fighters and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 24 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      British : 0.50
      Italians : 1.17
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Caucasus to Eastern Ukraine
              1 infantry moved from Caucasus to Eastern Ukraine
              1 bomber moved from Russia to Eastern Ukraine
      
          Combat - Russians
              Battle in Eastern Ukraine
                  Russians attack with 1 artillery, 1 bomber and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              1 bomber moved from Eastern Ukraine to Russia
              1 infantry moved from Belorussia to Archangel
              1 infantry moved from Belorussia to Archangel
              1 infantry moved from Belorussia to Russia
              1 armour moved from Russia to Archangel
              1 armour moved from Russia to Caucasus
      
          Place Units - Russians
              1 armour, 1 artillery and 2 infantry placed in Caucasus
              3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              1 fighter moved from 46 Sea Zone to India
              1 fighter moved from 46 Sea Zone to India
              1 bomber moved from Hawaiian Islands to Stanovoj Chrebet
              1 fighter moved from Eastern United States to 53 Sea Zone
              1 fighter moved from Western United States to 53 Sea Zone
              1 carrier moved from 46 Sea Zone to 53 Sea Zone
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
              1 cruiser moved from 46 Sea Zone to 53 Sea Zone
              1 destroyer moved from 46 Sea Zone to 53 Sea Zone
              1 battleship moved from 46 Sea Zone to 53 Sea Zone
              1 transport moved from 46 Sea Zone to 56 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour moved from Eastern United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Gibraltar
              1 armour moved from 12 Sea Zone to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
              1 fighter moved from Eastern United States to United Kingdom
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 bomber and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Gibraltar to United Kingdom
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              1 carrier and 1 cruiser placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              1 infantry placed in Western United States
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Americans rolls : : 0.00
      Americans : 0.67
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs; 
      
          Combat Move - British
              2 fighters moved from 2 Sea Zone to 3 Sea Zone
              2 cruisers moved from 2 Sea Zone to 7 Sea Zone
              1 carrier moved from 2 Sea Zone to 7 Sea Zone
              1 destroyer moved from 2 Sea Zone to 7 Sea Zone
              1 bomber moved from United Kingdom to 7 Sea Zone
      
          Combat - British
              Battle in 3 Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 destroyer
                      British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 3 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in 7 Sea Zone
                  British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                      Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 7 Sea Zone
                  British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 bomber moved from 7 Sea Zone to United Kingdom
              2 fighters moved from 3 Sea Zone to 7 Sea Zone
              1 armour moved from United Kingdom to 2 Sea Zone
              1 infantry moved from United Kingdom to 2 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
              1 infantry moved from 4 Sea Zone to Archangel
              1 armour moved from 4 Sea Zone to Archangel
              1 artillery moved from French Equatorial Africa to French West Africa
              1 infantry moved from French Equatorial Africa to French West Africa
              1 infantry moved from India to Persia
      
          Place Units - British
              1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -0.17
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Russia to Archangel
              1 infantry moved from Urals to Archangel
              1 infantry moved from Russia to Eastern Ukraine
                    Russians take Eastern Ukraine from Germans
              1 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              1 bomber moved from Russia to Ningxia
              1 infantry moved from Chinghai to Ningxia
              1 armour moved from Chinghai to Ningxia
              1 fighter moved from Karelia S.S.R. to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Ningxia
                  Russians attack with 1 armour, 1 bomber and 1 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia
                  Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Ningxia to Russia
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              1 fighter moved from Belorussia to Karelia S.S.R.
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Russia to Belorussia
              1 armour moved from Russia to Karelia S.S.R.
      
          Place Units - Russians
              2 infantry placed in Karelia S.S.R.
              1 armour, 1 artillery and 2 infantry placed in Caucasus
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      Russians : -1.67
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 1 units.
      
          Combat Move - Americans
              2 infantry moved from Western United States to 56 Sea Zone
              1 carrier moved from 53 Sea Zone to 46 Sea Zone
              1 destroyer moved from 53 Sea Zone to 46 Sea Zone
              1 fighter moved from 53 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to Solomon Islands
              2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to Solomon Islands
              1 bomber moved from Western United States to Hawaiian Islands
              1 cruiser moved from 56 Sea Zone to 46 Sea Zone
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              1 battleship moved from 56 Sea Zone to 46 Sea Zone
              1 bomber moved from Eastern United States to 13 Sea Zone
              1 bomber moved from United Kingdom to 13 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 46 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 13 Sea Zone
                  Americans attack with 2 bombers
                  Germans defend with 1 destroyer
                      Americans roll dice for 2 bombers in 13 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      Germans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 13 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Solomon Islands
                  Americans attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter and 2 infantry in Solomon Islands, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Solomon Islands to 46 Sea Zone
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              1 bomber moved from 13 Sea Zone to United Kingdom
              1 bomber moved from 13 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              1 transport placed in 56 Sea Zone
              1 armour and 2 infantry placed in Western United States
              2 fighters placed in Eastern United States
      
          Combat Move - Chinese
              1 infantry moved from Chinghai to Ningxia
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Ningxia
      
          Turn Complete - Chinese
              1 unit repaired.
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : 0.33
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      G
      gribble
    • 1 / 1